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[Odyssey] Tech 1 Battleships - Gallente

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Author
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#1841 - 2013-04-15 12:05:10 UTC  |  Edited by: Askulf Joringer
wallenbergaren wrote:
The new Megathron does not stand out to me as being that much more turret focused than the Hyperion.

9.3333 effective turrets vs 9, 50mbit less drones. Shouldn't the Mega be gankier than the Hype?


The Megathron has more effective turrets (although barley) but also has a tracking bonus... This instantly makes it more turret focused than the Hyperion.

As for the 50m3 less drone bandwidth. This is really the only complaing people are throwing at the new megathron that I agree with, give it 100m3 and I think much of the whining will stop. As for the hyperion, I think it needs to loose the 50m3 of extra drone bay. 125m3/125m3 is perfectly acceptable.
Pattern Clarc
Citeregis
#1842 - 2013-04-15 12:29:27 UTC
Askulf Joringer wrote:
wallenbergaren wrote:
The new Megathron does not stand out to me as being that much more turret focused than the Hyperion.

9.3333 effective turrets vs 9, 50mbit less drones. Shouldn't the Mega be gankier than the Hype?


The Megathron has more effective turrets (although barley) but also has a tracking bonus... This instantly makes it more turret focused than the megathron.

As for the 50m3 less drone bandwidth. This is really the only complaing people are throwing at the new megathron that I agree with, give it 100m3 and I think much of the whining will stop. As for the hyperion, I think it needs to loose the 50m3 of extra drone bay. 125m3/125m3 is perfectly acceptable.

If only to stop the complaining...

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Jacob Holland
Weyland-Vulcan Industries
#1843 - 2013-04-15 12:33:43 UTC
I'm really not sure about the RoF "CapUFast" bonus on the Megathron... and I'm also confused as to why gaining shields and losing armour is supposed to be in its favour.
All in all it's receiving a significant nerf - the vastly reduced drone bay/bandwidth, the HP and the cap pressure – all in exchange for 7m/s?!?
The RoF bonus sounds nice when you look at the paper numbers, but when you compare it to the existing damage bonus what it really means is significantly reduced cap life on a ship which is already highly reliant on cap boosters for propulsion, weaponry and (for those of us who do still fit reps) tank and significantly reduced overheat lifespan.

And again we come up against the hideous problems caused by the decision to make the Tornado and the ships which then joined it in its class into battlecruisers rather than the secondary EWar BS they should have been. The Megathron’s strengths are its mobility and damage projection – except that it does not compare favourably with the Talos in those respects.
I’m not sure it should ever compare with the Talos in those respects

The Dominix is also losing significant damage and seems to be designed as an exclusively sentry boat...
The effect of the loss of the hybrid damage bonus is to make Nos/Neuts more valuable (in that you have to sacrifice less to fit them) but then that role is far better played by the new 'geddon (Drones, TDs...etc should be a new disruption hull, not a change to the 'geddon).
So we end up with the RR Domi gaining in relative power... Wasn't one of the stated aims of the introduction of Sleeper-style AI to standard PvE a nerf to the AFK Domi's with a rep on each sentry drone? And yet this change seems, for some reason, to boost that tactic. Are we expecting to see dozens of them AFK at a POS Seige perhaps, all their drones assigned to the FC?
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#1844 - 2013-04-15 12:55:28 UTC
Jacob Holland wrote:

All in all it's receiving a significant nerf


Nope
Kagura Nikon
Native Freshfood
Minmatar Republic
#1845 - 2013-04-15 13:14:46 UTC
Jacob Holland wrote:

And again we come up against the hideous problems caused by the decision to make the Tornado and the ships which then joined it in its class into battlecruisers rather than the secondary EWar BS they should have been. The Megathron’s strengths are its mobility and damage projection – except that it does not compare favourably with the Talos in those respects.
I’m not sure it should ever compare with the Talos in those respects




That is the greatest truth in eve balance on the last few years. Tier 3 BC isntead of the ewar BS that they were supposed to be was the WORSE DECISION POSSIBLE.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#1846 - 2013-04-15 13:21:58 UTC
Wouldn't have wanted those damn tasty looking new hulls to be made boring by giving them a bonus to tracking computers and such :p
Nabuch Sattva
The Green Cross
The Skeleton Crew
#1847 - 2013-04-15 15:50:38 UTC
How about 3 combat BS for the gallente?
Moksa Elodie
Hijo de la Luna
#1848 - 2013-04-15 16:05:01 UTC
I'm not sure if it has already been mentioned, but how does the dps of the proposed Domi (gank fit) compare against the dps of a gank fit Vexor?

