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SCL Rules and Meta: Thoughts for the future?

First post
Author
Bacchanalian
Stimulus
Rote Kapelle
#1 - 2013-04-08 18:05:24 UTC
There's some great discussion in another thread, but I wanted to make this thread focused on just brainstorming ideas. The other thread is focused on one particular meta and I want to see if there are others people are interested in changing.

We tweak the rules between tournaments to encourage new setups, different fights, and generally challenge our competitors to come up with new strategies. We'll be starting that discussion probably by the end of the week over at SCL HQ, so I'd love to get some thoughts from our competitors and viewers before we do.

What would you change? What would you ban? Points values? Modules allowed?

Here are the current rules for comparison:

http://www.syndicatecl.com/rules.php
Daneel Trevize
Give my 11percent back
#2 - 2013-04-08 18:16:44 UTC
Empire faction ships vs pirate faction points cost. It's stupid to have the empire ones the same cost as pirate, who's going to choose Navy Mega/Fleet Tempest over Vindi/Mach? Yes they're options should bans hit a setup, but they're not comparable in potential, they shouldn't be the same in points cost IMHO.
Admiral Goberius
Horde Vanguard.
Pandemic Horde
#3 - 2013-04-08 18:31:15 UTC
Merlin Maulus and Griffin should cost 3 points
Haulers should cost 1 point
Bacchanalian
Stimulus
Rote Kapelle
#4 - 2013-04-08 18:37:23 UTC
Admiral Goberius wrote:
Merlin Maulus and Griffin should cost 3 points
Haulers should cost 1 point


Hard to select just one ship by name, but I could see us making ewar frigs 3 points. Griffins, Maulus, Crucifier, and I guess Vigil (poor Vigil). End of the day, one particular cruiser or another being better at its role is hard to work into the rules. An entire tier of them is more sensible though.
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#5 - 2013-04-08 19:14:26 UTC
Post-balance I absolutely think Ewar frigs need to be more points, maulus/griffin/crucifier simply are too powerful for such low points (sorry Vigil you get shafted). More point granularity within ship classes would see more imaginative setups, as well.

Single elimination best of 3 is a really fantastic design, if logistically horrifying to compete in. I think you can alleviate some of the burden and increase the overall quality by alternating matches. So on the final day when there was PL vs GHSC and Insurance Fraud vs Reputation Cartel to format could be PL vs GHSC game 1, then IF vs RC game 1, then PL vs GHSC game 2, IF vs RC game 2, etc etc.

~

Ben Booley
Stimulus
Rote Kapelle
#6 - 2013-04-08 19:42:40 UTC
Elise Randolph wrote:

Single elimination best of 3 is a really fantastic design, if logistically horrifying to compete in. I think you can alleviate some of the burden and increase the overall quality by alternating matches. So on the final day when there was PL vs GHSC and Insurance Fraud vs Reputation Cartel to format could be PL vs GHSC game 1, then IF vs RC game 1, then PL vs GHSC game 2, IF vs RC game 2, etc etc.


I completely agree with this. Will be pitching an adjustment along these lines to the rest of the staff, but I agree that 15 minutes is barely enough time for the teams to prep, and at the same time is about as long as we can do between individual matches.
Lucas Quaan
Dark Enlightenment
New Eden Alliance 99013733
#7 - 2013-04-08 21:37:19 UTC
Bacchanalian wrote:
I could see us making ewar frigs 3 points.

Definitely this. They still make EAFs look ridiculous at 5 points, though.
Admiral Goberius
Horde Vanguard.
Pandemic Horde
#8 - 2013-04-08 21:38:02 UTC
haulers lack the mobility and damage of a frig and are basically cheap utility slots

for 1 point they would be a strategic filler and viable choice, for 3 points they make no sense at all
also 1 point noob ships maybe?
Bacchanalian
Stimulus
Rote Kapelle
#9 - 2013-04-08 21:44:30 UTC
Admiral Goberius wrote:
haulers lack the mobility and damage of a frig and are basically cheap utility slots

for 1 point they would be a strategic filler and viable choice, for 3 points they make no sense at all
also 1 point noob ships maybe?


1 point noobships with the new pirate ships would be way out of control.

The Taipan can get 4k EHP and 110 dps.
The Immolator can do 80 dps at 16km with Scorch and 2.7km/s with very comfortable cap.

