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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Imawuss
The Scope
Gallente Federation
#521 - 2013-04-09 06:40:03 UTC
Akirei Scytale wrote:
Here's my in depth analysis of the problem regarding Gallente Battleships.

I will focus on one of the most important roles, if not the primary role, of Battleships - Fleet Line DPS. I say this because Battleships are far too vulnerable to smaller ships to be viable solo, and are of limited use in small gang engagements, where they are outshined by Battlecruisers in most aspects. Their roles basically boil down to fleet warfare and PvE.

...
...
Because of this fact, drone DPS will not be included in the following analysis.

Another such property is the ranges at which fleet combat take place. Short range combat simply is not a viable option, for two reasons - fleets are not singular points, so when each ships optimal is in the 10-15km range, any primary called is likely outside a good chunk of the fleet's optimal (or even range altogether), severely limiting a fleet's ability to coordinate and apply it's full power. The second reason that short range fleets are not really a viable option is bubbles - when bubbling your enemy means bubbling yourself as well, the tactical advantage they represent is severely diminished.

Because of this, fleet combat tends to take place at medium to long ranges. Long rage combat is dominated by the "Tier 3" Battlecruisers, as their layouts, bonuses and speed allow them to kite while applying high damage far more effectively than any Battleship could ever hope to. This brings us to the aspect of PvP where Battleships truly shine - medium range line DPS. In this role, a ship must be able to dish out severe punishment while having enough staying power for friendly logistics to keep it up. The latter involves having very high, balanced resist profiles. Battleships fill this role better than any other subcap class in EVE, with the possible exception of Tech 3 Cruisers in very specific cases.

Now, let's look at the stats on three common ships used to fill this role: the Alpha Maelstrom, Fleet Rokh and Hellcat Abaddon.

Alpha Maelstrom:
DPS: 600 @ 40km, 400 @ 70km
EHP: 123k
Resists: 71 / 77 / 83 / 70
Bonus Perk: Extreme Alpha

This ship is an all around solid choice, even with a completely wasted ship bonus. I won't go into too much depth, but resist bonuses are completely superior to active bonuses because they benefit both active and buffer tanks. Let's lose them if we can.

Fleet Rokh:
DPS: 540 @ 60km, 300 @ 140km
EHP: 133k
Resists: 78 / 83 / 73 / 77
Bonus Perk: Extreme Range Flexibility

This ship not only has a fantastic tank, but it can actually compete with Tier 3 Battlecruisers that attempt to harass it. It fills its role incredibly well, and there is a reason the HBC relies on it primarily today.

Hellcat Abaddon:
DPS: 650 @ 60km
EHP: 125k
Resists: 68 / 79 / 79 / 77
Bonus Perk: Extremely High Tracking

This is not as common today, but served its role as a line DPS Battleship not long ago. Its tank is roughly average for the role, resist profile decent, and its range is severely capped, but its tracking is so high it can dismantle support ships in the hostile fleet without relying on friendly support to do so. Not to be underestimated.

Gallente has not had a fleet-viable Battleship for many years now. Because the Hyperion's slot layout and bonuses are so terrible, trying to be in between two roles and as a result filling neither even remotely well, it simply is not an option. The Dominix is too drone-focused to be fleet viable except in very specific roles. That leaves only the Megathron, which simply cannot even hope to match the stats represented by the other three races' line DPS Battleships. This is the best it can do, using railguns for very obvious reasons:

Megathron:
DPS: 495 @ 40km, 370 @ 70km
EHP: 105k
Resists: 71 / 63 / 63 / 49
Bonus Perk: None

This ship is using a CPU rig, yet still cannot fit hardeners, meaning it is incapable of overheating its tank in case of being called primary or being bombed. This is already a liability brought on by its low CPU. Its tank may have some meat to it, but it remains very low by Battleship standards, and its resist profile is absolutely abysmal. This makes it extremely difficult to keep up under hostile fire, and gives it a resist hole very easy for hostiles to exploit. And the final nail in the coffin is its completely lackluster DPS - while it can do somewhat respectable DPS at 40km (it is still low), it completely falls off the radar any farther out.

Tiericide was an opportunity to fix this problem. By removing the whole tier system, a formerly tier 2 Battleship like the Megathron could be elevated to the fleet effectiveness every other race has. All it would take is another lowslot, potentially an 8th turret slot (though this is less important). If I had been the one doing the first draft, it would have lost the utility high, gained a low and CPU, and had its base armor HP buffed somewhat.

