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OGBing Question...

Author
Diesel47
Deep Core Mining Inc.
Caldari State
#41 - 2013-04-16 18:53:28 UTC
Kahega Amielden wrote:
Cearain wrote:
Ovv Topik wrote:
So cant they be scanned out with combat scanners?

If someone is dual boxing, the boosting alt must be at least semi AFK.

You'd think a small gang could pin down the alt while baiting the main in a plex...

No wait, don't tell me... They can boost cloaked?


No they can't boost cloaked. But they can boost behind a pos shield.

Most solo pvpers I know don't gimp their fit with a combat scanner. I imagine some do but those solo pvpers are mostly looking to gank carebears and industrials. On this forum people are generally fighting other pvp ships. Crime & punishment will have more of that sort of pvp I would think.


Beyond that, I don't know. Scanning mining and pi are things I have no desire to do in eve. But I have heard to scan down many t3s you needs speacial implants - but i don't really know.


They can also boost with a covert ops cloak. and...

-On station (dock up if anyone aggresses); in lowsec they take sentry fire and a sec hit as well.
-On gate (Jump, cloak up if aggressed); aggressor also takes sentry fire and sec hit.
-In a safespot with ECCM running (Need a max-skilled scanner with all the bells and whistles plus a virtue set to scan them down)



Rofl, learn to play.


Alpha nado 1 Shots a t3 on a gate or station. Easy 500mil killmail.
Sian Ka'an
Pod Liberation Authority
#42 - 2013-04-16 20:08:51 UTC
I do most of my pvp in entry system vs boosted camps, usually outnumbered fighting alone or with my mate. in those situations OGBs really enables you to even have the fight in the first place and helps level the field vs their boosts.
****** flying still gets you killed no matter what. OGBs are not an iwin button vs superior numbers.

having said that, I do miss the good old pre-ogb days and would rather not have them in the game at all. I also feel boosting a 1v1 is a silly thing to do.
Diesel47
Deep Core Mining Inc.
Caldari State
#43 - 2013-04-16 23:11:04 UTC  |  Edited by: Diesel47
Sian Ka'an wrote:
I do most of my pvp in entry system vs boosted camps, usually outnumbered fighting alone or with my mate. in those situations OGBs really enables you to even have the fight in the first place and helps level the field vs their boosts.
****** flying still gets you killed no matter what. OGBs are not an iwin button vs superior numbers.

having said that, I do miss the good old pre-ogb days and would rather not have them in the game at all. I also feel boosting a 1v1 is a silly thing to do.


My fears are that when OGBs are removed.. The boosted gate camps will just simply replace their Lokis with claymores. In this situation the solo / small gang PvPers that could once have a chance of competing will just get stomped.

Imagine trying to kite the enemies when they go faster and point longer than you.

I see it as just another nerf to small gangs.

Infact CCP has been making it harder for smaller groups to compete with larger groups. Tier 3 BCs counter many kiting ships simply just shooting them and soon we are going to have Armageddons that will neut you dry all the way out to 40kms.
Sian Ka'an
Pod Liberation Authority
#44 - 2013-04-17 02:47:59 UTC
Diesel47 wrote:
Sian Ka'an wrote:
I do most of my pvp in entry system vs boosted camps, usually outnumbered fighting alone or with my mate. in those situations OGBs really enables you to even have the fight in the first place and helps level the field vs their boosts.
****** flying still gets you killed no matter what. OGBs are not an iwin button vs superior numbers.

having said that, I do miss the good old pre-ogb days and would rather not have them in the game at all. I also feel boosting a 1v1 is a silly thing to do.


My fears are that when OGBs are removed.. The boosted gate camps will just simply replace their Lokis with claymores. In this situation the solo / small gang PvPers that could once have a chance of competing will just get stomped.

Imagine trying to kite the enemies when they go faster and point longer than you.

I see it as just another nerf to small gangs.

