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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Cebraio
State War Academy
Caldari State
#1241 - 2013-04-10 13:41:19 UTC  |  Edited by: Cebraio
The mega changes are ok (better than the first proposal), but instead of moving the high to be a low slot, I'd be more happy with another mid slot.

A 7 / 5 / 7 layout would be awesome for it, imo. I always found it hard to fit everything I wanted in the mid slots and it would fit much better with the attack role. Less tank, but more utility and versatility.
William Darkk
Garoun Investment Bank
Gallente Federation
#1242 - 2013-04-10 13:44:14 UTC
I'm still a bit worried about the Dominix. It's going to be stuck in place unless the sentry drone changes happen concurrently with the changes. Could we get drone velocity added to the optimal/tracking bonus?
F3X5ON
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#1243 - 2013-04-10 13:49:23 UTC
the new changes are just pure gold, hyp looks sweet, and mega is pure gold, and u can always drop a gun and fit that extra mag with the new rof changes, will be something new to play with

good one kil2 thats more like it!
Dani Lizardov
Immortalis Inc.
Shadow Cartel
#1244 - 2013-04-10 13:50:46 UTC
About the Mega:
So basically, Looks like all this people are excited To have 8 low slots.
To be able to put in 3x Dmg Modules.

Lenier Chenal wrote:


.....

You're quite dense if you think this mega has less DPS than the old one.


Well if you put 3x DMG modules and go down to Medium Drones I think the DPS will stay the same as it is.
So what are you gaining?

Well I will tell you what are you losing:
- 1x High Utility
- A lot of dron Bay

So basically we are looking at The new Nerf-ed Megaton. Thank you!
fukier
Gallente Federation
#1245 - 2013-04-10 13:51:27 UTC
i am not too sure about the new mega...

sure it looks mean but with 8 low slots means its going to be a brick tank and does that not counter the attack concept?

Also both the hyperion and the mega are both close range blaster boats...
one brick tanked one active tanked...

please explain why the mega is not the combat ship and the hyperion is not the attack ship?

also by having the talos and the mega both have a tracking bonus does this not mean the talos is going to be better at the role of attack ship?

after the second itteration... i still dont see a fleet ship for gal

you have the master ratting domi

brick mega and active hyperion...

i think gal need at least one turret based fleet ship and i think a combat based mega with a fall off bonus instead of a tracking bonus would do this.

Furthermore if you should make the hyperion the attack ship (since it uses active tanking rigs it wont suffer from armor being slow)

i mean whats the point in making the hyperion (a close range bs) heavy with combat roles and the mega a attack ship bricked up with 1600's and trimarks? i just dont get it?



also to make the repper bonus usefull please do this:
make the bonus make overheating better and make the bonus also reduce activation cost... this would make the internal rep bonus awesome!
At the end of the game both the pawn and the Queen go in the same box.
Hulasikaly Wada
DO.IT
I.N.D.E.P.E.N.D.E.N.T
#1246 - 2013-04-10 13:52:10 UTC
Cebraio wrote:
The mega changes are ok, but instead of moving the high to be a low slot, I'd be more happy with a mid slot instead.

So a 7 / 5 / 7 layout would be awesome for it, imo. I always found it hard to fit everything I wanted in the mid slots.

Anyway it's better than the first proposal.


Yeah, 5 med will be more useful on an attack ship ( can be shield buffered for less Ehp/more dps if you like )
Plus resolving the competition with "8 slot "Amarr" ships"

Hula
luredivino
Infinite Point
Pandemic Horde
#1247 - 2013-04-10 13:53:45 UTC
Saelyth Nightwish wrote:
Quote:
If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve.

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Fittings: 16000 PWG(+250), 600 CPU
Defense (shields / armor / hull): 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 175(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


Yea, im a bit worried about it being overpowered too. 10% bonus might be a tad much (maybe 7.5)? Also im not sure i like the larger drone bay. I kind of have the feeling that if it isn't a drone focused ship, it shouldn't have any more space than it has bandwidth. Though it IS a Gallente ship, but ive always looked at it as a more gun focus than drone. I dono. I guess i could be ok with it. Would allow abit of versatility.

Tho i do think it would be weird for the ship to have 8 spots on the model, and only be using 6 of them. The Myrm had a similar change and it just looks weird now with the guns on it.


It lost 2 guns, so I doubt the damage bonus is too much. Will have to see on the sisi when they decide to put the changes up.
Rroff
Antagonistic Tendencies
#1248 - 2013-04-10 13:55:47 UTC  |  Edited by: Rroff
fukier wrote:

i think gal need at least one turret based fleet ship and i think a combat based mega with a fall off bonus instead of a tracking bonus would do this.


