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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Broxus Maximas
Perkone
Caldari State
#2261 - 2013-04-30 01:45:06 UTC  |  Edited by: Broxus Maximas
Here is what I would change the Domi to:

Gallente Battleship Skill Bonuses:
+15% Drone Damage and Drone hitpoints
+10% Drone optimal range, Velocity and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 5(-1) turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 425(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

Still less damage, but better drone utility and now the Domi has a utility high for armor/shield repping or a neut. Overall it now becomes a decent fleet ship and a true drone boat. My changes are highlighted by _____.
Jerick Ludhowe
Internet Tuff Guys
#2262 - 2013-04-30 02:35:59 UTC
Drake Doe wrote:
Jerick Ludhowe wrote:
Drake Doe wrote:
2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons.


2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all.

So much gallente whine coming from people before they even test the changes, kind of sickening tbh.

It's tank on Tq is noted as being lack luster compared to BSes more common in pvp other the rohk and abaddon. Now it puts out the dps that gallente ships should be doing, especially since if heavies are deployed outside 10km the ship you're attacking will have more than enough time to deploy smaller drones which can kill heavies with ease.


Go do yourself a favor and run the new megathron against pretty much any of the close range non active BS out there. It's extremely clear that you have not tested the new changes. Another 2 Heavy drones would be absolutely over the top.

If you so wish I'll run a megathron against your choice, see you on test.
Hoinus
Duty Free Exchange
#2263 - 2013-04-30 04:23:07 UTC
Everything is set in stone, dev have not posted in a while.
Jeen Seeker
University of Caille
Gallente Federation
#2264 - 2013-04-30 05:50:14 UTC  |  Edited by: Jeen Seeker
Hoinus wrote:
Everything is set in stone, dev have not posted in a while.


looks like it... so the Mega is a lost cause(with riseing ammo costs) and the domi is fubar on drone sentry street well lest i can still run my PvE fit Hyperion i guess... maby...

with the exploration comeing and the unknown details their this is probly one of the first expantions to eve im relly not looking forward to. at current time anyhow

sigh

- Seeker out
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2265 - 2013-04-30 05:56:40 UTC
Hoinus wrote:
Everything is set in stone, dev have not posted in a while.

The main balance guys took yesterday off. They will post some to day probably.
Nothing is in stone until its on TQ thats rule number one when dealing with the test servers.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Shpenat
Ironman Inc.
Transgress
#2266 - 2013-04-30 07:03:01 UTC
Hoinus wrote:
Everything is set in stone, dev have not posted in a while.


Nope. It is not set in stone yet. There was a fanfest last weekend so devs were probably way too busy to reply on forums. I would guess they had day off yesterday as well (maybe 2 days?)

Also now is the time for extensive testing on duality. Nothing will change unless it is proven there, that the suggested changes does not work.

In other words: If you want to change anything about the particular ship, log to duality and prove the proposed change is sub par or broken.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#2267 - 2013-04-30 08:17:04 UTC
Roime wrote:
Just stating a fact, mate, no more effort needed.

Generally for a statement to be a "fact" it has to have some relation to reality.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Alticus C Bear
University of Caille
Gallente Federation
#2268 - 2013-04-30 10:32:29 UTC
Broxus Maximas wrote:
Here is what I would change the Domi to:

Gallente Battleship Skill Bonuses:
+15% Drone Damage and Drone hitpoints
+10% Drone optimal range, Velocity and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 5(-1) turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 425(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

Still less damage, but better drone utility and now the Domi has a utility high for armor/shield repping or a neut. Overall it now becomes a decent fleet ship and a true drone boat. My changes are highlighted by _____.


This is interesting, it's still hard see how any of the Gallente line up can compete with the Rokh/Abaddon as fleet setups (Minmatar works because of artillery alpha).

Might need to lose a further turret for balance. May indirectly solve the drone control range problem by giving two free utility highs for DLA's that can be swapped for neuts for close range builds. Gives it a definite distinction against the Geddon.

The Domi badly needs at least 25 more bay if not another 50.

50% velocity bonus may be a little too much.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2269 - 2013-04-30 10:44:44 UTC
Broxus Maximas wrote:
Kagura Nikon wrote:
Drake Doe wrote:

Let me put this in perspective, imagine if projectiles started taking cap (even as tiny as 1/3 of the draw of the appropriate hybrid weapon, which could be justified by them needing cap to track) would there not be a major uproar?



I would not complain at all if that was brouhght along same capacitor of gallente ships, and the MASSIVE damage advantage.

