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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Alticus C Bear
University of Caille
Gallente Federation
#2181 - 2013-04-26 15:03:28 UTC
You really that sure?
Jizzmaster Mckenzie wrote:

Tracking bonus is absolutely, positively, one hundred eleventy percent IRRELEVANT to non-sentry drones.

Most people’s complaints have been that the optimal bonus would have very little impact on normal combat drones not the tracking bonus. I would also find it strange if your supposition regarding the tracking bonus being useless for non sentry drones is true, that CCP has given out tracking bonuses to the Tristan and Navy Vexor neither of which seems entirely based around sentry drones.

Having tested the Domi on Singularity and Duality and having analysed the combat logs I am happy that within the game the tracking plus optimal bonus results in more applied damage by Ogres regardless of however Drone tracking allegedly applies.

Jizzmaster Mckenzie wrote:

You lost the ability to do any gank fits.

Shield Gank fits can still put out over 1500dps, and can still hit 1100dps with Blasters and a hefty armour tank.

Jizzmaster Mckenzie wrote:

No, it is either long-range with sentries, or short range with non-sentries. What do you think will happen if I drop sentries and MJD?

My sentries keep firing and I end up nearer to my target and now far away from my destructible DPS source, if you want to switch flights then disconnect from them and deploy heavies, you can reconnect to them if needed. Or you scoop and drop again in a new location; these are tactical choices and are far from dull.

Do I think it has reached its full potential? No. But it is drones that need tweaking at this point more than the Domi.

Roime
Mea Culpa.
Shadow Cartel
#2182 - 2013-04-26 16:12:56 UTC
^ Bear alt there speaks the truth

lol @ Gardes being long range weapons

They are better at short range than autos, pulses and non-tracking bonused blasters.

.

Tonto Auri
Vhero' Multipurpose Corp
#2183 - 2013-04-26 16:16:02 UTC
Alticus C Bear wrote:
Jizzmaster Mckenzie wrote:

No, it is either long-range with sentries, or short range with non-sentries. What do you think will happen if I drop sentries and MJD?

My sentries keep firing

May I note you, that MJD makes a 100km leap? You need 3 DLA with perfect skills to cover this gap, or your sentries will just hang there doing nothing.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Bouh Revetoile
In Wreck we thrust
#2184 - 2013-04-26 16:24:59 UTC
Tonto Auri wrote:
May I note you, that MJD makes a 100km leap? You need 3 DLA with perfect skills to cover this gap, or your sentries will just hang there doing nothing.

Are you sure ? I heard that the distance which matter is the one between your ship and the target ; the drones or sentries can be wherever you want.
Roime
Mea Culpa.
Shadow Cartel
#2185 - 2013-04-26 17:00:10 UTC
Bouh Revetoile wrote:
Tonto Auri wrote:
May I note you, that MJD makes a 100km leap? You need 3 DLA with perfect skills to cover this gap, or your sentries will just hang there doing nothing.

Are you sure ? I heard that the distance which matter is the one between your ship and the target ; the drones or sentries can be wherever you want.


Yep, it's from your ship to target.

.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#2186 - 2013-04-26 17:05:27 UTC  |  Edited by: Gabriel Karade
Jizzmaster Mckenzie wrote:
Bouh Revetoile wrote:
Jizzmaster Mckenzie wrote:
If my drones are shooting at a slow ship, they orbit. Drones do not orbit faster than they can track.
They used to be able to do that in the past, but not anymore.
Tracking bonus is absolutely, positively, one hundred eleventy percent IRRELEVANT to non-sentry drones.

If my drones attempt to fight a fast ship, they kite. This is where the optimal range bonus MAY come into play. However, as the range on non-sentry drones is rather pitiful, this bonus will not have any meaning for non-sentries most of the time.

That is wrong. Orbit speed of drones is faster than their tracking speed (hint : when orbit speed = tracking speed, you do 40% dps). The only case where they track well is the case of heavy drones shooting battleship, because they have the same signature resolution than medium drones.


