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Do the T2 ships need any love, HAC's that is?

First post First post
Author
Incindir Mauser
Caldari Provisions
Caldari State
#61 - 2013-04-18 22:02:59 UTC
Kitty Bear wrote:
Incindir Mauser wrote:

Cerberus isn't fast enough to kite.


It's description has always given me the impression that it was meant to sit at range and snipe.


One does not simply sit at range and snipe.

Immobile sniping is begging for on grid combat probe and subsequent loss of your ship and pod.
Jimmy Binchiette
Republic Security Connections
#62 - 2013-04-18 22:30:29 UTC
I think that the deimos could really use some more pwg and maybe an extra midslot for a dual prop fit that would tear BS's apart as that is what AHACs are best at
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#63 - 2013-04-19 14:32:09 UTC
Jimmy Binchiette wrote:
I think that the deimos could really use some more pwg and maybe an extra midslot for a dual prop fit that would tear BS's apart as that is what AHACs are best at



Still, to push the same dps you can do with a Thorax you'll be doing far more sacrifices than with T1 hull.

Of course T2 resistances are a + but until this class gets fully revamp you have no real reason to undock with a Deimos over a Thorax.

For simple comparison if you try to make a lol suicide run ship and shield fit both, Thorax can still push by far much more dps and almost double top speed of Deimos.

removed inappropriate ASCII art signature - CCP Eterne

Noisrevbus
#64 - 2013-04-19 15:23:15 UTC  |  Edited by: Noisrevbus
Malcanis wrote:

Tier 3 BCs have revitalised the mobile sniper meta. They're basically almost everything I used to love about sniper HACs, but with good alpha and T1 insurance.

I hear a lot of complaints about the tier 3s, but they're exactly what we need more of: ships that are fun to fly, accessible*, affordable without being trivially cheap, great at blowing things up and very prone to blowing up themselves.

*OK T2 large guns are an arse to skill, but you can use meta /.../ just fine.


The devil is in the details...

The things you are listing are excatly why I dislike the ships. I don't dislike that there are cool ships that are fun to fly, but i do (and quite strongly) dislike the result of their features or design ideal.

You used to love them: You assume HAC's had a problem beside risk-reward appeal.

From my perspective there was nothing wrong with HAC. They were impopular relative BC2, yes, but the real problem back then was the T1 insurance of BC hulls. HAC were, ship performance wise, fairly well balanced to BC and BS.

The problem was never that Muninns and Zealots had trouble killing Drakes and Alphacanes, the problem was that the rewards of using them were not worth the risks. The amount of high-number BC2 gangs running about gradually shifted the LR HAC / CR gangs out of popularity (though not existance).


More on that:

BC3 are trivially cheap, or can be made trivially cheap (meta/ammo) and still remain strong enough to obscure HAC.

We know that groups like Pizza are good with Bombers. Who do we know that's awesome at BC3 or Cruisers? We don't, because none of them have the capacity to deal with a similar gang 1:5, so they can't really engage the 50-man roams most nullsec entities throw around for giggles. Even if they do engage it's just for giggles, no monetary gain or tangible loss. In the days when HAC were still reasonbly good the game was teeming with HAC gangs willing to take 1:5 fights. All those gangs today have joined groups like PL or NCdot that largely consist of disenfranchized small-gang roamers; or are playing in FW, WH or just general "Brosec" (social contract- or, code limited-) themeparks.

Why? Because cheap, accessible ships that can engage anything discourages up-engagement. Cheap, accessible ships that can engage anything make "numbers" the only commodity in contrast to a balance between ISK (risk), SP, extreme tactics and numbers. That balance is largely gone.

I'd go as far as to say: It's the most imbalanced thing in EVE today.

That's the chest-wound: risk-reward.