I play this game for almost 7 years. And on all races (aldari less than others) when accountign my several characters. And I am yet to ONCE.. a SINGLE TIME.. get out of cap in a PVP fight (not counting POS shooting as a fight) unless I am being neutralized.

The cap usage of balsters is not a huige deal at all. A single cycle of the MWD uses as much cap as you use in a small fight.

As of now I prefer gallente ships a LOT more than minmatar ships (sicne the blaster buffs)



What you fail to see is that the Mega already had cap issues. Now with the MINOR damage bonus (some even say nerf after the loss of drones) the Mega will become almost unusable due to cap issues. Bottomline is if they are going to take away the damage bonus for a RoF bonus then they need to also increase the CAP to keep up.

My biggest complaints are with the updates

1) The Hyperion Armor Rep bonus; no one wants it but CCP says suck it up its broke and we are committed to force it on people even though we know active armor tanking sucks currently even after it was "balanced"

2) The Mega RoF bonus making it less cap stable than before and the loss of drones which really made it cool

3) I hate that there is now no 8 gun BS, the only 8 gun ship the Gallente have is the TalosShocked

4) The Domi removing of the Hybrid bonus is HORRIBLE! If they would actually give a new bonus that was useful then it would be OK. Maybe increasing the Drone damage bonus to 12.5% and then add the tracking, optimal, velocity bonus. (A true drone boat)

5) Change the ugly domi model



If the mega nwo is unusable due to cap.. what you tell me about the new apoc? Or even the old abaddon (That used liek 3 tiems the cap of the megatron) ?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jeen Seeker
University of Caille
Gallente Federation
#2270 - 2013-04-30 11:14:06 UTC
Alticus C Bear wrote:
Broxus Maximas wrote:
Here is what I would change the Domi to:

Gallente Battleship Skill Bonuses:
+15% Drone Damage and Drone hitpoints
+10% Drone optimal range, Velocity and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 5(-1) turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 425(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

Still less damage, but better drone utility and now the Domi has a utility high for armor/shield repping or a neut. Overall it now becomes a decent fleet ship and a true drone boat. My changes are highlighted by _____.



50% velocity bonus may be a little too much.


i do agree 50% movement to drone would be a tad on the overkill but maby a default bounce to the hull with a 20% Drone Speed or something to that extent after all Gallent invented the drones and in the lore over half the Main Gallante fleet uses them why would Amarr have something that matches that as a Secondery system?
Jerick Ludhowe
Internet Tuff Guys
#2271 - 2013-04-30 11:28:54 UTC
Kagura Nikon wrote:



If the mega nwo is unusable due to cap.. what you tell me about the new apoc? Or even the old abaddon (That used liek 3 tiems the cap of the megatron) ?


The thing is it's not unstable now because of cap. Teribad players unwilling to test changes on duality are posting "the sky is falling" style points loaded with utter bull ****.

I must be honest, this thread may be getting even worse than the resistance nerf thread when it comes to the level of player ignorance.
Jeen Seeker
University of Caille
Gallente Federation
#2272 - 2013-04-30 12:01:43 UTC
Jerick Ludhowe wrote:
Kagura Nikon wrote:



If the mega nwo is unusable due to cap.. what you tell me about the new apoc? Or even the old abaddon (That used liek 3 tiems the cap of the megatron) ?


The thing is it's not unstable now because of cap. Teribad players unwilling to test changes on duality are posting "the sky is falling" style points loaded with utter bull ****.

I must be honest, this thread may be getting even worse than the resistance nerf thread when it comes to the level of player ignorance.


i have never said the cap demand would make it unstable or unsable my statment has been that Ammo, Volly Damg, Duration AND cap usage are up for a Some Damg Addition, so the New mega vs the Old means the New one Puts out Less damg in short fights per Volly and only gets the advange in longer one's but then it uses more ammo to do this and also the cap usage is up on the prolonged fights due to the added rate of fire makeing the thing a rather Pointless mess

More ammo used (null and voied or faction) means grater cost at runing and more ammo needed per Fight

Less damg Per Volly means less overall Aplha meaning that Very importent First Hit is now weaker,

The Mega needs to stay in a Prolonged fight to use its RoF Bounce but the Longer the Fight is the more cap AND Ammo is used to Deal the damg, this means short fights it has lost DPS and Longer Fights it will suffer more on cap and Ammo usage so it only relly gets the damg buff to Mid range fights (ones that dont last to long but dont end to fast)

the drone loss is somewhat annyoing as iv always felt Gallent ships should be if anything the race to have a decent sized dronebay and badwith due to their Massive Relience on them (in Lore) so this is sort of a kick to it but then if it was a dedicated blaster platform you can let it slide for haveing shrunk i just dont Like the Iconi ship i have grown up in EvE geting screwd around like this

im still upset at finding out my Tristan is dead to me so i will fight tooth and claw to try and keep the Mega to somewhat it used to be.

i am happy and sad at the Hyperion lossing its 8 Turret status but its Damg buff i can live with at lest im still not sure what that Untily high would be used for or why it has a launcher hardpoint that and the Rep Buff could probly be spanked up but then people would probly cry its OP with tank and Spank

The Mega just looks like a debuff in all locations with an atemped smile saying no no its geting more damg... neglecting to point out that damg works on in time and cap loss and a higher ammo count costing more for slight damg up

say im a whiner but i dont feel like this is geting addresed as much as it should on that point.

