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[Odyssey] Tech 1 Battleships - Caldari

First post First post
Author
Just Lilly
#201 - 2013-04-09 22:36:04 UTC
Rokh still looks good

Raven could be even faster and more agile, not by much, just a tiny bit more then the suggested changes.
It could also use a boost in Scan Resolution, ramp it up to about 100-120

Scorp looks good, though it recived an increase in tank, the +sig radius feels over the top.
The +tank was very much needed, but the +1031 to hull rather then armor? wut? Shocked

Looking kind of ok across the board, still need some work though Blink
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feihcsiM
Sons Of 0din
#202 - 2013-04-09 22:44:11 UTC
I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.

The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.

If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:

Gallente - Dominix. Drones on crack

Amarr - Armageddon. Drones + EWAR (Neuts)

Caldari - Scorpion. Drones + EWAR (ECM)

Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.

It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout.

It's the end of the world as we know it and I feel fine.

Van Mathias
Dead Space Continuum
#203 - 2013-04-09 22:55:11 UTC
Hmm, this scorp idea sounds interesing, I could go for it.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#204 - 2013-04-09 23:00:49 UTC
Jezza McWaffle wrote:
With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?

Example:

- Long range cruise missiles.
Have faster travel time and sligtly lower explosion radius, current dps

- Short range cruise missiles
Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time



Maybe we could call the short-range type "torpedoes"? Idea
Master Sergeant MacRobert
Space-Brewery-Association
Local Is Primary
#205 - 2013-04-09 23:27:44 UTC
feihcsiM wrote:
I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.

The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.

If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:

Gallente - Dominix. Drones on crack

Amarr - Armageddon. Drones + EWAR (Neuts)

Caldari - Scorpion. Drones + EWAR (ECM)

Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.

It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout.




Perhaps make the Scorp bonus's apply to ECM drones aswell as ECM modules?

Also, the Scorp needs to lose 2 High Slots and given 2 Low slots with further balance to CPU/PG. It should be able to fit a half ass'd armor tank and a couple of signal distortion amplfiers.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Sal Landry
School of Applied Knowledge
Caldari State
#206 - 2013-04-09 23:49:41 UTC
Gypsio III wrote:
Jezza McWaffle wrote:
With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?

Example:

- Long range cruise missiles.
Have faster travel time and sligtly lower explosion radius, current dps

- Short range cruise missiles
Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time



Maybe we could call the short-range type "torpedoes"? Idea

You missed the point there. The suggestion was to give cruise missiles ammo versatility the same way a projectile ship can switch between fusion and titanium sabbot at different ranges.
Octoven
Noir Holdings
#207 - 2013-04-09 23:59:14 UTC
The sig radius needs a bit more balancing. I like what you did with the Attack BSes (Apoc, Raven, Tempest, Megathron), the Apoc and Mega mirror each other, just as the Raven and Tempest mirror each other. Both groups are different from each other but its a more balanced approach over all. Perhaps you could do the same with the other two types of battleships. For example, lower abaddon to 460 or raise maelstrom to 470. Lower the rokh to 485, having 500 sets it out too far on a ledge.

In this scenario, the caldari have the highest sig radius on 2 ships compared to their counterparts. The same could be said for the far right too, the domi needs brought down to the geddon or the geddon brought up to the domi. They are both drone boats why not have the same sig radius? The scorp being 480 ehhh I can live with that, but there is no reason to have the typhoon that far low. Its 100 less then its other counterparts. which is the largest gap there is in ANY of them. The largest gap besides the phoon is 40. I know this is the caldari thread, but that is much too large a gap in sig radius. Id suggest bringing the phoon up to at least 440 preferably up to mirror the scorp at 480. Or balance both ships to mirror each other at 470.



Amarr Abaddon - 470 Apocalypse - 380 Armageddon - 450
Caldari Rokh - 500 Raven - 420 Scorpion - 480
Minmatar Malestrom - 460 Tempest - 420 Typhoon - 350
Gallente Hyperion - 485 Megathron - 380 Dominix - 465
None ofthe Above
#208 - 2013-04-10 00:23:52 UTC  |  Edited by: None ofthe Above
feihcsiM wrote:
I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.

The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.

If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:

Gallente - Dominix. Drones on crack

Amarr - Armageddon. Drones + EWAR (Neuts)

Caldari - Scorpion. Drones + EWAR (ECM)

Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.

It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout.


+1

I'd like to see the Caldari do more with drones. Fits in better with what I actually see played too. We Caldari just love drones, never understood them not being so in lore. Perhaps its time to adapt the lore to the way the players play.

