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Player Features and Ideas Discussion

 
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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Akirei Scytale
Okami Syndicate
#1581 - 2013-04-11 18:11:24 UTC
Phoenix Torp wrote:

With the buffed speed of the Mega (only the Typhoon have more speed), that tracking bonus is made for hitting smaller-size vessels. You don't need a tracking bonus in a faster ship, by the way that orbiting the enemy ship works.


Uh.

If two ships have identical tracking, it doesn't matter how they are moving, they have an equal chance of hitting each other.

When you orbit someone, you're making it harder for them to hit you as well as making it equally hard for you to hit them.
Phoenix Torp
Almost Absolute
#1582 - 2013-04-11 18:11:51 UTC
It's simple: you don't need a web bonus in the Mega. You only need more range (Tracking Enhancers in that 8 lows) and you will solve all the problems that the Mega has. For me, I would keep it this way of the OP.

http://eveboard.com/pilot/Phoenix_Torp

Kagura Nikon
Native Freshfood
Minmatar Republic
#1583 - 2013-04-11 18:13:59 UTC
Akirei Scytale wrote:
Kagura Nikon wrote:
Phoenix Torp wrote:
Komen wrote:
I am gobsmacked at the megathron changes. 'Often unused utility hi-slot' MY ASS. I have at least three uses for that slot, it never goes empty. Learn to fit your ******* ship.

Empty utility slot. Roll

And then you're going from a damage bonus to a ROF bonus...and a tracking bonus...

I actually lost braincells, is how stupid that idea is. The megathron does not have trouble hitting targets, and a tracking bonus on large guns is almost useless. The ship isn't broken as it sits right now, but you've just about figured how to introduce that problem.

And you're supposed to be some genius ship balancer with a good knowledge of vessels.

Fired. NEXT.


Traduction: change the tracking bonus for a falloff bonus. A BS should not be designed to hit cruisers. It shouldn't...



The WHO is supposed to kil cruisers? its exaclty the opposite. BS > Cruiser > frigates > BS. That is the rock paper scissor the game was designed originally .


BS > BC > Cruiser > Destroyer > Frigate

Everything on this counters the ship 2 to its left if flown well, and everything else to its left if flown by a monkey.


BC were not in the game at the start... read the whole sentence.


"If brute force does not solve your problem....  then you are  surely not using enough!"

Phoenix Torp
Almost Absolute
#1584 - 2013-04-11 18:15:16 UTC  |  Edited by: Phoenix Torp
Akirei Scytale wrote:
Phoenix Torp wrote:

With the buffed speed of the Mega (only the Typhoon have more speed), that tracking bonus is made for hitting smaller-size vessels. You don't need a tracking bonus in a faster ship, by the way that orbiting the enemy ship works.


Uh.

If two ships have identical tracking, it doesn't matter how they are moving, they have an equal chance of hitting each other.

When you orbit someone, you're making it harder for them to hit you as well as making it equally hard for you to hit them.


Yes, it's harder to hit also for you, but for that the hybrids have more tracking than the projectiles and the lasers ;)
I repeat: you don't need a tracking bonus in a faster ship.

For the sake of example, compare three weapons:

Neutron Blaster Cannon II
Mega Pulse Laser II
800mm Repeating Artillery II

http://eveboard.com/pilot/Phoenix_Torp

Andski
Science and Trade Institute
Caldari State
#1585 - 2013-04-11 18:15:20 UTC
Kagura Nikon wrote:
BC were not in the game at the start... read the whole sentence.


so your point about stuff relevant in 2003, which is no longer relevant, is invalid

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Akirei Scytale
Okami Syndicate
#1586 - 2013-04-11 18:16:35 UTC
Kagura Nikon wrote:


BC were not in the game at the start... read the whole sentence.


I, too, think 10 year old design paradigms altered heavily through 18 expansions are relevant to this discussion.

You're talking about irrelevant ideas. I'm talking about now.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1587 - 2013-04-11 18:18:54 UTC
Akirei Scytale wrote:
Kagura Nikon wrote:


BC were not in the game at the start... read the whole sentence.


I, too, think 10 year old design paradigms altered heavily through 18 expansions are relevant to this discussion.

You're talking about irrelevant ideas. I'm talking about now.