- I will Fight for changed i support and againsed those that i dont like. i am after all a Gallnete Pilot.
Jerick Ludhowe
Internet Tuff Guys
#2273 - 2013-04-30 12:06:35 UTC
The alpha of the mega was never really anything that substantial to begin with... If you want alpha take a maelstrom or a nado, that's the end of the alpha debate.

As for the rest of your points...

The reality, which you seem to be ignoring (have you flown the ship on duality yet btw?) is that the megathron is plain better with the only exception being the loss of a heavy nuet which many players did not fit anyway due to cpu issues. The increase in cpu and the removal of the extra high means that you can fit a 5 slot tank w/o the need to fit a c-type adaptive.

Overall the ship is "better" in the vast majority of situations, I fail to understand how you don't realize this.
Drake Doe
88Th Tax Haven
#2274 - 2013-04-30 12:09:16 UTC
Jerick Ludhowe wrote:
Drake Doe wrote:
Jerick Ludhowe wrote:
Drake Doe wrote:
2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons.


2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all.

So much gallente whine coming from people before they even test the changes, kind of sickening tbh.

It's tank on Tq is noted as being lack luster compared to BSes more common in pvp other the rohk and abaddon. Now it puts out the dps that gallente ships should be doing, especially since if heavies are deployed outside 10km the ship you're attacking will have more than enough time to deploy smaller drones which can kill heavies with ease.


Go do yourself a favor and run the new megathron against pretty much any of the close range non active BS out there. It's extremely clear that you have not tested the new changes. Another 2 Heavy drones would be absolutely over the top.

If you so wish I'll run a megathron against your choice, see you on test.

I'll do so, and prove that two more drones won't make it Op, or the current Mega with +3 damage mods would be op.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Jerick Ludhowe
Internet Tuff Guys
#2275 - 2013-04-30 12:14:32 UTC  |  Edited by: Jerick Ludhowe
Drake Doe wrote:
Jerick Ludhowe wrote:
Drake Doe wrote:
Jerick Ludhowe wrote:
Drake Doe wrote:
2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons.


2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all.

So much gallente whine coming from people before they even test the changes, kind of sickening tbh.

It's tank on Tq is noted as being lack luster compared to BSes more common in pvp other the rohk and abaddon. Now it puts out the dps that gallente ships should be doing, especially since if heavies are deployed outside 10km the ship you're attacking will have more than enough time to deploy smaller drones which can kill heavies with ease.


Go do yourself a favor and run the new megathron against pretty much any of the close range non active BS out there. It's extremely clear that you have not tested the new changes. Another 2 Heavy drones would be absolutely over the top.

If you so wish I'll run a megathron against your choice, see you on test.

I'll do so, and prove that two more drones won't make it Op, or the current Mega with +3 damage mods would be op.


except that the current megathron with 3 mag stabs does like 120 dps less (heated) than the "new" megathron with 3x mag stabs, oh yeah, and you're having to drop to a 4 slot tank instead of a 5 slot which means your resistances suffer, or your armor value suffers. Comparing the current megathron with 3x mag stabs to the "new" megathron with 3x mag stabs and 5 ogresIIs is rather moronic. If you can't understand why then this conversation is beyond you.
ExAstra
Echoes of Silence
#2276 - 2013-04-30 13:07:24 UTC
Jeen Seeker wrote:
i have never said the cap demand would make it unstable or unsable my statment has been that Ammo, Volly Damg, Duration AND cap usage are up for a Some Damg Addition, so the New mega vs the Old means the New one Puts out Less damg in short fights per Volly and only gets the advange in longer one's but then it uses more ammo to do this and also the cap usage is up on the prolonged fights due to the added rate of fire makeing the thing a rather Pointless mess

More ammo used (null and voied or faction) means grater cost at runing and more ammo needed per Fight

Less damg Per Volly means less overall Aplha meaning that Very importent First Hit is now weaker,

The Mega needs to stay in a Prolonged fight to use its RoF Bounce but the Longer the Fight is the more cap AND Ammo is used to Deal the damg, this means short fights it has lost DPS and Longer Fights it will suffer more on cap and Ammo usage so it only relly gets the damg buff to Mid range fights (ones that dont last to long but dont end to fast)


Yes, the Mega is going to be doing less alpha damage (and less per volley) but it's still hitting hard FASTER. The rate of fire bonus applies equally to short and long fights, granted in longer flights its staying power becomes tested. The added cost of ammunition is annoying more than significant, and the cap draw will not likely have much of an effect on anybody. In small scale engagements things should be dying before you cap out. In large scale engagements there's always the Broadcast for Capacitor button.