Good alpha present another problem since alpha (and especially on cheap platforms) is what drive critical mass in EVE at the moment. Get sufficient alpha and that is all you ever need. Alpha is so immensely powerful, compared to many other effects, that the interesting "micro-games" (between various EW, RR, damage, heat etc.) seen at smaller scale quickly disappear as we scale up, and early in the scale-up. Once you hit that critical mass when you can volley anything and everything, the game enter into a "trading blows" scenario that only serve the side with more numbers or forces immidiate escalation to whatever can withstand alpha at the current scale (alpha any subcap and any numerically inferior force will escalate to capitals, to have a reason to fight; alpha any capital and it simply shifts to supers).

That is the same reason why i react against the notion that blowing oneself up easily would be a positive thing. It's trading blows and it only serves a numerically superior opponent. The further we have gone in the direction of "cheap, fun explosions for everyone" we have also gone further from interactivity between differently sized gangs. The more it becomes a question of "trading blows" the less incentive there is for the small to engage the large, because he has more blows to trade. It's really as simple as that. The more time passed from their inception the less the BC3 have been used to up-engage. Instead they have slowly trickled into a cheap gank-tool, or seeded within themeparks (BC3 vs. BC3 gangs in lowsec, gangs that won't go to nullsec and pick fights because it's pointless for them fighting a much larger BC3 gang on a "trade blows" principle). It's only logical, because they stand nothing to gain trading trivial blows.

It's much less "everyone getting better" (affecting cross-scale interactivity) and much more "risk is less of a factor". The old small gangs took more risk and were rewarded more for it, they were not better.

The same goes for the new Cruisers or whatever else, they are all only being used within specific subsets and not in any situation that impact the game. A group like Pizza shape the game infinately more because they interact with more groups, in more places and with impactful results (making people lose ships they care about, or risking ships they care about themselves). They're the old ideal small-gang group, whereas any BC3 or Cruiser roamers are not. No risk-reward.

At the end of the day these cheap, accessible hulls with good alpha that are prone to trade blows simply skewers scale-scale balance and make people up-engage less which means we end up with more situations of people deciding not to interact (blue balls) because interacting over numerical disparities is becomming more and more discouraged. The reason is this "let's make everything more 'fair', beside access to numbers and riches". That situation is far more conservative than any unfair situation in the past.

If you're in meta 3 BC3: Why should i shoot you?
The answer is only for "fun", nothing else. That's a hollow ground to build a game on, "fun" for the sake of "fun".
X Gallentius
Black Eagle1
#65 - 2013-04-19 16:53:09 UTC
Veronica Kerrigan wrote:

Tech 2 resists are based on lore.
Minmatar : EM primary, Thermal secondary. Counters the Matari enemies, the Amarr
Amarr : Explosive primary, Kinetic secondary. Counters the damage of the Glorious republic.
Caldari : Thermal Primary, Kinetic Secondary. Counters the heavy damage of both blasters, as well as Gallente drones.
Gallente : Kinetic Primary, Thermal Secondary. Counters the primarily Kinetic damage of the State, as well as hybrid damage.

I always thought it was this:
Minmatar - Properly boost shield tanks which they love to use.
Amarr - Properly boost armor tanks which they love to use.
Caldari, Gallente - Leave the biggest holes in their tanks (EM for Caldari, Explosive for Gallente) alone so that nobody in their right mind would bother flying them. Big smile
Roime
Mea Culpa.
Shadow Cartel
#66 - 2013-04-19 17:00:48 UTC
Sergeant Acht Scultz wrote:
Jimmy Binchiette wrote:
I think that the deimos could really use some more pwg and maybe an extra midslot for a dual prop fit that would tear BS's apart as that is what AHACs are best at



Still, to push the same dps you can do with a Thorax you'll be doing far more sacrifices than with T1 hull.

Of course T2 resistances are a + but until this class gets fully revamp you have no real reason to undock with a Deimos over a Thorax.

For simple comparison if you try to make a lol suicide run ship and shield fit both, Thorax can still push by far much more dps and almost double top speed of Deimos.


