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EVE's ever growing ISK inflation cost rates.

First post
Author
Frying Doom
#61 - 2013-04-11 15:55:15 UTC
LHA Tarawa wrote:
There is a giant white elephant in the Odyssey Announcement calls Spacescape that talks about a full rebalance of all regions from high to null and change to industrial resources.

Tell me what that means, and MAYBE we can speculate as to possible market effects post Odyssey.


Until we get at least a hint what CCP is talking about with this Spacescape stuff, I have NO IDEA what June will bring.



Come on CCP! We're waiting!

Have you noticed the price of tech? what do you think that means?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#62 - 2013-04-11 16:01:27 UTC
It means that bacon is the next moongoo. BUY BACON!

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Haulie Berry
#63 - 2013-04-11 16:09:00 UTC
Frying Doom wrote:


As to "AMG the Eveconermy is gunna asplode!!11!1!" I think we can safely say only you would say something that stupid.




Quote:
With the summer expansion not that far away, the EVE economy is going to take a serious hit.


You just said it on the very first page.

This is garden variety fearmongering nonsense.

I'll say what I said before: Show your work or **** off.
LHA Tarawa
Pator Tech School
Minmatar Republic
#64 - 2013-04-11 16:11:12 UTC
Captain Tardbar wrote:
[
You could reduce inflation by adding more sinks, but you could reduce inflation by having more players who invariably buy and sell more products which in turn speeds up the rate of current isk sinks with taxes and broker fees.

Also having more players also means more insurance purchases (which are sinks over time) and more war decs which sink money of course.

Alternatively, having more players will result in some of those players being material side production as more people become miners producing more minerals effectively driving down prices.

Or you could just discourage missioning and encourage mining resulting in less isk being generated and more material wealth being created.

Anyways, I don't see inflation being as bad as some people make it out to be. And most economists agree that inflation is preferable to deflation where prices fall and people produce less.



The isk faucets are bounties, NPC buy orders (wormhole blue loot, overseer effects), mission rewards, insurance payouts.

The isk sinks are NPC sell orders (skill books, BPO, loyalty point store), null sec rents, clone upgrades, insurance buy. I can't imagine that the NPC station slot rents pull much ISK from the game.


Several pretty big sinks have been removed. These include the POS fuel and POS structures (replaced by PI) I don't see a reduction in the isk faucets to offset this.


One would expect that profit from mining and profit from ratting should trend to some equilibrium. If I can make 50 million ISK an hour ratting, and less than that mining, then I'll go ratting, increasing the isk in circulation and driving up prices. If I can make 50 million ISK an hour ratting, and MORE than that mining, then I'll go mining instead, slowing the flow of ISK into the game and increasing the amount of minerals, reducing prices. If they are about the same, then people should genreally split.


This, of course, assumes there is a limitless supply of ores for me to mine. If the belts run dry, then I have to go ratting instead of mining. This would increase isk and cap mineral production, leading to inflation.



"And most economists agree that inflation is preferable to deflation where prices fall and people produce less."

That is because in the real world, money is created when it is borrowed into existence. Inflation makes it easier for people to pay back the debt, take on more debt, etc. Inflation also encourages people with money to spend it before it becomes worth less.

Deflation makes it more difficult to pay back debt, take on more debt, encourages people with debt to just go bankrupt, and encourages people with money to hoard it rather than spend it, because it is gaining purchasing power even when stuffed into the mattress.


In EVE, there is no debt per se. You don't have to worry about people walking from their debt, no money being created because people can't get loans, etc. Sure, there is a tendency to buy during times of inflation and sell/hold during deflation. However, the bounty payouts are a fixed stick that can tie prices, somewhat, to a fixed point.


And, finally, it is not the amount of isk that exists, that effects inflation. It is the amount of isk that is actively circulating through the economy. A trillionaire sitting on his ISK, not spending any of it, does not cause inflation. That tirllionaire suddenly decides to buy enough minerals to build 100 supers... that's going to cause some inflation.


Real world, the USA has increased the money supply from $4T to $40T over the last 30 years. Despite this 10 fold increase in the money supply, prices are only up 2x. The reason is because 80% of the money is in the hands of the top 1% richest... and they are not looking to spend their money, only loan it out to others. If they aren't spending, and few are continuing to borrow and spend themselves deeper into debt, then less money in active circulation means low to no inflation.

Lord Zim
Gallente Federation
#65 - 2013-04-11 16:11:16 UTC
Haulie Berry wrote:
Frying Doom wrote:


As to "AMG the Eveconermy is gunna asplode!!11!1!" I think we can safely say only you would say something that stupid.




Quote:
With the summer expansion not that far away, the EVE economy is going to take a serious hit.


You just said it on the very first page.

This is garden variety fearmongering nonsense.

I'll say what I said before: Show your work or **** off.