While I see where you're coming from, I don't think it's too big of a deal and the Mega's extra mag stab will compound its new DPS advantage.

Quote:
the drone loss is somewhat annyoing as iv always felt Gallent ships should be if anything the race to have a decent sized dronebay and badwith due to their Massive Relience on them (in Lore) so this is sort of a kick to it but then if it was a dedicated blaster platform you can let it slide for haveing shrunk i just dont Like the Iconi ship i have grown up in EvE geting screwd around like this


Again, the Megathron gets 25mbit/s extra bandwidth over the other Attack Battleships, which is in keeping with Gallente Drone Superiority. The Hyperion gets the Navythron bandwidth/bay (which is phenomenal) and the Dominix... sorta kinda lost to the Armageddon in the Drone department. But hey, 2 out of 3, right?
Quote:
i am happy and sad at the Hyperion lossing its 8 Turret status but its Damg buff i can live with at lest im still not sure what that Untily high would be used for or why it has a launcher hardpoint that and the Rep Buff could probly be spanked up but then people would probly cry its OP with tank and Spank


I've yet to lose to another battleship solo in Duality with the Hyperion. Dual rep single booster. It's actually really nice (at least the build I made for it, it's slightly unorthodox). The loss of the two turrets hits our hearts more than it hits the ship, as it performs phenomenally. A smartbomb helps protect it from drones and lets you focus your real firepower on the enemy ship. Tweak your fit a bit and you can slap a neut on it.. The tank is okay but still has all the issues associated with active armor tanking. Once active armor tanking is smoothed out I think we'll find the Hyperion sitting on a throne of small gang pvp ship debris.

Save the drones!

Jeen Seeker
University of Caille
Gallente Federation
#2277 - 2013-04-30 14:15:19 UTC  |  Edited by: Jeen Seeker
ExAstra wrote:


Yes, the Mega is going to be doing less alpha damage (and less per volley) but it's still hitting hard FASTER. The rate of fire bonus applies equally to short and long fights, granted in longer flights its staying power becomes tested. The added cost of ammunition is annoying more than significant, and the cap draw will not likely have much of an effect on anybody. In small scale engagements things should be dying before you cap out. In large scale engagements there's always the Broadcast for Capacitor button.

While I see where you're coming from, I don't think it's too big of a deal and the Mega's extra mag stab will compound its new DPS advantage.



so the gain of its new low is to make for the loss of the ships buff so what was the poing of giveing it RoF if the new low has to be used as a Mag Stab ? sure it could allow for more mixing it up but at the end of the day what are people relly after more damg output so whats that new low 99% of the time gona be a 3rd Mag Stab. ...so we got rid of the damg buff to stick a RoF and another mag stab on? makes sens this dose not. oh and we upped your ammo usege so makeing you have to hall more Null or Voied to stay for the same time.

ExAstra wrote:


I've yet to lose to another battleship solo in Duality with the Hyperion. Dual rep single booster. It's actually really nice (at least the build I made for it, it's slightly unorthodox). The loss of the two turrets hits our hearts more than it hits the ship, as it performs phenomenally. A smartbomb helps protect it from drones and lets you focus your real firepower on the enemy ship. Tweak your fit a bit and you can slap a neut on it.. The tank is okay but still has all the issues associated with active armor tanking. Once active armor tanking is smoothed out I think we'll find the Hyperion sitting on a throne of small gang pvp ship debris.


as i said i am happy with the current Hyperion i am however sad that we no longer have an 8 Gun ship... i mean the talos has them so why are the bigger gunners useing less gun? makes little sens to me but i can live with it's just odd thats all.

