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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Deimos Barret
Aliastra
Gallente Federation
#201 - 2013-04-08 20:23:19 UTC
Ravcharas wrote:
Call it a combat hull all you want, by the way. That's an ewar bonus. Having some differences across the races was pretty cool.

Well, as it stands, the Scorpion is the only BS class hull in the game with an ewar bonus. Time for someone else.


Rest of teh changes are blegh, though.
Zimmy Zeta
Perkone
Caldari State
#202 - 2013-04-08 20:26:43 UTC
Sarah Schneider wrote:
If the changes to geddon carries over to the faction version... RIP the only proper Amarr PVE Battleship.


And I always thought the main function of the Navy Geddon was to have a robust, scary looking yet affordable ship for docking games in highsec wars...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Lillith Sakata
All Consuming Darkness
From the Void
#203 - 2013-04-08 20:31:14 UTC  |  Edited by: Lillith Sakata
I disagree with the APOC change removing cap use. The main use for the APOC, honestly, is ratting. Some may disagree (it does make a good sniper platform aside from laser range/tracking nerf years ago) but still its primary use is an ISK platform.

I know CCP relys on PLEX sales and all, but if you keep taking away ways to make money from the people on the lower end of the ISK making (non moon goo freaks), then no-one will be buying PLEX in game.

The Amarr ships already have it kinda hard in PvP that I've seen, compared to rohks and such, and the probing change making sniping a fairly gimped idea... but the biggest screwup on this tiericide is going to be ISK loss.

The reason most don't use the abbadon for an ISK maker aside from cost is its crap cap. It just can't hang with the APOC for complex, mission, and site running.

Please keep in mind that PLEX won't be worth a flip if you keep taking away ISK making from the players that do all the farming!

Guess on a side note its a good thing I got my alt into mining..... least that still makes *some* money.

On a side note: So far your tiericide has been great, but it almost seems like you guys don't know wth you're doing when it comes to battleships!

(and damn... amarr gets yet another HUGE nerf, worse than the rest for sure)
Throktar
Deep Core Mining Inc.
#204 - 2013-04-08 20:32:18 UTC
Pelea Ming wrote:
Throktar wrote:
Armageddon : Why oh why did you give it nuet bonuses. I understand if you want to give Amarr pilots the option of flying a non capacitor dependent drone boat, but why the terrible second hull bonus?

I think you need to remove that bonus completely and remove all the turret slots. Turn the Geddon into a missile/done hull. Give it a bonus to Cruise and Torp damage or some other missile buff. It can still have its utility slots for neuting if you want.

CCP could use this hull for role playing and story building. "The Empress has decreed that from this day forth a new bond of strength and friendship between the Amarr and the Caldari has been formed. The glorious and God blessed form of the Armageddon will now use missiles to bring forth its retribution. We can use these holy weapons to project great damage at any range, and choose the type of destructive power to reign upon the enemies of our great nations. By purchasing these weapons we will help to rebuild the economy of our great ally in these troubled times and ensure peace amongst the stars once more. God Bless the Amarr and God Bless the Caldari!"

Ignoring your lack of insight into the new ways this hull can be used (that bonus for instance isn't just to nuets, but to nos as well, so if your looking at using it for pve, it can now much more easily dual rep), your story idea is screwy when it's much simpler to call it a Khanid innovation (as all current Amarr missile boats are Khanid).



No I don't have lack of insight, I just don't think this is going to be the God send hull some think it is. I understand neuting and the power it gives. I also understand how these things sound great in theory, but don't turn out so practical. I can see the potential of this in small gang pvp, but I am a player who looks for a hull to fit more than one small role. I know that is not always the case in Eve, but it is my own personal opinion to have.

