These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1081 - 2013-04-10 09:56:51 UTC  |  Edited by: Zloco Crendraven
None looks at the fact the the Mega got the ROF bonus. Which compared to the pure dmg is like a 2nd dmg mode in the low slot.
+ it had the utility high slot and 1 more mid for the web or Tracking computer to apply even better that dmg.

Now the Mega is the same as this new Hyperion. Similar tank and dps, more speed, less utility. We really dont need same ships with different looks.

At least if the 8/5/6 is not good than put 7/5/7. In both cases Mega d be an awesome and versatile atack BS.

BALEX, bringing piracy on a whole new level.

Omnathious Deninard
University of Caille
Gallente Federation
#1082 - 2013-04-10 09:57:57 UTC
CCP Rise, what is the point in the extra power grid if we have to give up turrets to use long range sentries?

If you don't follow the rules, neither will I.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#1083 - 2013-04-10 09:57:59 UTC  |  Edited by: Wacktopia
CCP Rise wrote:
One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.


Making sentries move to return really makes a lot of sense, even if it is at 1km/s or something like that.

Having to be stationary, come back to pick up drones or abandon them completely when you can often only carry two sets (Ishtar/Domi/Gila) is a really massive drawback for no real gain vs the alternative weapons systems. They don't do more damage, they have very low tracking, and they can be blown up. Why use them over guns? No ammo... meh.

There is simply not enough reason to use sentries in PvP outside of some fairly edge cases at present..

1) Slowcats - they just dont really move anyway and can carry 1000's of spares.
2) Anti-Falcon - sentries dropped seem to work p. well to clear of falcons if you can get them agressed quickly.
3) POS bashing - so you don't need ammo.

There are at present not enough PvP options for sentries below slowcats because of the limitation you highlight.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

baltec1
Bat Country
Pandemic Horde
#1084 - 2013-04-10 09:58:11 UTC
Bouh Revetoile wrote:
baltec1 wrote:
Its an amour tanking ship, it goes without saying that the low slots are more important than the mids.
Armour is not everything in life. Sometimes, ECCM save your life more than a 1600mm plate. Sometimes, a web allow you to kill your target instead of being killed by it. Sometimes, a cap booster allow you to fire your guns instead of sitting defenseless. Sometimes, a MJD allow you to escape instead of dying to the blob. Sometimes, EWAR ruin the day of your ennemy in a lot more reliable way than pure firepower.

And soon, TC will be better than TE...


There are ECCM mods for low slots, and we still have to space in the mids for all of those things.

I do use sheild tanked vairents of the mega, and I like the idea of five mids. But 8 low slots has me just as excited.

Indeed, this new setup will solve several issues I had with armour roaming gang limitations.
GallowsCalibrator
Imperial Academy
Amarr Empire
#1085 - 2013-04-10 09:59:49 UTC
Omnathious Deninard wrote:
Alticus C Bear wrote:

Domi even got more gridBig smile

Didn't notice that part, but it could still use a control range bonus and some more drone bay.


Why hello there Drone Link Augmentor, how are you this fine morning

(I guess an extra 50m drone bay for a touch more utility wouldn't go completely amiss, but I think a lot of people aren't realising just what an unpredictable terror the new domi is.)
GallowsCalibrator
Imperial Academy
Amarr Empire
#1086 - 2013-04-10 10:00:55 UTC
baltec1 wrote:
Bouh Revetoile wrote:
baltec1 wrote:
Its an amour tanking ship, it goes without saying that the low slots are more important than the mids.
Armour is not everything in life. Sometimes, ECCM save your life more than a 1600mm plate. Sometimes, a web allow you to kill your target instead of being killed by it. Sometimes, a cap booster allow you to fire your guns instead of sitting defenseless. Sometimes, a MJD allow you to escape instead of dying to the blob. Sometimes, EWAR ruin the day of your ennemy in a lot more reliable way than pure firepower.

And soon, TC will be better than TE...


There are ECCM mods for low slots, and we still have to space in the mids for all of those things.

I do use sheild tanked vairents of the mega, and I like the idea of five mids. But 8 low slots has me just as excited.

Indeed, this new setup will solve several issues I had with armour roaming gang limitations.


Oh come on, you know you want to fit the thing with 3 magstabs, 2 TE, 2 nanofibres and a DC and just wreck someone's face with it
Yun Kuai
Garoun Investment Bank
Gallente Federation
#1087 - 2013-04-10 10:01:02 UTC
Yun Kuai wrote:
So after some cool down time to digest the information and talk logically about these proposed changes and the flaws in them, here's what I've got. I'll do the Domi first because it seems that CCP is happy with the changes
Dominix:
-Having a BS purely focused on drones is nice, but it's also disheartening. I think the main issue that people had with the Domi was a PG issue trying to fight those blasters and rails, hence why most people went neut/support domi instead. A little increase in the PG would see more people fitting blasters or rails.
-Now that we have 6 utility highs, the most gun dps we're gonna get on a Domi is about 200. This leaves the domi severly lacking in terms of BS DPS, i..e about 700. My vexor can get that much.....This is obviously a pretty glaring issue for me.
-The next problem is the sole reliance on drones. Drones get left behind, get smartbombed, popped by frig swarms, etc. If you're forcing the Domi to only rely on drone dps (and the geddon for that matter), then the drone HP bonus should be upped considerably. I would propose something like 20% per lvl to Drone HP.