Then again, make a dual prop gang fit and Deimos wins hands down in tank and dps.

Ishtar is awesome as it is, CPU is tight but nothing is perfect.

.

Malcanis
Vanishing Point.
The Initiative.
#67 - 2013-04-20 07:00:10 UTC
Noisrevbus wrote:
Malcanis wrote:

Tier 3 BCs have revitalised the mobile sniper meta. They're basically almost everything I used to love about sniper HACs, but with good alpha and T1 insurance.

I hear a lot of complaints about the tier 3s, but they're exactly what we need more of: ships that are fun to fly, accessible*, affordable without being trivially cheap, great at blowing things up and very prone to blowing up themselves.

*OK T2 large guns are an arse to skill, but you can use meta /.../ just fine.


The devil is in the details...

The things you are listing are excatly why I dislike the ships. I don't dislike that there are cool ships that are fun to fly, but i do (and quite strongly) dislike the result of their features or design ideal.

You used to love them: You assume HAC's had a problem beside risk-reward appeal...


I'm afraid you have drawn the wrong inference. That's not why snipe HACs disappeared, and it's not why they won't be coming back. Look, INIT's current fleet doctrine is based on Faction BS hulls, ffs. The cost of a HAC isn't what stops us using them for snipers. The reason we use Nagas is that large weapons are intrinsically superior for shooting things that are a long way away.

Snipe HACs went away when the meta switched to widespread use of Logistics. A beam Zealot had around a 2k alpha. A rail Naga has closer to 4k. An arty nado has 8k+. And both the tier 3s do a lot more DPS (~650 vs ~450) as well, and can be switched out to operate at much greater ranges (We're loading Antimatter L and Plutonium L to engage at ranges that would have necessitated Aurora M in the Zealots).

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jerick Ludhowe
Internet Tuff Guys
#68 - 2013-04-20 14:03:08 UTC
CCP Ytterbium wrote:
Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide.


So i'm going to assume that Command ships will not be making summer xpack? Originally you had them at a higher priority than t1 BS :/. Guess we can always wait another 6+ months for ccp to fix a ship class that was broken on implementation (like 7 years ago btw)
Noisrevbus
#69 - 2013-04-21 03:43:33 UTC  |  Edited by: Noisrevbus
Malcanis wrote:

That's not why snipe HACs disappeared, and it's not why they won't be coming back. Look, INIT's current fleet doctrine is based on Faction BS hulls, ffs. The cost of a HAC isn't what stops us using them for snipers. The reason we use Nagas is that large weapons are intrinsically superior for shooting things that are a long way away.

Snipe HACs went away when the meta switched to widespread use of Logistics. A beam Zealot had around a 2k alpha. A rail Naga has closer to 4k. An arty nado has 8k+. And both the tier 3s do a lot more DPS (~650 vs ~450) as well, and can be switched out to operate at much greater ranges (We're loading Antimatter L and Plutonium L to engage at ranges that would have necessitated Aurora M in the Zealots).

What do you mean that they're gone and won't come back?

Several groups have experimented with more or less sincere M-LR concepts and, furthermore: most higher echelon groups at both medium- and large scale have been running Arty-Lokis for a good while now.


The Alpha paradigm: Logis and Blap

I don't disagree with you that Alpha is king, I made a note on that in the post above too. I do disagree on the point of Logis though. That too was more a question of combined cost-effect, lynchpins and EW malbalance. The old BC2 gangs relied on the cost-effect of the BC to balance out the overall cost of the gang that enabled putting your more experienced players in less cost-effective lynchpins. The initial adaption to that, from most HAC-minded groups at the time, was to go after the lynchpins and wing-clip the BC.