Instead, we got a Megathron trying really hard to be a Hyperion, and as a result failing horrendously for the exact same reasons today's Hyperion does - the slot layout does not allow it to excel in any role. It is either a fast shield tanked bullseye or a fast armor tanked bullseye. This is frankly a terrible direction to take this ship.

So, CCP, all I ask of you is this: let Gallente have a line DPS Battleship. Please.



This. 1000x This.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#522 - 2013-04-09 06:44:58 UTC
I'm not sure how I feel about these changes.

In terms of the Hyperion, I'm fine with it.

In terms of the Mega, I prefer my 7th low slot over a 5th med any day. Infact, Just drop the Turret Damage bonus, give us the Rate of Fire bonus and leave the ship as is.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

StryP1
University of Caille
Gallente Federation
#523 - 2013-04-09 06:45:26 UTC
Helicity Boson wrote:
CCP Rise wrote:
Quote:
Your metrics are fine. your interpretation of the metrics is deeply flawed.


Care to shed any light?


The primary reason people fly gallente? That just happens to be the race they started as before they knew better. they like blasters and they like the way the ships look and they just sort of make due with the fact they are awful.

So yeah, you will find Gallente BS, and yeah they are definitely used, but they are pretty widely considered useless for basing a doctrine around in organized pvp.


A 5 day sample is meaningless, use a much larger sample to defend your stance.
The Domi changes seem interesting, give a MWD speed buff to drones.
Imawuss
The Scope
Gallente Federation
#524 - 2013-04-09 06:51:10 UTC  |  Edited by: Imawuss
I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones.

But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion, neither use their rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?

Honestly guys domi is good (they will come around), but the other two you made worse.
If you must keep the rep bonus the Hyp needs some much needed PG.
DiesMorten
Eye of Terror.
#525 - 2013-04-09 06:51:25 UTC
Obviously, hyper needs 5 mids (point, web, prop, dual cap boosters), otherwise it have useless rep bonus.
Mega need 7 lows... 6 lows is not enough for passive armor BS. But now mega can be fitted with active armor Ugh
Domi... strange fixes, but not so useless as mega\hyper changes. Need drone control range bonus.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#526 - 2013-04-09 06:51:43 UTC
Traxle wrote:
CCP Rise wrote:

Moving Sentries


I completely agree!
It would be nice if they were permanently orbiting our ship, unable to leave that flight pattern but still hit stuff.
I'm not sure what the tracking ramifications of that would be though.

or perhaps only allow them to move when they are recalled to the ship.
Either way, big Plus for me on that

Oh yeah, duct tape them to your ship! Under your shilds. And armor! We live in a dangerous world you know, we dont want our drones to explode, right?
Oh wait... They are turrets now!
Way to go CCP, make all weapon systems the same.
Roime
Mea Culpa.
Shadow Cartel
#527 - 2013-04-09 06:57:13 UTC
Imawuss wrote:
I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones. Oh no i cant use my extremely niches 1400 dps 25km or less brawling domi, now

But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion neither use there rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?

Honestly guys domi is good (they will come around), but the other two you made worse.


At 78km your dps is completely irrelevant, just saying.

.

Imawuss
The Scope
Gallente Federation
#528 - 2013-04-09 07:03:31 UTC
Roime wrote:
Imawuss wrote:
I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones. Oh no i cant use my extremely niches 1400 dps 25km or less brawling domi, now

But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion neither use there rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?

Honestly guys domi is good (they will come around), but the other two you made worse.


At 78km your dps is completely irrelevant, just saying.



Yah we all know range is irrelevant in this game.... increased optimal oh yah that is so useless. range in pve? Again useless. Or not using range mods for drones and getting 30-40km gardes with higher optimal again useless...

Please share why range is irrelevant? Thats something new to me.
IrJosy
Club 1621
#529 - 2013-04-09 07:03:33 UTC
Akirei Scytale wrote:


Now, let's look at the stats on three common ships used to fill this role: the Alpha Maelstrom, Fleet Rokh and Hellcat Abaddon.