Talkign about the megatrhon bonus.. taht was added taht time. Provign that it was made exaclty to hit cruisers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Andski
Science and Trade Institute
Caldari State
#1588 - 2013-04-11 18:24:11 UTC
Kagura Nikon wrote:
Talkign about the megatrhon bonus.. taht was added taht time. Provign that it was made exaclty to hit cruisers.


Titans were originally made to kill most ships in a grid

Apparently they aren't able to do that anymore!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Grendell
Technologies Unlimited
#1589 - 2013-04-11 18:30:58 UTC
Askulf Joringer wrote:

Dude, you're bad. If you can't see the similarities between your hilariously overpowered mega suggestion then please just ******* biomass.


I'll be happy to discuss why you feel the suggestion is overpowered. You probably don't know but I've been around the block when it comes to pvp all the way back to EVE's launch. So I've personally experienced all the changes EVE and this ship has gone through.

Askulf Joringer wrote:

What you did is create a slightly worse vindi, and then you rant about how it's not at all similar to the vindi, then rant about "sharing one bonus" yet your stupid suggestion and the vindi share 2 bonuses. Like wtf, you're bad, and you should feel bad. Get out of this thread.


The suggestion would make the Megathron a worse Vindicator, same as a Apocalypse Navy Issue is a better version of the Apocalypse.

On another note, you seem very angry for some reason, I'd suggest putting those issues aside in an effort to have a productive discussion.Blink

◄[♥]►3rd Party Service◄[♥]►

♥ Securing Peace of mind ♥

Kagura Nikon
Native Freshfood
Minmatar Republic
#1590 - 2013-04-11 18:36:49 UTC
Andski wrote:
Kagura Nikon wrote:
Talkign about the megatrhon bonus.. taht was added taht time. Provign that it was made exaclty to hit cruisers.


Titans were originally made to kill most ships in a grid

Apparently they aren't able to do that anymore!



They were changed so that would happen. Nothign was made to megathron in order for it to stop being able to kill cruisers.

in fact blasters trackign was INCREASED even more last time they were balanced. Provign that the statament that battleships are not supposed to kill cruisers.. is FALSE.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Marlona Sky
State War Academy
Caldari State
#1591 - 2013-04-11 18:48:42 UTC
I really don't know why some of you are insisting the Dominix would be a valid fleet sniper.
Phoenix Torp
Almost Absolute
#1592 - 2013-04-11 18:49:13 UTC  |  Edited by: Phoenix Torp
[Megathron, Pure-Brawler]
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

100MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
[empty high slot]

Large Hybrid Burst Aerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I

1019 DPS at 8,8 km with 0.09937 of tracking. And you can even have another low slot (don't know if more buffer or other EANM). 63037 of EHP, but it's attack role, not combat role. THIS is the right way :)

http://eveboard.com/pilot/Phoenix_Torp

Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#1593 - 2013-04-11 18:52:27 UTC
Grendell wrote:


I'll be happy to discuss why you feel the suggestion is overpowered. You probably don't know but I've been around the block when it comes to pvp all the way back to EVE's launch. So I've personally experienced all the changes EVE and this ship has gone through.



The suggestion would make the Megathron a worse Vindicator, same as a Apocalypse Navy Issue is a better version of the Apocalypse.

On another note, you seem very angry for some reason, I'd suggest putting those issues aside in an effort to have a productive discussion.Blink


I'm not angry, I just hate baddies who for some reason don't understand that their suggestions suck. You are a spitting image of the baddies I am describing here. As for the discussion? I'ts really not worth it, if you can't see how your initial suggestion is extremely stupid then you are beyond help, do the eve community a favor by raising the mean intelligence via biomassing and quitting, thank you.

P.S. Your apoc/napac vs mega/vindi comparison is invalid because the vindi is a pirate faction Bs, which have 3 bonuses, navy BS have 2. You're bad and you should feel bad.
Galileo Black
#1594 - 2013-04-11 18:53:53 UTC
CCP Rise - FIXED wrote:

Hyperion:

Here's the FIXED Hyperion. The FIXED Hyperion keeps its 8 turrets, exchanged 5% damage for 5% RoF, and keeps its armor repair bonus. It also gains a heavy drone in both bandwidth and bay. The name of the game here is gross and inefficient. More guns need more cap, the rate of fire bonus only extenuates that, but this gains a substantial amount of DPS.