reminds me can the art team fix the Myrms hardpoints its silly that it has 6 hards and only 5 slots. makes it look silly add on if you are gona reduce the Hypers Turrets down make sure you bludy skin it with 7 points if that means moveing the turrets or what ever. its gona look muppety with how the guns are layedout at current with only 6 guns and 1 extra with a blank hardpoint
Jerick Ludhowe
Internet Tuff Guys
#2278 - 2013-04-30 14:35:26 UTC
Jeen Seeker wrote:

so the gain of its new low is to make for the loss of the ships buff so what was the poing of giveing it RoF if the new low has to be used as a Mag Stab ? sure it could allow for more mixing it up but at the end of the day what are people relly after more damg output so whats that new low 99% of the time gona be a 3rd Mag Stab. ...so we got rid of the damg buff to stick a RoF and another mag stab on? makes sens this dose not. oh and we upped your ammo usege so makeing you have to hall more Null or Voied to stay for the same time.



as i said i am happy with the current Hyperion i am however sad that we no longer have an 8 Gun ship... i mean the talos has them so why are the bigger gunners useing less gun? makes little sens to me but i can live with it's just odd thats all.

reminds me can the art team fix the Myrms hardpoints its silly that it has 6 hards and only 5 slots. makes it look silly add on if you are gona reduce the Hypers Turrets down make sure you bludy skin it with 7 points if that means moveing the turrets or what ever. its gona look muppety with how the guns are layedout at current with only 6 guns and 1 extra with a blank hardpoint


I really do not understand your first point, like at all. The ship bonus does more dps than a dmg bonus and we get another low for more dps. Overall Gun dps has jumped by like 200 dps, which is allot... As for the ammo usage? You've got to make a trade off if you're going to be getting a bonus that does more dps. all in all, I'd much rather have a rof bonus than a dmg bonus on the new thron. The loss of 50m3 bandwidth was mandatory to keep this ship within reasonable levels of balance. All in all, the megathron has been buffed in all but the most specific situations where a heavy nuet was needed.

About the hyperion... Your statement shows your obvious bias to the situation. The new hyperion is OP, there really is not much of a way to argue against that. It gets 1100+ dps, 125/175 bandwith, 5 mids for dual cap injectors, and the potential to sport 3k+ tripple rep tanks while utilizing full tack, something the mael is not capable of doing.

All in all, your posts stink of baddie syndrome.
ExAstra
Echoes of Silence
#2279 - 2013-04-30 14:47:39 UTC
Jeen Seeker wrote:
ExAstra wrote:


Yes, the Mega is going to be doing less alpha damage (and less per volley) but it's still hitting hard FASTER. The rate of fire bonus applies equally to short and long fights, granted in longer flights its staying power becomes tested. The added cost of ammunition is annoying more than significant, and the cap draw will not likely have much of an effect on anybody. In small scale engagements things should be dying before you cap out. In large scale engagements there's always the Broadcast for Capacitor button.

While I see where you're coming from, I don't think it's too big of a deal and the Mega's extra mag stab will compound its new DPS advantage.



so the gain of its new low is to make for the loss of the ships buff so what was the poing of giveing it RoF if the new low has to be used as a Mag Stab ? sure it could allow for more mixing it up but at the end of the day what are people relly after more damg output so whats that new low 99% of the time gona be a 3rd Mag Stab. ...so we got rid of the damg buff to stick a RoF and another mag stab on? makes sens this dose not. oh and we upped your ammo usege so makeing you have to hall more Null or Voied to stay for the same time.


How on earth is the new Megathron with the same tank, higher base DPS, and +1 Mag Stab (read: even more frag power) a nerf? How? Because it lost 2 heavy drones?

Please.

Save the drones!

Shpenat
Ironman Inc.
Transgress
#2280 - 2013-04-30 15:20:29 UTC
ExAstra wrote:
Jeen Seeker wrote:


so the gain of its new low is to make for the loss of the ships buff so what was the poing of giveing it RoF if the new low has to be used as a Mag Stab ? sure it could allow for more mixing it up but at the end of the day what are people relly after more damg output so whats that new low 99% of the time gona be a 3rd Mag Stab. ...so we got rid of the damg buff to stick a RoF and another mag stab on? makes sens this dose not. oh and we upped your ammo usege so makeing you have to hall more Null or Voied to stay for the same time.


How on earth is the new Megathron with the same tank, higher base DPS, and +1 Mag Stab (read: even more frag power) a nerf? How? Because it lost 2 heavy drones?

Please.


I will support this with some numbers.

Imagine a situation where the only change to megathron is moving the utility high to low slot and reduction of bandwidth down to 75 kbit/s.

Gun DPS before change: 974 with void
Drone damage before change: 317

Gun damage after change with 3rd magstab: 1096 (+122) with void
Drone damage after change (3 ogres): 190 (-127)
Drone damage after change (max combo): 210 (-107)

The movement of utility high to low pretty much evens out the drone dps loss. In this light the ROF bonus is additional DPS at the expense of higher ammunition consumption.