Alpha Maelstrom:
DPS: 600 @ 40km, 400 @ 70km
EHP: 123k
Resists: 71 / 77 / 83 / 70
Bonus Perk: Extreme Alpha

This ship is an all around solid choice, even with a completely wasted ship bonus. I won't go into too much depth, but resist bonuses are completely superior to active bonuses because they benefit both active and buffer tanks. Let's lose them if we can.

Fleet Rokh:
DPS: 540 @ 60km, 300 @ 140km
EHP: 133k
Resists: 78 / 83 / 73 / 77
Bonus Perk: Extreme Range Flexibility

This ship not only has a fantastic tank, but it can actually compete with Tier 3 Battlecruisers that attempt to harass it. It fills its role incredibly well, and there is a reason the HBC relies on it primarily today.

Hellcat Abaddon:
DPS: 650 @ 60km
EHP: 125k
Resists: 68 / 79 / 79 / 77
Bonus Perk: Extremely High Tracking

This is not as common today, but served its role as a line DPS Battleship not long ago. Its tank is roughly average for the role, resist profile decent, and its range is severely capped, but its tracking is so high it can dismantle support ships in the hostile fleet without relying on friendly support to do so. Not to be underestimated.

Gallente has not had a fleet-viable Battleship for many years now. Because the Hyperion's slot layout and bonuses are so terrible, trying to be in between two roles and as a result filling neither even remotely well, it simply is not an option. The Dominix is too drone-focused to be fleet viable except in very specific roles. That leaves only the Megathron, which simply cannot even hope to match the stats represented by the other three races' line DPS Battleships. This is the best it can do, using railguns for very obvious reasons:

Megathron:
DPS: 495 @ 40km, 370 @ 70km
EHP: 105k
Resists: 71 / 63 / 63 / 49
Bonus Perk: None

This ship is using a CPU rig, yet still cannot fit hardeners, meaning it is incapable of overheating its tank in case of being called primary or being bombed. This is already a liability brought on by its low CPU. Its tank may have some meat to it, but it remains very low by Battleship standards, and its resist profile is absolutely abysmal. This makes it extremely difficult to keep up under hostile fire, and gives it a resist hole very easy for hostiles to exploit. And the final nail in the coffin is its completely lackluster DPS - while it can do somewhat respectable DPS at 40km (it is still low), it completely falls off the radar any farther out.

Tiericide was an opportunity to fix this problem. By removing the whole tier system, a formerly tier 2 Battleship like the Megathron could be elevated to the fleet effectiveness every other race has. All it would take is another lowslot, potentially an 8th turret slot (though this is less important). If I had been the one doing the first draft, it would have lost the utility high, gained a low and CPU, and had its base armor HP buffed somewhat.

Instead, we got a Megathron trying really hard to be a Hyperion, and as a result failing horrendously for the exact same reasons today's Hyperion does - the slot layout does not allow it to excel in any role. It is either a fast shield tanked bullseye or a fast armor tanked bullseye. This is frankly a terrible direction to take this ship.

So, CCP, all I ask of you is this: let Gallente have a line DPS Battleship. Please.


Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.
Roime
Mea Culpa.
Shadow Cartel
#530 - 2013-04-09 07:08:30 UTC
Imawuss wrote:
Roime wrote:
Imawuss wrote:
I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones. Oh no i cant use my extremely niches 1400 dps 25km or less brawling domi, now

But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion neither use there rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?

Honestly guys domi is good (they will come around), but the other two you made worse.


At 78km your dps is completely irrelevant, just saying.



Yah we all know range is irrelevant in this game.... increased optimal oh yah that is so useless. range in pve? Again useless. Or not using range mods for drones and getting 30-40km gardes with higher optimal again useless...

Please share why range is irrelevant? Thats something new to me.


I said your dps at 78km is irrelevant.




.

Budrick3
Moira.
#531 - 2013-04-09 07:13:53 UTC
DiesMorten wrote:
Obviously, hyper needs 5 mids (point, web, prop, dual cap boosters), otherwise it have useless rep bonus.
Mega need 7 lows... 6 lows is not enough for passive armor BS. But now mega can be fitted with active armor Ugh
Domi... strange fixes, but not so useless as mega\hyper changes. Need drone control range bonus.


