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2 Scorps and a Logi walk into a bar.....need help -.-

Author
Salana VonWolf
NZ Kiwi Elites
#1 - 2011-10-16 20:56:49 UTC
I and one other are currently training to fly scorps. A normal t1 scorp and a scorp navy issue. We also plan to have a logistics along for the ride as support in case things get hairy. What kind of fit would we use for each scorp? What kind of logi ship would be best? I was thinking the Basilisk as logi but if there is a better one suited for the job then do tell. This is all pve, just to put that out there, so it's missioning.
Caleidascope
Republic Military School
Minmatar Republic
#2 - 2011-10-16 21:23:39 UTC
Navy Scorp, Level 4

6x cruise missile launchers

2x passive primary resists
2x passive secondary resists
2x shield boost amplifiers
1x x-large shield booster
1x cap recharger/eccm/sensor booster

3x bcu
1x pds/bcu/sensor amp

3x rigor rigs

5x hob/warriors
5x hammerheads/valkeries

Life is short and dinner time is chancy

Eat dessert first!

Salana VonWolf
NZ Kiwi Elites
#3 - 2011-10-16 21:33:16 UTC  |  Edited by: Salana VonWolf
ty, are there any resists that cover a bit of all or just specific ones?

Can I get the long version of those short versions of normal names? lol Big smile
Caleidascope
Republic Military School
Minmatar Republic
#4 - 2011-10-16 21:44:09 UTC
Salana VonWolf wrote:
ty, are there any resists that cover a bit of all or just specific ones?

No point omni tanking when you know who you are fighting and what resists you need in pve.

Life is short and dinner time is chancy

Eat dessert first!

Dr Cedric
Science and Trade Institute
Caldari State
#5 - 2011-10-16 21:55:01 UTC
Ive found that with my skills, that a Cal Navy invuln, Cal navy EM resistance amp T2 Damage control and a T1 em rig (especially on boats w/ 5% bonus to sheild resistances...and even more so on T2 hulls) gives a pretty manly omni tank.

For example, my Nighthawk shows 80.7 EM, 79.4 Exp, 84.6 Kin and 87.7 Therm.

I'll let you know also, for the best omni resist profile, you can't beat T2 Minmatar ships.


Thats all I have

Ced

Cedric

Salana VonWolf
NZ Kiwi Elites
#6 - 2011-10-16 22:07:34 UTC
so would it be better to do that instead of fitting certain resists? so I don't have to change out resists if the mission calls for it.
SMT008
Deep Core Mining Inc.
Caldari State
#7 - 2011-10-16 22:31:28 UTC
Basilisks works when you have at least 2 of them. They will form a capchain. That means, you've got 4 shield transfers and 2 energy transfers. With the bonuses/skills, you can transfer more capacitor than the energy transfer modules cost per activation. That means, you're transfering more capacitor than the other basilisk needs to actually run 2 energy transfer modules on you.

You've got the idea, you need 2 basilisks in order to achieve maximum efficiency. A Scimitar can run 4 shield transfers perma with Logi V, I woud rather go with a Scimitar.

Also, since you have a logistic, then you probably want to get as much DPS as you possibly can on your ship.

Also, a T1 Scorpion won't do anything (And I mean, anything). It's an ECM boat, specifically engineered for PVP purposes. If you want a Caldari battleship for PVE, then you have a choice :

Rattlesnake
Scorpion Navy Issue
Raven
Raven Navy Issue
Golem

And pretty much it (Btw, the Tengu is probably better than every other caldari battleships).

So I guess I'll go for a Scorpion Navy Issue for both of you.

Quote:
[Scorpion Navy Issue, PVE + Logi]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gist A-Type 100MN Afterburner
Target Painter II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Photon Scattering Field II
Heat Dissipation Field II
Invulnerability Field II
Invulnerability Field II

Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Large S95a Partial Shield Transporter

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II


Hammerhead II x5
Hobgoblin II x5


This x2.

With a Scimitar (4 Shield transfers), you'll get a 1600 Omnitank (That means, unless you SERIOUSLY FSCK SOMETHING UP in a mission, you won't loose your ship), 775 DPS per ship, with some nice explosion velocity and explosion radius tweaks with the rigs (104 explosion velocity, 280 explosion radius).

You get 14km webs just in case (Even though you'll still chew through frigates with drones, but hey, couldn't find anything better to fit in those medslots).

You get a target painter, for the sake of squeezing out of your missiles every tiny bit of damage.

You get an afterburner, in order to burn to the gates/loots

And since your logistic ship won't have any reps by himself, I added a large shield rep in the last highslot (I though about drone control units but hey, you don't want your logistic to have to get out every time he gets aggroed by something). 2 shield transfers on the logistic should keep him alive in almost any situations (Can't think of a mission that is hard enough to break a logistic's high resistances/small signature/fast speed (around 800m/s) + 2 shield reps).

But, be aware that well, you can just find a decent solo missionning setup, then do your missions with your solo Scorpion Navy (It can tank pretty much every missions even Smash the Supplier, when everything has popped up already) and use your alt to salvage while you're popping NPCs left and right. It's more cost efficient.