Omnathious Deninard
University of Caille
Gallente Federation
#1849 - 2013-04-15 16:06:58 UTC
Moksa Elodie wrote:
I'm not sure if it has already been mentioned, but how does the dps of the proposed Domi (gank fit) compare against the dps of a gank fit Vexor?


The proposed Dominix loses about 150 DPS

If you don't follow the rules, neither will I.

Grendell
Technologies Unlimited
#1850 - 2013-04-15 16:21:52 UTC
@ Rise could we get some input from you, from the last week or so of posts and debate?

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Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1851 - 2013-04-15 16:25:22 UTC
Quote:
Hyperion:

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Fittings: 16000 PWG(+250), 600 CPU
Defense (shields / armor / hull): 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 175(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


Megathron:

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 7H(-1), 4M, 8L(+1); 7 turrets , 0 launchers(-2)
Fittings: 15500 PWG, 570 CPU(+20)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 75(-50) / 75(-50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

Dominix:

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)




Well, personal opinion about these new proposed changes:

Hyperion: finally good
+10% dmg on 6 guns should make it for the loss of 2 guns raw dps, increasing all battleships dps is not bad, those SHOULD be the subcap hard hitting monsters. Better dps overall on practice imho with this change.
Can even use rails now and actually do some dps? -we'll see but might actually find some options here.

Tank: finally Hyperion gets what it needs for tank, 7 lows are the strict necessary number for a decent tank (amount/resists/reps), on addition this 5 meds makes it less cap warfare fragile with enough tackle. Awesome.

Drones: Gallente battleship gets what it takes for options, I think this is a good choice, not op nor under, just the good balance for this ship.

Megathron: good but...

First things first !!- Megathron used his high for a neut (I did and that helped me very often), however this high slot legitimacy was debatable when this ship had by far more issues, due often to tanking mods/type/guns.

Why Navy Mega was so good imho was because of it's extra low slot (forget the utility high) on top of generous fittings, this single low slot added by far more value than that high or anything else, could use however of an extra mid (8-5-8 NM and 7-5-7 on regular version)
Choosing to give it an extra low (8 instead of 7) will help a lot for choices while keeping the already good mid slot layout with prop tackle and cap booster, or cap booster prop and TC's.
One of these choices this low is extra tank (amount), another is extra resist but this single point here still requires an extra effort on RAH cap consumption, the obvious choice on this ship is usually "more gank less tank" so this extra low can also perfectly fit on this already used and loved fitting choice (MOAR MFS FFS MOAR MFS !!!) .

One thing still, the dmg output with rails is still extremely low. While I think this 5% ROF now after slots proposed changes is not bad, the guns themselves should use of an extra dmg amount, such as mid rails too.
As fleet platform if now you can add an extra plate (welp it's always that so I take it) bringing the overall EHP at correct numbers but you still lack of dps since the purpose on Gallente hulls opposed to Caldari ones performing better for fleets (range) is DPS, tracking bonus helps but it's still not enough.

Drones: I loved my Megathron 5 sentry drone bay but tradeoffs are necessary for balance in between ships and role, so yes, it's a trade off Megathron users can live with, a much better trade off for this ship role than anything else that could ever been brought so despite the little tear in the corner of my eye, I think it's fair.

Dominix: I don't like that much to rely on drones so don't want to displease Dominix lovers but I can understand their concerns for the loss of their turrets and game changing these changes will bring, specifically because this change comes out before drones AI/interface/love/hate are hit by the balancing/UI teams. Dominix can still do it's job, imho, and be an awesome new player platform for so many uses but higher skilled players might have a bad taste in their mouth right now.

