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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#661 - 2013-04-09 12:46:31 UTC
Sinzor Aumer wrote:
Zloco Crendraven wrote:
The only problem is that fleets need moving, that is the biggest problem with drone boats, sentries dont follow.

Maybe it is time for CCP to look into it.

No!
You want moving drones - use heavies, period.
You want range with sentries - then sit still in place or loose them.


Adn thats why drone boats except 1v1 or smth bigger and beside PvE sucks

BALEX, bringing piracy on a whole new level.

Roime
Mea Culpa.
Shadow Cartel
#662 - 2013-04-09 12:47:51 UTC
Prometheus Exenthal wrote:

The Dominix has the midslots to maintain said neuts much much better than the Armageddon does. It's strength has always been in its versatility, and the ship gaining better drones while keeping a ton of lows/mids/highs keeps it competitive.


The Geddon gets +1 mid and has stronger base capacitor. Optimal bonus is largely useless for mobile drones, which rely on the broken activation proximity mechanic, and correct drones used against correct targets have comparatively good tracking. as a result these suggested bonuses mostly help with sentry setups.

Sentry drones are great in PVE (and possibly blob warfare), but aren't really viable in much more mobile and close-range small gang pew.

Still I'm not as strongly opposed to the new Domi as initially, it will hurt my solo C3 fit, but help our RR Domis. For neut Domis the change is irrelevant.

Quote:

I wouldn't say it's got **** all tank. You're still looking at a ship capable of over 110k ehp, with a large rep, 900dps ions, and a neut; all in the same fit. When shield fit it's better than it was, but at the end of the day, the Mega isn't a shield ship.


That's my main issue with this change- 110K and 900dps with AM is not a lot, and 5th mid doesn't make it a shield ship. In the end the Mega is an armor brawler, and fits that role better in it's current form.

.

MukkBarovian
School of Applied Knowledge
Caldari State
#663 - 2013-04-09 12:49:17 UTC  |  Edited by: MukkBarovian
Dominix
The Dominix doesn't have the fitting slots to support guns and drones to their full extent, even right now. The Herd Domi is a thing. The neut Domi is a thing. The DPS domi is an EFT thing only. Drones need several damage mods and omnidirectionals to function at full efficiency right now. That leaves no room for gun mods that would be required to make blasters or rails halfway usable when they aren't shooting a structure. On the other hand, this tracking bonus is a monster. You guys are complaining about a 50% optimal range and tracking bonus! WHATS WRONG WITH YOU? Its going to be overpowered. And yet I hear people whining that the Domi didn't get a sensor damper bonus or wishing for that useless gun bonus back. This new thing will track like a monster. It will put more DPS further than any other short range problem. Some Domi lighting you up from 50KM will feel like a Megathron 5KM away. Then it can scoop its Gardes, drop Curators, and be a sniper. The only reason I'm not shouting for CCP to nerf this is because drones can be bombed and aren't mobile. Do you guys realize how important tracking is? 1600DPS means nothing if you can't apply it because you're drones aren't able to hit and your blasters are out of range.

Megathron
I roll my Megathron with trimarks and a 4 lowslot tank. Then I fit 2 damage mods and a tracking enhancer. Tracking enhancers are getting nerfed. After the change I will fit exactly the same except the tracking enhancer will become a tracking computer. If I ever feel the need to make a shield nano pest again I will use a Megathron instead. Its fine although CCP may have done this for the wrong reason. It is already possible to fit a MJD on there without the fifth mid. MWD / MJD / Cap Booster / Point. Then you use your utility high to fit a heavy neut giving you decent tackle. I think CCP intends that you can also fit a web.

I think the core point people are missing out on is the tracking enhancer nerf. After the nerf, the tracking computer will be the preferred damage module.

Hyperion
The Hyperion needs its midslots. It doesn't have room for a heavy neut. That means that it needs 2 midslots worth of tackle if its going to hold anything down to try to hit it. Then it needs a propulsion mod. Then it needs a cap booster. The problem is that the Hype can't run the tank it normally does off 1 cap booster. Everything it does uses cap. The guns, the propulsion, the tackle, the reps. If pilots are expected to fly a tiny gang ship without tackle, how is the massive self rep of the Hype going to do any good? Anyone fighting it will kill its tackler buddy and fly away. The self tank of the Hype won't matter at all. The slot and turret layout of the new Hype imply a fleet ship. But to be a good fleet ship it needs a second bonus. It doesn't have the alpha of a Mael, the tank of a Rohk. It needs something more if it wants to compete in that arena.The active tank bonus is frustrating. If it must stay then the slot layout should support the goddamn thing. Otherwise drop it and do something better with the bonus.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#664 - 2013-04-09 12:52:21 UTC
Can someone point to the Gal ship that's useful in fleets?

With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs is useless. To do that now you have to use 1 plate, which seems to give it an even worse tank then it currently has.

Was a useable fleet Gal BS really out of the question?

Also making the Mega more like a pest was funny, cause the pest is only ever used on mass as throw away cap ganking ships cause in fleets there useless.

Giving the BS's new roles is nice, but not even giving the Gal BS a fleet member is sad. Small gang ganks sure. But ganks are in no way fun for more then 20 seconds. I want a Gal BS that will live more then 20 seconds into a fleet fight.

Please remove the useless extra high slot on the mega and return it to the low slot. Mega doesn't need a neut on it. It needs 7 lows.

Don't ask about Italics, just tilt your head.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#665 - 2013-04-09 12:55:54 UTC
MukkBarovian wrote:

Hyperion
The Hyperion needs its midslots. It doesn't have room for a heavy neut. That means that it needs 2 midslots worth of tackle if its going to hold anything down to try to hit it. Then it needs a propulsion mod. Then it needs a cap booster. The problem is that the Hype can't run the tank it normally does off 1 cap booster. Everything it does uses cap. The guns, the propulsion, the tackle, the reps. If pilots are expected to fly a tiny gang ship without tackle, how is the massive self rep of the Hype going to do any good? Anyone fighting it will kill its tackler buddy and fly away. The self tank of the Hype won't matter at all. The slot and turret layout of the new Hype imply a fleet ship. But to be a good fleet ship it needs a second bonus. It doesn't have the alpha of a Mael, the tank of a Rohk. It needs something more if it wants to compete in that arena.The active tank bonus is frustrating. If it must stay then the slot layout should support the goddamn thing. Otherwise drop it and do something better with the bonus.


I personally think the slot layout is ok with these changes but more cap is needed, have overseen that they didnt increase it at first.
Schmell
Russian Thunder Squad
Against ALL Authorities
#666 - 2013-04-09 12:56:11 UTC
About sentry drones scooping thing...i am pretty sure they can make them teleport into dronebay with some delay, like scan probes do. Would totally solve all problems with them...and probably make them horribly overpowered Lol
Prometheus Exenthal
Aliastra
Gallente Federation
#667 - 2013-04-09 12:57:18 UTC  |  Edited by: Prometheus Exenthal
Roime wrote:
That's my main issue with this change- 110K and 900dps with AM is not a lot, and 5th mid doesn't make it a shield ship. In the end the Mega is an armor brawler, and fits that role better in it's current form.

See, but it isn't really.
In current trim, your average buffer Mega is probably around 1000dps (before heat/void) with ~127k ehp, and less utility in the mids.
The new Mega, with the same fit, is ~10k ehp LESS, with damage output being nearly identical, and gaining a whole new world of uses for that extra mid (TD/breaker/web/MJD/AB/cap).

At the very very worst, you're losing out on some of the maximum damage potential (~150-200dps) which is a result of the drone loss and not the low slot.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Bouh Revetoile
In Wreck we thrust
#668 - 2013-04-09 12:59:34 UTC
sYnc Vir wrote:
Can someone point to the Gal ship that's useful in fleets?

With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs is useless. To do that now you have to use 1 plate, which seems to give it an even worse tank then it currently has.

Was a useable fleet Gal BS really out of the question?

Look at the Hyperion and Dominix.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#669 - 2013-04-09 13:00:18 UTC
sYnc Vir wrote:
Can someone point to the Gal ship that's useful in fleets?

With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs is useless. To do that now you have to use 1 plate, which seems to give it an even worse tank then it currently has.


5% rof bonus + 1 mag stab = 5% dmg bonus + 2 mag stab

Now u have 1 more mid slot for or web or the track comp, which means that 5% rof + 1 mag stab dps better applied than the old fit. And on top of that u get the same tank, better cap, speed and agility. Stop whining.

BALEX, bringing piracy on a whole new level.

Sinzor Aumer
Planetary Harvesting and Processing LLC
#670 - 2013-04-09 13:00:19 UTC  |  Edited by: Sinzor Aumer
Dez Affinity wrote:
Just "stop moving your domi" isn't really good advice. There are plenty of reasons why you should, would or have to move. EHP is very relevant for any BS platform, especially one that is immobile as you suggest!

Heavy drones are more useful in smaller scale battles where the enemies are not spread out or at long ranges. Warping on top of people with short range BS is useful but sentries are better in big battles when you don't need to worry about smaller ships.

Yes, and unlike slowcats it actually CAN move if you choose to. Want to save drones? Sit still. Want to move - loose drones. It's fair. What is NOT fair is that even capital-sized drones are inferior to sentries. Have you ever seen a dread with BS-sized guns?
And heavy drones for close range? No, sir. Use gardes. Enemy pulled the range? Switch to bouncers. The only case you want heavies - is when you dont have a spare flight in your bay.

Dez Affinity wrote:
I'm not saying that 150km with 600 dps and uber tracking isn't good. It is great. It's not fun but it's statistically great. On paper sentry domi fleets will be quite good, overpowered even.
For a short while.

Here, finally!
At least someone competent finally acknowledged sentries ~could~ be overpowered.
If you dudes spent more time doing PVP instead of super-blobbing, you'd already had a solid working doctrine.
Omnathious Deninard
University of Caille
Gallente Federation
#671 - 2013-04-09 13:03:30 UTC
Bouh Revetoile wrote:
sYnc Vir wrote:
Can someone point to the Gal ship that's useful in fleets?

With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs is useless. To do that now you have to use 1 plate, which seems to give it an even worse tank then it currently has.

Was a useable fleet Gal BS really out of the question?

Look at the Hyperion and Dominix.

One thing I have always liked about Gallente ships is that they can fit into both armor and shield fleets fairly well, with the additional mid slot to the Megathron it will be able to do that also.

If you don't follow the rules, neither will I.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#672 - 2013-04-09 13:03:35 UTC
Sinzor Aumer wrote:
Dez Affinity wrote:
Just "stop moving your domi" isn't really good advice. There are plenty of reasons why you should, would or have to move. EHP is very relevant for any BS platform, especially one that is immobile as you suggest!

Heavy drones are more useful in smaller scale battles where the enemies are not spread out or at long ranges. Warping on top of people with short range BS is useful but sentries are better in big battles when you don't need to worry about smaller ships.

Yes, and unlike slowcats it actually CAN move if you choose to. Want to save drones? Sit still. Want to move - loose drones. It's fair. What is NOT fair is that even capital-sized drones are inferior to sentries. Have you ever seen a dread with BS-sized guns?
And heavy drones for close range? No, sir. Use gardes. Enemy pulled the range? Switch to bouncers. The only case you want heavies - is when you dont have a spare flight in your bay.

Dez Affinity wrote:
I'm not saying that 150km with 600 dps and uber tracking isn't good. It is great. It's not fun but it's statistically great. On paper sentry domi fleets will be quite good, overpowered even.
For a short while.

Here, finally!
At least someone competent finally acknowledged sentries ~could~ be overpowered.
If you dudes spent more time doing PVP instead of super-blobbing, you'd already had a solid working doctrine.


Nah drone boats in large scale pvp sux! Other ships are much more better only because of 1 reason, u cannot move if u get sentries out.

BALEX, bringing piracy on a whole new level.

Roime
Mea Culpa.
Shadow Cartel
#673 - 2013-04-09 13:05:39 UTC
Giving sentry drones 5000m scoop range would make them much usable without breaking the whole concept of stationary drones.

You could orbit them and gtfo without leaving one or two behind, or even do short & slow align.

MukkBarovian,

drones already have enough tracking to land solid hits all the time when you use the right type of drones. Improving tracking further is EFT value, it doesn't improve applied damage. Most of drone dps is lost due to them toggling MWD/orbit modes, travelling to targets, sentries already hit at full damage at their optimals.

(Mega does +1100 dps at 5km, Dominix +800 @ 50km)

But why aren't sentry Domis OP now? You can get the same range and tracking currently.

.

Major Killz
inglorious bastards.
#674 - 2013-04-09 13:05:57 UTC  |  Edited by: Major Killz
sYnc Vir wrote:
Can someone point to the Gal ship that's useful in fleets?

With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs is useless. To do that now you have to use 1 plate, which seems to give it an even worse tank then it currently has.

Was a useable fleet Gal BS really out of the question?

Also making the Mega more like a pest was funny, cause the pest is only ever used on mass as throw away cap ganking ships cause in fleets there useless.

Giving the BS's new roles is nice, but not even giving the Gal BS a fleet member is sad. Small gang ganks sure. But ganks are in no way fun for more then 20 seconds. I want a Gal BS that will live more then 20 seconds into a fleet fight.

Please remove the useless extra high slot on the mega and return it to the low slot. Mega doesn't need a neut on it. It needs 7 lows.


The Dominix is suppose to be used in FLEETS. The proposed Mega will be used in smaller scale warfare. I may be wrong but the new Mega will be going 1300 - 1400m/sec properly fitted and will have the EHP of 3 - 4 Talos. Depending on the setup even more effective EHP with an ASB.

I am sure many know of the close range NAga setups with blasters with around 40k EHP and having the same effective damage mitigation of a Guardian with 4 large tech 2 reps. I'm fairly sure a fleet od 30 Megathrons with that damage projection and 80kEHP and massive damage but mobility intact will not be ignored. They will be able to engage close range and Sh!t damage or kite at range and skirmish.

EXAMPLE

Naga
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Adaptive Invulnerability Field II
Thermic Dissipation Amplifier II
10MN Microwarpdrive II
Large Shield Extender II
Warp Disruptor II
EM Ward Field II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

EXAMPLE

Proposed Megathron

Damage Control II
Tracking Enhancer I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Capacitor Booster II, Cap Booster 800
100MN Microwarpdrive II
Warp Disruptor II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Heavy Energy Neutralizer II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


- killz

[u]Ich bin ein Pirat ![/u]

Geraltd
Caldari Provisions
Caldari State
#675 - 2013-04-09 13:06:07 UTC  |  Edited by: Geraltd
CCP Rise wrote:

+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)


You should add then "and Drone control range", i mean "Drone optimal and control range and tracking speed"
Sinzor Aumer
Planetary Harvesting and Processing LLC
#676 - 2013-04-09 13:06:32 UTC
MukkBarovian wrote:
Dominix
...
You guys are complaining about a 50% optimal range and tracking bonus! WHATS WRONG WITH YOU? Its going to be overpowered.

That's exactly the reason why I'm complaining.
Kagura Nikon
Native Freshfood
Minmatar Republic
#677 - 2013-04-09 13:15:20 UTC
Prometheus Exenthal wrote:
Kagura Nikon wrote:
Garviel Tarrant wrote:
CCP Rise wrote:
Quote:
Seems you have been answersign only this thread. Are you guys covering the other threads equaly?


I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.



What about our promised Res bonus thread? >=[


Also people are a lot happier about the other bs's so its normal for him to comment more here.



A lot happier? Checked minamtar thread? Basically not a single post of approvement.

The only uniform complaint in that thread seems to be about sig nerfs to the pest & phoon.
Few have realized how insane the phoon now is (despite promised missile changes), and how strong the Tempest is.



the issue is less bout strength but about UNMIMATARIZATION of the tempest, the signature being the main thing. And some complaints about the drone reduction o the typhoon. I think typhoon complains are a bit unjustified, but the drones could very well stay and they could keep 2 unbonused turrets (even with only 1 free high) just to keep people happy.

But the tempest is being forced in a NON minmatar ship and a bad non minmatar ship. Most tempests used lack CPU when AC fit with shield tank and the PG boost is stil not enough to make ANY fitting change for an arty boat (the same number of fit modules are needed, therefore the PG boost is useless.

The tempest simply have no realistic use. Because the maelstrom is FAR surperior and can do the same the tempest do but better.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sinzor Aumer
Planetary Harvesting and Processing LLC
#678 - 2013-04-09 13:17:25 UTC
Roime wrote:
But why aren't sentry Domis OP now? You can get the same range and tracking currently.

They are.
I switched from Machariel to a Domi, though a navy one, for running missions.
A little boring? Yes, indeed. Cheap and efficient? You bet it.
Roime
Mea Culpa.
Shadow Cartel
#679 - 2013-04-09 13:19:37 UTC
Prometheus Exenthal wrote:
Roime wrote:
That's my main issue with this change- 110K and 900dps with AM is not a lot, and 5th mid doesn't make it a shield ship. In the end the Mega is an armor brawler, and fits that role better in it's current form.

See, but it isn't really.
In current trim, your average buffer Mega is probably around 1000dps (before heat/void) with ~127k ehp, and less utility in the mids.
The new Mega, with the same fit, is ~10k ehp LESS, with damage output being nearly identical, and gaining a whole new world of uses for that extra mid (TD/breaker/web/MJD/AB/cap).

At the very very worst, you're losing out on some of the maximum damage potential (~150-200dps) which is a result of the drone loss and not the low slot.


Yeah, magstab loss is countered by the ROF bonus.

Looks like it doesn't have the fittings for adding MJD or breaker without downgrading the guns or neut. Sure, dual webs or TC are nice additions.

It's still a slow, big, slow-locking armor brawler.

.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#680 - 2013-04-09 13:20:03 UTC
Optimal/tracking bonus on the drones won't only make sentries better

It will make all drones apply dps way better since about 80% of the problem with them is that they are dumb ***** who missmanage their prop mods and are constantly out of their optimal because of it.

BYDI recruitment closed-ish