As for my "screwy" idea, I was trying to tie in recent events to the lore. If you only want to stick with the old stuff that is your prerogative, but I like think the lore is evolving due to current in game events.
Dehval
Stribog Proving
Stribog Clade
#205 - 2013-04-08 20:45:40 UTC  |  Edited by: Dehval
Throktar wrote:
Pelea Ming wrote:
Throktar wrote:
Armageddon : Why oh why did you give it nuet bonuses. I understand if you want to give Amarr pilots the option of flying a non capacitor dependent drone boat, but why the terrible second hull bonus?

I think you need to remove that bonus completely and remove all the turret slots. Turn the Geddon into a missile/done hull. Give it a bonus to Cruise and Torp damage or some other missile buff. It can still have its utility slots for neuting if you want.

CCP could use this hull for role playing and story building. "The Empress has decreed that from this day forth a new bond of strength and friendship between the Amarr and the Caldari has been formed. The glorious and God blessed form of the Armageddon will now use missiles to bring forth its retribution. We can use these holy weapons to project great damage at any range, and choose the type of destructive power to reign upon the enemies of our great nations. By purchasing these weapons we will help to rebuild the economy of our great ally in these troubled times and ensure peace amongst the stars once more. God Bless the Amarr and God Bless the Caldari!"

Ignoring your lack of insight into the new ways this hull can be used (that bonus for instance isn't just to nuets, but to nos as well, so if your looking at using it for pve, it can now much more easily dual rep), your story idea is screwy when it's much simpler to call it a Khanid innovation (as all current Amarr missile boats are Khanid).



No I don't have lack of insight, I just don't think this is going to be the God send hull some think it is. I understand neuting and the power it gives. I also understand how these things sound great in theory, but don't turn out so practical. I can see the potential of this in small gang pvp, but I am a player who looks for a hull to fit more than one small role. I know that is not always the case in Eve, but it is my own personal opinion to have.

As for my "screwy" idea, I was trying to tie in recent events to the lore. If you only want to stick with the old stuff that is your prerogative, but I like think the lore is evolving due to current in game events.
I agree with you. The bonus is not practical. It is not strong enough to effect anything other than small gang fights (and who the hell brings Battleships to those?). Larger engagements will happen at either extremely close range or extremely long. In both cases a measly 50% range bonus will do nothing. One of three things really needs to happen; Buff the range bonus to be significant, Change it to a Neut power increase per level, or completely change the bonus to something else.
Ranger 1
Ranger Corp
Vae. Victis.
#206 - 2013-04-08 20:46:55 UTC
Throktar wrote:
Pelea Ming wrote:
Throktar wrote:
Armageddon : Why oh why did you give it nuet bonuses. I understand if you want to give Amarr pilots the option of flying a non capacitor dependent drone boat, but why the terrible second hull bonus?

I think you need to remove that bonus completely and remove all the turret slots. Turn the Geddon into a missile/done hull. Give it a bonus to Cruise and Torp damage or some other missile buff. It can still have its utility slots for neuting if you want.

CCP could use this hull for role playing and story building. "The Empress has decreed that from this day forth a new bond of strength and friendship between the Amarr and the Caldari has been formed. The glorious and God blessed form of the Armageddon will now use missiles to bring forth its retribution. We can use these holy weapons to project great damage at any range, and choose the type of destructive power to reign upon the enemies of our great nations. By purchasing these weapons we will help to rebuild the economy of our great ally in these troubled times and ensure peace amongst the stars once more. God Bless the Amarr and God Bless the Caldari!"

Ignoring your lack of insight into the new ways this hull can be used (that bonus for instance isn't just to nuets, but to nos as well, so if your looking at using it for pve, it can now much more easily dual rep), your story idea is screwy when it's much simpler to call it a Khanid innovation (as all current Amarr missile boats are Khanid).



No I don't have lack of insight, I just don't think this is going to be the God send hull some think it is. I understand neuting and the power it gives. I also understand how these things sound great in theory, but don't turn out so practical. I can see the potential of this in small gang pvp, but I am a player who looks for a hull to fit more than one small role. I know that is not always the case in Eve, but it is my own personal opinion to have.