No, buddy, you are absolutely wrong (and regarding that 40% number, it is just pure nonsense).
Your latest statement tells me that you don't understand the difference between sig resolution issues and tracking issues.

Drones orbit a stationary object at fixed linear velocity. That velocity is fixed (by design / in game client code) to a value that allows the drone to *always* track the target.
In other words, if your drone just missed, it missed because of sig radius mismatch, or because of being out of optimal range.

The only situation where a non-sentry drone will miss due to tracking is if the intended target is orbiting the drone. For instance, I have webbed someone's Ogre II with a 90% web on my Vigilant, and my friend in a Taranis is orbiting the said Ogre II at 1000m. The Ogre II won't track the Taranis and will miss.

Of course, the example above is contrived and absolutely hypothetical. When was the last time you orbited someone's drone? Thought so.

Note that there is NO skill in game that affects drone orbit velocity. There is also no skill that affects drone tracking.

Drone Navigation was fixed for good many patches ago to affect only the drone MWD velocity. In other words, your drones will get to target faster if you learn Drone Navigation. They will still orbit at exactly the same velocity as if you did not learn the skill. Before this skill was finally fixed for good, people used to recommend learning Drone Shaprshooting to at least the same level (it did help a bit).

Thus, tracking is IRRELEVANT to non-sentries. Unless you want to shoot Taranises and Maledictions that orbit your drones. I always dreamed of doing this with my Domi, and now I can!




PS: Don't try killing inties with Ogre IIs. They will track perfectly, but will miss badly. Because of sig radius.
My friend, you really need to acquaint yourself with the game mechanics.

Ogre II's, 125m sig resolution, will do approximately ~30% reduced damage to a stationary cruiser, 125m sig radius, at their 1250m optimal, due to their 300 m/sec orbit speed.

The tracking bonus on the Dominix is a huge change for non-sentry drones, but I guess too many people here are not sufficiently au fait with numbers to realise it.

That being said, CCP really really need to sort the drone system out, the rubbish “always try to orbit” mechanics need to go – at the bare minimum add options to ‘cut propulsion’,’ keep at range X/Y/Z’, ‘approach’ e.t.c...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Fade Azura
Weaponized Autists Cartel
#2187 - 2013-04-26 17:08:58 UTC
Hey CCP Rise i just watched the stream from fanfest where u talked about the battleship changes in front of the big screen ..... you seemed a tad bit nervous as if you could feel the eyes of the many broken hearted gallente battleships pilots that want to rage hehe.

dont take it bad man ... i can tell that you are trying to do a good job and i like all your changes except the gallente ones but 3/4 aint bad and gallente BS were bad anyway so meh .... hehe. i will ask you to consider this as a long time domi pilot(mainly navy domi now)


A good trade off and compromise for the many upset domi pilots that dont like the change .... leave the faction domi as it is ... besides its a faction ship and a gallente pilot still needs some incentive to train large railguns spec ... almost all hype's and megas are blaster boats and will never be used with railguns in a fleet doctrine or pvp scenario. without the faction domi retaining the hybrid bonus there will be almost 0 incentive to train large t2 railguns for a gallente pilot. caldari will use them but not gallente.

so please CCP Rise ... leave the faction domi as it is. you will have a fallback strategy to point to if people dont like the reguler dominix change ... they can get a faction domi. and we can see how it plays out in the long run. also you are giving gallente pilots more incentive to train large railgun spec. most people that use hype and mega just train the blasters spec. we need at least 1 gallente ship that says you definatly want large railgun spec to use me properly and the faction dominix has to be it.
Tom Guhl
The Scope
Gallente Federation
#2188 - 2013-04-26 18:10:52 UTC
No actually if the drone tracking bonus is really that much of a difference for heavies it probably compensates quite adequately for the loss in blaster damage. And as for the PVE guys, the powergrid bonus should let them fit bigger guns, and their Gardes will enjoy the extra range as well as tracking.
Jovat
Science and Trade Institute
Caldari State
#2189 - 2013-04-26 18:16:47 UTC
Fade Azura wrote:
A good trade off and compromise for the many upset domi pilots that dont like the change .... leave the faction domi as it is ... besides its a faction ship and a gallente pilot still needs some incentive to train large railguns spec ... almost all hype's and megas are blaster boats and will never be used with railguns in a fleet doctrine or pvp scenario. without the faction domi retaining the hybrid bonus there will be almost 0 incentive to train large t2 railguns for a gallente pilot. caldari will use them but not gallente.