You would think this would be common sense considering it is a blaster boat meant to work in close range, but I bet 1 plex ccp will do something to screw it up. I was excited to see what kind of changes ccp was gonna do, but I am very underwhealmed with their ideas.....
Irya Boone
The Scope
#532 - 2013-04-09 07:16:51 UTC
So let's me get it straight CCP once again you prove you really got a grief against gallente AGAIN


The Scorpion, while being an oddity in the battleship line up, seems fairly happy ... no kidding..
Caldari Battleship Skill Bonuses:
15% bonus to ECM Target Jammer strength
25% bonus to ECM Target Jammer optimal and falloff range
25% bonus to ECM Burst range


Typhoon:
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Armageddon:
Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Really ?? a neut armageddon? ...ok yeah doomsday is forbidden in empire I get it.

ANDDDDDDDDD the gallente *drums* drums*

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

So no Sensor dampener Bonus no tracking disrupt bonus ? caldari get ecm bonus , amarr get neut bonus but gallente .. no electronic bonus ??
really getting to **** me off


CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Odium47
Perkone
Caldari State
#533 - 2013-04-09 07:19:41 UTC
Megathron is fine CCP! Leave it as it is! Don't make it a shield boat until you fix the tracking error!
It could have 25% per level to tracking bonus and still wouldn't hit more often than a Tempest!
Diascor
State War Academy
Caldari State
#534 - 2013-04-09 07:33:18 UTC
Megathron and Hyperion changes is bullshit!

-1 medslot for Hyperion as a ship with dualcapbusters - FINE idea!Evil

6 low for Mega - lollollol!

Keep hands out from Mega, it is FINE!
light heaven
JUST SET TIMES
#535 - 2013-04-09 07:33:56 UTC
Hyperion- how could it to be an active tank boat with only 4 med. It need duel capacitor booster
Mega- 5 med, 6 low. maybe to be an active armor tank or shield tank. but I still like it to be 4 med and 7 low. Gallente is armor tank ship!
Domi- a ship for sentry, but could you improve drone system first?
Vizvig
Savage Blizzard
#536 - 2013-04-09 07:51:23 UTC  |  Edited by: Vizvig
Right on, the changes is good.

And i also expect to more fundamental changes in base game mechanics (the active tank problems mostly hided in obsolete "transparent point with stats" object mechanics), now is 3d magic game with leveling. I hope it happens soon after WoD release.
Deerin
East Trading Co Ltd
#537 - 2013-04-09 07:54:03 UTC
Uhm what about:

For BOTH mega and hyp

Remove the damage bonus.

Add:

%12.5 damage per level when overheating hybrid weapons

and give a role bonus as reduced heat emission.

This way these gallantean boats will have a role on battlefield as insane burst dps boats
Giribaldi
State War Academy
Caldari State
#538 - 2013-04-09 07:57:08 UTC
CCP Rise wrote:
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!


Megathron:

Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.

We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.

As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2)
Fittings: 16000 PWG(+500), 550 CPU(+25)
Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 100(-25) / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)


Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)



Your now making everyone fit sheld tanked mega's, gj 100mn mwd x-large ancillary invul scram web dmg cont 4 magnetic field stabs... adding what changes u are with the 25% rate of fire instead of 25% dmg (with lvl 5 skill's) is all the change itn eeds... leave with 8/4/6
Shoo Ting
Garoun Investment Bank
Gallente Federation
#539 - 2013-04-09 07:57:38 UTC
Vizvig wrote:
Right on, the changes is good.

And i also expect to more fundamental changes in base game mechanics, now is 3d magic game with leveling. I hope it happens soon after WoD release.



Not sure if serious.

The Hyperion is even worse now that it can't pack cap boosters to run guns, utility, and tank.

The Megathron has tank/dps capabilities. Shield Megathron? WTF is that you might as well use a Talos for that purpose. The Megathron is a Muthafucking Armor ship.

Dominix, bleh losing gun bonus kills its versatility.


Fail CCP Fail.

I am not impressed.

Gallente Battleships will be doomed to be overshadowed by other faction BS.
Terrorfrodo
Interbus Universal
#540 - 2013-04-09 08:04:36 UTC
Please disregard feedback from any Gallente bittervets who claim that Gallente ships suck or are not used – they clearly haven't played the game much in recent years and are stuck in the past where this was actually true. Nowadays I see lots and lots of greenish ships in game and on every killboard, in kills as well as losses.

.