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Why make auto-pilot so slow?

Author
Skeln Thargensen
Doomheim
#61 - 2013-04-07 12:14:43 UTC
I think the point is that if a particular gameplay aspect is so uninvolving that players choose to AFK or bot it then the problem is with the game not the players. or it isn't a problem.

forums.  serious business.

Lord Zim
Gallente Federation
#62 - 2013-04-07 12:15:12 UTC
Zaraz Zaraz wrote:
I want a game where I can leave the keyboard any time I want without risk of losing anything particularly valuable in the game.

That game isn't EVE. In EVE, the only thing you don't risk losing while AFK is something which isn't undocked.

Zaraz Zaraz wrote:
People are entitled to have fun and lives as well. Eve discourages people from leaving their keyboards while playing. Therefore, Eve is against life.

Trust me, that's far from the worst crime "against life" which EVE is guilty of.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Miilla
Hulkageddon Orphanage
#63 - 2013-04-07 12:33:12 UTC  |  Edited by: Miilla
Zaraz Zaraz wrote:
Miilla wrote:
Play the game or... Leave the game.

I am 100% against any kind of automation especially if there is no higher risk of using said automation.

Multiboxing should also be banned as it gives those players an advantage over those that do not use automation.



Yeah, more mindless button pushing ftw!



If you find the game hard by pushing buttons, then leave it.

If you want automation, then there should be added risk to balance it out for the rest of us who want to actually PLAY THE GAME by being in front of it having fun otherwise you just want EASY MODE.
Remiel Pollard
Aliastra
Gallente Federation
#64 - 2013-04-07 13:01:19 UTC  |  Edited by: Remiel Pollard
Zaraz Zaraz wrote:



I want a game where I can leave the keyboard any time I want without risk of losing anything particularly valuable in the game.

People are entitled to have fun and lives as well. Eve discourages people from leaving their keyboards while playing. Therefore, Eve is against life.



I almost can't believe I'm reading these words...


So, you want to play a game that plays itself, is that it? Earlier, you stated you can't compare an arcade game to an MMO - you're right, but do you know what the biggest difference is? An MMO is LIVE, real-time game-play that cannot be paused. If you walk away from a match of Halo MP after just pushing start thinking that would protect you, think again buddy. You remind me of that string of afk firefight nobbits when Reach MP went live who started whining when they started getting bans for XP farming and ruining everyone else's game in the process, being one-man down as a result, sometimes more.

Welcome to EVE, where you sign a virtual agreement with everybody else playing the same game that the moment you undock, you have accepted the risk of doing so. You can pretend that the risk doesn't exist and go about your merry way, and get blown up when you least expect it, or you can pretend that the risk shouldn't exist, thereby enforcing an expectation upon the game that will only leave you feeling angry, hurt, and dissatisfied, in which case, can I have your stuff?

Or, there's option C - accept the risk, and learn how (from your experience and the experience of others) to mitigate that risk so you can survive and actually become as good as everybody else that isn't complaining about EVE being unfair right now.

tl;dr - learn to play.

Also, if you can't figure out how to prioritise your life and playing video games, then you have bigger problems than a game that's too unfair for you. You might find some of those mobile games, like Angry Birds or something, a little bit more your thing.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ace Uoweme
Republic Military School
Minmatar Republic
#65 - 2013-04-07 13:14:09 UTC
Skeln Thargensen wrote:
I think the point is that if a particular gameplay aspect is so uninvolving that players choose to AFK or bot it then the problem is with the game not the players. or it isn't a problem.


Do have a point.

When a game gets to the point that ISBox and more is the alternative, the game is circling the drain (as the publisher/devs are looking for quick money streams, not more marketing to attract more players).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Mr Epeen
It's All About Me
#66 - 2013-04-07 13:32:29 UTC
I use AP while I'm not AFK.

Why? Because I'd rather watch my skills tick by than pilot a freighter over 20 jumps.

Mr Epeen Cool
Lord Zim
Gallente Federation
#67 - 2013-04-07 13:42:59 UTC
Ace Uoweme wrote:
Skeln Thargensen wrote:
I think the point is that if a particular gameplay aspect is so uninvolving that players choose to AFK or bot it then the problem is with the game not the players. or it isn't a problem.


Do have a point.

When a game gets to the point that ISBox and more is the alternative, the game is circling the drain (as the publisher/devs are looking for quick money streams, not more marketing to attract more players).