One of the gal blaster boats having a 10% per level falloff bonus wouldn't go amiss tho don't think I'd want to lose the tracking bonus to get it. To some extent the extra low on the mega would have allowed the use of a TE to make it more suitable to fleet use but no its gonna get nerfed to :|

I quite like the new stats overall tho a little sad at the loss of the utility high on the mega but on balance trading it for an extra low probably isn't too awful a compromise.
Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#1249 - 2013-04-10 13:56:56 UTC  |  Edited by: Sparkus Volundar
Omnathious Deninard
University of Caille
Gallente Federation
#1250 - 2013-04-10 14:01:00 UTC
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Role Bonus: +50% Drone Control Range
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 500 (+125)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+5km)/ 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

I bolded the parts that would make the ship better.

If you don't follow the rules, neither will I.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1251 - 2013-04-10 14:04:20 UTC
CCP Rise wrote:
Just updated the Megathron CPU slightly, it had picked up a large increase for the last iteration that I forgot to remove from the new stats.

Again, will you please give some attention to the Amarr thread? There are now over a dozendirect requests for Dev response in the thread.
Moretic
Casual Slackers
#1252 - 2013-04-10 14:04:30 UTC
Omnathious Deninard wrote:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Role Bonus: +50% Drone Control Range
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 500 (+125)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+5km)/ 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

I bolded the parts that would make the ship better.



the drone control range yes, targeting range... I dont care :P
in terms of the drone bay increase... NO... not 125.... at the max 50 I think
fukier
Gallente Federation
#1253 - 2013-04-10 14:04:32 UTC
Rroff wrote:
fukier wrote:

i think gal need at least one turret based fleet ship and i think a combat based mega with a fall off bonus instead of a tracking bonus would do this.


One of the gal blaster boats having a 10% per level falloff bonus wouldn't go amiss tho don't think I'd want to lose the tracking bonus to get it. To some extent the extra low on the mega would have allowed the use of a TE to make it more suitable to fleet use but no its gonna get nerfed to :|

I quite like the new stats overall tho a little sad at the loss of the utility high on the mega but on balance trading it for an extra low probably isn't too awful a compromise.


i understand the mega was like my first love... back in 06.

and in niche conditions the mega still does shine... like staion games and gate camping... i think it would be pretty nice in wh camping too...

but its still not a fleet ship... and it takes the role of the hyperion... plus the hype gets an extra mid slot so if you want you can fit a tc with tracking script to make up for the loss in bonus...

as i said i dont think the new mega is bad... just want a real fleet ship for gal and we just dont have that yet.
At the end of the game both the pawn and the Queen go in the same box.
Afandi
Otbor Chereshka
#1254 - 2013-04-10 14:04:56 UTC
Sparkus Volundar wrote:


QFT. +2
Suicide Smith
Center for Advanced Studies
Gallente Federation
#1255 - 2013-04-10 14:07:00 UTC
Tennessee Jack wrote:
Denuo Secus wrote:
Like the Hyperion changes, it's awesome.

Regarding the Mega, quoting my opinion from a solo/very small gang perspective:


Denuo Secus wrote:
I don't really understand why people dislike the new Mega.

We would get a fast BS with 5 med slots for dual web, dual prop, ECCM, ewar, dual cap booster for neut resilience (new geddon anyone?), ....and so on. A very flexible BS, with tracking bonus, highly capable for very small gang PvP because of flexibility.

All for the cost of what? Maybe ~10k EHP?

Why so much hate? It's perfect! I really hope CCP won't drop the 5 med slots idea.


The newest iteration of the Mega makes it a nice fleet boat now maybe, but it lacks for solo/small gang stuff. Lost a lot flexibility. Unfortunately the Mega is the fast BS of the line at the same time.

So we have an attack BS without much flexibility and a combat BS with alot of flexibility. This seems a bit strange for me since speed is an important factor for small scale skirmish warfare. The Mega should keep its flexibility (med slots + tool slot).


There is no 1 perfect ship.

Saelyth Nightwish wrote:
Quote:
If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve.

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Fittings: 16000 PWG(+250), 600 CPU
Defense (shields / armor / hull): 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 175(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


Yea, im a bit worried about it being overpowered too. 10% bonus might be a tad much (maybe 7.5)? Also im not sure i like the larger drone bay. I kind of have the feeling that if it isn't a drone focused ship, it shouldn't have any more space than it has bandwidth. Though it IS a Gallente ship, but ive always looked at it as a more gun focus than drone. I dono. I guess i could be ok with it. Would allow abit of versatility.

Tho i do think it would be weird for the ship to have 8 spots on the model, and only be using 6 of them. The Myrm had a similar change and it just looks weird now with the guns on it.

I kinda like the dronebay, gives the whole brawler/heavy drones some options.