The new Dominix will be interesting to fly, but I still feel the Geddon will be better in most engagements because of those ranged neuts. That being said, has anyone considered what the optimal range and tracking will do to heavy drones? Will this allow heavies to engage outside of large smartbomb range, or will heavies still be forced to orbit at 2km?

Mega: This ship for me should really be the large fleet ship that every Gallente pilot wants, but for this to happen CCP needs to change the Mega into the other direction. Giving it a 5th mid while taking a low slot is not the way to go. Instead, the Mega should lose that Utility high (I know I love it too, but sacrifices people), keep the proposed new midslot, and get back the earlier proposed loss of a lowslot. This will give the ideal slot layout for the Mega to become a viable large fleet ship. In additon to this, the Mega would need a serious buff to raw HP, PG and CPU to fit those damn railguns. CCP, get on it!

Hype: This ship should be the "attack" BS for the Gallente. A lot of broken promises and fabled lands of working active tanking could make the hype awesome (and the brutix and myrm .....Sad), but promises don't come justly or quickly from our CCP overlords. This ship has a legacy bonus that needs to be looked at, but the idea of it working has excited me for 5 years of playing this game, so maybe one day it will be fixed. That aside, the new Hype should be made faster and more agile thus giving it the ability to get in your face and melt with blasters. It would have the synergy of the new changes to active armor tanking rigs. Drop a turret if need be, but it needs the 5 mids and the additonal lows to tank effectively, especially if this ship is supposed to be used in smaller engagements where every ship having tackel is essential.



I'll just leave this here. CCP, thank you for listening to us players. Everyone else, you're welcoem Bear

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Omnathious Deninard
University of Caille
Gallente Federation
#1088 - 2013-04-10 10:01:32 UTC
GallowsCalibrator wrote:
Omnathious Deninard wrote:
Alticus C Bear wrote:

Domi even got more gridBig smile

Didn't notice that part, but it could still use a control range bonus and some more drone bay.


Why hello there Drone Link Augmentor, how are you this fine morning

(I guess an extra 50m drone bay for a touch more utility wouldn't go completely amiss, but I think a lot of people aren't realising just what an unpredictable terror the new domi is.)

Well good bye 1k extra power grid, what did I need you for again?

If you don't follow the rules, neither will I.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1089 - 2013-04-10 10:01:42 UTC
CCP Rise wrote:
One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.


How about consdering 10km scoop range for sentries?

BALEX, bringing piracy on a whole new level.

Akirei Scytale
Okami Syndicate
#1090 - 2013-04-10 10:01:42 UTC
baltec1 wrote:
Bouh Revetoile wrote:
baltec1 wrote:
Its an amour tanking ship, it goes without saying that the low slots are more important than the mids.
Armour is not everything in life. Sometimes, ECCM save your life more than a 1600mm plate. Sometimes, a web allow you to kill your target instead of being killed by it. Sometimes, a cap booster allow you to fire your guns instead of sitting defenseless. Sometimes, a MJD allow you to escape instead of dying to the blob. Sometimes, EWAR ruin the day of your ennemy in a lot more reliable way than pure firepower.

And soon, TC will be better than TE...


There are ECCM mods for low slots, and we still have to space in the mids for all of those things.

I do use sheild tanked vairents of the mega, and I like the idea of five mids. But 8 low slots has me just as excited.

Indeed, this new setup will solve several issues I had with armour roaming gang limitations.


You can fit a MWD, MJD, ECCM and Booster into your mids on a Mega. He doesn't seem to get this.

You might have to downgrade your guns a level, but that's not a big deal for the flexibility.
baltec1
Bat Country
Pandemic Horde
#1091 - 2013-04-10 10:03:54 UTC
GallowsCalibrator wrote:


Oh come on, you know you want to fit the thing with 3 magstabs, 2 TE, 2 nanofibres and a DC and just wreck someone's face with it


Positivly drooling right now.

Some of the armour setups I have just thought of are going to be outragously fun.
GallowsCalibrator
Imperial Academy
Amarr Empire
#1092 - 2013-04-10 10:04:28 UTC
Omnathious Deninard wrote:
GallowsCalibrator wrote:
Omnathious Deninard wrote:
Alticus C Bear wrote:

Domi even got more gridBig smile

Didn't notice that part, but it could still use a control range bonus and some more drone bay.


Why hello there Drone Link Augmentor, how are you this fine morning

(I guess an extra 50m drone bay for a touch more utility wouldn't go completely amiss, but I think a lot of people aren't realising just what an unpredictable terror the new domi is.)

Well good bye 1k extra power grid, what did I need you for again?


Where exactly does fitting a Drone Link Augmentor cost you 1k grid?
Veshta Yoshida
PIE Inc.
Khimi Harar
#1093 - 2013-04-10 10:05:44 UTC
R.I.P. Eve Online.

Gallente with more lows than Amarr .. not the same, but MORE!

It is like some freakish bizarro world; Amarr taking on Minmatar kiting and Gallente drone attributes, Gallente taking on Amarr attributes, Minmatar taking on Caldari attributes .. only Caldari seems to be "safe" from this purge of racial distinction which is natural I guess seeing as they are the are shield exclusive with missiles as primary
GallowsCalibrator
Imperial Academy
Amarr Empire
#1094 - 2013-04-10 10:05:53 UTC
baltec1 wrote:
GallowsCalibrator wrote:


Oh come on, you know you want to fit the thing with 3 magstabs, 2 TE, 2 nanofibres and a DC and just wreck someone's face with it


Positivly drooling right now.

Some of the armour setups I have just thought of are going to be outragously fun.


Yeah, this thing is looking evil.

I'm still liking the new Dominix too; I wonder if I can get every BS V before Summer?
Omnathious Deninard
University of Caille
Gallente Federation
#1095 - 2013-04-10 10:06:17 UTC
GallowsCalibrator wrote:
Omnathious Deninard wrote:
GallowsCalibrator wrote:
Omnathious Deninard wrote:
Alticus C Bear wrote:

Domi even got more gridBig smile

Didn't notice that part, but it could still use a control range bonus and some more drone bay.


Why hello there Drone Link Augmentor, how are you this fine morning

(I guess an extra 50m drone bay for a touch more utility wouldn't go completely amiss, but I think a lot of people aren't realising just what an unpredictable terror the new domi is.)

Well good bye 1k extra power grid, what did I need you for again?


Where exactly does fitting a Drone Link Augmentor cost you 1k grid?

Why is 1k extra power grid needed when you take a gun off to put a DLA on?

If you don't follow the rules, neither will I.

kyrieee
The Scope
Gallente Federation
#1096 - 2013-04-10 10:06:55 UTC
Zloco Crendraven wrote:
None looks at the fact the the Mega got the ROF bonus. Which compared to the pure dmg is like a 2nd dmg mode in the low slot.
+ it had the utility high slot and 1 more mid for the web or Tracking computer to apply even better that dmg.

Now the Mega is the same as this new Hyperion. Similar tank and dps, more speed, less utility. We really dont need same ships with different looks.

At least if the 8/5/6 is not good than put 7/5/7. In both cases Mega d be an awesome and versatile atack BS.


I would say a lot less utility.
A utility high AND a utility mid is sooo good for a ship that will deal as much damage as this baby will.
Kerdrak
Querry Moon
#1097 - 2013-04-10 10:07:15 UTC
Gallente having a 8 low slot battleship while Amarr don't is something that simply have no sense.
Prometheus Exenthal
Aliastra
Gallente Federation
#1098 - 2013-04-10 10:07:50 UTC  |  Edited by: Prometheus Exenthal
I may never fly a Mega again (even though it's exactly what these folks wanted)

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

NinjaStyle
Deep Core Mining Inc.
Caldari State
#1099 - 2013-04-10 10:09:33 UTC
CCP Rise wrote:
New versions of Hyperion and Megathron posted in the OP - let me know what you guys think.


I'm kinda in Shock here these new version look... kinda Epic they got alot of potential!

Too strong Hyperion? Possibly however having a focused rep bonus allso means people should expect it to rep so it's their own jobs to bring Neuts if they wish to counter the Hyperions 2nd bonus and that will quite heavily cripple it so yeah I like these proposed changes! People being too lazy to want to change their current setups is what makes them lose battles! you gotta prepare and change along with the game and meta! :)

Mega: I really like it I will miss the 5 heavy drones but I really like the change!

I'm not sure either will be capable of being a 0.0 Warfare doctrine but they look mutch more usefull now thant hey did 2 days ago :) Shield Mega with only 5 Mids... it's not a Talos! well glad this was realised :)
Dez Affinity
Caldari Provisions
Caldari State
#1100 - 2013-04-10 10:10:31 UTC
It's weird, you kinda just made the Hyp into a Mega with a rep bonus (6-7 guns and 1 utility, 7 lows, 5 heavy drones) it just doesn't track as well still, which is one of the main problems with the Hyp.

Then the Mega, which, really has been a 'good' BS for a long time. It's benefits being utility high for neut or remote rep, one of the highest close range damage via 7 decent tracking blasters and 5 heavy drones (prob explosive) - the main problem with the Mega was it could not fit a comparatively good tank to a lot of the other BS without sacrificing a couple hundred DPS which was it's main gimmick. A base HP buff or the 8th low adds that but then you get rid of utility high (and yes people do USE them, who doesn't use it?!?!) and another 110ish DPS from drones.

GallowsCalibrator wrote:

(I guess an extra 50m drone bay for a touch more utility wouldn't go completely amiss, but I think a lot of people aren't realising just what an unpredictable terror the new domi is.)


No it's pretty predictable.