PS - Not fond of the resist nerfs or the attack Raven that is not good at attacking. So not overly pleased with the new Caldari Battleships.

The only end-game content in EVE Online is the crap that makes you rage quit.

Ranamar
Nobody in Local
Of Sound Mind
#209 - 2013-04-10 00:45:43 UTC
Sal Landry wrote:
Gypsio III wrote:
Jezza McWaffle wrote:
With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?

Example:

- Long range cruise missiles.
Have faster travel time and sligtly lower explosion radius, current dps

- Short range cruise missiles
Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time



Maybe we could call the short-range type "torpedoes"? Idea

You missed the point there. The suggestion was to give cruise missiles ammo versatility the same way a projectile ship can switch between fusion and titanium sabbot at different ranges.


You can already do that, too: it's called Fury and Precision missiles. ;)

Admittedly, it requires a little extra training time, and more for the battleship weapons, but the other gun types don't get that thing you're describing without T2 ammo, either.
Sal Landry
School of Applied Knowledge
Caldari State
#210 - 2013-04-10 01:17:14 UTC
Ranamar wrote:
Admittedly, it requires a little extra training time, and more for the battleship weapons, but the other gun types don't get that thing you're describing without T2 ammo, either.


What? Every weapons system except for missiles gets variable ammunition choices at purely t1 with no training.

Projectiles: Fusion et al for close range, Titanium Sabbot et al for longer range / better tracking
Hybrids: Antimatter for up close blasting, Lead et al for longer ranges
Lasers: Multifrequency at point blank all the way out to Radio at extreme range

These are all in addition to the T2 close/long range ammo choices, although scorch renders the laser t1 ammo aside from MF completely pointless
Ranamar
Nobody in Local
Of Sound Mind
#211 - 2013-04-10 01:25:29 UTC  |  Edited by: Ranamar
Sal Landry wrote:
Ranamar wrote:
Admittedly, it requires a little extra training time, and more for the battleship weapons, but the other gun types don't get that thing you're describing without T2 ammo, either.


What? Every weapons system except for missiles gets variable ammunition choices at purely t1 with no training.

Projectiles: Fusion et al for close range, Titanium Sabbot et al for longer range / better tracking
Hybrids: Antimatter for up close blasting, Lead et al for longer ranges
Lasers: Multifrequency at point blank all the way out to Radio at extreme range

These are all in addition to the T2 close/long range ammo choices, although scorch renders the laser t1 ammo aside from MF completely pointless


I think I misunderstood you. I thought you were referring to the fact that projectiles get a tracking bonus for mid-range ammo, something that none of the other weapon types get. The other weapon types just trade damage for optimal range.

IMO, the T2 ammos hit the usual tradeoffs just fine. I'll admit that most of the argument you're going to get here is "that's the way things have always been," and maybe there's room to adjust that when they roll out their battleship missile changes. Hopefully, that will be sooner rather than later, because it has a big bearing on the comparisons of the Raven and Typhoon.
Grunnax Aurelius
Caldari Provisions
Caldari State
#212 - 2013-04-10 01:38:13 UTC  |  Edited by: Grunnax Aurelius
Ok so here is the difference between the Typhoon and Raven, plugged em into EvEHQ, but heres the stats:

Typhoon All 0 No Fitting
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity

Slot layout: 7H, 5M, 7L; 0 turrets, 6 launchers
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000 {23,854 EHP - This takes into acount resists}
Capacitor (amount / recharge rate / cap per second) : 5400GJ / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130ms / .11 / 103600000 / 15.8s
Drones (bandwidth / bay): 100MBit / 100m3
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115mm / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 350m

Raven All 0 No Fitting
Caldari Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo Launcher rate of fire
+10% bonus to Cruise Missile Torpedo Velocity

Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
Fittings: 11000 PWG, 750 CPU
Defense (shields / armor / hull) : 6800 / 5800 / 6400 {24,372 EHP - This takes into acount resists}
Capacitor (amount / recharge rate / recharge per second) : 5500GJ / 1160s / 4.74
Mobility (max velocity / agility / mass / align time): 113ms / .12 / 99300000 / 16.52s
Drones (bandwidth / bay): 50MBit / 75m3
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85mm / 7
Sensor strength: 22 Gravimetric
Signature radius: 420m

Ok so we can see here that the Typhoon is faster but has less tank than the Raven with base 0

Now the Typhoon is going to be slowed a hell of alot once you start throwing armour plates on it, the reason you dont shield fit it is because its tank lacks in comparison to the raven when fitted with shields.

