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An open question to CCP about AFK mining.

First post
Author
Dave stark
#41 - 2013-04-05 18:01:34 UTC
Hannah Flex wrote:
Dave Stark wrote:
Hannah Flex wrote:
Dave Stark wrote:
why are you advocating changing a perfectly fine system?


The system is not perfectly fine. Miners complain that mining is boring therefore they must do it AFK.


source?


You are the source.


i've never said mining is boring, or that i must do it afk.
in fact, i believe a few posts up i just pointed out that if you're mining ore you just don't go afk.
Rhivre
TarNec
Invisible Exchequer
#42 - 2013-04-05 18:02:47 UTC
Hannah Flex wrote:
Dave Stark wrote:
having a computer at work/school/etc is the advantage, not mining.


Also: if my EVE Online profession was anything other than mining this computer at work or school would be no advantage to me. I couldnt do exploration without my boss or co-workers going wtf? I couldnt plex without the same issue, faction war, anomalies, ratting, wormholing.

Only mining lets me gather resources while AFK, unattended client, minimized client, hell- even the guy who opens up 100 clients and has them all on the map screen while mining ice then makes a post and video boasting about his mad 'legal' botting skills



Well, apart from being a trader.....although, allegedly, we are all bots anyway Roll
Hannah Flex
#43 - 2013-04-05 18:03:08 UTC
Obviously the proponents of the AFK mining system are out in force and determined that the status quo be maintained. therefore I will retire from commenting further secure in the knowledge that my point was made. Please continue discussing why AFK mining is good for a vibrant and healthy EVE Online Smile
Hannah Flex
#44 - 2013-04-05 18:05:00 UTC
Dave Stark wrote:
i've never said mining is boring, or that i must do it afk.
in fact, i believe a few posts up i just pointed out that if you're mining ore you just don't go afk.


Then you should see yourself out of this thread as it is about afk mining. Have a nice day David Stark o7
La Nariz
Aliastra
Gallente Federation
#45 - 2013-04-05 18:06:09 UTC
Dave Stark wrote:
La Nariz wrote:
Dheeradj Nurgle wrote:
Does it matter? Their kind will quit the game sooner or later, and then go whine about how boring the game is.


It matters greatly, if it is against the EULA it creates an incentive for CCP to develop mining into a more interactive and fun state.


so wrong it's painful.

a shame, you usually post well thought out things. or, at least more thought out than this thread.


Okay since you are one of the few npc alts that post decently I'll flesh it out more for you. CCP does not like people quitting, if people quit because it is boring and unfun that gives CCP an incentive to fix it. Mining is already boring and unfun but not to the degree it actively drives people from the game. This is not saying "make mining so bad people quit" so much as it is saying "hey look a gray area, lets fix it and while doing so make mining better."

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Tippia
Sunshine and Lollipops
#46 - 2013-04-05 18:08:13 UTC
Rhivre wrote:
Hannah Flex wrote:
Only mining lets me gather resources while AFK, unattended client, minimized client, hell- even the guy who opens up 100 clients and has them all on the map screen while mining ice then makes a post and video boasting about his mad 'legal' botting skills

Well, apart from being a trader.....although, allegedly, we are all bots anyway Roll

…and apart from being an industrialist. Admittedly, that's more a case of adding value than acquiring assets, but the effect is much the same.
…oh, and apart from some forms of ratting (and even exploration, if you get a bit lucky with the sites).
Corianna
Sebiestor Tribe
Minmatar Republic
#47 - 2013-04-05 18:08:26 UTC
A fix for AFK mining: mining lasers don't automatically scoop and deposit ore to the ships hold. Instead, they knock small, scoop-able chunks off in random directions that miners manually click, just like loot cans. And the chunks would belong to the miner as well, so grabbing one would add a suspect flag.
Sentamon
Imperial Academy
Amarr Empire
#48 - 2013-04-05 18:08:45 UTC
posting in new and original topic thread Roll

~ Professional Forum Alt  ~

Rhivre
TarNec
Invisible Exchequer
#49 - 2013-04-05 18:14:56 UTC
Hannah Flex wrote:
Obviously the proponents of the AFK mining system are out in force and determined that the status quo be maintained. therefore I will retire from commenting further secure in the knowledge that my point was made. Please continue discussing why AFK mining is good for a vibrant and healthy EVE Online Smile



[Citation needed[

This thread is about "Is AFK mining against the EULA", not "OMG mining is boring" or "CCP please fix mining"

Show me where in this thread it has been stated that AFK mining is good for the economy, or players?

