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Player Features and Ideas Discussion

 
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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Pattern Clarc
Citeregis
#21 - 2013-04-08 14:59:19 UTC
After looking at Amarr and energy neutralisers online, the lack of change to active tanking bonuses is even more lol.

/o\

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Logan Fyreite
Grim Bit Interface
#22 - 2013-04-08 15:01:49 UTC
Most unnoticed change of the Mega is the loss of the ability to fly with five heavy drones. That's going to hurt.
Just Smith
Aliastra
Gallente Federation
#23 - 2013-04-08 15:03:36 UTC
I take it this is a joke list of changes and your real planed changes are going to come later, as this has to be one of the most screwed up list of changes i seen in 10 years of playing eve when it comes to ship balancing.
luredivino
Habitual Euthanasia
Pandemic Legion
#24 - 2013-04-08 15:05:38 UTC
These changes resulted in a nerf for the dominix and the megathron. Gallente are already poor at PVE, why are you making it worse?
Tsubutai
Perkone
Caldari State
#25 - 2013-04-08 15:06:55 UTC
Not certain about the merits of taking a mid from the hype - it really needs the dual injectors to run a decent active tank, and with four mids that means it can't fit full tackle any more. Might be better to remove one of its highs instead, give it a stronger damage bonus to compensate for the lost gun, and let it keep the 5 mids.
Lenier Chenal
Offensive Upholder
#26 - 2013-04-08 15:07:40 UTC
Hyperion is still crap CCP. Domi is an ok change, but I'd appreciate another low slot.

You've made the mega better at least, totally epic now.
Mariner6
The Scope
Gallente Federation
#27 - 2013-04-08 15:08:59 UTC
Hyperion losing a mid yet expected to active rep (ie losing a cap booster slot)??? So if you want to active rep it then you have to drop the web and that makes it, as a solo ship, a thing of the past. Really sad. (now its just pure bait.) Simply won't hold up its reps long enough with only one heavy cap booster, especially with neuts on the field. This is terrible.

The Domi....don't know...... 1) if no turret bonus then might as well move one more High slot to a mid or low. Probably low. 2) I think the day of drone boats having one less slot should be long past. Every race now has tons of drones, and while unbonused, certainly enjoy from their benefits. A drone boat is in no way so OP because of drones that having the same number of slots would unbalance it.

So in my opinion, just flat out add a low slot to the Domi. And to be honest, I'm having a hard time figuring out why I would fly a domi over the neuting beast that will be the Geddon.


There should be a Gal EWAR BS.
Dez Affinity
Caldari Provisions
Caldari State
#28 - 2013-04-08 15:09:36 UTC
Logan Fyreite wrote:
Most unnoticed change of the Mega is the loss of the ability to fly with five heavy drones. That's going to hurt.


Yes the ROF change does give a DPS increase but -1 Lowslot and -1 Heavy probably doesn't equal out. Keep in mind drones are the only way for Gallente to give out Explosive or EM damage.
Helicity Boson
Immortalis Inc.
Shadow Cartel
#29 - 2013-04-08 15:10:59 UTC
Midslot deficient brawlers are terrible. And you should feel terrible for proposing to remove one of the hyperion's mids.

You should feel even MORE terrible for thinking active tank bonuses like the Hyperion's are useful in any context past arranged 1v1s.
Ix Method
Doomheim
#30 - 2013-04-08 15:11:49 UTC
Would a little more speed for the Mega be out of the question? Just feels like it might struggle to run Armour given the TE nerf.

Travelling at the speed of love.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#31 - 2013-04-08 15:12:30 UTC
Oh and I'm not seeing any powergrid for the dominix.
Cmdr26
The Scope
Gallente Federation
#32 - 2013-04-08 15:13:09 UTC
and there goes the dominix
Deerin
East Trading Co Ltd
#33 - 2013-04-08 15:13:18 UTC
The changes look fine to me. Will stir things up a bit.

Cap amount of domi seems to increase. Cap recharge duration looks the same => cap recharge should be listed faster but also appears the same.
Junko Sideswipe
Love Squad
Confederation of xXPIZZAXx
#34 - 2013-04-08 15:14:17 UTC
I think you really can do better for the hyperion m8. Cool

PIZZA CEO

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#35 - 2013-04-08 15:14:30 UTC
Omnathious Deninard wrote:
So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.


Its a bit odd it needs so many drone mods to do what guns can do without it i would suggest a buff to lock range and reduce the number of turrets.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

IntegralHellsing
Aliastra
Gallente Federation
#36 - 2013-04-08 15:14:35 UTC
I bet that if this goes ahead, people will just fit Megathron like Talos (Except it will have a neut and maybe MJD.). So much for the choice of 'shield or armour' heh. Can't say I hate it, although it's slightly disturbing that Megathron's not going to be its old self any more.
Teroh Vizjereij
Tolarian Academy
#37 - 2013-04-08 15:15:14 UTC
Hmm .. if you we want to go full out drone boat on the domi ( and i like the new 2nd bonus a lot ), i think we should be able to have 2 flight's of different sentries with us with like 2 or 3 replacement sentries each.

I'd like to see a bigger drone bay to make this possible.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#38 - 2013-04-08 15:16:24 UTC
Omnathious Deninard wrote:
So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.


Its a bit odd it needs so many drone mods to do what guns can do without it i would suggest a buff to lock range and reduce the number of turrets.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
#39 - 2013-04-08 15:17:35 UTC  |  Edited by: Burseg Sardaukar
Oh HELL no with the Dominix bonus. Maybe do that with the Navy Domi to keep it in line with the Navy Vexor, but keep the gun damage on the Dominix FFS. You are marginally increasing its role into a sentry gunner while gimping its current secondary role as a pretty mean blaster boat.

It's current incarnation allows it to go toe to toe with other battleships DPS-wise, and without the tracking bonus of the Megathron, the drones would aid against smaller craft.

Please do not remove the turret damage for an even more niche-role optimal bonus... seriously.

EDIT: HOLY **** I just read the Armageddon.... so now the Neut Dominix won't even be a thing. Good bye Dominix!

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Akrasjel Lanate
Lanate Industries
#40 - 2013-04-08 15:21:48 UTC
Hmm... What?Straight

CEO of Lanate Industries

Citizen of Solitude