These Hype and Mega slot and bonus changes are by far much better than precedent ones. Thx

removed inappropriate ASCII art signature - CCP Eterne

Gabriel Karade
Coreli Corporation
Pandemic Legion
#1852 - 2013-04-15 17:25:55 UTC  |  Edited by: Gabriel Karade
Askulf Joringer wrote:
Gabriel Karade wrote:


Take this personally if you wish, but I'm pointing out that you come across as an unconstructive scrub.

And, suurrre you're a beta player - if you were, you'd have no need to hide behind an alt in a constructive balancing thread P



So supporting the current proposed change is unconstructive? The only reason you define it as such is because you disagree with my opinion.

As for you not believing the fact that I played during closed beta, I really don't care what you thinkRoll truth is the truth. If you want to believe it or not is on you.

The reality is that the new mega proposal Will be doing more dps int he vast majority of situations, even with 2 mag stabs. Turret dps is > drone dps. Reasons are rather obvious. The extra low, which would enable a 3rd mag stab puts the eft paper dps well in favor of the new mega, and the fact that a much larger portion of the damage is coming from guns compared to the pre nerf mega only further exaggerates this. The only real draw backs are the loss of the nuet and the increased cap consumption tied in with the rof bonus. As far as cap consumption goes... A heavy cap injector is WAY more than enough cap to keep the ship running so this draw back in cap consumption is really not as significant as people are making it out to be...
Not at all, it's simply because you are of the opinion that anyone who disagrees with you is a 'baby' - that is the unconstructive part.

All I have pointed out (which you initially snipped and mis-quoted) is what the DPS changes are with 2 MFS, with 3 MFS and the implications of this, namely that it is not a cut and dried buff (or nerf, as others have said here) to traditional blasters fits. Yes more gun DPS, but less flexibility in damage type (no more bay of berserkers), no neut, significantly higher cap usage.

You'd have more credibility if you were not hiding behind an alt but whatever... I’m awaiting the update to Sisi to try my new fits, being a 'tinkerer' I'm always quite excited about experimentation with new fits to T1 ships.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#1853 - 2013-04-15 17:33:19 UTC
Judging by the fact I am posting on page 93, it does not seem that the proposed Gallente changes are being well received.

Unlike the case of other races, I see the changes as an overall nerf to Gallente battleships. I don't know if anyone can say with a straight face that Gallente BS are overpowered as they are. Yes, Hype needed a little love (it looks like it will get it). But Mega and especially Domi were well-loved, widely used, and not game-breaking or in any way overpowered.

Domi, like the Typhoon, was one of the more versatile and unpredictable ships - it made for a very nice "glass cannon" with blasters, it could be tanked, it could be used to nos/neut, or it could be used with sentries.

The proposed changes make it squarely a long-range, sentry drone boat. The energy neut/drone ship role has been transferred to the Armageddon - there is no reason at all to choose a Domi for that. The new version of "glass cannon" is just as glass, but much less cannon. On the other hand, no other sentry-capable ship gives a comparable bonus to tracking and range.

My humble proposal:


  • Leave the Domi as it is. It is not the ship that is breaking the balance, and it is fun to use!
  • Alternatively, if you really want to shake things up, make it into a disruption ship, along the lines of Scrop and Armageddon. Give it a long point (less than T2 ships, but still bonused), or bonused damps, or a speed-bonused web (like Vindicator/Vigilant, but not quite as good).


Sadly, I am convinced that the changes are going into production now.
Which means that the next skill on my list is Amarr Battleship 5. Ugh
Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#1854 - 2013-04-15 17:50:46 UTC
To put it even more in perspective, here is a quote from Amarr thread for the proposed new Geddon:

Quote:
Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
Fittings: 13500 PWG(-3000), 550 CPU(+65)
Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789)
Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 375(+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 21 Radar Sensor Strength (+4)
Signature radius: 450 (+80)


Now, let's see which ship is more interesting to fly, the new Domi or this.
The new Geddon has split bonuses (I thought we are getting rid of that, and it is one of the reasons Domi is getting nerfed?). It can fit either unbonused turrets or unbonused missiles, with 7 high slots and 2 utility slots. And it has exactly the same drone bay, bandwidth, and non-sentry drone bonuses.