So you're saying Ken 1138 is Frying Doom?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

LHA Tarawa
Pator Tech School
Minmatar Republic
#66 - 2013-04-11 16:13:19 UTC
Frying Doom wrote:

Have you noticed the price of tech? what do you think that means?


No, and don't care. I'm a high sec carebear and far more interested in what is going to happen with high sec belts than 0.0 moon goo.
Haulie Berry
#67 - 2013-04-11 16:14:09 UTC
Lord Zim wrote:

So you're saying Ken 1138 is Frying Doom?



Ah. My mistake. I didn't expect there to be two different Eveconomy is Dying proselytizers in one thread. Smile
Namdor
#68 - 2013-04-11 16:21:09 UTC
Every expansion, some internet space prophet shows up to declare that the end of the economy is nigh. Like a good little doomsday prepper, I do what I can to be ready for it...

...and then the damn thing doesn't die.

Anyone want to buy 15 billion worth of exotic dancers, frozen food, and holoreels? What?
Xercodo
Cruor Angelicus
#69 - 2013-04-11 16:22:53 UTC
We need more roids.

The spawn rates and sizes of the roids are getting to be too small for the economy in highsec. Every other half decent 0.5 system I've found all have a small fleet of organized miners in corps that regularly wipe several belts clean.

Besides this we need still higher mining yield overall. There aren't enough miners to keep up with demand still.

Unless something drastic happens to mining mechanics there always be a certain small ratio of miners compared to the general population due to how boring most perceive it to be. Regardless of how many more players join and start playing EVE year after year this ratio will stay largely the same.

If we ever wanna lower prices on ships we either need to change that ratio or change how much they can mine per hour. Both of which need a higher ore density in high sec to keep up with the increased consumption.

The Drake is a Lie

LHA Tarawa
Pator Tech School
Minmatar Republic
#70 - 2013-04-11 16:29:02 UTC
Xercodo wrote:

Unless something drastic happens to mining mechanics there always be a certain small ratio of miners compared to the general population due to how boring most perceive it to be.



Fortunately, grinding missions is just as tedious//enjoyable and boring/relaxing as mining, depending on your perspective.

But, as you say, the equilibrium between ratting potential profit and mining potential profit breaks down as soon as the available of minerals limit is hit.


If mining is more profitable than ratting, I'm mine, assuming there are rocks in belts to be mined. Run out of rocks, relative profit is out the window and I'm off ratting instead of mining. Don't run out of missions like we do rocks.

LHA Tarawa
Pator Tech School
Minmatar Republic
#71 - 2013-04-11 16:30:22 UTC
Namdor wrote:
Every expansion, some internet space prophet shows up to declare that the end of the economy is nigh. Like a good little doomsday prepper, I do what I can to be ready for it...

...and then the damn thing doesn't die.

Anyone want to buy 15 billion worth of exotic dancers, frozen food, and holoreels? What?



You joke, but I know a guy that bought up every janitor he could get his hands on pre-PI because CCP said in the Fan Fest presentation that maybe you'd need janitors and mechanics to run your PI.

LOL
Daimon Kaiera
Science and Trade Institute
Caldari State
#72 - 2013-04-11 16:32:04 UTC
Micheal Dietrich wrote:
Ken 1138 wrote:
Doc Fury wrote:
Three words:

Player Driven Economy.



Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.



What you SHOULD have explained was the first rule of eve: Don't fly what you can't afford to lose.


So what's the point in owning it in the first place?

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Xercodo
Cruor Angelicus
#73 - 2013-04-11 16:34:57 UTC
LHA Tarawa wrote:
Xercodo wrote:

Unless something drastic happens to mining mechanics there always be a certain small ratio of miners compared to the general population due to how boring most perceive it to be.



Fortunately, grinding missions is just as tedious//enjoyable and boring/relaxing as mining, depending on your perspective.

But, as you say, the equilibrium between ratting potential profit and mining potential profit breaks down as soon as the available of minerals limit is hit.


If mining is more profitable than ratting, I'm mine, assuming there are rocks in belts to be mined. Run out of rocks, relative profit is out the window and I'm off ratting instead of mining. Don't run out of missions like we do rocks.



Exactly, but even after we make the rocks bigger we'll probably only see a slight gain in mineral supplies because I doubt that change is going to cause people to flock to mine more. It'll only convince a small group of on the fence guys like yourself.

After that we need to make mining more exciting so more people do it or give the tools to the people that already do mine to simply mine more.

The Drake is a Lie

Lord Zim
Gallente Federation
#74 - 2013-04-11 16:37:36 UTC
If CCP do their job properly sometime the next few years, then there'll be a sizeable chunk of players who'll go outside of hisec to mine.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

LHA Tarawa
Pator Tech School
Minmatar Republic
#75 - 2013-04-11 16:58:27 UTC
Lord Zim wrote:
If CCP do their job properly sometime the next few years, then there'll be a sizeable chunk of players who'll go outside of hisec to mine.