Typhoon All V With Fitting
High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I
Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II (or x1 Warp Scrambler II), x2 Stasis Webifier II, x1 Phased Weapon Navigation Array Generation Exatron I
Low: x1 Damage Control II, x2 Ballistic Control II, x2 Energized Adaptive Nano Membrane II, x2 1600mm Reinforced Rolled Tungsten Plates I
Rigs: Large Processor Overclocking Unit I, Large Anti-Explosive Pump I, Large Bay Loading Accelerator I

Defense (shields / armor / hull) : 8125 / 18000 / 7500 {88,813 EHP - This takes into acount resists}
Mobility (max velocity / agility / mass / align time): 154.38ms (1,064.03ms MWD) / .07 / 103600000 / 11.23s (16.38s MWD)
Signature radius: 350m (2100m MWD)

Raven All 5 With Fitting
High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I
Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II, x1 Phased Weapon Navigation Array Generation Exatron I, x1 Heavy Electrochemical Cap Booster I,x2 Adaptive Invulnerability Field II, x1 Large Shield Extender II
Low: x1 Damage Control II, x3 Ballistic Control II, x1 Nanofiber Internal Structure II
Rigs: x1 Large Anti-EM Screen Reinforcer I, x2 Large Core Defense Field Extender I

Defense (shields / armor / hull) : 12,465 / 5800 / 5120 {63,260 EHP - This takes into acount resists}
Mobility (max velocity / agility / mass / align time): 154.53ms (1,124.85ms MWD) / .06 / 99300000 / 9.39s (14.12s MWD)
Signature radius: 501m (2906m MWD)

Raven is faster than the Typhoon once fitted, but less tank, te Raven also has much better agility and align time so it can out turn the typhoon allowing a kitting orbit to work, meaning the Typhoon wont catch the Raven without Faction Webs and Skirmish Links.

I hope you guys can now see what i have been saying in previous posts. The raven could deserve the tank that got taken away from it back though, cause my Drake has 20K more EHP buffer than it.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

0k00l
Steel Rat Knights
#213 - 2013-04-10 02:40:19 UTC
Grunnax Aurelius wrote:
Ok so here is the difference between the Typhoon and Raven, plugged em into EvEHQ, but heres the stats:

Typhoon All 0 No Fitting
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity

Slot layout: 7H, 5M, 7L; 0 turrets, 6 launchers
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000 {23,854 EHP - This takes into acount resists}
Capacitor (amount / recharge rate / cap per second) : 5400GJ / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130ms / .11 / 103600000 / 15.8s
Drones (bandwidth / bay): 100MBit / 100m3
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115mm / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 350m

Raven All 0 No Fitting
Caldari Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo Launcher rate of fire
+10% bonus to Cruise Missile Torpedo Velocity

Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
Fittings: 11000 PWG, 750 CPU
Defense (shields / armor / hull) : 6800 / 5800 / 6400 {24,372 EHP - This takes into acount resists}
Capacitor (amount / recharge rate / recharge per second) : 5500GJ / 1160s / 4.74
Mobility (max velocity / agility / mass / align time): 113ms / .12 / 99300000 / 16.52s
Drones (bandwidth / bay): 50MBit / 75m3
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85mm / 7
Sensor strength: 22 Gravimetric
Signature radius: 420m

Ok so we can see here that the Typhoon is faster but has less tank than the Raven with base 0

Now the Typhoon is going to be slowed a hell of alot once you start throwing armour plates on it, the reason you dont shield fit it is because its tank lacks in comparison to the raven when fitted with shields.

Typhoon All V With Fitting
High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I
Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II (or x1 Warp Scrambler II), x2 Stasis Webifier II, x1 Phased Weapon Navigation Array Generation Exatron I
Low: x1 Damage Control II, x2 Ballistic Control II, x2 Energized Adaptive Nano Membrane II, x2 1600mm Reinforced Rolled Tungsten Plates I
Rigs: Large Processor Overclocking Unit I, Large Anti-Explosive Pump I, Large Bay Loading Accelerator I

Defense (shields / armor / hull) : 8125 / 18000 / 7500 {88,813 EHP - This takes into acount resists}
Mobility (max velocity / agility / mass / align time): 154.38ms (1,064.03ms MWD) / .07 / 103600000 / 11.23s (16.38s MWD)
Signature radius: 350m (2100m MWD)

Raven All 5 With Fitting
High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I
Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II, x1 Phased Weapon Navigation Array Generation Exatron I, x1 Heavy Electrochemical Cap Booster I,x2 Adaptive Invulnerability Field II, x1 Large Shield Extender II
Low: x1 Damage Control II, x3 Ballistic Control II, x1 Nanofiber Internal Structure II
Rigs: x1 Large Anti-EM Screen Reinforcer I, x2 Large Core Defense Field Extender I

Defense (shields / armor / hull) : 12,465 / 5800 / 5120 {63,260 EHP - This takes into acount resists}
Mobility (max velocity / agility / mass / align time): 154.53ms (1,124.85ms MWD) / .06 / 99300000 / 9.39s (14.12s MWD)
Signature radius: 501m (2906m MWD)

Raven is faster than the Typhoon once fitted, but less tank, te Raven also has much better agility and align time so it can out turn the typhoon allowing a kitting orbit to work, meaning the Typhoon wont catch the Raven without Faction Webs and Skirmish Links.

