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Retaining new players, the non-new player pov.

Author
Skeln Thargensen
Doomheim
#21 - 2013-04-09 23:29:54 UTC
the game seems to suffer from a lack of class, shall we say. it's not universal and many players and corps are really down on smack talk which is commendable, because that's the only thing that infuriates me about this game. the loss you can take, and you often feel it. it's the asshattery that breaks the spell and brings the realisation that I'm volunteering to share the internet with a bunch of sadacts.

and there's no answer to that. log off and take a walk. remember the good people who encouraged you after ruthlessly killing you.

forums.  serious business.

Georgina Parmala
Science and Trade Institute
Caldari State
#22 - 2013-04-09 23:39:58 UTC
Akinesis wrote:
every poster here, whether trolling or cincere, will have fallen victim to any one of the misadventures you have encountered at some time in their EvE life.

To me, it's what makes this game so interesting, even if it does invlove me storming out the door in a huff once in a while.

You have to accept from day one that this is part of EvE. Learn to embrace it and you will learn to love the game :)

I've taken friendly fire
I've been violated by gate camps
I've had my can flipped
I've been hot dropped
I've been ganked
I've had wardecs I had to avoid
I've had ninja looters invade my missions

It's all a part of the game. Some of my greatest memories of time spent in this game involve the above.

You're only a victim if you choose to be stuck in the Victim Loop.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Akinesis
Black Rose Inc.
Black Rose.
#23 - 2013-04-09 23:44:56 UTC  |  Edited by: Akinesis
I like that victim loop! Perhaps I should word it to 'experienced' rather than 'fallen victim'?

Edit: now fixed!
Blade Mosh
Grain Fields Inc.
#24 - 2013-04-10 00:20:42 UTC
It's an MMO, a sandbox, unparaleled freedom, a lot of social interaction in one way or another and one big server.

You are packed together with people from all walks of life, and quite frankly, you will encounter the biggest psycho raging, war mongering, griefing monsters out there. And every insecure little laddy wants to be a big badass because being the bad guy is always lots of fun, and they can do it because it's completely anonimous. Their own little reality away from reality, where they can act out their insecurities and wishes they are unable to in RL.

And thats all good, because you can choose to interact with them, or ignore them, more or less. And instead, surround yourself with the many thousands of players that you would get along with.

Don't let people you got nothing with dictate the end of YOUR game.
Ultimatly its your choice, but to me you quit for the wrong reasons and blame it on people who explore and act out the freedoms and oppertunities profided equal to anyone else in the game. Just because the majority of eve players play a different version then you would, don't make the player community bad.

This game is great, even when it sucks.

Now where did that beer go?!

Inxentas Ultramar
Ultramar Independent Contracting
#25 - 2013-04-10 00:29:17 UTC  |  Edited by: Inxentas Ultramar
I'm tempted to go on a long rant about player retention. But this time I'll just be brief and tell you that in my time as CEO, which just as your case has been an investment in retention, I have not been bored with Eve or felt other players had an unfair advantage over me using the same toolset. Sure, some of the population is immature and childish. Some of them will try and pull your leg. I've taught my guys the best response to smacktalk is to set up an ambush while their attention is on local, in word and by example. What did you learn yours? How to fit a Mach?
bufnitza calatoare
#26 - 2013-04-10 00:41:06 UTC
NARDAC wrote:
To keep new players, I think they need training corps that can take in these new players, and teach them the game,that are smaller and more easily able to keep track of and mentor these new players than EVE Uni, that don't blow up from the spying, thievery, war decs, awoxing, and other shinanigans that happen to corps that are trying to recruit new players.



there is already oi.

also this is a game of what you make it to be.

when I started back in 2004 I was in null sec on day 2. not low sec. for me the game was magical in all its wonderment.

I learnt the hard way about concord.
I learnt the hard way about pvp.


basically sounds like this game was never really for you.
Sevastian Liao
DreamWeaver Inc.
#27 - 2013-04-10 00:44:38 UTC  |  Edited by: Sevastian Liao
CCP puts out lore that actively promotes the notion of a dark, dystopian universe. There's even stories dedicated to exploring the different methods of torture of the four main factions.

Player interaction is frequently presented as being equally cutthroat by external gaming media, whether they discuss the scams, the wars, or the awoxing.

It boggles the mind, then, how many people still come into the game and expect it to change to suit their version of what a "good" game looks like.