Except, you know, powergrid restrictions and applied DPS keeping you from putting on tachyons and arties having crappy dps, making large rails often the best weapon for the job in many cases. Other than that zero incentive.

Quote:
so please CCP Rise ... leave the faction domi as it is. you will have a fallback strategy to point to if people dont like the reguler dominix change ... they can get a faction domi. and we can see how it plays out in the long run. also you are giving gallente pilots more incentive to train large railgun spec. most people that use hype and mega just train the blasters spec. we need at least 1 gallente ship that says you definatly want large railgun spec to use me properly and the faction dominix has to be it.


As someone who flies a faction domi regularly, I'd much rather have the drone tracking bonus than the hybrid bonus.
Fade Azura
Weaponized Autists Cartel
#2190 - 2013-04-26 18:40:06 UTC
Jovat wrote:
Fade Azura wrote:
A good trade off and compromise for the many upset domi pilots that dont like the change .... leave the faction domi as it is ... besides its a faction ship and a gallente pilot still needs some incentive to train large railguns spec ... almost all hype's and megas are blaster boats and will never be used with railguns in a fleet doctrine or pvp scenario. without the faction domi retaining the hybrid bonus there will be almost 0 incentive to train large t2 railguns for a gallente pilot. caldari will use them but not gallente.

Except, you know, powergrid restrictions and applied DPS keeping you from putting on tachyons and arties having crappy dps, making large rails often the best weapon for the job in many cases. Other than that zero incentive.

Quote:
so please CCP Rise ... leave the faction domi as it is. you will have a fallback strategy to point to if people dont like the reguler dominix change ... they can get a faction domi. and we can see how it plays out in the long run. also you are giving gallente pilots more incentive to train large railgun spec. most people that use hype and mega just train the blasters spec. we need at least 1 gallente ship that says you definatly want large railgun spec to use me properly and the faction dominix has to be it.


As someone who flies a faction domi regularly, I'd much rather have the drone tracking bonus than the hybrid bonus.



You may be flying a faction Domi on a diffrent character u mean. well we cant always get what we want obviously ... but this way its half and half .. you like the tracking bonus to drones? fine fly a domi .... ill stay in the navy domi. its not perfect .. but its the best compromise .. we dont all get exactly what we want but dont get tottaly shafted either. and he already alluded to using the faction ships as the ones to retain the double damage bonuses anyway in the typhoon thread when he said this.

While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If you’re one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance
Mata Hotaki
aussie1hi brett Corporation
#2191 - 2013-04-26 19:20:52 UTC
Gabriel Karade wrote:
My friend, you really need to acquaint yourself with the game mechanics.

Ogre II's, 125m sig resolution, will do approximately ~30% reduced damage to a stationary cruiser, 125m sig radius, at their 1250m optimal, due to their 300 m/sec orbit speed.

The tracking bonus on the Dominix is a huge change for non-sentry drones, but I guess too many people here are not sufficiently au fait with numbers to realise it.

That being said, CCP really really need to sort the drone system out, the rubbish “always try to orbit” mechanics need to go – at the bare minimum add options to ‘cut propulsion’,’ keep at range X/Y/Z’, ‘approach’ e.t.c...



I was also always under the impression that drones would not *automatically* orbit at such a speed that they don't do full damage.

Guess I was wrong.

