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Missions & Complexes

 
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Capital Missions

Author
Omnathious Deninard
University of Caille
Gallente Federation
#1 - 2011-10-16 17:46:02 UTC
With all the changes being done to capital ships this might be a good time to suggest capital level missions. The starting difficulty would be comairable to a level 4 mission, agent would upon accepting the mission light a special cyrno field to allow the player jump to. Mission levels would be 1-5 with level 4 & 5 intended for super capital ships and or capital fleets. Sub-Capital ships would be restricted to fleet access only. While this is only a basic idea it has some potential, constructive critisim would be not only helpful but apprecieated.

If you don't follow the rules, neither will I.

Tasko Pal
Spallated Garniferous Schist
#2 - 2011-10-16 18:01:58 UTC
Omnathious Deninard wrote:
Sub-Capital ships would be restricted to fleet access only.


Conveniently keeping out the pirate riff raff. And if we didn't have that condition, then we'd have missions that are already offered in game.
Goose99
#3 - 2011-10-16 18:58:31 UTC
Tasko Pal wrote:
Omnathious Deninard wrote:
Sub-Capital ships would be restricted to fleet access only.


Conveniently keeping out the pirate riff raff. And if we didn't have that condition, then we'd have missions that are already offered in game.


Yerr rats fly thannys. Now, if only they would be willing to get off stations...
rodyas
Tie Fighters Inc
#4 - 2011-10-17 02:41:43 UTC
Goose99 wrote:

Yerr rats fly thannys. Now, if only they would be willing to get off stations...


The macherial makes them willing.


I think most of those pilots are drawn to pvp, but ya with the nerf it might soften them up enough, or maybe over time, so they would want to do missoins with them.

Signature removed for inappropriate language - CCP Eterne

Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2011-10-17 03:22:14 UTC
Capital ships have more potential, even after the nerf/balancing, that they are being given. Capital missions could help to reveal some of it and maybe help to promote some growth in the capital areas of game play. Btw the sub-cap restriction would most likely be only for accepting and activating mission sites

If you don't follow the rules, neither will I.