Show me where people are supporting AFK mining.... The question was "Is it allowed", the answer is Yes
Beekeeper Bob
Beekeepers Anonymous
#50 - 2013-04-05 18:17:23 UTC
La Nariz wrote:
Is AFK mining against the EULA?

There is a passage under section 6 titled "Conduct" subsection 3.

"You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."

The underlined portion pertains directly to AFK mining. ~Other patterns of play~ which would be AFK mining or the act of opening a client, activating a mining device then doing something else and not even tangentially playing EVE. This action is done to ~facilitate acquisition of items, currency or objects... at an accelerated rate when compared with ordinary Game play.~ When a character is away from the keyboard they cannot do anything or interact with the world because they have no control of their character. Without control of their character they would not be able to gain any of these resources and are gathering them at an accelerated rate when compared to ATK mining. Therefore I make the argument that AFK miners are using other patterns of play to accumulate items/currency at an accelerated rate when compared with ordinary game play. This is similar to botting mining because a botter is also AFK and also gaining minerals/gas/ice at an accelerated rate. We all know botting is illegal and amoral but why is AFK mining currently in a gray area? The case seems hermetically sealed against AFK mining but, myself and others would greatly appreciate a CCP ruling on AFK mining.

The problem is, how do you enforce this? It is incredibly hard to detect who is AFK mining and who had to go get a beer, go to the bathroom or do some other task. The simple solution would be, like the "New Order of Highsec" requires, having all miners dock up if they wish to do these tasks. I have a better solution, remove auto repeat from all fitted mining devices. This is a great solution, it greatly reduces the ability to AFK mine and makes it easier to identify bots. It also adds another decision to mining, whether to use combat drones or mining drones as mining drones will be the only mining device remaining that has a type of auto repeat. Finally it is an indirect buff to drones which we all know need love.



Dumbest troll ever? As a Mittani mouthpiece, you seem decidedly second rate....

Please explain how you came to the conclusion that afk mining "accelerates" anything?

Isboxer accelerates acquisition of objects by allowing more efficient use of a players time when running multiple clients. Perhaps you actually meant to talk about that? Oops


Signature removed - CCP Eterne

Dave stark
#51 - 2013-04-05 18:23:30 UTC  |  Edited by: Dave Stark
La Nariz wrote:
Okay since you are one of the few npc alts that post decently I'll flesh it out more for you. CCP does not like people quitting, if people quit because it is boring and unfun that gives CCP an incentive to fix it. Mining is already boring and unfun but not to the degree it actively drives people from the game. This is not saying "make mining so bad people quit" so much as it is saying "hey look a gray area, lets fix it and while doing so make mining better."


i'm not an alt! :( this is, believe it or not, my main character.

ccp don't like people quitting, and that is why they [probably] won't make mining more interactive.

from a personal point of view; if mining requires some form of mini game/quick time event stuff that will pretty much stop me mining with my 3 accounts as i do now because i'm not the octopus man nor do i use third party programs. that means i'll only be able to focus on one miner, so i'll drop my second mining account, that takes me below the threshold of making an orca worth while so i'll drop that pilot too.
poof, down from 3 accounts to 1 account, also without an orca the isk/hour is even lower, so i'll just stop mining all together. it's gone from an "afk activity" to an activity i wouldn't even consider. granted, i am probably not the "average" player, however i doubt i'm the only person like this.

mining isn't boring and unfun. sure mining won't give you the same adrenaline rush i get when trying to scoop and warp away with 500m isk of cargo from a mammoth pilot with more isk than sense but still, mining still has something to offer.

i appreciate mining has room for improvement, the common answers aren't "improvements" they're just dumb repeated ideas to make mining cumbersome and unafkable because apparently not being able to go afk constitutes fun. i don't get that concept but people seem to love it.

the problems with mining are not the mechanics of mining itself. the problems with mining are things like; player corps have 0 to offer you. it's untaxable. it's an activity that's done best solo in an anti social manner. it has nothing to do with the fact that if i go and answer the door my lasers carry on cycling.

edit: another problem with mining is that the ships aren't balanced in the slightest because the rebalance was horrible and don't get me started on that...
Josef Djugashvilis
#52 - 2013-04-05 18:23:38 UTC
La Nariz wrote:
Dheeradj Nurgle wrote:
Does it matter? Their kind will quit the game sooner or later, and then go whine about how boring the game is.


It matters greatly, if it is against the EULA it creates an incentive for CCP to develop mining into a more interactive and fun state.