Yes, I would expect that real-world drone DPS of a new Domi will be somewhat higher than that of Geddon. But for non-sentry drones, it won't amount for much, and the extra utility/versatility of Geddon makes it just that much more attractive. It is really a non-choice for me - as I said in my other post, Amarr Battleship 5 is in queue.

Given that the other two Gallente ships are also underwhelming (I think new Hype is OK, but the Mega was also nerfed), I really don't see any compelling reason to fly/specialize in Gallente BS. Any change that removes choice and unpredictability is not a good change in my book.
Phoenix Torp
Almost Absolute
#1855 - 2013-04-15 17:55:08 UTC
They have converted Gallente in the lost cause. The most powerful weapons, at the cost of the more range-dependant. You "decide" they have to be armor-tanked (and don't say now about being shield-tanked as only incursion fittings do that) and the armor tank destroy your velocity. You think in put a lot of LAR's (and the rigs that rise up the active armor tank, as they don't slow down your ship) to try to compensante this and you see you even need "¡¡¡A CAP BOOSTER!!!" (even with lvl5 skills) for only keep your systems going. And that in the case you aren't against a smaller & faster ship than you to switch on your MWD and forget about your cap. And then the Amarr have cap problems for the lasers... kind of ridiculous. You try to follow the philosophy of Gallente to be an effectively damage applier (¡¡¡DON'T SLOW DOWN YOUR SHIP SO YOU WON'T USE ALMOST MWD!!!) and you get 75K EHP that even an Sleipnir destroys your Mega (real situation some hours ago).

At least, with Amarr, you know that you need to be far of your objective. That doesn't hurt your damage as the tracking is fine when you are far. Gallente is the land of the contradictions. We should request for a SP permutation. I'm tired of trying to win combats in a Gallente boat (and BTW the only BS i can't fit is Amarr).

http://eveboard.com/pilot/Phoenix_Torp

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1856 - 2013-04-15 17:59:48 UTC  |  Edited by: Jonas Sukarala
Jizzmaster Mckenzie wrote:
To put it even more in perspective, here is a quote from Amarr thread for the proposed new Geddon:

Quote:
Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
Fittings: 13500 PWG(-3000), 550 CPU(+65)
Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789)
Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 375(+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 21 Radar Sensor Strength (+4)
Signature radius: 450 (+80)


Now, let's see which ship is more interesting to fly, the new Domi or this.
The new Geddon has split bonuses (I thought we are getting rid of that, and it is one of the reasons Domi is getting nerfed?). It can fit either unbonused turrets or unbonused missiles, with 7 high slots and 2 utility slots. And it has exactly the same drone bay, bandwidth, and non-sentry drone bonuses.

Yes, I would expect that real-world drone DPS of a new Domi will be somewhat higher than that of Geddon. But for non-sentry drones, it won't amount for much, and the extra utility/versatility of Geddon makes it just that much more attractive. It is really a non-choice for me - as I said in my other post, Amarr Battleship 5 is in queue.

Given that the other two Gallente ships are also underwhelming (I think new Hype is OK, but the Mega was also nerfed), I really don't see any compelling reason to fly/specialize in Gallente BS. Any change that removes choice and unpredictability is not a good change in my book.


I disagree that domi is worse off .. yes it lost some dps but its dps was too much upto 1500 dps i think.
It now has more applied dps with its drone tracking skill which gives it more flexibility in effect plus it has much more tank.

The ship i am disappointed with is the mega with ships in eve getting faster and more options for blasterboats now with the talos and navy brutix the mega isn't looking so good.
The only real solution to fix the mega/ give it a unique role is too make it a shield tanking dps killing machine.
7-6-6 100 drone bandwidth.
They also need to increase battleships tank to be much higher than navy bc's
Also the talos needs to lose a turret

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Suicide Smith
Center for Advanced Studies
Gallente Federation
#1857 - 2013-04-15 18:31:07 UTC
I'm happy to see in my few days of not reading the thread that the naysayers haven't got the Hype changed lol.

Some of the suggestions just have me wondering in what world you live in.. 8 Turrets and a ROF bonus ??? Seriously.. Like the Hyperion isn't caphungry enough as it is.