It has been my experience that with roams, cloaky campers, rents, required ops, and other hassles of low/null, mininers out there tend to spend 3/4+ of their time sitting in station instead of mining.

It would require a MASSIVE buff to low/null mineral yields and/or MASSIVE nerf to high to adjust profitability to teh point that it is worth going out and getting camped in that much.

Unless, of course, you are including a way to decloaky the campy cloakers.
ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#76 - 2013-04-11 18:10:36 UTC
Premier Sovian wrote:
ISD Gallifreyan wrote:

When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible).


No. The isk lost is the amount you could have gotten for all the materials that went into building that ship, a percentage cost of the blueprint if it's a copy and anything the loot fairy claims for her dragon's horde of items.

Else you're saying I can build any ship in the game for the cost of a manufacturing slot, which is silly.


You mis-understand what I am talking about.
I'm discussing isk sinks. (The actual isk to leave circulation)

When a ship is built, the minerals came from asteroids, isk was paid from player's pockets to other players. (no isk left eve except brokers fees and npc taxes.)

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Kagura Nikon
Native Freshfood
Minmatar Republic
#77 - 2013-04-11 18:34:04 UTC
Doc Fury wrote:
Three words:

Player Driven Economy.




adn what the world learned in 2008? .. oo yeah that sometimes that is a bad idea :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

LHA Tarawa
Pator Tech School
Minmatar Republic
#78 - 2013-04-11 18:53:52 UTC
How EVE improved my understanding of real world economics.


To understand EVE economics, you have to understand what creates ISK where none existed, like bounty payouts, selling wormhole blue loot to NPCs, or collecting on an insurance policy when your ship goes boom. You also need to understand what makes ISK cease to exist, where it once existed, such as buying skill books, buying ship insurance, upgrading your clone, or buying from the LP store. And, of course, the minor sinks like renting manufacturing or research slots from an NPC station or paying transaction tax on contracts or sell orders.

Other activities, such as buying a ship from another player or paying a currier contract, simply moves ISK from one player to another.



I kind'a understood money creation in the real world. You know.. central banks inject liquidity and banks multiply this seed via the fractional reserve banking system. But how does it REALLY work? What really is money, in the modern fiat currency world? How is money "created"?


The answer is, money is created when it is borrowed into existence. So, in effect, when we say I went to work and "made money" what we really should say is that we "earned money". NO money creation occurs from work or the production of goods and services. Money simply moves from one entity (person, business, government) in those circumstances. You trade your goods and services for money that already exists.

Money is only created when someone (individual, business, government) walks into a bank and takes out a loan, or a business or government sells a bond, or in some other way, goes into debt.

And what gives money its value? The answer is, the fact that you need it to repay your debt. When you took out a loan, you created money and debt in equal quantities. If we all up and decided that fiat money has no value, then people with debt would say "hey' if you don't want that stuff, I'll take it so I can repay my debt". Suddenly we start trading people with debt, the money that is "worthless" for goods and services, since those people with debt are willing to trade stuff to get money so that they can repay their debts... poof. Money has value because the people with debt are willing to tarade stuff to get it.... which is exactly why it has value now.

So, how is money destroyed in the real world? Same way debt is destroyed. If you pay off debt, both the money and the debt cease to exist. If you go bankrupt, both the debt, and an equal amount of money are destroyed.


Now think about this:
Is it possible for everyone to be spending less than they earn, accumulating money?
Is it possible for people with debt to repay their debt, if the people with the money don't spend the money?

SHOULD tax policy encourage those with money to spend it? Or should tax policy encourage those with money to loan it out so that we can grow the money supply by allowing others to go further into debt?
Micheal Dietrich
Kings Gambit Black
#79 - 2013-04-11 18:54:36 UTC
Daimon Kaiera wrote:
Micheal Dietrich wrote:
Ken 1138 wrote:
Doc Fury wrote:
Three words:

Player Driven Economy.



Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.



What you SHOULD have explained was the first rule of eve: Don't fly what you can't afford to lose.


So what's the point in owning it in the first place?



What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that?

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Daimon Kaiera
Science and Trade Institute
Caldari State
#80 - 2013-04-11 19:04:07 UTC  |  Edited by: Daimon Kaiera
Micheal Dietrich wrote:
Daimon Kaiera wrote:
Micheal Dietrich wrote:
Ken 1138 wrote:
Doc Fury wrote:
Three words:

Player Driven Economy.



Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.



What you SHOULD have explained was the first rule of eve: Don't fly what you can't afford to lose.


So what's the point in owning it in the first place?



What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that?


I own X that I plan to use for Y, but I can't afford to lose it. So I guess I should never fly it for now. And if you're going to say, "Then don't buy it if you know you won't be able to afford to lose it" then the "rule" should change to "Don't buy what you can't afford to lose."

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.