You should worry about being a goon and let CCP worry about what is, and what is not botting and how to deal with it.Smile

This is not a signature.

No More Heroes
Boomer Humor
Snuffed Out
#53 - 2013-04-05 18:28:08 UTC
Dave Stark wrote:
the problems with mining are not the mechanics of mining itself. the problems with mining are things like; player corps have 0 to offer you. it's untaxable. it's an activity that's done best solo in an anti social manner


Mynnna and Weasilor have expounded on this often when discussing Farms & Fields initiatives. I look forward to this years CSM

.

La Nariz
Aliastra
Gallente Federation
#54 - 2013-04-05 18:28:50 UTC
Tippia wrote:
La Nariz wrote:
It does allow you to acquire stuff at an accelerated rate.
How does walking away from the computer make the strip miners pull in more ore than they otherwise would?

Answer: it doesn't. Thus, being AFK doesn't produce ore at an accelerated rate (in fact, being AFK means you're missing out on all the other income-generating things you can do while at the keyboard, so you earn assets at a slower rate).

Quote:
You are acquiring things as if you were present at the keyboard when you are not. This means the AFK miner will acquire things quicker than the ATK miner.
Check you logic there. “Acquiring things as if you were present” ≠ “acquire faster”.

Hannah Flex wrote:
Player A: Works a 9-5 job, comes home and mines for 2-4 hours each evening to plex his account

Player B: Opens his client at work, sets a mackinaw mining then minimizes the client checking on it periodically and emptying the hold, etc. Has no qualms about 'being afk'
…and he acquires assets at the same rate as player A.
Playing longer ≠ acquire at a different rate.


The rate is accelerated because the player is gaining mining cycles while not actually playing EVE. So say we have an AFK miner and an ATK miner. Both spend 4 hours mining but, the AFK miner spends 4 hours AFK mining. Since AFK mining is not actually playing EVE they spent no time actually playing EVE and did something analogous to botting. This means the AFK miner took in twice what the ATK miner did in the same amount of time spent playing EVE.

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Secret Sponsor
Doomheim
#55 - 2013-04-05 18:32:58 UTC  |  Edited by: Secret Sponsor
This would fix AFK mining, but it wount fix botters, at best it would make botters more detectable by CCP, but since its about AFK mining here goes.

I´ll just do one ship here so lets take the most used.

Now a mackinaw has 450m3 cargohold and 35000m3 orehold, and the ore mined goes into the orehold.

Fixed: Mack has 5000m3 cargohold and 32000m3 orehold and the ore mined goes into cargohold.

This way you can still stay and mine without docking often, but you have to move your ore from cargohold to orehold 8 times

PS. the 5k orehold is so u can do 2 cycles without the modles stopping. (at 4k they will stop mining after 2 cycles) this will give u time to pickup cooffe and to read forums or what ever u need to do, and imo u need to do something else coz mining aint that much of a thrill¨, and some people do mine and play their main at the same time.

Just my 2 cents though.

Edit: This was icehavesting, i didnt realy concider ore mining, but ohh well u get the point anyways :-)
Dave stark
#56 - 2013-04-05 18:33:26 UTC
No More Heroes wrote:
Dave Stark wrote:
the problems with mining are not the mechanics of mining itself. the problems with mining are things like; player corps have 0 to offer you. it's untaxable. it's an activity that's done best solo in an anti social manner


Mynnna and Weasilor have expounded on this often when discussing Farms & Fields initiatives. I look forward to this years CSM


mynnna is my favourite goon.
was top of my ballot list.
there are very few things he's ever said that i disagree with, and a nice guy too.

the untaxable thing just compounds the anti social aspect of mining. you're essentially contributing nothing to a corp, they have nothing to offer you, so it just perpetuates a "lets live in the npc corp because why not?" (not to mention, wardec immune)

i don't want to be an NPC corp player, if i'm honest. however, i'm a miner, so options are limited in that regard.
Murk Paradox
Ministry of War
Amarr Empire
#57 - 2013-04-05 18:35:42 UTC
Having a profession that requires you to work hard enough to pay for "free" game time in order to work more is a bottom feeding element that shouldn't belong in the game.

Especially if you are spending more time afk than at the keyboard to accomplish it.

Period.

I'm not saying you can't go afk to use the restroom or whatever brief element, things happen that people cannot control. I myself will tell our roam FC to bounce us around if I need to attend to something.

But having your ore hold define the rate at which you play the game? Might not be an EULA violation, but certainly needs looking at to "fix".