I don't care that the model has 8 points. It's trivial. With an Armour rep bonus, to make the Hype useful in the roll it's supposed to be designed, you would already need to fill the rigs, most of the mids, and maybe even some of the lows with cap chargers just to make it last more than a minute or two.

The changes made are great. Slight damage bonus, loss of 2 turrets, is a not insignificant reduction in the cap usage for similar damage. The effective 9 turret vs 10 turret argument forgets the extra low that can be used for a Mag Stab ( or tracking, which would improve Applied damage )

The new Hype is where it should be. It's where it should have been for a long time. And the added drones makes sense. The "brawler" of the Cruiser world, the Thorax, also can field a full fight of drones equal to it's class (mediums), just makes sense that the similar BS scale would also be able to field 5 drones designed to engage BS's, aka Heavy.


The more and more I think of the Domi, the more I like the idea of additional drones. Drop all the drone damage bonus, drop all the hardpoints except for one turret ( maybe a launcher too ) just to draw aggro, leave the rest of the highs as utility.

Then either drive them a Drone per level ( and the bandwidth to use it ), or another idea would be to let them fit the same mod Carriers use for additional drones/fighters ( this would be ideal if turret points remained, then you'd need to choice between more drones or turrets.. not or on the flipside, more drones, less drone control range).

Other than how awesome 10 Sentries or Heavies would be, I think it would really added an interesting element to both PvE and PvP tatics.. 5 sentries and 5 EWAR from one ship ?
The old issue of server load is, I think, for the most part behind us. If it is an issue, then that's what TiDi is for. It would also give the Gallente who are the "Drone" empire, a truly unique droneboat that isn't similarly matched by another race. Same way the Caldari have their own unique BS, the EWAR Scorpion. It would also give me a reason to use it, at the moment if I want a droneboat I'll get in a Gila or Rattlesnake.. I see no benefit to the Domi at all really. I mean it's not BAD, but it's not unique or special enough to make me want to use it yet.

Just some thoughts..
X Gallentius
Black Eagle1
#1858 - 2013-04-15 18:32:54 UTC
The only further comment I have is that for the most part Gallente ships seem to do better with the second level railguns (125mm, 200mm) than the top tier rails (150mm and 250mm), with the exception of the Megathron. The CPU values for the 350mm railguns seem to be too high (you can't use savings from cpu to put in better/more mods in lows), and the PWG on the Megathron also seems to be a bit excessive. It would be more interesting if the fittings for the Mega would be more optimized for 350mm rails. (CCP has done a great job with the Catalyst and 125mm rails, for example)
Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#1859 - 2013-04-15 21:32:04 UTC  |  Edited by: Jizzmaster Mckenzie
Jonas Sukarala wrote:


I disagree that domi is worse off .. yes it lost some dps but its dps was too much upto 1500 dps i think.
It now has more applied dps with its drone tracking skill which gives it more flexibility in effect plus it has much more tank.


Except it was never 1500 (maybe on paper/in EFT?). And the 3x MFS 3x DDU Domi has pitiful EHP. As it should.
If these gun setups were so amazingly OP, you would see people flying only gunship Domis, but that's definitely not the case.

And how does being limited to sentries equal "more flexibility"? Drone tracking is rarely a factor for Ogre IIs in most PvP scenarios. I also think that the ability to fit bonused racial guns, if I want to, is flexibility.

The new Domi gains 20% armor EHP, but loses the fun and unpredictability factor. If I fit it with something other than sentries and an armor tank, my setup is not using the bonuses.

It may be a boon to mission runners. Bonused sentries, and more EHP than it used to have.

My feeling is that Domi is being changed for the sake of change... Sad.




Just noticed: new Geddon gets 8500 armor HP to Domi's 8000. Can you tell me once again why should I fly the Domi?
Perihelion Olenard
#1860 - 2013-04-15 21:36:00 UTC  |  Edited by: Perihelion Olenard
Pattern Clarc wrote:
Perihelion Olenard wrote:
The megathron, as an attack battleship, is going to need more maneuverability and speed to counter being plated. The hyperion, being active armor-tanked combat battleship, will probably be faster than the megathron.

Nope.

Uh, yep? Posting a single word reply isn't very convincing.