I hope you guys can now see what i have been saying in previous posts. The raven could deserve the tank that got taken away from it back though, cause my Drake has 20K more EHP buffer than it.


Just the story of dedicated caldari ship pilot... I always been dreaming about to put point+web+MWD and have nice passive tank on my raven and rokh. And after missiles nerf I was thinking about to add 1 or 2 painters/ webs. All other racial BS didn't met the problems that raven have in pvp. I even don't speak about drone option in caldari ships.
Sizeof Void
Ninja Suicide Squadron
#214 - 2013-04-10 03:31:08 UTC
Dear CCP Rise - The fact that you are seriously considering making the Scorp into the only exception to the tiericide program, as the sole "disruption BS" in the game, says that someone at CCP is putting his/her personal preference for this ship ahead of the overall game plan to give every race an equivalent slate of ships.

Bad on you.

If you are going to keep the Scorp as-is for the Caldari, then you need to introduce comparable ships to the other races (and preferably not by slapping some Target Painting bonuses on the Phoon). Otherwise, the Scorp needs to be sacrificed to the tiericide god, as either an Attack or Combat BS.

Personally, though, I don't think we need yet another attack/combat BS or a dedicated disruption BS, so I'd rather see each race get a multi-role BS, like the current (not proposed) Domi. The Scorp can be buffed as an EW boat for fleet ECM, as well as adding more gank/tank to make it more viable for small gang or solo play.
Nightfox BloodRaven
SQUIDS.
#215 - 2013-04-10 03:51:42 UTC
Honestly if torps and cruise dont get some kinda of a change... that explosion radius on torps and its speed will still make Raven pretty much useless in PVP.

I think changes are ok.. but honestly i get scorpion is meant to be a ECM boat but the dps on that thing is less than a cruiser.... at least changes to either 6 turrets or 6 launchers .. i mean it still a battleship for christ sake not a piece of fly shooting target...
Deacon Abox
Black Eagle5
Villore Accords
#216 - 2013-04-10 03:57:49 UTC  |  Edited by: Deacon Abox
None ofthe Above wrote:
feihcsiM wrote:
I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.

The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.

If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:

Gallente - Dominix. Drones on crack

Amarr - Armageddon. Drones + EWAR (Neuts)

Caldari - Scorpion. Drones + EWAR (ECM)

Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.

It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout.


+1

I'd like to see the Caldari do more with drones. Fits in better with what I actually see played too. We Caldari just love drones, never understood them not being so in lore. Perhaps its time to adapt the lore to the way the players play.

PS - Not fond of the resist nerfs or the attack Raven that is not good at attacking. So not overly pleased with the new Caldari Battleships.

Roll Yeah, Caldari should be able to fly every type of weapon. Do you guys seriously think this will happen? Ugh If you want drones train some gallente or amarr and buy a rattler, domi, or geddon, ffs.

edit - also the Falcon whine and the "we Caldari just love drones" are pure gold for lulz.Lol

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Debir Achen
Makiriemi Holdings
#217 - 2013-04-10 04:08:23 UTC
Long range missiles - especially large ones - are always going to have a time-to-damage problem. The only thing that immediately comes to my mind is a significant damage advantage over long-range guns, but making the speed issue more (not less) significant. The idea being that cruise missiles take a while to reach their targets, but any target still there when they arrive is going to *hurt*.

Aren't Caldari supposed to have a large signature?