Infact CCP has been making it harder for smaller groups to compete with larger groups. Tier 3 BCs counter many kiting ships simply just shooting them and soon we are going to have Armageddons that will neut you dry all the way out to 40kms.


removing ogb is not all that bad and opens up other opportunities, mainly off grid separation.

tier 3s have not really been that much of an issue to us. sig reduction link and savvy manual flying allows you to kill stuff within arty range, provided you fly the correct ship for the job.

and ya that new geddon is silly. I expect to see bricked neut batteries with sentries on a regular basis.
Secret Squirrell
Allied Press Intergalactic
#45 - 2013-04-17 14:56:43 UTC  |  Edited by: Secret Squirrell
First, the idea that OGB Alts are risk free is simply not true. Unless you have a POS to safe up at in every system, your boosting at a safe. As mentioned, even set up for max probe resistance, with a virtue set you are definately probable. Gate camps are always a risk, sure your cloaky nullified, but each time you run one there is a risk that you either get unlucky and spawn too close to something to cloak, or mess up the cloak timing and get quick locked, in either case, your probably dead as you have no tank or weapons, and many don't even fit a prop mod. 800m isk ship/pod combo dead. Also, undock/gate is just inviting someone to alpha your glass tanked booster.

I fly my booster in support of 0.0 fleets, and quite simply, on grid boosters do not work in current mechanics. You will get alpha'd off the field no matter how well you try to tank it, and even if they don't bring alpha, your gonna be slow and get left behind when maneuvering. And there are definitely probers with virtue sets around. The T3 booster nerf strongly favors the bigger guys too, as OGB is still going to work, and the big guys will have nice safe POSes to put command ship boosters in, while roamers/smaller guys will still need to rely on safed T3s that now boost less.

As for the KMs thing, wouldn't really effect my booster alt, everyone who cares to knows who the boosters are already knows, half the time we jump past the enemy scouts or even the whole fleet to get set up in the system where the fights going down, not to mention the rampant spying that goes on.
Princess Nexxala
Zero Syndicate
#46 - 2013-04-17 19:19:28 UTC
Well they are risk free unless you are a moron, as it's easy to keep it safe with just a small amount of effort. However as there are a lot of morons out there you are correct they are not completely risk free.

KM thing is about ego, piece of mind, or BC ratings. More for us solo folk then the blobcentric majority of Eve. I.E. "He only beat me because he was boosted" can now be proved. Stuff like that.

Would provide some intelligence ofc, but you are correct nothing you couldn't figure out easy enough on your own. But again i don't see that as the primary motivation for wanting them on the KM.

Secret Squirrell wrote:
First, the idea that OGB Alts are risk free is simply not true. Unless you have a POS to safe up at in every system, your boosting at a safe. As mentioned, even set up for max probe resistance, with a virtue set you are definately probable. Gate camps are always a risk, sure your cloaky nullified, but each time you run one there is a risk that you either get unlucky and spawn too close to something to cloak, or mess up the cloak timing and get quick locked, in either case, your probably dead as you have no tank or weapons, and many don't even fit a prop mod. 800m isk ship/pod combo dead. Also, undock/gate is just inviting someone to alpha your glass tanked booster.

I fly my booster in support of 0.0 fleets, and quite simply, on grid boosters do not work in current mechanics. You will get alpha'd off the field no matter how well you try to tank it, and even if they don't bring alpha, your gonna be slow and get left behind when maneuvering. And there are definitely probers with virtue sets around. The T3 booster nerf strongly favors the bigger guys too, as OGB is still going to work, and the big guys will have nice safe POSes to put command ship boosters in, while roamers/smaller guys will still need to rely on safed T3s that now boost less.

As for the KMs thing, wouldn't really effect my booster alt, everyone who cares to knows who the boosters are already knows, half the time we jump past the enemy scouts or even the whole fleet to get set up in the system where the fights going down, not to mention the rampant spying that goes on.

nom nom

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