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Tips and Tricks for Starters in FW

Author
Remy Duchateau
Milligan Interstellar Industry and Trade Co.
#1 - 2013-04-07 21:37:24 UTC
Hello lads and lasses,

As being new to the whole thing of FW I was wondering if any of the veterans could give some good advice, perhaps some tricks or two for FW.
All sort of advice would be helpful.
Currenty I'm already having a blast at FW, enjoying every part of it really, but I think I'm missing some neat tricks and tips necessary to become a better FW player.


PS: Caldari Hypercapitalism rocks! Twisted
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2013-04-07 22:21:22 UTC
You either have an off grid booster or you are being harvested by someone who does.
Whisperen
Resilience.
The Initiative.
#3 - 2013-04-07 23:05:56 UTC
Learn to identify the guns/launchers on your targets this will help you work out their engagement range.

Look how fast your prey can accelerate to get a idea of the plate size and possible honeycombing skill level and your lock time can give you a indication of how they are shield tanked.

Time your Mwd pulses so they do not coincide with enemy missile impacts sig drops instantly speed dos not.
ShahFluffers
Ice Fire Warriors
#4 - 2013-04-07 23:44:52 UTC  |  Edited by: ShahFluffers
Standard copy-pasting.

I wrote:
1. SET UP YOUR OVERVIEW!! Make it so that "friendlies" do not show up not matter what their status is (helps prevent friendly fire incidents and reduces clutter) and especially make sure that militia status supersedes outlaw/GCC suspect status (quite a few militia members have low security status, making them "blinky," and attacking them will incur a large penalty on your standings with the militia... and will often result in your swift termination at the hands of these friendlies).

2. Buy ships and mods in bulk and have PvP ships of ALL types (ex, shield-fit, armor-fit, DPS/gank-fit, nano-fit, etc) prefit in an easy to access station (preferably a low-sec one that many other militia members use).

3. You will lose A LOT of ships in militia. Have a steady source of income to replace stuff.

4. Do NOT give away friendly fleet locations and/or friendly ship types in Militia Chat. The enemy has many spaiz!!!

5. Learn the area well. This will help you when you are looking for stuff to kill or escape from hostiles.

6. When looking for a fleet, type "X" into militia chat and eventually you will get picked up.

6i. Alternatively, go out and roam a bit. If you stumble upon a friendly fleet, they might pick you up. If not, keep looking (and try killing some stuff while you're at it).

7. Once you join a fleet, join audio (be it the in-game EvE audio, Ventrilo, Teamspeak, Mumble, Jabber, etc) and LISTEN.

7i. LISTEN SOME MORE.

7ii. ARE YOU SURE YOU'RE LISTENING????

7iii. If you cannot figure out where the fleet is by listening, ask [politely] by typing in fleet.

8. The FC (fleet commander) is GOD himself and his orders should be followed to the letter (ex. even if you're in a frigate, SHOOT THE GODDAMN "PRIMARY" that has been called). He and his scouts should be the only ones talking. Do NOT talk unless spoken to.

9. Get to know the "regulars" within your timezone. Good things will follow if you make friends with them.

10. Listen to everyone's advice... no matter how abrasive it is. Chances are, they know what they are doing and you don't


And most importantly... have fun.
Muad 'dib
State War Academy
Caldari State
#5 - 2013-04-08 09:32:43 UTC
Dont stay for too long in FW.

While it looks like a career, ccp wants you to leave it once you can pvp and pve - stay in it and you will go mad, lose standings get ganked by friendly's and lastly start to think justin beiber is actually tallented.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Meditril
Hoplite Brigade
Ushra'Khan
#6 - 2013-04-08 13:37:44 UTC
Muad 'dib wrote:
Dont stay for too long in FW.


But where else should you go as occasional player?

  • WH? Gets boring over time and works best if you can play at known time frames every day.
  • 0.0? This is boring as hell! And again if you are not 24/7 player you can't do much there. Not the mention the politics which can puzzle everything.
  • High-Sec? Nice for a holiday trip...


In fact FW is the best you can get if you are an occasional player interested in PVP and earing some ISK needed to fund your PVP on the fly. But yes, sometimes it FW can drive you mad :-)
Major Killz
inglorious bastards.
#7 - 2013-04-08 14:08:27 UTC
Meditril wrote:
Muad 'dib wrote:
Dont stay for too long in FW.


But where else should you go as occasional player?

  • WH? Gets boring over time and works best if you can play at known time frames every day.
  • 0.0? This is boring as hell! And again if you are not 24/7 player you can't do much there. Not the mention the politics which can puzzle everything.
  • High-Sec? Nice for a holiday trip...


In fact FW is the best you can get if you are an occasional player interested in PVP and earing some ISK needed to fund your PVP on the fly. But yes, sometimes it FW can drive you mad :-)


Null is not boring. Pilots choose low security space over no security space because of convenience and security. Many pilots are affraid to do anything there alone without a large fleet because of a boogeyman fear of large fleets = /

You can in fact roam threw 50 systems in no security space and find no one at all.

There is solo null and there is small scale fleet warfare too. While there are large scale engagements. More so than there is in low or high security space. They are rare for most alliances. Like for bad ones that are not really good they happen once or twice a week. There fleets are so rare that when they happen everyone who is bored piles into one and a blob is formed v0v

If you want a chance at experiencing large scale battles alot more you can go to null and almost guarantee it. Most of what you'll find though is small scale fleets of 2 - 14 and maybe 20. There is alot of things to gank solo too.

So no! It is not boring if you are good pilot or a competent commander. For all the sheep they tend not to stray to far without a fleet. Same can be said about factional warfare tbh. Mind you. Im affraid of wormhole space and being trapped without a scan probe or any way to navigate sh!t. So, I tend not to go there. However, if I put enough time and efffort into WH i think i could surivive there. I prefer null and low sec because it is easier and more convenient.

To the new guy. Like anything in this game. I suggest you roam around and figure it out on your own and make friends and have fun. best way. Take what other players say with a grain of salt and steer away from drama and politics and high principles (unless you want to be leader).


- killz

[u]Ich bin ein Pirat ![/u]

Liam Inkuras
Furnace
#8 - 2013-04-08 15:43:36 UTC
Killz you're alive?

OP, all that has been stated above is sound advice (except the one saying to gtfo before too long), especially the words stated above me. I'm super glad to hear you are enjoying FW, it is where I learned a lot and I miss it dearly. Fluffers covered the jist of the important stuff, but I'm here to ramble on about the little things.

Número UNO: Do not get caught up and obsessed with kill board stats or isk efficiency. That drags many people down and keeps them from having fun in ships that would "ruin" their KB if they were to lose it. Just fly what you want and get blown up.

2: Have ships in multiple stations within a few jumps of your corp's HQ. This way, if you are out in a fight 4 jumps away from HQ shooing away some plexers, you can dock up and reship immediately instead of having to travel 4 jumps home and then 4 jumps back.

3: Not too crucial, but still important. Slot yourself some time each day you're on that you will offensive/defensive plex to make some LP and ISK. Sometimes you will get too caught up with blowing stuff up that your resources will run thin, and you will be forced to find another way to (briefly) make income. Just run a few plexes a day and you'll be kept in frigs and Dessie's for a while.

4. Use that LP for more than isk making. Look at all those implants/ammo/ships in the LP store! Instead of selling them, you can use them yourself and save a load of time and money.

5: Keep having fun. When it gets boring, leave.

6: While many people are averse to this and suggest flying mostly with fleets, I encourage the opposite. Try solo sometime. You may love it. I love the thrill of hunting down a target in a plex and chasing him around system to end with either of us going down in a glorious ball of flames. Nothing gets your heart racing more than a solo kill.

7: I feel like I'm just rambling now and have strayed from your original topic, and I'm just typing what comes to mind. I'm gonna keep this up and see what I end up with

8: I just had a brainfart and am out of things to say.

Enjoy!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Ginger Barbarella
#9 - 2013-04-08 16:03:00 UTC
1. Best tip: buy an alt for OGB; put him in a Loki or Tengu, fit for minimum scan siggy. In combat, have him sitting at a safe somewhere, watching dscan for probes. Cloak as needed.
2. If plexing, light up ALL plexes in all surrounding systems, regardless of whether you plan to run them or not. Yeah, it pisses people off. Cool
3. Use a cloaky alt (maybe same as OGB noted above) to sit off the plex gate; if someone warps to your plex, bail to a safe, reposition cloaky at another plex, and head to that plex. Be sure cloaky alt scans for ships inside the plex.


If you're going to exploit FW, do it like everyone else that's complaining on the forums but doing himself in-game.

"Blow it all on Quafe and strippers." --- Sorlac

Muad 'dib
State War Academy
Caldari State
#10 - 2013-04-08 16:05:30 UTC
Liam Inkuras wrote:

2: Have ships in multiple stations within a few jumps of your corp's HQ. This way, if you are out in a fight 4 jumps away from HQ shooing away some plexers, you can dock up and reship immediately instead of having to travel 4 jumps home and then 4 jumps back.


i remeber doing this back early last year and it really helped the fight availability.

shame im amarr and this hasnt been an option for a year.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Ginger Barbarella
#11 - 2013-04-08 16:05:38 UTC  |  Edited by: Ginger Barbarella
Muad 'dib wrote:
Dont stay for too long in FW.

While it looks like a career, ccp wants you to leave it once you can pvp and pve - stay in it and you will go mad, lose standings get ganked by friendly's and lastly start to think justin beiber is actually tallented.


Anyone that isn't tone deaf can clearly hear Beiber is a talentless hack, along the lines of Britney Spears and today's other fail artists. I look forward to the day when the little punk-a$$ed b!tch gets pounded by mouthing off to the wrong person. Lol

"Blow it all on Quafe and strippers." --- Sorlac

SeaSaw
Tribal Liberation Force
Minmatar Republic
#12 - 2013-04-09 02:10:53 UTC
Good Sir;

You need a loki if you are going to "solo", There is no solo in FW--just solo victims.

your humble servent
SeaSaw
Terhiss
United Mining and Hauling Inc
The Initiative.
#13 - 2013-04-09 03:47:10 UTC  |  Edited by: Terhiss
SeaSaw wrote:
Good Sir;

You need a loki if you are going to "solo", There is no solo in FW--just solo victims.

SeaSaw


Once again when I read something like this, I have to appear and make my statement: solo pvp is alive and healthy in Lowsec.

I'm not a hardcore player, I dont have the time needed to get 1 thousand kills per month, so I also incurr in many losses. But most of my activity is solo. Here is some testimony. No off-grid boosters, no alts, no multiple accounts, just trial and error.

http://eve.battleclinic.com/killboard/killmail.php?id=19258743

http://eve.battleclinic.com/killboard/killmail.php?id=19282163

http://eve.battleclinic.com/killboard/killmail.php?id=19258712

http://eve.battleclinic.com/killboard/killmail.php?id=19177080

The key to solo in Eve is: know to pick your targets, which implies knowing the ships; know the game mechanics such as criminal/suspect flagging/gate guns/ times and tickers etc.
And I might add solo roaming is some of the best fun you can have in this game.

T.
IbanezLaney
The Church of Awesome
#14 - 2013-04-09 03:54:28 UTC
Muad 'dib wrote:
... and lastly start to think justin beiber is actually tallented.



That's the scariest thing I have ever read.

If it ever happens - please kill me.


Perkin Warbeck
Higher Than Everest
#15 - 2013-04-09 08:30:12 UTC
Partying like it's 3012.

Do what Liam says and never forget it's just a game.
Froggy Storm
KarmaFleet
Goonswarm Federation
#16 - 2013-04-09 09:01:57 UTC
Also for anyone setting out for any PvP play, the faster you can break the mindset of isk has value the sooner you will enjoy fights. It took me a long time and a lol fit travel legion to finally stop getting the ache in the gut when my pixels exploded. Isk isn't real. RMT aside of course. A couple hours of missions a week will pay for your blown up frigs all month long. So throw them away spectacularly. Explosions are beautiful and need to happen more often.

All that being said try to avoid the idea that bigger is better. Flying the larger ship before you are ready just makes the wrecks cost more. I'd much rather have an excellent frig pilot with me than a low skill fit anything on its maiden flight.
SeaSaw
Tribal Liberation Force
Minmatar Republic
#17 - 2013-04-09 13:41:18 UTC
Terhiss wrote:

The key to solo in Eve is: know to pick your targets, which implies knowing the ships; know the game mechanics such as criminal/suspect flagging/gate guns/ times and tickers etc.
And I might add solo roaming is some of the best fun you can have in this game.

T.


Okay, but it is much easier just to get an alt account and train up a loki like everybody else.
Why start out at a big dissadvantage? The op is asking for tips--your tip is "run away from most fights" because they have a loki and you don't.

You can't beat an OGB hookbill in a novice plex pure solo. Plain and simple.

your humble servent
SeaSaw
Ginger Barbarella
#18 - 2013-04-09 13:50:05 UTC
SeaSaw wrote:
Good Sir;

You need a loki if you are going to "solo", There is no solo in FW--just solo victims.

your humble servent
SeaSaw


Said the awox'er...

"Blow it all on Quafe and strippers." --- Sorlac

Dan Carter Murray
#19 - 2013-04-10 03:34:45 UTC
Remy Duchateau wrote:
Hello lads and lasses,

As being new to the whole thing of FW I was wondering if any of the veterans could give some good advice, perhaps some tricks or two for FW.
All sort of advice would be helpful.
Currenty I'm already having a blast at FW, enjoying every part of it really, but I think I'm missing some neat tricks and tips necessary to become a better FW player.


PS: Caldari Hypercapitalism rocks! Twisted


start small with frigates and destroyers.

get to know your warzone.

slowly move up ship hulls whether it's faction frigates or t2 frigates.

move up to cruisers once you feel absolutely comfortable with the strengths and weaknesses of frigates and destroyers.

stick to frigs, destroyers, and cruisers for a while because there aren't many plexes where BCs and BSs can fight for the time being.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Remy Duchateau
Milligan Interstellar Industry and Trade Co.
#20 - 2013-04-10 14:44:39 UTC
Hahaha, thanks for all the responses guys! A lot has already sipped into my mind really. Losing ships for fun is easily done since I've been in RvB before and now I'm also playing Dwarf Fortress (where the motto is; Losing is fun!).
Also I like to switch between solo/ 2-men and fleets. Most of the time I enjoy being in the small gangs really. Bragging, joking around and in general a lot of fun.

Anyway I'll guess I'll stay for a long while in FW, currently with TheKiller122 corporation and his fleets are the best if you ask me.
Furthermore there's no fear I will love JustinBieber Blink I'm an avid rock and metal fan so P

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