Agreed, I feel that having some extra room should be a must on Gal ships.
Non-gal ships shouldn't have an excess in drone bay, unless they are drone focused, but Gal is still a drone focused race, it should at minimum be able to field a flight of Heavy/Sentry, and have enough room over a flight of light.
Denuo Secus
#1256 - 2013-04-10 14:09:56 UTC
Tennessee Jack wrote:
Denuo Secus wrote:
Like the Hyperion changes, it's awesome.

Regarding the Mega, quoting my opinion from a solo/very small gang perspective:


Denuo Secus wrote:
I don't really understand why people dislike the new Mega.

We would get a fast BS with 5 med slots for dual web, dual prop, ECCM, ewar, dual cap booster for neut resilience (new geddon anyone?), ....and so on. A very flexible BS, with tracking bonus, highly capable for very small gang PvP because of flexibility.

All for the cost of what? Maybe ~10k EHP?

Why so much hate? It's perfect! I really hope CCP won't drop the 5 med slots idea.


The newest iteration of the Mega makes it a nice fleet boat now maybe, but it lacks for solo/small gang stuff. Lost a lot flexibility. Unfortunately the Mega is the fast BS of the line at the same time.

So we have an attack BS without much flexibility and a combat BS with alot of flexibility. This seems a bit strange for me since speed is an important factor for small scale skirmish warfare. The Mega should keep its flexibility (med slots + tool slot).


There is no 1 perfect ship.


Ofc not. As stated above the 5 slot Mega was perfect for solo/small gang stuff because of its flexibility. Not that suited for fleet stuff. Mostly because of low EHP. Now it's vice versa.

The 5 slot Mega was able to do a lot of things at the same time - at cost of EHP. As I see it, the new Mega is able to do two roles:

- Fast glass cannon: very overlapping with the Talos. The Mega now even doesn't have a neut which was a strong reason to fly a shield Mega instead of a shield Talos.

- Heavy armor fit, gank&tank: this role works better with the newest iteration. At cost of flexibility and solo/small gang viability.
Pattern Clarc
Citeregis
#1257 - 2013-04-10 14:10:54 UTC
3 Roles.
It's now undisputedly the Fleet Sniper for the Gallente.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Omnathious Deninard
University of Caille
Gallente Federation
#1258 - 2013-04-10 14:11:04 UTC
Moretic wrote:
Omnathious Deninard wrote:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Role Bonus: +50% Drone Control Range
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 500 (+125)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+5km)/ 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

I bolded the parts that would make the ship better.



the drone control range yes, targeting range... I dont care :P
in terms of the drone bay increase... NO... not 125.... at the max 50 I think

4 flights of large drones too much? Drone ships are supposed to be "utility" ships, the proposed Dominix can almost do that but lacks the room for utility drones.

If you don't follow the rules, neither will I.

Moretic
Casual Slackers
#1259 - 2013-04-10 14:12:49 UTC  |  Edited by: Moretic
Omnathious Deninard wrote:
Moretic wrote:
Omnathious Deninard wrote:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Role Bonus: +50% Drone Control Range
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 500 (+125)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+5km)/ 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

I bolded the parts that would make the ship better.



the drone control range yes, targeting range... I dont care :P
in terms of the drone bay increase... NO... not 125.... at the max 50 I think

4 flights of large drones too much? Drone ships are supposed to be "utility" ships, the proposed Dominix can almost do that but lacks the room for utility drones.



dont get me wrong, I'd like the 125+ :D but there just is no way we will get it, 50 feels a bit more along the lines of the current focus. ( as in it might be possible )
That said, the drone control range is a must ( i'd settle for 3k per gal bs lvl )
Novah Soul
#1260 - 2013-04-10 14:14:37 UTC
CCP Rise wrote:


Hyperion:

Here's the new and improved Hyperion. Based off of your feedback, this new version goes from 8 turrets to 6, while doubling its damage bonus from 5% per level to 10%. It also gains a larger drone bandwidth and bay, a utility high, and keeps its much-needed mid slot.

If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve.

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Fittings: 16000 PWG(+250), 600 CPU
Defense (shields / armor / hull): 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 175(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


Megathron:

With the Hyperion moving to more of a combat/utility ship via its drones, heavy mid-slot allocation, and spare high, we felt the mega could now afford to move towards a completely dedicated gun boat. Instead of the former 8/5/6 utility focused set up, we now have a 7/4/8 hybrid damage machine that has sacrificed its utility high (which was often unused) to gain another low - giving it more access to damage, damage application/projection, or tank. It stays in its attack role and therefor retains the previously described increases to speed and agility. This design should also fit the 'flavor' that the Megathron has spent a decade building much more accurately.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 7H(-1), 4M, 8L(+1); 7 turrets , 0 launchers(-2)
Fittings: 15500 PWG, 570 CPU(+20)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 75(-50) / 75(-50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

These changes are a lot more even handed imo. Much better.

A man is known by the quality of his friends. - Lex Luthor