This mechanics is absolute rubbish, and I hope CCP will look at it soon. Then the new Domi won't be as bad as I thought it will be...
Perihelion Olenard
#2192 - 2013-04-26 20:36:08 UTC  |  Edited by: Perihelion Olenard
Bereza Mia wrote:
Perihelion Olenard wrote:

The default weapon system doesn't have to be projectiles. A person could use cruise missiles or torpedoes as well since it has as many launcher hardpoints. They don't require capacitor, either. I plan to use blasters for the damage.


Autocannons don't require capacitor, can cause any damage type, and have not much less dps then blasters.

The same can be said for missile systems on the 'geddon. I'm just pointing out that autocannons are not the only viable weapon platform on a non-bonused ship. As the 'geddon and domi' are both combat battleships I'll be in people's faces and using blasters. The last couple slots on the 'geddon I'll use as neuts. While I won't shoot rainbows with selectable damage I'll be doing a good amount more than autocannons.
Pinky Denmark
The Cursed Navy
#2193 - 2013-04-26 21:17:29 UTC
I am still very worried about the sheer dps potential coming from that Megathron without any significant weakness in durabiluty with 8 lowslots and only 500 less armor hitpoints than the Amarr Apocalypse battleship.

The Megathron in the current condition can pack a serious punch...
Megathron punch so hard people rarely get to deploy their set of heavy drones in a fight before their target is down.

Currently I find the Megathron balanced by the choice of having 3 plates + 1 damage mod or 2 plates + 2 damage mods.

Losing some drone power and a hi-slot which might have held a heavy neutralizer is a small price to pay for getting MORE gun dps and a lowslot for an extra plate or damage mod - or nanofiber/tracking enhancer/eccm whatever... This is a huge buff to one of the ships that didn't really need it - And the gameplay doesn't get changed at all.

I liked the initial proposal much better that suggested a role change - I like a Megathron with 7/5/7 layout a lot. Then I don't mind the ship having a RoF bonus and only 75-100 drone bay...

Jerick Ludhowe
Internet Tuff Guys
#2194 - 2013-04-27 03:38:51 UTC  |  Edited by: Jerick Ludhowe
Pinky Denmark wrote:
I am still very worried about the sheer dps potential coming from that Megathron without any significant weakness in durabiluty with 8 lowslots and only 500 less armor hitpoints than the Amarr Apocalypse battleship.

The Megathron in the current condition can pack a serious punch...
Megathron punch so hard people rarely get to deploy their set of heavy drones in a fight before their target is down.

Currently I find the Megathron balanced by the choice of having 3 plates + 1 damage mod or 2 plates + 2 damage mods.

Losing some drone power and a hi-slot which might have held a heavy neutralizer is a small price to pay for getting MORE gun dps and a lowslot for an extra plate or damage mod - or nanofiber/tracking enhancer/eccm whatever... This is a huge buff to one of the ships that didn't really need it - And the gameplay doesn't get changed at all.

I liked the initial proposal much better that suggested a role change - I like a Megathron with 7/5/7 layout a lot. Then I don't mind the ship having a RoF bonus and only 75-100 drone bay...



I've found that a mega fit with 2x plates and 3x mag stabs is beating pretty much any non active tanked bs in a brawl. While this may be rather expected, the victories are coming out rather lop sided.

I've been testing them on duality whenever people are on... Runing a 3% rof implant and perfect lvl 5 skills i'm getting just under 1600 dps overheated, Thats quite a bit more than the dual plated dual mfs mega of the past. Especially considering it's got just about the same ehp and is slightly more mobile.

The vast majority of complaints about the mega being cap "unstable" are pretty much unfounded. A single heavy cap injector can easily, and I say easily keep your guns running and your tackle active even with 2x heavy neuts on you. I don't see the problem.


While I don't see a real issue with the way this works as the megathron has many counters and it's close range dps does not scale very well in medium to large scale gangs... It does most certainly kick ass at the moment, regardless of what the whiners who have not tested it here say.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#2195 - 2013-04-27 08:13:11 UTC  |  Edited by: Gabriel Karade
That is, has been, always should be, the point of the Megathron - *if* it gets on top of you, you are going to get ripped to pieces.