I'd even say that was, in large part, how LR-HAC (or SHAC) came to exist. Logis too of course benefit alot from webs and painters (along with points, scrams and alpha) trumphing ECM, damp and neuts. Taking the risk of blitzing hostile support (worth killing) before the point-web-alpha combination began tearing through your ships, if all of them had the same pricetag as the support in question was one the issues HAC faced. While alpha is as powerful as it is in the existing environment though is hardly the only (or in my oppinion, even the primary) reason BC3 clamped down on HAC so hard: they're literally better at everything from more damage to alpha, to mobility (in some cases) or tank and HAC were the ones who already struggled the most with cost-effect in the pre-BC3 meta.


Separation of performance and cost:

That is my entire argument after all: That HAC wasn't behind in the performance (-effect) between BC2 and BS, just the cost (-effect) which limited it's popularity but not it's performance (potential). When BC3 hit they just stomped all over everything that existed within the mobile sniping meta because mobile sniping wasn't trending among the majority...

... but hey! it still isn't.

Mobile sniping BC3 (despite stomping onto HAC, CR, SB, BC2, BS1 and F-BS within that tactical subset: mobile sniping) have not really cemented an equal role among the popular concepts from the other tactical subsets. For example, BC3 are not considered strong in the face of Foxcats, Slowcats or Alphamaels; so the buffer-projection subset is still dominant.

Instead it's more common to see BC3 today being used in buffer-projection tactics to stomp on smaller gangs that themselves struggle with alternatives against it.


More on F-BS and buffer-projection tactics:

The common use of Faction BS can be attributed to two things: a general overflow of resources enabling groups to experiment with polished concepts that they are likely to abandon in a war of attrition, and a specific overflow of LP (with regards to Navy BS) from the malbalance of FW income levels. It remains to be seen wether Faction BS is something that would stick in a proper war, because this cold war stalemate have left them never really tried and tested. Still, most political groups seem to have contingencies.

PL have run both Napocs and Navdomis, but their fallback subcap in any clustering scenario have remained Rokhs (and Baddons). The CFC groups have been sporting Fleetpests lately, but they would arguably fall back to Maels and BC2/3 given a few lost fleets. Obviously supply play it's part too, but it's not like economy isn't one of the main contributing factors. I highly doubt too many groups would be able to welp a handful of larger faction fleets without feeling enough pressure in their wallet and supplies to revert back to similar more cost-effective options. That is with those navy ships being broken cheap as is, as many other things (the cost-increment on many navy hulls is within 10% of the base hull).

I can't say as to why Init use Faction BS of course, you know that better than I, but i would have assumed it'd be something similar: inbetween overflow, price drops and slightly more buffer for the alpha god. The performance of L-LR is a whole other discussion for me (that i've taken note of in some recent posts) but it's possible to tie it back to what i said above regarding alpha: I attribute the same to larger guns shooting down being malbalanced overall as a result of sensor-EW losing ground to tackling-EW.
Malcanis
Vanishing Point.
The Initiative.
#70 - 2013-04-21 16:01:04 UTC
Lokis are significantly different from HACs. Making a ship with Tech 3 EHP and a resist subsystem (not to mention a web range bonus subsystem) work is a very, very long way from making a Muninn work. Let alone an Eagle...

I'll break it down for you: as long as the "tier 3" BCs can use large rails/beams/arty, snipe HACs aren't coming back. Simple as that.

I think HACs have a viable role, but sniping aint it. Kiting? Yes, sure. Attack ships? Umm hmmm maybe, but possible. Sniping? Get out of town.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#71 - 2013-04-21 18:10:05 UTC
Malcanis wrote:
Lokis are significantly different from HACs. Making a ship with Tech 3 EHP and a resist subsystem (not to mention a web range bonus subsystem) work is a very, very long way from making a Muninn work. Let alone an Eagle...

I'll break it down for you: as long as the "tier 3" BCs can use large rails/beams/arty, snipe HACs aren't coming back. Simple as that.

I think HACs have a viable role, but sniping aint it. Kiting? Yes, sure. Attack ships? Umm hmmm maybe, but possible. Sniping? Get out of town.



I just heard say'in specialized Bomber wings love to suicide Dictors to bubble those and send them 'hellaw" kissing bombs.