As for my "screwy" idea, I was trying to tie in recent events to the lore. If you only want to stick with the old stuff that is your prerogative, but I like think the lore is evolving due to current in game events.


NOS/Nuet range bonus on a BS hull in particular is a very, very powerful bonus in PVP... and also are helpful in PVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pelea Ming
Ministry of War
Amarr Empire
#207 - 2013-04-08 20:48:04 UTC
Dehval wrote:
Throktar wrote:
Pelea Ming wrote:
Throktar wrote:
Armageddon : Why oh why did you give it nuet bonuses. I understand if you want to give Amarr pilots the option of flying a non capacitor dependent drone boat, but why the terrible second hull bonus?

I think you need to remove that bonus completely and remove all the turret slots. Turn the Geddon into a missile/done hull. Give it a bonus to Cruise and Torp damage or some other missile buff. It can still have its utility slots for neuting if you want.

CCP could use this hull for role playing and story building. "The Empress has decreed that from this day forth a new bond of strength and friendship between the Amarr and the Caldari has been formed. The glorious and God blessed form of the Armageddon will now use missiles to bring forth its retribution. We can use these holy weapons to project great damage at any range, and choose the type of destructive power to reign upon the enemies of our great nations. By purchasing these weapons we will help to rebuild the economy of our great ally in these troubled times and ensure peace amongst the stars once more. God Bless the Amarr and God Bless the Caldari!"

Ignoring your lack of insight into the new ways this hull can be used (that bonus for instance isn't just to nuets, but to nos as well, so if your looking at using it for pve, it can now much more easily dual rep), your story idea is screwy when it's much simpler to call it a Khanid innovation (as all current Amarr missile boats are Khanid).



No I don't have lack of insight, I just don't think this is going to be the God send hull some think it is. I understand neuting and the power it gives. I also understand how these things sound great in theory, but don't turn out so practical. I can see the potential of this in small gang pvp, but I am a player who looks for a hull to fit more than one small role. I know that is not always the case in Eve, but it is my own personal opinion to have.

As for my "screwy" idea, I was trying to tie in recent events to the lore. If you only want to stick with the old stuff that is your prerogative, but I like think the lore is evolving due to current in game events.
I agree with you. The bonus is not practical. It is not strong enough to effect anything other than small gang fights (and who the hell brings Battleships to those?). Larger engagements will happen at either extremely close range or extremely long. In both cases a measly 50% range bonus will do nothing. One of three things really needs to happen; Buff the range bonus to be significant, Change it to a Neut power increase per level, or completely change the bonus to something else.

It's useful enough in, say, 30 man gang fleets, or in WH warfare.
Zimmy Zeta
Perkone
Caldari State
#208 - 2013-04-08 20:52:38 UTC
Dehval wrote:

...

I agree with you. The bonus is not practical. It is not strong enough to effect anything other than small gang fights (and who the hell brings Battleships to those?). Larger engagements will happen at either extremely close range or extremely long. In both cases a measly 50% range bonus will do nothing. One of three things really needs to happen; Buff the range bonus to be significant, Change it to a Neut power increase per level, or completely change the bonus to something else.



But the idea of using a bunch of neutageddons with MJDs still makes me giggle.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Nolove Trader
Republic University
Minmatar Republic
#209 - 2013-04-08 20:52:39 UTC
Pelea Ming wrote:
Sarah Schneider wrote:
If the changes to geddon carries over to the faction version... RIP the only proper Amarr PVE Battleship.

Your kidding me, right? If you know what your doing, the 'Baddon makes a great PVE ship. Even if your low skilled, use some LP to get some cap implants.


The Navygeddon makes an even better PvE-boat (Tachy-Napoc still beats both of them). While it does have slightly lower gun damage (9.333 effective turrets vs 10 effective turrets), it can easily compensate with it's generous dronebay (sentries ftw) and has much less capacitor issues.
However, since there are only 2 navy-battleships, I find a significant change of the Neddon rather unlikely.