Tau Cabalander
Retirement Retreat
Working Stiffs
#218 - 2013-04-10 06:06:25 UTC  |  Edited by: Tau Cabalander
Remove the racial damage type bonuses for missiles from all ships in EVE (racial bombers are ok), and replace it with a rate-of-fire bonus, or across-the-board damage bonus.
Naomi Knight
Ministry of War
Amarr Empire
#219 - 2013-04-10 07:18:50 UTC
Grunnax Aurelius wrote:
Ok so here is the difference between the Typhoon and Raven, plugged em into EvEHQ, but heres the stats:

Typhoon All 0 No Fitting
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity

Slot layout: 7H, 5M, 7L; 0 turrets, 6 launchers
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000 {23,854 EHP - This takes into acount resists}
Capacitor (amount / recharge rate / cap per second) : 5400GJ / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130ms / .11 / 103600000 / 15.8s
Drones (bandwidth / bay): 100MBit / 100m3
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115mm / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 350m

Raven All 0 No Fitting
Caldari Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo Launcher rate of fire
+10% bonus to Cruise Missile Torpedo Velocity

Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
Fittings: 11000 PWG, 750 CPU
Defense (shields / armor / hull) : 6800 / 5800 / 6400 {24,372 EHP - This takes into acount resists}
Capacitor (amount / recharge rate / recharge per second) : 5500GJ / 1160s / 4.74
Mobility (max velocity / agility / mass / align time): 113ms / .12 / 99300000 / 16.52s
Drones (bandwidth / bay): 50MBit / 75m3
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85mm / 7
Sensor strength: 22 Gravimetric
Signature radius: 420m

Ok so we can see here that the Typhoon is faster but has less tank than the Raven with base 0

Now the Typhoon is going to be slowed a hell of alot once you start throwing armour plates on it, the reason you dont shield fit it is because its tank lacks in comparison to the raven when fitted with shields.

Typhoon All V With Fitting
High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I
Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II (or x1 Warp Scrambler II), x2 Stasis Webifier II, x1 Phased Weapon Navigation Array Generation Exatron I
Low: x1 Damage Control II, x2 Ballistic Control II, x2 Energized Adaptive Nano Membrane II, x2 1600mm Reinforced Rolled Tungsten Plates I
Rigs: Large Processor Overclocking Unit I, Large Anti-Explosive Pump I, Large Bay Loading Accelerator I

Defense (shields / armor / hull) : 8125 / 18000 / 7500 {88,813 EHP - This takes into acount resists}
Mobility (max velocity / agility / mass / align time): 154.38ms (1,064.03ms MWD) / .07 / 103600000 / 11.23s (16.38s MWD)
Signature radius: 350m (2100m MWD)

Raven All 5 With Fitting
High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I
Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II, x1 Phased Weapon Navigation Array Generation Exatron I, x1 Heavy Electrochemical Cap Booster I,x2 Adaptive Invulnerability Field II, x1 Large Shield Extender II
Low: x1 Damage Control II, x3 Ballistic Control II, x1 Nanofiber Internal Structure II
Rigs: x1 Large Anti-EM Screen Reinforcer I, x2 Large Core Defense Field Extender I

Defense (shields / armor / hull) : 12,465 / 5800 / 5120 {63,260 EHP - This takes into acount resists}
Mobility (max velocity / agility / mass / align time): 154.53ms (1,124.85ms MWD) / .06 / 99300000 / 9.39s (14.12s MWD)
Signature radius: 501m (2906m MWD)

Raven is faster than the Typhoon once fitted, but less tank, te Raven also has much better agility and align time so it can out turn the typhoon allowing a kitting orbit to work, meaning the Typhoon wont catch the Raven without Faction Webs and Skirmish Links.

I hope you guys can now see what i have been saying in previous posts. The raven could deserve the tank that got taken away from it back though, cause my Drake has 20K more EHP buffer than it.


yes i completly see that the typhoon has 2 more webs on it , the raven has 1 large cap booster what it doesnt need, then you throw some crappy rigs on the typhoon while all tank rigs for the raven , and even with these huge differences the raven is 25k ehp less .... wtf ccp btw that 63k ehp is an average for combat bc , much faster cheaper ships ...
btw this raven is a crap :P
Karig'Ano Keikira
Tax Cheaters
#220 - 2013-04-10 08:22:57 UTC
personally, I find several things odd in these changes:
-> we get two (all t1) battleships with missiles in attack role, don't really see the point in it, especially due to fact that there is no proper bombardment missile battleship in the game. However, I can see the reasoning behind it - considering cruises suck, make all missile battleships into torp ones, but it is still weird - looks too much as if cruises are just getting shafted.
Also what happened to 'artillery / bombardment' ships?
-> I find entire point of 'attack battleships' moot - while attack frigs and cruisers make lot of sense, attack bcs are designed around high dps with high mobility (and work (too) good at that). However, attack battleships are lower dps, lower tank ships compared to combat ones (contrary to bcs), making me wonder the purpose of these ships - not like they will be chasing and tackling stuff (except for other battleships, but they can likely just outgun and outtank them by brute force). Also at current state, attack bcs will be higher dps and much higher mobility then attack battleships, making me wonder if there is any point at all in using attack battleship.