And keep in mind the EULA states at "an accelerated rate" but doesn't define what that rate is. People need to stop assuming it's only defined by cycle times of the lasers.

AFK mining is evil. And should be removed and/or limited.

Any response to "well then do it" I'll refer to minerbumping.com and the corp CODE. for future reference/response.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

La Nariz
Aliastra
Gallente Federation
#58 - 2013-04-05 18:36:34 UTC
Dave Stark wrote:
La Nariz wrote:
~words of amazing wisdom~


i'm not an alt! :( this is, believe it or not, my main character.

ccp don't like people quitting, and that is why they [probably] won't make mining more interactive.

from a personal point of view; if mining requires some form of mini game/quick time event stuff that will pretty much stop me mining with my 3 accounts as i do now because i'm not the octopus man nor do i use third party programs. that means i'll only be able to focus on one miner, so i'll drop my second mining account, that takes me below the threshold of making an orca worth while so i'll drop that pilot too.
poof, down from 3 accounts to 1 account, also without an orca the isk/hour is even lower, so i'll just stop mining all together. it's gone from an "afk activity" to an activity i wouldn't even consider. granted, i am probably not the "average" player, however i doubt i'm the only person like this.

mining isn't boring and unfun. sure mining won't give you the same adrenaline rush i get when trying to scoop and warp away with 500m isk of cargo from a mammoth pilot with more isk than sense but still, mining still has something to offer.

i appreciate mining has room for improvement, the common answers aren't "improvements" they're just dumb repeated ideas to make mining cumbersome and unafkable because apparently not being able to go afk constitutes fun. i don't get that concept but people seem to love it.

the problems with mining are not the mechanics of mining itself. the problems with mining are things like; player corps have 0 to offer you. it's untaxable. it's an activity that's done best solo in an anti social manner. it has nothing to do with the fact that if i go and answer the door my lasers carry on cycling.

edit: another problem with mining is that the ships aren't balanced in the slightest because the rebalance was horrible and don't get me started on that...


So basically your attraction to mining is that it is a profession that can be done as a low stress, low income and laid back style? I am a scientist not a game designer but I am sure CCP can design a system that accommodates as many game styles as possible. I wouldn't worry about them destroying a style of game play, CCP does not have a history of consistently nerfing and destroying specific styles of game play.

Changes aren't the topic of this thread though, you hit many of the problem areas that need to be addressed but, its more about debating where this gray area lands while waiting for a blue/red post about it.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Dave stark
#59 - 2013-04-05 18:36:35 UTC
La Nariz wrote:
The rate is accelerated because the player is gaining mining cycles while not actually playing EVE. So say we have an AFK miner and an ATK miner. Both spend 4 hours mining but, the AFK miner spends 4 hours AFK mining. Since AFK mining is not actually playing EVE they spent no time actually playing EVE and did something analogous to botting. This means the AFK miner took in twice what the ATK miner did in the same amount of time spent playing EVE.


4 hours is 4 hours, doesn't matter how much time is spent at the keyboard or not. both players spend the exact same amount of time interacting with the game regardless of whether or not they are in front of the keyboard watching the lasers cycle or not.

the guy at the keyboard is "playing" as much eve as the guy not at the keyboard.

weren't there similar whines about amarr ships and structures at one point? i vaguely recall it when i first started playing but i never took much notice since i was in my osprey chewing veld rocks.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#60 - 2013-04-05 18:40:25 UTC
I think any AFK "playing" is a problem.

I think AFK mining is a problem.

Why?

I think that anyone who AFKs for a long time in a game is detracting from the game. AFKing, by definition, is not playing the game. As such, there is no value being added to the game from an interactive metric (which is, in my mind, the only metric that counts in an MMO) point while there are negative results to these activities.

For mining it is a lowering of prices for active players.

I would like to see this type of AFK gameplay reduced or removed but I understand that since it "has always been there" it should "always be there" and can deal with it.

If AFK gameplay is not against the EULA (I don't think that it is although your Internet Lawyering a fun read) I would like it if CCP enabled mechanics to reduce AFK gameplay. For mining that could be increasing the time it takes for CONCORD to respond to attacks in highsec. Pplayers at their keyboard would still react the same way as they currently do - so they wouldn't be impacted by this while AFKers would be impacted.

AFK mining is bad for the game.

AFK mining is bad for the people who AFK mine (they derive no joy from AFK mining and this often leads to people quitting the game out of boredom or taking the next step and just fully automating the process) and AFK mining is bad for people who actively mine since the AFKers are keeping down miner prices.