It's another of these large number of arguments in Eve that makes training and actually spend time playing the game more or less unworthy after a couple days "toying" with new shift.

You get no real benefit or interest on the long term investment combat wise:

-Clones become more expensive the ships you'll fly, or will be at some point a downside, what's the point of this stupid mechanic?

-Ships you'll fly will not bring you any benefit the time you spend training over what they require, you can have a bazillion SP your stupid T1 frig or cruiser still doesn't need more then some millions to operate at 100%

-You can engage without fear a 150 Throrax fleet over a 100 Lokis fleet even if you kill just a portion of those, and you will kill a lot, you will inflict dozens more isk damage then you will ever take.
You don't even need 150 Rax fleet, just pick 50 of those guys experienced with 40M bombers and watch how hard it is to counter blobs in Eve of how fantastic (or not) large fleet fights can be

Of course this is not exactly what Eve is all about but only fighting with spaceships. Once you've done your 100/250 or even +1500 man fleet and figure what fights are about, inflict isk dmg and nothing else it's funny for some time.
It's always a matter of numbers and how boring the fight will be, at least how fast someone targets your ship and kills you so you can go back to something a bit more interesting.

You know whatever number of ships is camping "x" gate in low?
-you have the numbers and try to catch them, they have scouts and as soon as they see a higher number of ships than theirs they kiss the pos
-You don't have the numbers and you stay dock or do whatever but will not fight or even try because it's a waste of time and resources for no benefit.






removed inappropriate ASCII art signature - CCP Eterne

Noisrevbus
#72 - 2013-04-22 00:23:11 UTC  |  Edited by: Noisrevbus
Malcanis wrote:
Lokis are significantly different from HACs. Making a ship with Tech 3 EHP and a resist subsystem (not to mention a web range bonus subsystem) work is a very, very long way from making a Muninn work. Let alone an Eagle...

I'll break it down for you: as long as the "tier 3" BCs can use large rails/beams/arty, snipe HACs aren't coming back. Simple as that.

I think HACs have a viable role, but sniping aint it. Kiting? Yes, sure. Attack ships? Umm hmmm maybe, but possible. Sniping? Get out of town.

I was only using the Lokis in reference to your comments about M-LR weapon systems. As far as I can understand that is still your argument: some sort of disparity between M and L, making HAC undesirable. I don't quite agree with that, at least not beyond the issues revolving around dwindled LR-web (from Loki, Huginns and Rapiers) counters.

With all that in mind, when you say "sniping" you need to define the term properly, especially in times like these when one could argue the environment shifting (HML and L-Pulse losing potential and/or popularity etc.).

I have a feeling that you say "sniping" colloquially and refer to a number of different things that need to be separated and examined one by one. It's a very general term that could be anything from 150-250km warp-oriented Caldari tactics that has been extinct for five years to present day 60-100km S/A HAC hybrid concepts like the arty Lokis. The hybrid nature of those setups makes it even more important to separate the different arguments:

I never implied that old LR Muninns were the same ship class as Loki, used AB's, armor tanked, had buffers reminiscent of Loki or ran the webs themselves, but if we are discussing M-LR and L-LR weapon systems here: they are using the same kind of weapons at similar ranges with similar support. Within that specific discussion the Loki are "living proof" that M-LR weapon systems still have potential in the face of L-LR.

In the same sense that it's hardly the damage, reach, tracking or alpha that send Loki soaring over Muninn... the Tornado does not really out- damage, alpha, track or reach the old Machariels, Nanopests or Nano Fleetpests either. So what is it's defining factor? How did Muninns stay functional in the face of L-LR Machariels in the past?

Isn't the defining factor primarily ISK? That the Muninns cost 1/4 of the Machs and had a performance to match. Isn't the problem the ability to get all these ships and access to their tactical subset without significant investment. The ability to execute those powerful moves on full insurance, Meta 3 weapons and M-rigs, making sure that no one wants to take a risk fighting you with inferior numbers because you take no risk at all flying a ship (-class) that is essentially free.

