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Insurance

Author
Sipphakta en Gravonere
Aliastra
Gallente Federation
#41 - 2013-05-10 09:16:54 UTC
Jabu Smith wrote:
haha nice, yes however the risk is just too high for a casual player like myself. meh, I guess casual players tend to stay in high sec for that reason :)


What does "casual" mean btw? Only 2 hours playtime per week? Then setup a nice PI planet, easy 130M/month in highsec for minimal work. That's enough for some frigate/cruiser pvp. Or buy a GTC, convert to PLEX and have 1 Bill for PvP. When you only have a few hours per month to play that should last a while.
Domanique Altares
Rifterlings
#42 - 2013-05-10 09:18:40 UTC
ITT: OP confuses player-driven market forces with NPC insurance calculations.
Jabu Smith
Ast Bandit Holdings
#43 - 2013-05-10 09:19:02 UTC
well I'm reckoning on around 8 hours a week. thats pretty much the max.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#44 - 2013-05-10 09:21:59 UTC
Jabu Smith wrote:
well I'm reckoning on around 8 hours a week. thats pretty much the max.


Then you should look into doing PI. http://warpto0.blogspot.de/search/label/Planetary%20Interaction has the story of a player doing HS PI. The income is more than enough to support PvP.
Jabu Smith
Ast Bandit Holdings
#45 - 2013-05-10 09:24:05 UTC
I'll look into that thank you :)
Taria Katelo
Doomheim
#46 - 2013-05-10 09:34:10 UTC
first thing: Insurance for t2 ships was always **** and the insurance was always based on just the mineral cost. (though back then the insurance was a fixed amoint and because of that actually fixed the mineral prices at a certain level because at lower mineral prices you were able to build a ship with them, insure it, blow it up/selfdestruct and the insurance would pay more than if you had sold the minerals on the market) Now the insurance amount is recalculated every now and then, which makes sure the mineral prices arent determined by the insurance.

second thing: if tech prices and research were factored into the insurance it would have been really easy for OTEC to just manipulate the insurance and make even more money out of it. They could have just stopped supplying any tech into the market and just used it to build a **** TON of t2 ships. The price for tech would have skyrocketed even more, so would have the tech2 ships prices. then when they were high enough they would have just destroyed the tech2 ships they build and made a **** ton of money wtih the insurance. And that would have pretty much killed the economy. obviously tech2 ships would be way to expensive and furthermore the insurance payout would have been a huge isk faucet, injecting a lot of isk into the economy.

So stop arguing for factoring in everything into t2 ship insurance and then even using the goons as a reason to do it. Your arguments are absolutely bullshit. Besides, T2 ships are ment to give a small benefit for a much bigger loss. CCP doesn't want that you get all your money back from t2 ships. and thats why tech and research isnt factored in.
MetalStorm Davidson
Caldari Provisions
Caldari State
#47 - 2013-05-11 06:39:12 UTC
I think all insurance should be removed. Great isk sink and not needed. If you lose a ship buy a new one. If you can't then it was more than you could afford to fly so you shouldn't fly it.
ShahFluffers
Ice Fire Warriors
#48 - 2013-05-11 08:45:21 UTC  |  Edited by: ShahFluffers
Ace Uoweme wrote:
One look at EvE's history will tell you the truth.

Indeed it does.

Keep watching and you'll see a chart showing the prices for moon goo since early 2004 to now. Prices are actually DOWN.

edit: as a bonus... the DEV also explains that the "inflation issue" that so many complain about is nothing more than a myth.

Ace Uoweme wrote:
So do a roach dance all you want, but the truth is the truth about powerblocks trying to control resources, and profiting from it (like destroying T2 mining ships to force people to buy mats from what they own; or now T3 dependent mats).

And there is a problem with this... why?
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