Ever play Dwarf Fortress? You don't "win" by having an easy mode that allows you to build without grief. You "win" by having fun despite the castle getting knocked down and blown up in one of the dozens of ways. Because the process was fun. Because the process was a challenge. Because the threat of epic failure was always present, it makes it that much more satisfying when you reach a milestone you set for yourself. Run into adversity? Find your own way to overcome it. The difficulty cliff you're forced to scale is one of the defining factors that set the game apart from your typical SimCity clone. Now translate that to EVE Online.

"I don't want the stress", "Games should be fun not tedious", etc, etc - Realize that what is fun for you may not be fun for others. What is "good" for you may be trash for someone else. All those "scammers/griefers/awoxers" that you dislike so? I mainly play industry and the market, and I'm still glad they're around. The game would be boring and the markets stagnant otherwise. I joined EVE in the first place because of this reputation. Personally - Without challenge, there is no fun.

If your opinion of what constitutes fun differs from someone else, that's more than fair. There's such a variety of games. If you find that you really can't get into one, move on. No one game is going to be catering to every single player's tastes anytime soon. But getting into a game as notorious as EVE then complaining about the foundation it's built on - Everyone versus Everyone - just reeks of "Didn't know that hot coffee is hot, still going to complain when it spills on me". New player or "old" alike.
Diesel47
Deep Core Mining Inc.
Caldari State
#28 - 2013-04-10 00:46:58 UTC  |  Edited by: Diesel47
NARDAC wrote:
Kyle Myr wrote:


Why do you have a large remote armor rep on a shield tanked Machariel?

I'm not the best source of advice for new players out there, but 'don't fly what you can't afford to lose' and 'don't mix tanks' are two of the basic lessons everyone should get. If you weren't teaching those, what were you teaching?



What part of remote do you not get?

I was helping a new player get much ISK running L4s. He had gallente skills, and was flying an armor tanked battlecruiser.

I could easily afford to lose the mach, and replace it many times over. I just chose not to. Emo rage quitting over the state of the EVE player base instead.


You can't run a new-player- friendly, PvP training corp, because 90% of the people pretending to be new players are just corp griefers.


So, whine all you want about how new players are lead down the path to being carebears. I have experience trying to lead them down another path, and it was UGLY!



Full API check so you limit the amount of alts and greifers that join your corp.

Game is full of bad people, but this one was your own fault for not being more careful.
Skeln Thargensen
Doomheim
#29 - 2013-04-10 00:48:00 UTC  |  Edited by: Skeln Thargensen
Sevastian Liao wrote:
CCP puts out lore that actively promotes the notion of a dark, dystopian universe. There's even stories dedicated to exploring the different methods of torture of the four main factions.

Player interaction is frequently presented as being equally cutthroat by external gaming media, whether they discuss the scams, the wars, or the awoxing.

It boggles the mind, then, how many people still come into the game and expect it to change to suit their version of what a "good" game looks like.

Ever play Dwarf Fortress? You don't "win" by having an easy mode that allows you to build without grief. You "win" by having fun despite the castle getting knocked down and blown up in one of the dozens of ways. Because the process was fun. Because the process was a challenge. Because the threat of epic failure was always present, it makes it that much more satisfying when you reach a milestone you set for yourself. Run into adversity? Find your own way to overcome it. The difficulty cliff you're forced to scale is one of the defining factors that set the game apart from your typical SimCity clone. Now translate that to EVE Online.

"I don't want the stress", "Games should be fun not tedious", etc, etc - Realize that what is fun for you may not be fun for others. What is "good" for you may be trash for someone else. All those "scammers/griefers/awoxers" that you dislike so? I mainly play industry and the market, and I'm still glad they're around. The game would be boring and the markets stagnant otherwise. I joined EVE in the first place because of this reputation. Personally - Without challenge, there is no fun.

If your opinion of what constitutes fun differs from someone else, that's more than fair. There's such a variety of games. If you find that you really can't get into one, move on. No one game is going to be catering to every single player's tastes anytime soon. But getting into a game as notorious as EVE then complaining about the foundation it's built on - Everyone versus Everyone - just reeks of "Didn't know that hot coffee is hot, still going to complain when it spills on me". New player or "old" alike.



fair enough but i submit jita local as a rebuttal

forums.  serious business.