If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Rate of Fire
+7.5% Armor Repair amount

Slot layout: 8H(+0), 5M, 6L(+0); 8 turrets , 1 launchers
Fittings: 17000 PWG(+1250), 600 CPU
Defense (shields / armor / hull): 7500 / 8250 (+250) / 8000 (-500)
Capacitor (amount / recharge rate / cap per second: 7500 (+300) / 1250s / 6
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 125(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 24 (+1) Magnetometric Sensor Strength
Signature radius: 490 (+5)


Megathron:

Moving to a more attack role, the Megathron gains a 10% damage bonus to 6 turrets, added mobility, and keeps the utility high. Loses some EHP, and a drone.

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Damage
+7.5% Large Hybrid Turret tracking speed

Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2)
Fittings: 13500(-2000) PWG, 575 CPU(+25)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 5625(+0) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 100(-25) / 100(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

Dominix:

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)


-----------------------------------------------
Akirei Scytale
Okami Syndicate
#1595 - 2013-04-11 18:58:06 UTC  |  Edited by: Akirei Scytale
Phoenix Torp wrote:
[Megathron, Pure-Brawler]
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

100MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
[empty high slot]

Large Hybrid Burst Aerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I

1019 DPS at 8,8 km with 0.09937 of tracking. And you can even have another low slot (don't know if more buffer or other EANM). 63037 of EHP, but it's attack role, not combat role. THIS is the right way :)


Phoenix Torp wrote:
100MN Afterburner II
63037 of EHP


Phoenix Torp
Almost Absolute
#1596 - 2013-04-11 18:58:32 UTC
Galileo Black wrote:
CCP Rise - FIXED wrote:

Hyperion:

Here's the FIXED Hyperion. The FIXED Hyperion keeps its 8 turrets, exchanged 5% damage for 5% RoF, and keeps its armor repair bonus. It also gains a heavy drone in both bandwidth and bay. The name of the game here is gross and inefficient. More guns need more cap, the rate of fire bonus only extenuates that, but this gains a substantial amount of DPS.

If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Rate of Fire
+7.5% Armor Repair amount

Slot layout: 8H(+0), 5M, 6L(+0); 8 turrets , 1 launchers
Fittings: 17000 PWG(+1250), 600 CPU
Defense (shields / armor / hull): 7500 / 8250 (+250) / 8000 (-500)
Capacitor (amount / recharge rate / cap per second: 7500 (+300) / 1250s / 6
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 125(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 24 (+1) Magnetometric Sensor Strength
Signature radius: 490 (+5)


Megathron:

Moving to a more attack role, the Megathron gains a 10% damage bonus to 6 turrets, added mobility, and keeps the utility high. Loses some EHP, and a drone.

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Damage
+7.5% Large Hybrid Turret tracking speed

Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2)
Fittings: 13500(-2000) PWG, 575 CPU(+25)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 5625(+0) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 100(-25) / 100(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

Dominix:

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)




The Mega don't have damage bonus. The new Mega has RoF bonus, but I would approve to keep that damage bonus, clearly.

http://eveboard.com/pilot/Phoenix_Torp

Phoenix Torp
Almost Absolute
#1597 - 2013-04-11 19:04:27 UTC
Akirei Scytale wrote:
Phoenix Torp wrote:
[Megathron, Pure-Brawler]
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

100MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
[empty high slot]

Large Hybrid Burst Aerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I

1019 DPS at 8,8 km with 0.09937 of tracking. And you can even have another low slot (don't know if more buffer or other EANM). 63037 of EHP, but it's attack role, not combat role. THIS is the right way :)


Phoenix Torp wrote:
100MN Afterburner II
63037 of EHP




And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD

http://eveboard.com/pilot/Phoenix_Torp

Phoenix Torp
Almost Absolute
#1598 - 2013-04-11 19:05:00 UTC  |  Edited by: Phoenix Torp
Repeated post.

http://eveboard.com/pilot/Phoenix_Torp

Phoenix Torp
Almost Absolute
#1599 - 2013-04-11 19:06:05 UTC
Repeated post.

http://eveboard.com/pilot/Phoenix_Torp

Akirei Scytale
Okami Syndicate
#1600 - 2013-04-11 19:06:07 UTC
Phoenix Torp wrote:

And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD


A MWD so you can actually get on top of people (as opposed to getting kited by stations) and a real tank so you can survive the approach (as opposed to popping before you even get within blaster range).