What is really required, is for the 'Jaws' theme music to play when a blasterthron is on grid with you...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

ExAstra
Echoes of Silence
#2196 - 2013-04-27 08:20:35 UTC
Gabriel Karade wrote:
What is really required, is for the 'Jaws' theme music to play when a blasterhron is on grid with you...

10/10 most important feature missing from EVE. CCP must put this on high priority.

Save the drones!

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#2197 - 2013-04-27 08:39:18 UTC
You know, CCP, I had some pretty strong opinions on Gallente battleships and the changes didn't sit well with me, so I decided that instead of getting properly upset I'd give it a couple of weeks and then come back, hoping that when things had had some time to settle, things would get better.

They have not gotten better and I'm very deeply disappointed.

Let me break it down for you:

Hyperion
- Having two less turrets breaks the Hyperion's model, since it very clearly has eight turret hardpoints. It's literally built into the model. It needs to have eight turrets. That's the Hyperion's entire raison d'etre.
- Giving it a 10% damage bonus instead of a 5% one will not fix the ship, because the problem is nothing to do with the amount of damage it deals. When it's fitted for damage, it's one of the most dangerous ships in the game but it's let down by its serious lack of survivability.
- You give the excuse of not changing its repair bonus to something more useful because you guys want to fix both active tanking and armour tanking. Cool! I'm all for that - but don't leave a ship supporting a broken mechanic in the meantime unless you mean to fix active tanking and armour tanking at the same time.
- Another problem you haven't solved is that the Hyperion is still a less useful version of the Megathron. You need to give it a role far more differentiated from the Megathron. The Gallente currently lack a viable sniper platform - consider that.

Megathron
- A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.
- The Megathron - and blaster boats in general - desperately need more manouverability. The only advantage the Megathron currently possesses over the Talos is that the Talos has vastly less survivability than the Megathron, but this is quickly negated by the fact that the Megathron is often dead long before it gets into range of what it's trying to shoot at.
- Dropping the drone bay is a bad idea.

Dominix
- The tracking speed/optimal range bonus is essentially entirely worthless for non-sentry drones. If you want the ship to buff sentry drones specifically, give it to it as a role bonus and free up the other Gallente Battleship skill bonus for something else.
- The Dominix, believe it or not, does benefit from its hybrid bonus, but if you're not going to give it back, consider giving it a remote repair bonus - this is one of the uses to which it's unusually suited.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Drake Doe
88Th Tax Haven
#2198 - 2013-04-27 08:47:47 UTC
I would like the Hyperion to trade one of it's bonuses for s fall off bonus (if the damage bonus was swapped, it should gain it's 8 turrets back) this way it can still remain a blaster platform but with a noticeably different role than the megathron.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#2199 - 2013-04-27 09:02:32 UTC
Drake Doe wrote:
I would like the Hyperion to trade one of it's bonuses for s fall off bonus (if the damage bonus was swapped, it should gain it's 8 turrets back) this way it can still remain a blaster platform but with a noticeably different role than the megathron.

A hybrid falloff bonus would be awesome on the Hyperion - it would give it greater range flexibility with blasters, but it would also make it a scarily effective rail sniper while still being different from the Rokh.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Bouh Revetoile
In Wreck we thrust
#2200 - 2013-04-27 10:54:52 UTC
Andreus Ixiris wrote:
Drake Doe wrote:
I would like the Hyperion to trade one of it's bonuses for s fall off bonus (if the damage bonus was swapped, it should gain it's 8 turrets back) this way it can still remain a blaster platform but with a noticeably different role than the megathron.

A hybrid falloff bonus would be awesome on the Hyperion - it would give it greater range flexibility with blasters, but it would also make it a scarily effective rail sniper while still being different from the Rokh.

Wouldn't it overshadow the Tempest or Maelstrom ?