Though the whole thing about having a logistic ship is that you can pretty much have a maximum DPS ship. Like, "MAXIMUM", you know. And I quite like it.

Oh and, what you can do aswell, if you are willing to simplify stuff.

You can also get your alt in a command ship. Not the tech 2 battlecruiser, I'm talking about training up for a Tengu and some command skills.

You need Leadership V, Warfare Link specialist V, Siege Warfare V and Siege Warfare Specialist V. And of course the recquired skills for the Tengu, and you might want to add Cybernetics V for that mindlink implant which greatly improve the bonuses you're giving out.

So left me explain how awesome the whole thing is.

It will cost you additionnal training time (Quite a lot sadly, but it's worth it).

You'll be able to get bonuses for every shield ship in your fleet (That means, it can help buddies when missionning, You can park your command tengu anywhere, keep your command links cycling and boom, everyone in the system gets awesome bonuses, that will help your newbie corpmates who may have troubles tanking).

And, you don't have to manage it, just keep undock it, form a fleet, and activate the warfare links.

If you want to know how good it is, well, check this out :

Quote:
[Scorpion Navy Issue, PVE + Logi]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Cap Recharger II
Cap Recharger II
Gist A-Type 100MN Afterburner
Gist B-Type X-Large Shield Booster
Pith A-Type Shield Boost Amplifier
Heat Dissipation Field II
Photon Scattering Field II
Photon Scattering Field II

Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
Cruise Missile Launcher II, Cataclysm Fury Cruise Missile
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II


Hammerhead II x5
Hobgoblin II x5


Almost stable. Without links, 1200 tank (Already enough, but hey). With links, 2000 tank (Against EM, so it's basicly the weakpoint of shield tanking ships :D). With no hassle about logi getting aggroed or anything like that.
Salana VonWolf
NZ Kiwi Elites
#8 - 2011-10-16 23:11:39 UTC
the 2nd scorp (the one that was going to be t1) has been changed to a maelstrom. how will that work?
SMT008
Deep Core Mining Inc.
Caldari State
#9 - 2011-10-16 23:30:17 UTC
Oh.

Well, the Maelstrom itself is a very fine boat, however you need to consider a few things about it.

Here's a fit :

Quote:
[Maelstrom, PVE]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Capacitor Flux Coil II
Tracking Enhancer II
Tracking Enhancer II

Gist B-Type X-Large Shield Booster
Pith A-Type Shield Boost Amplifier
Photon Scattering Field II
Photon Scattering Field II
Heat Dissipation Field II
Gist A-Type 100MN Afterburner

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Valkyrie II x5
Warrior II x5
Hornet II x5


5mn all running, almost stable without the afterburner running.

This ship, have a range problem. You have a 40km range. That means, when you start 110km away from the target...Hey, it's going to be quite a long run do actually do any damage. And time not shooting stuff = time wasted, basicly.

It can tank tremendous amounts of damage if you fit it with some deadspace stuff (1200 without bonuses, 2000 with bonuses, that's not bad at all tbh).

However, you'll notice something about turret ships. They have a higher "ingame" DPS than missile ships. Why ? Well, because missiles don't hit for full damage usually. If you have a missile that have a 104m/s explosion velocity and a 280m explosion radius, everything that don't fit in those two categories (If you have a target that goes faster than 104m/s, or if the target is smaller than those 280m) will receive less damage than what you can see in EFT or any other fitting tool.

Also, you can hit frigates with your guns. When they are burning at you from 60km for exemple. They will go straight at you. That means, their transversal velocity will be next to 0rad/s. That means, your guns don't actually have to move to hit the target (If you're standing still). That means, you hit for almost full damage. Maybe not 100%, but you'll hit those frigates with battleship weaponary so..Same goes with cruisers. Battleship sized missiles will have troubles dealing damage to a fast and nimble cruiser, however if you manage to hit it with your turrets, it will look rather paperthin, if you know what I mean.

So, basicly, that's it. Run toward the ennemy, lock up frigates and blow them up as fast as you can, then lock up cruisers and do what you're supposed to do (hint : shoot), and then go for the battleships. Simple as that. If you can't hit a frigate anymore, then it's time to use your drones.

If you (or your friend, idk who's flying the Maelstrom) want the ultimate Minmatar PVE ship, then I suggest looking at the Machariel. It's costly (800M~ for the hull alone), but it spit out 1200 DPS at max skills and all. Don't get me wrong, it cost quite a lot, you need Minmatar Battleship V and Large Projectile Turret V to make it shine, but hey, it's a pure ganking machine.

You're faster than any battleship (I can reach 700m/s with the AB on my PVE Mach), you're dealing damages at extreme ranges (for short range turrets), that means a 75km falloff. And, since you have turrets, you can instapop most frigates by burning away if they really come too fast or too close.

The only disavantage of this ship, appart from the cost, is the tank. It's literally paperthin, and you'll need either deadspace modules or crystal implants or fleet bonuses to use it correctly and without any worries about dieing to rats.
Salana VonWolf
NZ Kiwi Elites
#10 - 2011-10-16 23:34:55 UTC
k, lil hard helping them find a ship, they prefer looks over anything else, lol.
SMT008
Deep Core Mining Inc.
Caldari State
#11 - 2011-10-16 23:59:13 UTC
I'll make a TL;DR version then.

If you're caldari, grab a Scorpion Navy issue if you have issues with tanking.

If you're Minmatar, grab a Maelstrom, and consider buying a Machariel when you have more shield tanking skillpoints.

Salana VonWolf
NZ Kiwi Elites
#12 - 2011-10-17 00:29:41 UTC
ty so much for all the help, hopefully they'll stop being stubborn and just take the mael or scorp XD lol
Headerman
Native Freshfood
Minmatar Republic
#13 - 2011-10-17 00:34:02 UTC
If they like the Mael, then maybe you could interest them in an extreme tank ship, if the scimitar has a cap x-fer array?

[Maelstrom, Tanker]
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Dread Guristas X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Gist B-Type Heat Dissipation Field
Gist B-Type Heat Dissipation Field
Gist B-Type Ballistic Deflection Field
Gist B-Type Ballistic Deflection Field

800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L

Large Core Defence Charge Economizer I
Large Core Defence Charge Economizer I
Large Core Defence Charge Economizer I

About 2300 DPS tank Vs Gurristas, the long range T2 ammo is for it to get all agro in the room, and then the logi can warp in. Cap lasts for 1 minute 47 seconds, but with 1 large T2 cap x-fer array, it is cap stable (just)

Just for something a bit different :)

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Tanya Powers
Doomheim
#14 - 2011-10-17 18:57:47 UTC
Salana VonWolf wrote:
I and one other are currently training to fly scorps. A normal t1 scorp and a scorp navy issue. We also plan to have a logistics along for the ride as support in case things get hairy. What kind of fit would we use for each scorp? What kind of logi ship would be best? I was thinking the Basilisk as logi but if there is a better one suited for the job then do tell. This is all pve, just to put that out there, so it's missioning.



About the logi: you need to find another friend to be the logi of your basilisk

But if you don't mind just cross train minmatar and use Scimitar (ho fracking sh-it, another minmatar...)
Fedimart
Doomheim
#15 - 2011-10-17 19:15:44 UTC
I'm just curious but are you talking about lowsec level 5 missions? Just asking because you were talking about using logistics and a ewar ship. I've always wanted to try lowsec level 5's but not sure if the risk is worth it.
Tanya Powers
Doomheim
#16 - 2011-10-17 19:46:02 UTC
Fedimart wrote:
I'm just curious but are you talking about lowsec level 5 missions? Just asking because you were talking about using logistics and a ewar ship. I've always wanted to try lowsec level 5's but not sure if the risk is worth it.


It isn't unless you fly Tengu or maybe....Tengu. Even then I'd say: not worthy unless those missions are in your alliance radius.
Tikera Tissant
#17 - 2011-10-17 20:08:39 UTC
One of my alt is low-skill and using this setup:

[Scorpion Navy Issue, SNI Mercs]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Beta Reactor Control: Diagnostic System I

Peripheral Weapon Navigation Diameter
Ballistic Deflection Field II
Photon Scattering Field II
Heat Dissipation Field II
Invulnerability Field II
Large Shield Booster II
Cap Recharger II
Cap Recharger II

'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hornet I x5
Vespa I x5

It has a huge strong tank and cap stable.
If your skills allow, you can get rid of the beta reactor for another CN-BCU, and one of the cap rechargers (or both), and T2 launchers if you have the skill.
Jacob Stov
#18 - 2011-10-17 22:10:41 UTC
I don't think you really need a Logistics ship for L4 Missions. Maelstrom and Navy Scorp will do just fine. Both ships are for themselfes able to handle every L4 there is.
So, if you really are 3 peeps running missions together I suggest going with 1x Maelstrom/Vargur, 1 Navy Scorp (better Navy Raven or Golem) and fit some captransfer in the remaining highslot of the Caldari ship.
Mael grabs aggro (to minimize transversal speed) and starts shooting at the smallest ships first. Missile ship then warps in and starts with the biggest ships. If necessary, feeds some cap to the Maelstrom.

Third guy just brings a Noctis. (Perfect roleplaying opportunity for Minmatar chars Twisted !)
Headerman
Native Freshfood
Minmatar Republic
#19 - 2011-10-17 22:33:02 UTC
Fedimart wrote:
I'm just curious but are you talking about lowsec level 5 missions? Just asking because you were talking about using logistics and a ewar ship. I've always wanted to try lowsec level 5's but not sure if the risk is worth it.


Low sec L5's are great when you get a few guys together and do them in cheap Tier 1 BSs, have soem DPS ships, a scout, a tanker and a repper. gets done pretty damn fast, cheap to replace and a lot of fun

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Chiellon
Wolfdale Inc.
#20 - 2011-10-19 10:15:28 UTC  |  Edited by: Chiellon
I came to this thread to hear the punchline to the joke. :(