Some feedback on the changes:

Abaddon: The slightly lower resists will probably result in not that much lost effective resists, so I don't expect tgis ship to change that much.

Apocalypse: No, just no. An Apocalypse is no brawler, it is designed to operate at long ranges, so what does a tracking bonus do there. Once again, one does not brawl with an Apocalypse. Like you said yourself, the Abaddon is intended to be the brawler. Additionally, the removed capneed bonus and the reduced capacitor capacity will additionally hurt the golden banana.
Why not something like this:

Amarr battleship skill bonus:

10% to Large Energy Turret Optimal Range per Level
3% to Large Energy Turret Damage per Level

Slot layout: 8H, 4M, 7L; 7 turrets, 0 launchers
[Adjust other values accordingly]

This would result in 8.05 effective turrets at Level 5, an only minimal increase compared to it's current 8 effective turrets, while maintaining it's status as an dedicated long range battleship. While this results in only one "real" bonus for the Apoc, it would gain an utility high slot, something laser-based T1-battleships are still lacking (and we all know utility highs are awesome).

Armageddon: Looks awesome - maybe a bit too awesome. As others have pointed out, it's massive neut range will make the life of T1-tacklers pure hell. For reference, a Meta 4 Heavy Neut on an Geddon will have 37.8km range, an Imperial Navy Neut (while I doubt that these will be regularily fitted) 44.1 km. And the Geddon will be able to fit 7 Meta4/Faction Heavy Neuts + MWD + Capbooster + Dualplate without any kind of fittingmod, rig or imp. I could see this things being the lifesavers of supercapitals in lowsec by neuting any HICs with focuspoint. It literally goes one cycle, one capped out HIC. Maybe a neut bonus on a T1 hull is too strong.
Ranger 1
Ranger Corp
Vae. Victis.
#210 - 2013-04-08 21:00:51 UTC
Nolove Trader wrote:
Pelea Ming wrote:
Sarah Schneider wrote:
If the changes to geddon carries over to the faction version... RIP the only proper Amarr PVE Battleship.

Your kidding me, right? If you know what your doing, the 'Baddon makes a great PVE ship. Even if your low skilled, use some LP to get some cap implants.


The Navygeddon makes an even better PvE-boat (Tachy-Napoc still beats both of them). While it does have slightly lower gun damage (9.333 effective turrets vs 10 effective turrets), it can easily compensate with it's generous dronebay (sentries ftw) and has much less capacitor issues.
However, since there are only 2 navy-battleships, I find a significant change of the Neddon rather unlikely.

Some feedback on the changes:

Abaddon: The slightly lower resists will probably result in not that much lost effective resists, so I don't expect tgis ship to change that much.

Apocalypse: No, just no. An Apocalypse is no brawler, it is designed to operate at long ranges, so what does a tracking bonus do there. Once again, one does not brawl with an Apocalypse. Like you said yourself, the Abaddon is intended to be the brawler. Additionally, the removed capneed bonus and the reduced capacitor capacity will additionally hurt the golden banana.
Why not something like this:

Amarr battleship skill bonus:

10% to Large Energy Turret Optimal Range per Level
3% to Large Energy Turret Damage per Level

Slot layout: 8H, 4M, 7L; 7 turrets, 0 launchers
[Adjust other values accordingly]

This would result in 8.05 effective turrets at Level 5, an only minimal increase compared to it's current 8 effective turrets, while maintaining it's status as an dedicated long range battleship. While this results in only one "real" bonus for the Apoc, it would gain an utility high slot, something laser-based T1-battleships are still lacking (and we all know utility highs are awesome).

Armageddon: Looks awesome - maybe a bit too awesome. As others have pointed out, it's massive neut range will make the life of T1-tacklers pure hell. For reference, a Meta 4 Heavy Neut on an Geddon will have 37.8km range, an Imperial Navy Neut (while I doubt that these will be regularily fitted) 44.1 km. And the Geddon will be able to fit 7 Meta4/Faction Heavy Neuts + MWD + Capbooster + Dualplate without any kind of fittingmod, rig or imp. I could see this things being the lifesavers of supercapitals in lowsec by neuting any HICs with focuspoint. It literally goes one cycle, one capped out HIC. Maybe a neut bonus on a T1 hull is too strong.

They don't intend the Apoc to be a brawler, they intend for it to be a kiter/sniper.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lillith Sakata
All Consuming Darkness
From the Void
#211 - 2013-04-08 21:02:14 UTC
Also, the Geddon...
WTF LAUNCHERS!
They would be f'n awesome for PvP with this, aside from... launchers?

We're AMARR, not stupid little missile lobbing Caldari idiots that can't apply damage in PvP if they're already DEAD.
Lillith Sakata
All Consuming Darkness
From the Void
#212 - 2013-04-08 21:03:37 UTC  |  Edited by: Lillith Sakata
Ranger 1 wrote:

They don't intend the Apoc to be a brawler, they intend for it to be a kiter/sniper.


One problem here: Lasers. Buff the damned lasers... Rohk will still reign king here.
I recall when Amarr were f'n awesome snipers. Not so much now.

And the Cap use changes on the Battleships will nerf the lasers even more -- we'll have to fit cap recharges and cap boosters just to keep the damned things firing. Which also kills PvE use for Amarr, since we won't be able to keep the things stable enough to stay in a anom/plex.

Guess we'll be spending more time warping than fighting.
Pelea Ming
Ministry of War
Amarr Empire
#213 - 2013-04-08 21:05:22 UTC
Lillith Sakata wrote:
Ranger 1 wrote:

They don't intend the Apoc to be a brawler, they intend for it to be a kiter/sniper.


One problem here: Lasers. Buff the damned lasers... Rohk will still reign king here.
I recall when Amarr were f'n awesome snipers. Not so much now.

Hence why I constantly push for some love to Tachs :)
LT Alter
The Scope
Gallente Federation
#214 - 2013-04-08 21:06:01 UTC
No, the geddon should not be given a range bonus like that. Just no, I have a list of reasons why.

a) You just hurt all kiting fleets even more, you nerf tracking enhancers forcing kiting ships in even closer and now you give everyone a cheap as hell ship that can neut them at the range they need to be within. There is no in between, and now you're also making tier 3s slower. Kiting will be made a lot harder and it will be seen a lot less, plus it's not overpowered in anyway at the moment as I see it. I don't do much kiting at all but I felt it was fairly balanced, their were long range webs for it and that was all you needed really and it was also still balanced. Kiting is not a bad thing in eve, it's most important aspect is that it allows smaller fleets to fight bigger fleets, which is a good thing. CCP you are making it more and more obvious how much you are leaning towards blobs.

b) You are also hurting the abaddons a lot, you hurt their cap and now any enemy fleet within 40k of them can make them cap dry instantly. With the resist loss and the fact that you can turn off their guns and hardeners from 40k away, yep I see where you are going CCP MORE ALPHA FLEETS. The only way to fight these new geddons is with guns that don't use cap.

c) Solo pvp, relies heavily on ship positioning and cap management, you need to be in point range to kill anything and now with these changes you can't get in point range of any fleet with a geddon. I'm sure many of the good soloists out there will find ways around this but you just made it a dozen times harder for new solo pvpers. Once again, MORE BLOBS. PLEASE KIL2, HELP ME OUT HERE and anyone else who endorses BSB.

d) The gedden didn't need changing in the first place it was one of the few ships I found well balanced.


If these change goes into effect expect to see these geddons in damn near every fleet because guess what, they are now unbalanced, overpowered, and not needed. All of this is happening under the guise of rebalancing.


Rhnra Pahineh
Viziam
Amarr Empire
#215 - 2013-04-08 21:06:11 UTC
Mr Hyde113 wrote:
When we asked for a T1 BS balance pass, we didn't mean pull a drive by and destroy the Amarr BS lineup.

Seriously, what are you thinking?

If you actually wanted to do something helpful, why not fix what needed fixing instead of just tossing everything out the window and puting in some half baked ship ideas.

Abaddon - Was fine, it was tanky and did good dps but was heavy on cap as a downside. If you wanted to tone it down, you could have touched its drones bay or something secondary.

Apocalypse - This was always supposed to be Amarr's sniper boat. Lower damage than the Armageddon and Abaddon, but way more projection and cap stability. If you wanted to help the Apoc, you should have fixed its horrible fitting and given it enough grid and CPU to fit Tachyons and given it decent base lock range.

Armageddon - This is possibly one of the dumbest changes I have seen to date. NO GEDDON PILOT EVER ASKED FOR THIS. The ship was FINE, it had a role as a laser damage boat with less tank than the baddon but with better cap stability. If you wanted to balance it, you could have eased its fitting and given it enough CPU to fit what it needed rather than just change it into a range neut domi.


I hope these changes will be scrapped and given a proper look based on what Amarr pilots actually need, rather than some cookie cutter model you guys are trying to throw ships into.



BTW - BUFF THE HARBINGER.

Evil

Sir, you are my hero.
manrickty Okanata
Perkone
Caldari State
#216 - 2013-04-08 21:07:09 UTC
LT Alter wrote:
No, the geddon should not be given a range bonus like that. Just no, I have a list of reasons why.

a) You just hurt all kiting fleets even more, you nerf tracking enhancers forcing kiting ships in even closer and now you give everyone a cheap as hell ship that can neut them at the range they need to be within. There is no in between, and now you're also making tier 3s slower. Kiting will be made a lot harder and it will be seen a lot less, plus it's not overpowered in anyway at the moment as I see it. I don't do much kiting at all but I felt it was fairly balanced, their were long range webs for it and that was all you needed really and it was also still balanced. Kiting is not a bad thing in eve, it's most important aspect is that it allows smaller fleets to fight bigger fleets, which is a good thing. CCP you are making it more and more obvious how much you are leaning towards blobs.

b) You are also hurting the abaddons a lot, you hurt their cap and now any enemy fleet within 40k of them can make them cap dry instantly. With the resist loss and the fact that you can turn off their guns and hardeners from 40k away, yep I see where you are going CCP MORE ALPHA FLEETS. The only way to fight these new geddons is with guns that don't use cap.

c) Solo pvp, relies heavily on ship positioning and cap management, you need to be in point range to kill anything and now with these changes you can't get in point range of any fleet with a geddon. I'm sure many of the good soloists out there will find ways around this but you just made it a dozen times harder for new solo pvpers. Once again, MORE BLOBS. PLEASE KIL2, HELP ME OUT HERE and anyone else who endorses BSB.

d) The gedden didn't need changing in the first place it was one of the few ships I found well balanced.


If these change goes into effect expect to see these geddons in damn near every fleet because guess what, they are now unbalanced, overpowered, and not needed. All of this is happening under the guise of rebalancing.





Agreed, these changes really hurt solo pvp and small gang.
Halt'o'son
The Scope
Gallente Federation
#217 - 2013-04-08 21:10:26 UTC  |  Edited by: ISD Ezwal
Rhnra Pahineh wrote:
Mr Hyde113 wrote:
When we asked for a T1 BS balance pass, we didn't mean pull a drive by and destroy the Amarr BS lineup.

Seriously, what are you thinking?

If you actually wanted to do something helpful, why not fix what needed fixing instead of just tossing everything out the window and puting in some half baked ship ideas.

Abaddon - Was fine, it was tanky and did good dps but was heavy on cap as a downside. If you wanted to tone it down, you could have touched its drones bay or something secondary.

Apocalypse - This was always supposed to be Amarr's sniper boat. Lower damage than the Armageddon and Abaddon, but way more projection and cap stability. If you wanted to help the Apoc, you should have fixed its horrible fitting and given it enough grid and CPU to fit Tachyons and given it decent base lock range.

Armageddon - This is possibly one of the dumbest changes I have seen to date. NO GEDDON PILOT EVER ASKED FOR THIS. The ship was FINE, it had a role as a laser damage boat with less tank than the baddon but with better cap stability. If you wanted to balance it, you could have eased its fitting and given it enough CPU to fit what it needed rather than just change it into a range neut domi.


I hope these changes will be scrapped and given a proper look based on what Amarr pilots actually need, rather than some cookie cutter model you guys are trying to throw ships into.



BTW - BUFF THE HARBINGER.

Evil

Sir, you are my hero.


Seconded, or well thirded...

Please refrain from posting what you think CCP's plans are, unless CCP has explicitly unfolded them. ISD Ezwal.
DR BiCarbonate
Doomriders.
#218 - 2013-04-08 21:11:46 UTC
some of the worst 'rebalancing' to date!

keep up the good work ccp!
Zimmy Zeta
Perkone
Caldari State
#219 - 2013-04-08 21:11:47 UTC
Ranger 1 wrote:

They don't intend the Apoc to be a brawler, they intend for it to be a kiter/sniper.


You are right here, I guess, but still I don't like the idea of kiting Amarr ships.
Yeah, Slicer...I know.
Maybe it's LOLRP, but Amarrian ships are slow and sturdy and are not supposed to run away in my opinion.
They hold the line as an unmovable force and use superior damage projection to toast all those ships that think they can stay out of range by buzzing around.
If you have watched (or read) Sin City: Marvin vs that cannibal Frodo: that's how a fight Amarr vs. Minmatar is supposed to look.


I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Fixit Tickit
The Scope
Gallente Federation
#220 - 2013-04-08 21:12:02 UTC
LT Alter wrote:
No, the geddon should not be given a range bonus like that. Just no, I have a list of reasons why.

a) You just hurt all kiting fleets even more, you nerf tracking enhancers forcing kiting ships in even closer and now you give everyone a cheap as hell ship that can neut them at the range they need to be within. There is no in between, and now you're also making tier 3s slower. Kiting will be made a lot harder and it will be seen a lot less, plus it's not overpowered in anyway at the moment as I see it. I don't do much kiting at all but I felt it was fairly balanced, their were long range webs for it and that was all you needed really and it was also still balanced. Kiting is not a bad thing in eve, it's most important aspect is that it allows smaller fleets to fight bigger fleets, which is a good thing. CCP you are making it more and more obvious how much you are leaning towards blobs.

b) You are also hurting the abaddons a lot, you hurt their cap and now any enemy fleet within 40k of them can make them cap dry instantly. With the resist loss and the fact that you can turn off their guns and hardeners from 40k away, yep I see where you are going CCP MORE ALPHA FLEETS. The only way to fight these new geddons is with guns that don't use cap.

c) Solo pvp, relies heavily on ship positioning and cap management, you need to be in point range to kill anything and now with these changes you can't get in point range of any fleet with a geddon. I'm sure many of the good soloists out there will find ways around this but you just made it a dozen times harder for new solo pvpers. Once again, MORE BLOBS. PLEASE KIL2, HELP ME OUT HERE and anyone else who endorses BSB.

d) The gedden didn't need changing in the first place it was one of the few ships I found well balanced.


If these change goes into effect expect to see these geddons in damn near every fleet because guess what, they are now unbalanced, overpowered, and not needed. All of this is happening under the guise of rebalancing.





Not just agreeing cause he's a corp mate, but because he is right. These changes need to be scrapped. Alter an I had a nice long rant on how these changes are messed up.