Is EVE still a hardcore-PvP game when essentially any subcapital tactic can be carried out with essentially free ships and the only real reward for taking a risk is present in the Supercapital classes? Why would you ever take the risk in attempt to up-engage them? They have the odds, risk nothing and you stand to gain nothing.
Novah Soul
#73 - 2013-04-22 01:14:59 UTC
X Gallentius wrote:
Veronica Kerrigan wrote:

Tech 2 resists are based on lore.
Minmatar : EM primary, Thermal secondary. Counters the Matari enemies, the Amarr
Amarr : Explosive primary, Kinetic secondary. Counters the damage of the Glorious republic.
Caldari : Thermal Primary, Kinetic Secondary. Counters the heavy damage of both blasters, as well as Gallente drones.
Gallente : Kinetic Primary, Thermal Secondary. Counters the primarily Kinetic damage of the State, as well as hybrid damage.

I always thought it was this:
Minmatar - Properly boost shield tanks which they love to use.
Amarr - Properly boost armor tanks which they love to use.
Caldari, Gallente - Leave the biggest holes in their tanks (EM for Caldari, Explosive for Gallente) alone so that nobody in their right mind would bother flying them. Big smile

Lol, this has been my mindset as well for the most part.

A man is known by the quality of his friends. - Lex Luthor

Kagura Nikon
Native Freshfood
Minmatar Republic
#74 - 2013-04-22 15:37:53 UTC
CCP Ytterbium wrote:
Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide.



Please do not forget the few recons that also have problems (like he huggin that is the worse split weapon system in game) or the Laechis that.. werll there is no reason to use one over an arazu.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaestus
Doomheim
#75 - 2013-04-28 19:23:23 UTC
Please don't touch the Sacrilege. It's my favorite ship.Cry
Djlrj's bro ddd
Deep Core Mining Inc.
Caldari State
#76 - 2013-05-01 06:44:06 UTC
Where's the love for the Ishtar? It gets 100 pg less than a Vexor! what's up with that/?! Evil I skilled into an Ishtar for a lack of ....everything? lol.
Malcanis
Vanishing Point.
The Initiative.
#77 - 2013-05-01 12:17:07 UTC
Djlrj's bro ddd wrote:
Where's the love for the Ishtar? It gets 100 pg less than a Vexor! what's up with that/?! Evil I skilled into an Ishtar for a lack of ....everything? lol.



Inhtar is pretty gimpy on the fittings. The resists are nice tho.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rual Storge
Caldari Provisions
Caldari State
#78 - 2013-05-01 22:34:57 UTC
Morrigan LeSante wrote:
Have you ever seen an eagle?


GBC 1 & 2! I swar it dude!!! WHole fleeets full of it. it Was amazing. 300 Insta locking & popping snipe eagles.. or were those zealots... jEez soo long ago 5 years back when BoB was still BoB and PL some renter scrubs.

I recall some scrubs losing 50-70 commandships vs a 200 man sniper fleet... Oh god... where went these guuuudddd epic fights... thesedays fleets are like prostututes, you do all this effort to get to one, have fun for 10 minuts and than your depresed that you went in the first place.
Caleb Seremshur
Commando Guri
Guristas Pirates
#79 - 2013-05-06 08:16:59 UTC
Does anybody know about what's happening with recons?
Nessa Aldeen
First Among Equals
#80 - 2013-05-06 14:23:28 UTC
For the amount of time spent on training HACs, seems a massive waste. Like their BS counterparts, they've been left behind by BCs in particular Tier 3 and 2. Gone are the days of nano vagas and snipe zealots. Of their current role, I see only Sacrileges being useful due to outstanding tank and missile. I barely see anyone fly a vaga let alone the other hacs these days, such sadness. I do hope, CCP finds a way to fix their new role.