I've not tinkered with the other ones, but if we allow them we'd have to look at them very hard.
Tyrrax Thorrk
Guiding Hand Social Club
#10 - 2013-04-08 22:56:27 UTC
i didn't even consider haulers this time, too expensive in points - especially compared to flycatcher or maulus/griffin etc
Admiral Goberius
Horde Vanguard.
Pandemic Horde
#11 - 2013-04-08 23:12:28 UTC
Bacchanalian wrote:
Admiral Goberius wrote:
haulers lack the mobility and damage of a frig and are basically cheap utility slots

for 1 point they would be a strategic filler and viable choice, for 3 points they make no sense at all
also 1 point noob ships maybe?


1 point noobships with the new pirate ships would be way out of control.

The Taipan can get 4k EHP and 110 dps.
The Immolator can do 80 dps at 16km with Scorch and 2.7km/s with very comfortable cap.

I've not tinkered with the other ones, but if we allow them we'd have to look at them very hard.


Ah ok, I was not familiar with the pirate rookie ships and their stats. Still think haulers could use some love :3
Bob Shaftoes
TURN LEFT
#12 - 2013-04-09 00:27:04 UTC
I also want to voice that Navy faction ships need a reduction in points compared to the pirate counterparts.

Almost every time you would take a navy battleship, a pirate one will do the job better for the same points. I also think marauders need bumped up to 19 points and tech 1 battleships need to come down to 16 points

I also have a problem with circlejerk cap transferring perma RR setups and I highlighted my issues with them on a post on the rote forums:

But if something is not done about these circlejerk setups then 2 things are basically going to happen:

1 - A hard counter with a stupid amount of neuting power is going to be required to beat these things. This means that every single match becomes a no-skill game of rock paper scissors and the outcome is basically decided as soon as the comps warp onto field. If you bring neuts and the enemy bring circlejerk, then you win. If you bring anything else, you lose.

2- If a team does not show with a setup that can beat a circlejerk then they will just go to range and stay there until the match drags on for so long that the organisers have to call a rematch. This outcome may also happen if 2 circlejerk teams face off against each other as neither has the dps or ewar to beat the other. ( the proteus on the PL setup has a sensor strengh of around 420 fyi ) If a team manages to win in this situation then it will be due to killing one enemy tech 1 ship before time is up.


I would also be happy bumping ewar frigs up to 3 points purely just to keep things fresh. They are stupidly powerful for 2 points currently and I would advocate dropping EAFs down to 4 just so they might see some use.
Bacchanalian
Stimulus
Rote Kapelle
#13 - 2013-04-09 00:35:52 UTC
Thoughts on the following:

Pirate BS -- 20
Marauders -- 19 (18?)
Faction BS -- 18 (17?)
T1 BS and Black Ops -- 16

I'm kicking that around. Maybe Black Ops at 17? I think it makes sense to break the BS hulls out into 4/5 tiers anyway, regardless of the exact point values. I'd need to sit down with our entire roster of tweaks to see what it does to various popular comps, but yeah.
Tyrrax Thorrk
Guiding Hand Social Club
#14 - 2013-04-09 09:00:34 UTC
Bob how do you know the sensor strength of the PL Proteus and do you have their permission to publically post specifics about their setup ?

That aside it's not as simple as you're claiming , it's never just rock paper scissors, and fielding neuts / ECM does not automatically make your setup garbage against everything except one type of setup.
PL's circle jerk setup beat my circle jerk setup by using ECM, was over quite quickly and onesidedly so I wouldn't call that boring to watch.

Lots of cap xfer can make for a difficult to break setup yes , but doesn't look to me like the people hurf blurfing about it have much of a clue on the subject, anything can be beaten - and those setups that will beat it don't have to be pure counters that won't work against any other lineup. (Setup designer has to be pretty terrible for that to be the case)
Tyrrax Thorrk
Guiding Hand Social Club
#15 - 2013-04-09 09:02:23 UTC
I think the current points system is a bit limited, I don't really see why you can't have griffin cost more than vigil for instance, what's the big deal ?
And why are all ships 1 2 3 etc can't we have a 1.5 point ship ?
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#16 - 2013-04-09 09:05:05 UTC
Bacchanalian wrote:
Thoughts on the following:

Pirate BS -- 20
Marauders -- 19 (18?)
Faction BS -- 18 (17?)
T1 BS and Black Ops -- 16

I'm kicking that around. Maybe Black Ops at 17? I think it makes sense to break the BS hulls out into 4/5 tiers anyway, regardless of the exact point values. I'd need to sit down with our entire roster of tweaks to see what it does to various popular comps, but yeah.