You've no idea what you're actually talking about, do you?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ace Uoweme
Republic Military School
Minmatar Republic
#68 - 2013-04-07 13:48:42 UTC
Lord Zim wrote:
You've no idea what you're actually talking about, do you?


Try me.

Since you like red herrings smothered with BS so much, I'll even bring a litter scooper for this. Big smile

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Lord Zim
Gallente Federation
#69 - 2013-04-07 14:00:56 UTC  |  Edited by: Lord Zim
I'm just asking, since CCP's been removing (albeit slowly) unnecessary bullshit from the game which players have to deal with, not adding it.

Also, "Since you like red herrings smothered with BS so much" is bullshit from your end from start to finish.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alexander Bjorvisk
Dynamic Solutions Incorporated
#70 - 2013-04-07 14:18:33 UTC
You know you don't need to be AFK to use Auto Pilot, don't know why people assume that.

My biggest issue is that it drops you off so far from stargates and then you need to sloooowly approach it to get teleported, ridicilous.

Having the Autopilot get right to the gate, jump immediately and repeat would be great. It would be more fun and convenient than constantly

Jump through stargate

Jump through stargate

Jump through stargate

Jump through stargate

Jump through stargate

Jump through stargate

Jump through stargate

Warp within 0m

Warp within 0m
Skeln Thargensen
Doomheim
#71 - 2013-04-07 14:36:51 UTC
Yeah it just makes autopilot completely unusable for slowboats. what's the point of it?

forums.  serious business.

Athena Maldoran
Doomheim
#72 - 2013-04-07 14:39:20 UTC
The obvious answer; So its easy to find people, scan their cargo and pop them! Lol
Lord Zim
Gallente Federation
#73 - 2013-04-07 14:40:14 UTC
Skeln Thargensen wrote:
Yeah it just makes autopilot completely unusable for slowboats. what's the point of it?

It isn't "completely unusuable".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Skeln Thargensen
Doomheim
#74 - 2013-04-07 14:44:47 UTC
Athena Maldoran wrote:
The obvious answer; So its easy to find people, scan their cargo and pop them! Lol


you can do that on the other side of the gate, the things that are worth blowing up tend to be very, very slow at leaving.

forums.  serious business.

Skeln Thargensen
Doomheim
#75 - 2013-04-07 14:46:05 UTC
Lord Zim wrote:
Skeln Thargensen wrote:
Yeah it just makes autopilot completely unusable for slowboats. what's the point of it?

It isn't "completely unusuable".


try autopiloting 10 jumps in a dominix navy issue and tell me it's not tedious.

forums.  serious business.

Lord Zim
Gallente Federation
#76 - 2013-04-07 14:59:22 UTC
Skeln Thargensen wrote:
try autopiloting 10 jumps in a dominix navy issue and tell me it's not tedious.

I'll see that and raise you doing that in a freighter or orca.

And it's still not "completely unusable".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaju Enki
Secular Wisdom
#77 - 2013-04-07 15:00:04 UTC
Skeln Thargensen wrote:
Lord Zim wrote:
Skeln Thargensen wrote:
Yeah it just makes autopilot completely unusable for slowboats. what's the point of it?

It isn't "completely unusuable".


try autopiloting 10 jumps in a dominix navy issue and tell me it's not tedious.


Don't autopilot then,.

The Tears Must Flow

Skeln Thargensen
Doomheim
#78 - 2013-04-07 15:06:22 UTC
Lord Zim wrote:
Skeln Thargensen wrote:
try autopiloting 10 jumps in a dominix navy issue and tell me it's not tedious.

I'll see that and raise you doing that in a freighter or orca.

And it's still not "completely unusable".


maybe if you're AFK it's not completely unusable. oh the irony!

for me, if i want to get to an agent 10 jumps away that takes ~20 minutes extra travelling at 130m/s.

forums.  serious business.

Skeln Thargensen
Doomheim
#79 - 2013-04-07 15:08:51 UTC
Vaju Enki wrote:
Don't autopilot then,.


yeah, I mainly don't for the reasons I've been going into.

forums.  serious business.

Lord Zim
Gallente Federation
#80 - 2013-04-07 15:10:03 UTC  |  Edited by: Lord Zim
What else do you use the autopilot for, to sit there and gawp at it doing all the work for you?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat