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carebears are scaring off noobs with boredom.

First post
Author
Ace Uoweme
Republic Military School
Minmatar Republic
#181 - 2013-04-08 03:15:49 UTC
Tippia wrote:
Ace Uoweme wrote:
And if you're into babying players to do this or that now...who is the carebear now?
The carebears


YOU.

Can't go around acting tough and then all of the sudden soooooooo concerned about babying the gamer "because he doesn't know what he's doing".

It's illogical.

The gamer has to learn on his own, not having a mouthbreather yelling "RED X IS ALL THAT MATTERS...SCRUB!!!"

That's dictation, not education.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

EvilweaselSA
GoonCorp
Goonswarm Federation
#182 - 2013-04-08 03:16:56 UTC
Ace Uoweme wrote:
EvilweaselSA wrote:
by definition new players do not know what they want because in eve online, a fiendishly complex game, they do not know enough to make an informed choice

perhaps you should think a little harder next time


It's not complex. Players want to promote it as some thinking game. But I can guarantee you there's more Johnny on the spot decisions to do in Starcraft, than EvE (and that IS an eSport and been so for over 10 years now).

And if you're into babying players to do this or that now...who is the carebear now?

They will make mistakes. But to learn you have too make mistakes.

Learning 101.

i see, so in addition to your incredibly inept understanding of 0.0 you are not terribly clear on the concept of complexity

complexity is not "johnny on the spot decisions"

let us begin at the beginning, the concept of an informed choice

i have three boxes. i tell you that you can have the contents of any one box. now, without revealing what is in the boxes, i tell you that you can have one of the three boxes. you have "decided" which box you want, and you choose

however, that is not an 'informed' choice because you don't know what's in the box. i, knowing that one of the boxes contains a delicious steak and i took a dump in the other two, know which box you actually want. you, stamping your foot and seething in outrage, are insisting that you are the only person who can know what you want. in a trivial sense that's true, you have a want currently

however, you are but a child grasping innocently towards the poop-filled box as i, in my infinite wisdom and kindness, are attempting to guide you towards the one box that does not contain poop because i know what you want better than you do because your choice is an uninformed choice and my choice for you is an informed choice
Bi-Mi Lansatha
The Scope
Gallente Federation
#183 - 2013-04-08 03:22:25 UTC  |  Edited by: Bi-Mi Lansatha
Benny Ohu wrote:
...after all prioritising 'perfect yield' over 'not getting killed' would be completely idiotic, right
Yes. The worst form of carebear nonsense.

While I agree a player should be aware, tank his ship and not be AFK... he should not live in fear of losing a ship. Risk vs reward. Given a chance mining in lowsec or 0.0 is more profitable under the right conditions, but there is risk.

A good Corp should be teaching risk/reward. When where and how to use ships and loadouts.

It isn't wrong for a miner to choose to max out his mining capability as long as he evaluates the risk/reward.

To me this is the biggest failure I saw in mining corps.
Tippia
Sunshine and Lollipops
#184 - 2013-04-08 03:25:01 UTC  |  Edited by: Tippia
Bi-Mi Lansatha wrote:
You claim to know that new players didn't know what they want.
Yes, because it's pretty simple to figure out that they don't. It's also something completely different from knowing what they want.

Here are two bowls, A and B. You have no idea what's in them because you've never seen them before. Which one do you want?

Ace Uoweme wrote:
Can't go around acting tough and then all of the sudden soooooooo concerned about babying the gamer "because he doesn't know what he's doing".
Good thing that I'm not doing anything of the kind then.

I'm acting concerned that new players, who — by virtue of being new — don't know anything about the game and thus are easily tricked into learning the wrong lessons about how the game works. If they end up in corps that are full of players with a limited, distorted, often even incorrect understanding about game mechanics and options, then they will never be able to make an informed choice about their gameplay. They're being, as you call it “babied into doing this or that” without the ability to actually decide for themselves because they are never given the information needed to make those decisions.

Quote:
The gamer has to learn on his own, not having a mouthbreather yelling "RED X IS ALL THAT MATTERS...SCRUB!!!"
…which is exactly the lesson many of them come away with from the carebear corps, because they have a single activity in mind and little knowledge about what's outside of that narrow field of view. They can't and won't give the player the opportunity to learn, and they can't help him understand what he did right or wrong (because no, you don't have to learn all on your own).
Ace Uoweme
Republic Military School
Minmatar Republic
#185 - 2013-04-08 03:26:12 UTC
James Amril-Kesh wrote:
None of this matters one iota to the discussion at hand, whether you're right or he is.


Oh, yes it does.

His premise is the first time Goonies attacked BoB et al they were n00bs. He was trying to claim "hey, you don't need to be skilled", and didn't mention the details.

I provided the details to show it not only failed, the only way Goonies defeated BoB in the end, isn't even by fighting...it was an inside job of booting the corps out of the alliance and taking assets.

And those skills a new players won't learn anyway, until he's accustomed to the culture and TRAINED.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Bi-Mi Lansatha
The Scope
Gallente Federation
#186 - 2013-04-08 03:32:02 UTC
Tippia wrote:
Bi-Mi Lansatha wrote:
You claim to know that new players didn't know what they want.
Yes, because it's pretty simple to figure out that they don't.

Here are two bowls, A and B. You have no idea what's in them because you've never seen them before. Which one do you want?
Irrelevant because that is not the situation.

Most players are not blindly buying a product. The make a choice base on what the know or believe. The enter the game with a conception of what they would like or might be fun. Whether the product delivers is a separate issue.

CCP spends money to market this product. To give consumers an idea of the fun they can have, and based on that and other things the enter the game with preconceptions. As varied as the individual.

Some may not know what they want, but most have an idea when they end up paying their money.
Ace Uoweme
Republic Military School
Minmatar Republic
#187 - 2013-04-08 03:32:13 UTC
EvilweaselSA wrote:
i see, so in addition to your incredibly inept understanding of 0.0 you are not terribly clear on the concept of complexity


How old are you? Seriously.

How you type alone says you're a young one. Someone more inclined to value intelligence than wisdom (as kids don't have wisdom yet).

Now do you see how foolish you're coming across?

A smart alec kid, still wet behind the ears, trying to tell an elder what is or isn't education.

You failed in even your premise. You're like the others of your set, "pewpewpew" is all that matters. Brain dead, ePeen, junior high non-sense.

Devs have to protect yourself FROM yourself in games. Ugh

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

EvilweaselSA
GoonCorp
Goonswarm Federation
#188 - 2013-04-08 03:34:27 UTC
Ace Uoweme wrote:
James Amril-Kesh wrote:
None of this matters one iota to the discussion at hand, whether you're right or he is.


Oh, yes it does.

His premise is the first time Goonies attacked BoB et al they were n00bs. He was trying to claim "hey, you don't need to be skilled", and didn't mention the details.

I provided the details to show it not only failed, the only way Goonies defeated BoB in the end, isn't even by fighting...it was an inside job of booting the corps out of the alliance and taking assets.

And those skills a new players won't learn anyway, until he's accustomed to the culture and TRAINED.

actually you shut up immediately when questioned on the details presumably because you have witnessed the power of this fully armed and operational posting station and wished to avoid getting your ideas blown to smithereens

goonswarm became the most successful alliance in eve history rending multiple incarnations of bob, the avatar of the failed "0.0 is for elites only" kind of alliance that you promote into tiny bleeding scraps by taking newbies and bringing them out to 0.0 immediately, because anyone can participate in 0.0 and those wretched fools who thought they couldn't now hold 0.0 space only because montolio would take any trash he could vacumn into the hbc to try to take on goonswarm

i, and nearly every member of goonswarm, went out to 0.0 as soon as we started playing eve. i must thank you, because we couldn't have enjoyed our unparalleled success without the foolishness of you and your friends
Tippia
Sunshine and Lollipops
#189 - 2013-04-08 03:34:43 UTC  |  Edited by: Tippia
Bi-Mi Lansatha wrote:
Irrelevant because that is not the situation.
Sure it is. It is exactly the situation we're talking about.
Sooo… which one do you pick?

Quote:
Most players are not blindly buying a product. The make a choice base on what the know or believe. The enter the game with a conception of what they would like or might be fun. Whether the product delivers is a separate issue.
…except that in EVE, it delivers. In two ways (or often more). Which one do you pick?
Ace Uoweme
Republic Military School
Minmatar Republic
#190 - 2013-04-08 03:39:16 UTC  |  Edited by: Ace Uoweme
EvilweaselSA wrote:

actually you shut up immediately when questioned on the details presumably


I dictate my own content. You may lead Goonies around by the nose, you don't dictate to me.

That's the difference.

EvilweaselSA wrote:

goonswarm became the most successful alliance in eve history


In EvE, and only for the moment. As this game is designed to knock chumps off their rocker.

(That is if they don't carebear PvP first).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Bi-Mi Lansatha
The Scope
Gallente Federation
#191 - 2013-04-08 03:39:24 UTC
Tippia wrote:
...I'm acting concerned that new players, who — by virtue of being new — don't know anything about the game and thus are easily tricked into learning the wrong lessons about how the game works. If they end up in corps that are full of players with a limited, distorted, often even incorrect understanding about game mechanics and options, then they will never be able to make an informed choice about their gameplay. They're being, as you call it “babied into doing this or that” without the ability to actually decide for themselves because they are never given the information needed to make those decisions...
You seem to have a very low opinion of many players. Not only are they not playing the game the way you want, but you seem to believe that the are too stupid and gullible to figure thing out on their own.


"...they will never be able to make an informed choice..."

"...without the ability to actually decide for themselves..."

How can any player, with all of the resource available, not be able to do this?
EvilweaselSA
GoonCorp
Goonswarm Federation
#192 - 2013-04-08 03:41:41 UTC
Ace Uoweme wrote:
EvilweaselSA wrote:
i see, so in addition to your incredibly inept understanding of 0.0 you are not terribly clear on the concept of complexity


How old are you? Seriously.

How you type alone says you're a young one. Someone more inclined to value intelligence than wisdom (as kids don't have wisdom yet).

Now do you see how foolish you're coming across?

A smart alec kid, still wet behind the ears, trying to tell an elder what is or isn't education.

You failed in even your premise. You're like the others of your set, "pewpewpew" is all that matters. Brain dead, ePeen, junior high non-sense.

Devs have to protect yourself FROM yourself in games. Ugh


my friend, we can all see that you repeatedly shy away from the discussion you claim to be so eager to have by trying to find any excuse to avoid defending your self-evidently wrong views

i suppose knowing "Better to remain silent and be thought a fool than to speak and to remove all doubt" is a kernel of wisdom but it doesn't work to loudly announce how you're not talking
Benny Ohu
Royal Amarr Institute
Amarr Empire
#193 - 2013-04-08 03:43:44 UTC
Bi-Mi Lansatha wrote:
Benny Ohu wrote:
...after all prioritising 'perfect yield' over 'not getting killed' would be completely idiotic, right
Yes. The worst form of carebear nonsense.

While I agree a player should be aware, tank his ship and not be AFK... he should not live in fear of losing a ship. Risk vs reward. Given a chance mining in lowsec or 0.0 is more profitable under the right conditions, but there is risk.

A good Corp should be teaching risk/reward. When where and how to use ships and loadouts.

It isn't wrong for a miner to choose to max out his mining capability as long as he evaluates the risk/reward.

To me this is the biggest failure I saw in mining corps.

This is true, but it's not all the newbie is ignorant of.

The newbie usually knows next to nothing about which skills are most important and how best to prioritise, and is vulnerable to being fed bad advice by NPC corp chat and horrible corps.

Getting a newbie to train the core spaceship skills benefits everything they might choose to do in the future, and impressing the idea that level three in most skills is very achieveable in a week and level four an excellent short-term goal is very important. Even better is making sure they understand that becoming good at something takes only a short time for a huge bonus while being perfect at something takes a very long time for a tiny bonus.

Like your risk/reward bit it's all about opening opportunities for the newbie and letting them know of the options available to them and what to prioritise whatever it is they're doing

And it's also something bad corps and NPC chat don't do.
EvilweaselSA
GoonCorp
Goonswarm Federation
#194 - 2013-04-08 03:44:54 UTC
Ace Uoweme wrote:
EvilweaselSA wrote:

actually you shut up immediately when questioned on the details presumably


I dictate my own content. You may lead Goonies around by the nose, you don't dictate to me.

That's the difference.

it seems i do, my friend

i roam freely around the plains of knowing things because i am a facts lord, in addition to my title as a guidance systems lord and technetium baron

as a facts lord by my mere presence on the plains of knowing things i have driven you into hiding. that you will not do honorable facts jousting does not make you any less herded into the caverns of Posting About How Wise You Are While Saying Nothing

newbies can go to 0.0 as soon as they can and stand on their own two feet like a man, following in the footsteps of thousands of goons who have become lords of space

or they can graze in the fields with the rest of the cows and hope one day they will eat enough grass to evolve into a wolf
Ace Uoweme
Republic Military School
Minmatar Republic
#195 - 2013-04-08 03:45:13 UTC
EvilweaselSA wrote:
my friend, we can all see that you repeatedly shy away


You're desperate to save face, Evil?

Communication is critical here, and if you can't communicate well, you lost the PR war.

And for that, I take no prisoners.

See "carebears" specialize in other more important skills...

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Bi-Mi Lansatha
The Scope
Gallente Federation
#196 - 2013-04-08 03:47:54 UTC
Tippia wrote:
Bi-Mi Lansatha wrote:


[quote]Most players are not blindly buying a product. The make a choice base on what the know or believe. The enter the game with a conception of what they would like or might be fun. Whether the product delivers is a separate issue.
…except that in EVE, it delivers. In two ways (or often more). Which one do you pick?
This goes back to your quote:"... new players don't know what they want...".

If you wish to argue that Eve may delivers a different experience than the one the bought the game for, that is a different matter.

Most players have wants when they buy Eve, how the product delivers is the issue. I don't doubt that many who would like to be into small PvP get caught up in the wrong Corp and eventually quit... other will choose to move on. This isn't a case of new players not knowing what they want, but getting those players into the right area of the game.
EvilweaselSA
GoonCorp
Goonswarm Federation
#197 - 2013-04-08 03:50:49 UTC
a newbie, as a newbie, self-evidently does not know enough about the game to make an informed choice what they want. to say they do not know what they want shows that you understand the game well enough to grasp that it is complex, and that no new person can easily figure out what type of gameplay they will enjoy or not enjoy and how to get to a point they can do whatever they wish

those people claiming that this is arrogance, that it is madness to assume that someone could know more about what someone else wants because they are more knowledgable: it is these people who chose the box of poop and after feasting upon it have managed, through the magic of cognative dissonance, convinced themselves that it was just as good as a steak. it is the responsibility of the sucessful, wise, important players to do their part and protect newbies from these sad individuals and guide the newbies to the boxes full of delicious steak
Bi-Mi Lansatha
The Scope
Gallente Federation
#198 - 2013-04-08 03:51:02 UTC
Benny Ohu wrote:

This is true, but it's not all the newbie is ignorant of.

The newbie usually knows next to nothing about which skills are most important and how best to prioritise, and is vulnerable to being fed bad advice by NPC corp chat and horrible corps.

Getting a newbie to train the core spaceship skills benefits everything they might choose to do in the future, and impressing the idea that level three in most skills is very achieveable in a week and level four an excellent short-term goal is very important. Even better is making sure they understand that becoming good at something takes only a short time for a huge bonus while being perfect at something takes a very long time for a tiny bonus.

Like your risk/reward bit it's all about opening opportunities for the newbie and letting them know of the options available to them and what to prioritise whatever it is they're doing

And it's also something bad corps and NPC chat don't do.
I don't disagree with anything you have written. I am just not sure how someone would go about fixing it. Individual trial and errors seems to be the standard.
Ace Uoweme
Republic Military School
Minmatar Republic
#199 - 2013-04-08 03:53:41 UTC  |  Edited by: Ace Uoweme
Benny Ohu wrote:
The newbie usually knows next to nothing about which skills are most important and how best to prioritise, and is vulnerable to being fed bad advice by NPC corp chat and horrible corps.


Or by PvPers more interested in promoting their own agendas.

What the new player won't find out is, that PvPer doesn't care about industry.

From the get go, he will now be so self-serving to lead the player down the wrong path, training him in skills that's not useful for his career.

Useful what YOU deem is important, but selfish in it to the point to ruin a player's career over it.

And EvE is like that, it allows such scheming and tomfoolery (Goonies are in this thread afterall).

So in the effort to "educate", such players aren't "educating" what a player would want, it's what THEY want the new player to learn.

Which frankly is like having momma turning kids into momma boys, and worse.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Other Minion
Aliastra
Gallente Federation
#200 - 2013-04-08 03:54:07 UTC
There are null sec carebears/jews. A lot of those corps recruit crazy numbers of n00bs. Even some of the large null sec pvp corps do, puting n00bs into disposable rifters or dessys.