Untanas Volmyr
Perkone
Caldari State
#30 - 2013-04-10 00:51:21 UTC
Unlike many others 10six was my first mmo. And there were mobs of players that would annihilate anyone who had the guts to open their gates. They had corporation leaders that would get involved and there would be absolute mayhem in your brand new camp. Best way to survive was hover around warzones and pickup those jitters. Quick. Brutal, fun game.

Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#31 - 2013-04-10 01:39:29 UTC
Incindir Mauser wrote:

I hear there's a place for you over in Eve University. They need good teachers. No really. If you want to help out newbies go pass on what you know to the newbros over at the Uni. The comms are decidedly PG-rated. No ganking or Tear Extraction is allowed. No really, you'd be a perfect fit.


I'm pretty sure that EVE Uni actually has some standards about who they recruit as teachers. Somehow I don't think the OP would make the cut.Straight

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Asmodai Xodai
#32 - 2013-04-10 02:40:49 UTC
I don't understand the level of douchebaggery directed at OPs like this who are offering up their experiences in a sincere attempt to help the game expand or retain player base. It seems that every player who loves the game should have some stake in seeing the game succeed.

So the guy forms a corp to help newbs, and people criticize him saying he should have done this, he should have taught that, and it was his fault for whatever. So kick the guy when he's down because he tried to help newbs, even if he may not have been perfect in his execution? I guess no good deed truly does go unpunished.

I think one thing we have to accept is that the world is fairly heavily populated with douchebags, and they inevitably wind up playing games like this. More experienced players just have to man up and deal with them, and that's fine. But for the less experienced, I'm not sure what the solution is, if any. But it would be nice if there was some way to have the extreme douchebags - I mean the kind you can see from orbit - have less of an impact on the noobs so as not to drive them away in droves.

Think of a 5 year old learning chess. You don't just throw the kid in with a bunch of sadistic grandmaster wolves and let them kick the everloving bejesus out of him over and over again... what kind of experience would that be? He'd quit the game in an hour. What's typically done is to stick him in with guys who are the same age and have the same level of experience, and let him slowly work his way up without getting face-raped on an hourly basis.

Again, I don't know what the solutions are, but I know you have to understand the problem before you understand the solution. OPs like this are trying to describe the problem, and people kill the messenger.
Georgina Parmala
Science and Trade Institute
Caldari State
#33 - 2013-04-10 03:39:23 UTC
Blade Mosh wrote:
And every insecure little laddy wants to be a big badass because being the bad guy is always lots of fun, and they can do it because it's completely anonimous. Their own little reality away from reality, where they can act out their insecurities and wishes they are unable to in RL.

I really question where people get this line of thinking from.

Are you (in the plural form encompassing people who hold such beliefs) such a badass in real life you can't fathom someone possibly screwing with you?

Little lady / 12 year old kid:
Most of the people who choose to be dicks are grown men (and there's probably a woman or two out there). In fact, they are mature far and beyond the typical "i'd kick your ass in real life" roidrage tears that come in response to losing some pixels. The "little ladies" won't usually pull it off, because they can't hold their hormones in check and blow it early.

Anonymous:
I play pen and paper Dungeons and Dragons. You know, little nerds sitting around a table. And when I say little nerds I mean 30-40 year old men, most of whom would straight up kick my ass with a hand tied behind their back.
I've player killed characters in my gaming group from time to time. And I don't mean "oh they lost a boat they have to replace" or "respawn in station lost implants worth some money". I mean I KILLED their character. Hand over your inventory sheet and go make a new level 1. While sitting across the table from them, drinking beers and looking them straight in the face.

Anonymous has little to do with a it. Unless you make a habit of beating the crap out of people that beat you at Risk or Monopoly. Then maybe you have a case. Otherwise, they would probably do the same to your face given an appropriate setting.

Insecurity:
lack of confidence or assurance; self-doubt:
From what I've seen it actually takes self confidence to engage in griefing. To start with, you have to overcome your own reservations and the social stigma of it. An insecure AWOXER is not going to get into a worthwhile corp, or will blow it before he can actually pull anything off. Or worse yet, end up the victim himself. An insecure ganker will never actually man up to do his research on what it takes, fit a ship, undock, find the target, etc. He will doubt his chance of success and fear the consequences.

As far as "Acting out wishes they are unable to in real life"... Isn't that what games are FOR? Particularly the ROLE PLAYING kind? Cause here I was, thinking I'm playing internet spaceships, because... you know... I can't real life spaceships.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Corey Fumimasa
CFM Salvage
#34 - 2013-04-10 03:42:07 UTC
Georgina Parmala wrote:

It's all a part of the game. Some of my greatest memories of time spent in this game involve the above.

