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[Odyssey] Navy Battlecruisers

First post First post
Author
Tehmajor
The Terrifying League Of Dog Fort
Deepwater Hooligans
#161 - 2013-04-11 02:50:14 UTC
Y must ccp hate on gallente so much first the terrible battleships and now your giving more love to the brutix? we already have a t2 hull for the brutix so hurry up and give us a new myrm ok.
Angel HUN
Nonsense Upon Stilts
#162 - 2013-04-11 03:10:25 UTC
Nerf Hurricane to introduce the same ship in Navy skin? Lazy.
Kaz Mafaele
D-sync
D-sync.
#163 - 2013-04-11 03:26:34 UTC
all of them look very interesting with the exception of the Fleet cane. And that is because every other one gains different bonuses and fitting then their standard counterparts. And for all of those who think you are getting your old cane at the low low price of 4x the cost of a regular battle cruiser. Your not the PG is still nerfed so the classic fits will continue to be worthless. So oh good super expensive still not nostalgic crap. If you aren't going to do it right at least at least do something new please. Not to mention its supposed to be a brand new ship too the game everyone gets excited about that and you have for our surprise all this build up old post nerf cane..... heartbreaking.

Still also seems like a pretty high price compared too T2 BC or even some faction BS but will have to see how that plays out. Drake should be fun to play with extra range HAMs that are sig bonused I amnot too knowledgeable about missiles though. Brutix should hit like a truck though i am sad not to have another chance to fly the excellent myrm model around space. The Harbinger i have no idea of the mysteries of lazer power on the other hand look it's an amarr ship with 5 mids..wish i had 5 mids! excellent slot layout

Kaz
Drunken Bum
#164 - 2013-04-11 03:33:48 UTC
These are stupid and pointless. They are what you should have done to the regular bcs, with the exception of the drake. Do not want.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Josilin du Guesclin
Aliastra
Gallente Federation
#165 - 2013-04-11 03:34:20 UTC
War Kitten wrote:
Aliventi wrote:
This Navy drake is going to be so be OP. No longer restricted to just kinetic damage. Velocity bonus (Kiting HAM drake anyone?) and excellent damage projection against smaller targets? Simply beyond winning.


Congrats, you'll have a drake that can kill cruisers and perhaps take on frigates.

But last time I checked, 8 launchers with no bonus is lower DPS than 6 launchers with 50% bonus when using the correct ammo.

Hurray, you can use EM/explosive ammo now, and still do less DPS than the recently nerfed drakes.

I'm missing the OP part....


Well, for one thing the 'recently nerfed Drakes' did not have their DPS nerfed. In fact, with BC V they got a slight DPS gain (6 x 1.5 = 9 launchers, up from 7 x 1.25 = 8.75 launchers).
Kaal Redrum
The Tuskers
The Tuskers Co.
#166 - 2013-04-11 03:47:46 UTC  |  Edited by: Kaal Redrum
[/quote]
Well, for one thing the 'recently nerfed Drakes' did not have their DPS nerfed. In fact, with BC V they got a slight DPS gain (6 x 1.5 = 9 launchers, up from 7 x 1.25 = 8.75 launchers).
[/quote]

Are you trying to troll? Non kinetic drake went from 7 to a sub cruiser grade 6.

This is a very good offence oriented NAVY DRAKE, I am concerned about its EM resist hole.
ShahFluffers
Ice Fire Warriors
#167 - 2013-04-11 03:59:40 UTC
I'd be lying is I said I wasn't slightly giddy at the thought of using these beasts... but I'm concerned that these might further crowd out/step on the toes of battleships and Navy Cruisers the same way Attack BCs and regular BCs respectively did.
Josilin du Guesclin
Aliastra
Gallente Federation
#168 - 2013-04-11 04:02:54 UTC
Kaal Redrum wrote:

Are you trying to troll? Non kinetic drake went from 7 to a sub cruiser grade 6.

This is a very good offence oriented NAVY DRAKE, I am concerned about its EM resist hole.

But who uses non-kinetics in a Drake? As for the Navy Drake, yes it will be good offensively speaking - A HAM fit will have good reach and very good applied DPS on small ships with Javelins and with Rage it'll do more DPS than a standard Drake with faction Scourge, because the explosion radius bonus will mean more of it actually lands. Much the same applies with HMLs.

It's tank will be a bit weaker, though, and it will be harder to rep (more HP and lower resists mean less EHP back per rep cycle).
Kaal Redrum
The Tuskers
The Tuskers Co.
#169 - 2013-04-11 04:03:49 UTC
Nagarythe Tinurandir wrote:
Kaal Redrum wrote:


[2] Also, such a disappointing and epic lazy design decision on the Hurricane Fleet Issue.

Further the Matari alternate doctrine of launchers and continue your attempt to 'redeem Minmatar split weapon platforms' - take the Cane Fleet in the direction of Scythe Fleet please.

Versatile fitting with 2 equal bonuses to guns n launchers - let pilots fit either set
2 Utility Highs
Fast and Small Sig

At least try, youre really expecting people to shell out ~200m+ for the old Cane with extra beef?



While i like the idea of a FIscythe treatment for the FIcane, some difference should be made. Otherwise you just dilute the incentive to fly the FIscythe.

How about focussing them more on a support function. For example the old scythe had a bonus on Tracking Links.
I imagine them equal to their t1 counterpart in a one on one but when they are part of a small gang, the whole gang profits from their presence.

boosting the strengths of their own race:
FIcane: tracking link
NIbrutix: remote sensor boosters
NIharbinger: cap transfer
NIdrake: remote eccm

or maybe countering the strengths of the opposite race:
FIcane: cap transfer
NIbrutix: remote eccm
NIharbinger: tracking links
NIdrake: remote sensor booster
Snip


Just no to the support function idea.

Ref your point about why would people use FleetScytye? Same reason people use a Rupture while the Cane exists:

1. It's a cruiser, all the sig and scan res benefits vs a BC
2. It's cheaper
3. It's Faster
4. It's as agile as an AF
Krimishkev
Sebiestor Tribe
Minmatar Republic
#170 - 2013-04-11 04:12:03 UTC
Posting with my main in a "This is crap for 250mil, Alex." thread.

Huge ripoff, swapped bonuses, Hurricane LOL, this isnt really exciting.

Good Day.
Utopa Kashuken
Eos Tribe
#171 - 2013-04-11 04:45:26 UTC
CCP Ytterbium wrote:


DRAKE NAVY ISSUE:

Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.

• Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level
• Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers
• Fittings: 880 PWG, 550 CPU
• Defense (shields / armor / hull) :7875 / 4875 / 5625


Shield recharge time is important. Where is it? Will it better than normal drake?
Anabella Rella
Gradient
Electus Matari
#172 - 2013-04-11 05:15:21 UTC
Flyinghotpocket wrote:
lol rage rage cry cry cry. guess what scum of the universe, its amarr time, all you other races had your years of awesome pwning pvp, now its amarr time biatch!

look forward to killing many navy hurricanes with new navy harbinger!


Dream on. At those inflated prices only an idiot would fly one over a standard 'Cane. You are right about one thing though; CCP's definitely giving Amarr ships their turn at being OP and soon to be FOTM. Minmatar may be unhappy now about the nerfs but, your turn in the room with the man and the bat will come back around soon enough.


When the world is running down, you make the best of what's still around.

Veshta Yoshida
PIE Inc.
Khimi Harar
#173 - 2013-04-11 05:35:54 UTC
Looks good, very good . .can actually see myself flying them ... but I am confused. You are doing a major shake-up of the T1 lines and navy is on paper a fairly straight improvement of said lines yet you designed the Nomen to deviate/specialize a lot almost to the level of T2.

Are the Navy BS going to be their own thing like the Nomen or follow the T1 line? Consistency man, Consistency!

Whine/Rant: Now all we need is for FW farming to be curtailed so that vanilla BCs will still see use post-patch as the combination of infinite LP and high volume LP intensive hulls such as these BCs will depress the value even further, taking even more away from "legitimate" pilots.
Eugene Kerner
TunDraGon
Goonswarm Federation
#174 - 2013-04-11 05:36:58 UTC
OMG you realy did it...you nerfed the old versions to introduce them as Navy ships....how freaking kreativ. I hope the skins on that boats are going to mitigate the damage done.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

BlakPhoenix
Load Up Blast Everything
DARKNESS.
#175 - 2013-04-11 05:44:20 UTC
Brutix Navy Issue: Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers

The regular Brutix has 7 turret slots.. can you please confirm the change to 6 or if this is a typo?
Merin Ryskin
Peregrine Industries
#176 - 2013-04-11 05:48:51 UTC
BlakPhoenix wrote:
The regular Brutix has 7 turret slots.. can you please confirm the change to 6 or if this is a typo?


Not anymore. Regular Brutix got 6 turrets and a bigger damage bonus to give it more dps while also giving it a free high slot (an upgrade in every way). Navy Brutix keeps this, so damage-wise it has the same raw dps but that huge tracking bonus. Too bad it's going to be too expensive to use the way it's intended to be used.
Anabella Rella
Gradient
Electus Matari
#177 - 2013-04-11 05:52:26 UTC
CCP Ytterbium wrote:

HURRICANE FLEET ISSUE

Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesn’t change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us.


Cute. I guess you guys think this is funny. You resurrect the pre-nerf Hurricane (minus the full power grid), slap an ugly camo paintjob on it, sell it at 4x the price of the standard 'Cane and expect people to be excited about it?

It probably won't be so funny when you end up having to rework it in the future after your metrics show that this thing is a dog that few will bother flying. It's just not worth the price of admission over the standard 'Cane. It also seems like a lazy cop out after the apparent thought that went into the other Navy BCs.

When the world is running down, you make the best of what's still around.

Steve Spooner
Caldari Provisions
Caldari State
#178 - 2013-04-11 06:01:39 UTC  |  Edited by: Steve Spooner
Disregard, was reading it wrong.
Niko Lorenzio
United Eve Directorate
#179 - 2013-04-11 06:12:32 UTC  |  Edited by: Niko Lorenzio
How the hell does Brutix have more low slots than the Harbi.... can someone explain that to me?
Also the prices from the devblog are just hilarious.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Veshta Yoshida
PIE Inc.
Khimi Harar
#180 - 2013-04-11 06:36:16 UTC
Niko Lorenzio wrote:
How the hell does Brutix have more low slots than the Harbi.... can someone explain that to me?
Also the prices from the devblog are just hilarious.

Can only hope it is a 'whoopsie' coming from the desire to differentiate the hulls .. can't have the same pitiful lowslot count as Amarr after all and by Jove, Gallente cannot exist with less than 4 mids or the necessity of sacrificing damage for utility!

Axe a high or mid CCP, lows are out since you seem adamant to turn everything on its head and give more lows to one of the mid/low races than the pure low race (ref: Mega) Smile
With tracking it doesn't really need the 4th mid and it will merely be used for eWar so if ability to have a cyno/cloak/salvager is paramount, so ...

As for prices, looks good. Enough for them to be used primarily by the moon-rich, FW-alt-users and GTC sellers .. ignore the pleas from the rabble for now .. when/if you get around to limiting LP generation it can be lowered .. right?