There is not much advantage to Black Ops other than they can jump and cloak. In the tournament that is 100% pointless, so I say yes, 16 points for sure.

Reason I say this is, in the tournament, the blops just becomes t1 BS, as it does not have t2 resists. When CCP realise that's a massive mistake, then rise them up to 18 with the Marauders.
-Buhhd
Admiral Goberius
Horde Vanguard.
Pandemic Horde
#17 - 2013-04-09 09:08:13 UTC
Bacchanalian wrote:
Thoughts on the following:

Pirate BS -- 20
Marauders -- 19
Faction BS -- 18
T1 BS and Black Ops -- 16


This looks pretty good
Blast x
Doomheim
#18 - 2013-04-09 09:22:10 UTC
wondering how does it fair in the meta a 2 point frig sitting at 90km bringing your logi to 11km lock range .
how is that more skill intensive then managing cap chains and or neuts and or ecm and or 15 active modules with 11 reps that need to be keybind and or having ability to heat them in short ammount of time while keeping your t1 hulls alive.

there will always be rock papper scissors unless there are mirror games of rush teams.
Bacchanalian
Stimulus
Rote Kapelle
#19 - 2013-04-09 09:42:07 UTC
Blast x wrote:
wondering how does it fair in the meta a 2 point frig sitting at 90km bringing your logi to 11km lock range .


Well for one thing the Maulus has an 89km lock range with leadership skills applied, so 90 would cost it the lock. P The Griffin has about half a km lock range advantage, but about a 30 mm scan res deficit if I recall correctly.

That said, you probably fit a sig amp in the lows of a Maulus if you're truly worried about it.

End of the day, that comes down to the meta of selecting the right tool for the job. But as we saw more than once, the Griffins can overcome Maulus if the team is comped properly. AFs or boss frigs like the Merlin can counter ewar frigs easily if the ewar frigs don't focus their ewar on them, and if they do, the same effect is achieved as the main ships in the setup aren't suffering the effects of the ewar.

But I imagine your post was rhetorical and you were making a point. I just felt like splitting hairs. Big smile



As for splitting the tiers out by shiptype Tyrrax, it would be possible to do, but the work for all involved reaches ridiculous levels. You're talking about, for instance, in the case of frigates, 6 non-faction frigates per race for a total of 24 frigates to be individually looked at. Now factor in cruisers, BCs, BS, and tech 2 and 3 variants and you're literally talking probably north of 150 shiptypes. It'd be mind-boggling. As it is, granulating by tier is pushing it. Balancing by individual ship would be insane. End of the day, it's up to CCP to balance the ships by "type" (since "tier" is supposed to be gone). It's enough to say that Griffins, Maulus, and Crucifier are all relatively comparable and thus it makes sense to lump them together. The Vigil may be a half step below them and will get slightly overpriced, but the levels of granularity involved in account for that in the points system would be beyond what I think we want in terms of complexity. It's up to the captains and teams to decide which ships are and are not worth the points, and come up with setups accordingly.

And as we saw in Week 2, some teams are willing to do that. PL brought Sins after everyone underestimated BOBS, and they performed impressively with them, in fact using them in the same way they used the more expensive Golems, and doing so with equal success.
Admiral Goberius
Horde Vanguard.
Pandemic Horde
#20 - 2013-04-09 09:59:18 UTC
two ugly ducklings in the current point system are EAF and Bombers

both should be reduced to 4 points imo

eaf: because the 2 point frig is almost as good

bombers: several reasons
1. bomber dps is unreliable and easily matched by gank fitted cruisers for just 1 extra point. In fact most afs can outperform bombers when it comes to applied dps.
2. bombers would make a great counter for tinker setups due to bombs and high ranged dps
3. bombers would also be great against 3x blaster battleship setup, shaking up the meta
4. why are bombers 6 points to begin with is there any case of them shining ever since at7?

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