You're only a victim if you choose to be stuck in the Victim Loop.


The Victim loop part of that graph looks a lot easier to deal with actually. Is there an advanced course?
Corey Fumimasa
CFM Salvage
#35 - 2013-04-10 03:54:35 UTC  |  Edited by: Corey Fumimasa
Asmodai Xodai wrote:
...edit for space...

Again, I don't know what the solutions are, but I know you have to understand the problem before you understand the solution. OPs like this are trying to describe the problem, and people kill the messenger.


The OP's problem is the OP. Don't like your corp coms? Get a new corp! Teach people how to grind missions? Try some things and move on?

The OP is floundering about trying to figure out why he stays in Eve. Without goal, purpose, or plan he runs into all kinds of trouble. And then wonders what makes this game so damned interesting!?

I'm stumped to. But I'll tell you one thing; Eve would be a less frustrating, challenging, satisfying place without all these asshats running around. Lets disempower the aggressive, cunning, challenging, asshats while the OP figures out why he is so interested in Eve.

just so we can retain him and those like him.
Georgina Parmala
Science and Trade Institute
Caldari State
#36 - 2013-04-10 03:54:45 UTC
Corey Fumimasa wrote:
Georgina Parmala wrote:

It's all a part of the game. Some of my greatest memories of time spent in this game involve the above.

You're only a victim if you choose to be stuck in the Victim Loop.


The Victim loop part of that graph looks a lot easier to deal with actually. Is there an advanced course?

On being a victim? No, that's easy enough Big smile
For breaking out of the loop, there's a book "the power of personal accountability" I had to read as part of a corporate accountability program our ex-CEO (at work) implemented a few years back.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#37 - 2013-04-10 04:03:03 UTC
Corey Fumimasa wrote:

The OP's problem is the OP. Don't like your corp coms? Get a new corp! Teach people how to grind missions? Try some things and move on?

According to what he said he did.
Corey Fumimasa wrote:

The OP is floundering about trying to figure out why he stays in Eve. Without goal, purpose, or plan he runs into all kinds of trouble. And then wonders what makes this game so damned interesting!?

Which is a barrier to retention, which was the ops point. And he tried different things to try and find it, but did so unsuccessfully.
Corey Fumimasa wrote:

I'm stumped to. But I'll tell you one thing; Eve would be a less frustrating, challenging, satisfying place without all these asshats running around. Lets disempower the aggressive, cunning, challenging, asshats while the OP figures out why he is so interested in Eve.

just so we can retain him and those like him.

One thing that can be said is that for lack of all else individuals of one persuasion can and do have a heavy influence on others, and for some people that does ruin the game. It's likely not the open pvp even so much as how some use it for purely destructive and non beneficial ends. I'm not going to say that tear mining shouldn't be allowed but it should be clear that it has an affect on players who are on the receiving end.
La Nariz
Aliastra
Gallente Federation
#38 - 2013-04-10 04:04:12 UTC  |  Edited by: La Nariz
I have an awoxing alt because highsec aggression has been nerfed too much. Bring back the boomerang and nerf concord.

The Op wrote:

It isn't carebears that drive new players from the game.


With their constant whining and CCP's trend to appease that whining, yes they are driving new players from the game with their lust for the removal of all consequences.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Georgina Parmala
Science and Trade Institute
Caldari State
#39 - 2013-04-10 04:12:27 UTC
Tyberius Franklin wrote:
It's likely not the open pvp even so much as how some use it for purely destructive and non beneficial ends. I'm not going to say that tear mining shouldn't be allowed but it should be clear that it has an affect on players who are on the receiving end.

Some people quit because of it. Others become better players as a result.

I personally don't see it any different to someone who tries WoW, fails at it and get repeatedly kicked out of dungeon groups for consistently standing in the fire. They learn to not stand in the fire, or quit.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Peter Raptor
Galactic Hawks
#40 - 2013-04-10 05:07:49 UTC  |  Edited by: Peter Raptor
OP has a point.

There's little morality in Eve because there's little morality in the world.

If people don't believe they'll be held accountable for their actions in an after life, they will easily succumb to the temptation to act like utter beasts.

Thats the REAL problem in a nutshell.

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †