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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#41 - 2013-04-08 15:22:16 UTC
Jonas Sukarala wrote:
Omnathious Deninard wrote:
So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.


Its a bit odd it needs so many drone mods to do what guns can do without it i would suggest a buff to lock range and reduce the number of turrets.

That is about the standard number of damage and tracking mods for a gunship, why would drones be any different?

If you don't follow the rules, neither will I.

Grendell
Technologies Unlimited
#42 - 2013-04-08 15:22:45 UTC  |  Edited by: Grendell
Was hoping to come in here and see a massive boost to my old brawler Megathron. Leaving disappointed and letting the dust keep gathering on the old beast.Sad

Had some good times in that Mega.Smile
When's the next fix?Lol



EDIT:

After further review of the Mega;

Seeing the lack of fix/buffs for blaster boats over the years, I am very glad I made the switch to other races.

Any changes made to the Mega would have to be significant. As it stand in it's current form and the proposed form, it always comes up short. Current and proposed form the main problem is actually being able to apply the damage due to it's short range. Even then, comparing it's damage and tracking to other races, it's nothing special. The other races are almost always better choices, there is currently always a better option over the Megathron. The problem doesn't only lie in the ship, it's with blaster and hybrid ammo as well.

While us die hard bitter vet Megathron pilots appreciate an attempt to bring this iconic ship back into a viable platform, this proposition just didn't measure up. You will not be getting a rose tonight, the tribe has spoken.Blink

Don't take my word for it though, just look at the numbers on eve-kill for 20 most used pvp ships in Eve.

In the top 20 list you find 1 Gallente ship. It doesn't take a rocket scientist to see there's a problem. It's clearly not just with the balancing of each and every on of those ships, it's a larger problem with Blasters, Hybrid ammo, and drones. You will never balance Gallente ships until you fix those issues.

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Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#43 - 2013-04-08 15:23:25 UTC
The mega has more mass than the apoc why?
please reduce the mass of the attack line down to a similar amount as the vindi and mach

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

fukier
Brave Collective
#44 - 2013-04-08 15:23:46 UTC
i really an excited to see what the resistance nerf will look like... and please a polish pass on armor tanking...

plus any chance you guys will do a polish pass on the hybrid boost tallest did a while back?

for me the big things that need to be looked at is fittings for large blasters... (you did not increase the hype so its going to hurt to fit)

viability of medium rails (can you explain why anyone would use them)

and lack of flavour for hybrid ammo... remember way back when minmatar was boosted and they did ammocide and made three tiers of ammo (close range mid range and long range) and then added cool bonus like tracking and stuff... why not do that for hybrid ammo...

At the end of the game both the pawn and the Queen go in the same box.
Smoking Blunts
ZC Omega
#45 - 2013-04-08 15:26:39 UTC
don't like the mega changes 1 bit.

I would rather you drop the 8th high slot than screw with its low slots.
and yeh it needs its heavy drones

OMG when can i get a pic here

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#46 - 2013-04-08 15:30:31 UTC
Well, the Hyp is still crap.

It's completely unusable.

Not a diplo. 

The above post was edited for spelling.

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#47 - 2013-04-08 15:31:40 UTC
Hyperion - Yes I completely agree with you. The hyperion doesn't technically need that 5th mid slot, but it was kinda useful. However, it will become a solo fleet pwning machine with that 7th lowslot I can promise you that.

Dominix - Perfect, this is exactly what I think the domi should do, unfortunately, you are making it more fleet-orientated in my opinion, but I may be proven wrong.

Megathron - 6 Lows? get out! you must be on some sort of crack or something because that is a REALLY bad idea. A megathron is fairly underused as it is. The only future I see for this, is a shield megathron, and that's only going to be for "lolroams" and not part of the pewpew in EVE. If anything, drop the Megathron's utility high slot, and replace the lowslot
SMT008
Deep Core Mining Inc.
Caldari State
#48 - 2013-04-08 15:33:10 UTC
The rebalanced Hyperion is sub-par, imo.

Switching around a medslot for a lowslot isn't bad for armor ships, but it's debatable for the Hyperion.

It's a good start but I would give it some powergrid. Active-tanked armor setups need a LOT of powergrid to be usable.

Right now, it doesn't have enough PWG to fit anything but Electron Blasters, and Railgun setups are completely out of question.

More PWG would fix most of the Hyperions' problems.



The rebalanced Megathron seems great !

I have yet to see how its mobility have been affected. If its mobility is alright, then it will be a very good ship. If it's still very bulky, it probably won't be as good as expected.

If I had one thing to say about the Megathron, I would say that its scan resolution is very low. Attack battleships are supposed to be the "skirmishing" battleships. Skirmish implies that it does things fast. It moves fast, shoots fast. But it locks slower than combat battleships. I would switch scan resolution values between the Hyperion and the Megathron.



The rebalanced Dominix is awesome. For real. It owns so much. Very nice job on this one, Gallente pilots rejoice, Kil2 has arrived.

If I had to change something, I would reduce its turret slots to 4. I think that a ship THAT good requires to be toned down somewhere, even if a turret slots change is purely cosmectic on a Dominix.
Marcel Devereux
Aideron Robotics
#49 - 2013-04-08 15:35:21 UTC
Buhhdust Princess wrote:
Hyperion - Yes I completely agree with you. The hyperion doesn't technically need that 5th mid slot, but it was kinda useful. However, it will become a solo fleet pwning machine with that 7th lowslot I can promise you that.

Dominix - Perfect, this is exactly what I think the domi should do, unfortunately, you are making it more fleet-orientated in my opinion, but I may be proven wrong.

Megathron - 6 Lows? get out! you must be on some sort of crack or something because that is a REALLY bad idea. A megathron is fairly underused as it is. The only future I see for this, is a shield megathron, and that's only going to be for "lolroams" and not part of the pewpew in EVE. If anything, drop the Megathron's utility high slot, and replace the lowslot


Agreed. You are ensuring that this ship is only going to be used for shield tanking. Move the mid slot back to a low slot and reduce its mass and increase its speed. Turn it into a hit-and-run skirmisher. It can still dual prop with four mid slots.
Loki Vice
Ministry of War
Amarr Empire
#50 - 2013-04-08 15:35:53 UTC
lol the hyperion's "we know this ship is ****, but we are to stubborn to change why it is ****, so it will stay **** <3"
spacemongolian
Brutor Tribe
Minmatar Republic
#51 - 2013-04-08 15:36:15 UTC
Buhhdust Princess wrote:

Megathron - 6 Lows? get out! you must be on some sort of crack or something because that is a REALLY bad idea. A megathron is fairly underused as it is. The only future I see for this, is a shield megathron, and that's only going to be for "lolroams" and not part of the pewpew in EVE. If anything, drop the Megathron's utility high slot, and replace the lowslot


+1


Mariner6
The Scope
Gallente Federation
#52 - 2013-04-08 15:36:53 UTC  |  Edited by: Mariner6
Just looked at the Apoc. So it can apply "short range" gun damage with Scorch out FOREVER and enjoys the tracking of a Megathron? Isn't the tracking bonus a Gallente thing? I mean why would you fly a Mega over this boat? You barely even need the prop mod on an Apoc. Just sit there and kill all the things while you watch the "faster" Mega desperately run around trying to get in range to apply DPS? I mean wow...just bad. I guess you trying to make the Mega a Shield tanker, ok...well I have Talos for that.
Jureth22
State War Academy
Caldari State
#53 - 2013-04-08 15:37:01 UTC
thank you for destroying megathron.
Jureth22
State War Academy
Caldari State
#54 - 2013-04-08 15:37:24 UTC
Buhhdust Princess wrote:
Hyperion - Yes I completely agree with you. The hyperion doesn't technically need that 5th mid slot, but it was kinda useful. However, it will become a solo fleet pwning machine with that 7th lowslot I can promise you that.

Dominix - Perfect, this is exactly what I think the domi should do, unfortunately, you are making it more fleet-orientated in my opinion, but I may be proven wrong.

Megathron - 6 Lows? get out! you must be on some sort of crack or something because that is a REALLY bad idea. A megathron is fairly underused as it is. The only future I see for this, is a shield megathron, and that's only going to be for "lolroams" and not part of the pewpew in EVE. If anything, drop the Megathron's utility high slot, and replace the lowslot


+ 1
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#55 - 2013-04-08 15:40:47 UTC
can you give the mega another turret and drop its drones down to 50/100 so it's not completely embarrassed by the talos anymore tia
fukier
Brave Collective
#56 - 2013-04-08 15:40:48 UTC
This is the mega i would like to see...
by taking away one turret but increasing the rate of fire to 7.5% it makes up for the lost blaster and also helps with cap and fittings issues...

plus the tracking bonus being replaced with a fall off bonus will allow the mega to stay in attack skirmish warfare...

Gallente Battleship Skill Bonuses:
+7.5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+10% Large Hybrid Turret Fall off

Slot layout: 8H, 5M(+1), 6L(-1); 6 turrets(-1) , 0 launchers(-2)
Fittings: 16000 PWG(+500), 550 CPU(+25)
Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98300000 (-100000) / 15.96s (-.63s)
Drones (bandwidth / bay): 100(-25) / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)
At the end of the game both the pawn and the Queen go in the same box.
Krell Kroenen
The Devil's Shadow
#57 - 2013-04-08 15:42:55 UTC
I am afraid I am going to have to side with those here that aren't in favor of these changes really. The mega changes really depress me. How about this. You make the Hyperion the attack battleship and do what you need to do make it work since with these changes it still seems broken and you leave the mega alone.

F3X5ON
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#58 - 2013-04-08 15:50:42 UTC
Buhhdust Princess wrote:

Megathron - 6 Lows? get out! you must be on some sort of crack or something because that is a REALLY bad idea. A megathron is fairly underused as it is. The only future I see for this, is a shield megathron, and that's only going to be for "lolroams" and not part of the pewpew in EVE. If anything, drop the Megathron's utility high slot, and replace the lowslot


+1
Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
#59 - 2013-04-08 15:56:34 UTC
Buhhdust Princess wrote:

Dominix - Perfect, this is exactly what I think the domi should do, unfortunately, you are making it more fleet-orientated in my opinion, but I may be proven wrong.


You are correct that it's entire purpose will be relegated to a null slowcat role and that's it.
For smaller gangs it might still be used as a hospital ship, but with the Armaggedon's changes, the Neut Dominix's role is gone, and now the blaster Dominix is going to be vastly out-DPS'd by most of the other Battleships. The HP buff is a nice start, but if they INSIST on taking the Blaster damage bonus away, they should add hislots (and turrets) to the ship itself.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Major Killz
inglorious bastards.
#60 - 2013-04-08 15:56:44 UTC  |  Edited by: Major Killz
Did CCP just make a shield-Megathron more viable? 5 mid slots? Tracking and damage bonus?

The Hyperion has changed in a significant way. 1 extra low slots means more resistence.


- killz

[u]Ich bin ein Pirat ![/u]