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“Best” T1 ship combo for WH PVP

Author
Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#1 - 2013-04-04 03:01:17 UTC
Subject kind of tells it all. I realize there is no “Best” in EVE, that’s what makes this game great. I am hoping someone out there can help me. Here is my story…

I have two toons that never leave a C1 wormhole. Every once in a while, we get unwanted visitors in there that I wish to scare off and possibly blow up. However, I notice that they always seem to be in a T3 cruiser and can really create havoc in the wormhole. They are almost always cloaked and they tend to camp and hit the industrials.

So, I am looking for minimal skill training and yet an effective team of two ships that could help deal with the above situation. I know there are many T2 ships, but I am looking for short training times – all level four skills if possible. Also, “never fly what you are not willing to lose” and I am willing to lose any T1 ship.

I did a little research and I came up with a PVP Drake fit (Jam/Scram) for one ship and a DPS dealing Myrmidon (Long range guns and Sentries for a pretty nice Sniper) for the other.

I would also like to say that I really have never PVPed. Sorry, I had to be honest.

Oh, and if T3s are just that good that I stand no chance with the above scenario, please let me know. I have some fittings in mind, but I don’t want to bother posting if this is pointless in the first place.

Thank you for taking the time to read this.
Domoso
Planisphere Salvage
#2 - 2013-04-04 04:01:15 UTC  |  Edited by: Domoso
Amarrrrrrddduuuudddeee wrote:
Subject kind of tells it all. I realize there is no “Best” in EVE, that’s what makes this game great. I am hoping someone out there can help me. Here is my story…

I have two toons that never leave a C1 wormhole. Every once in a while, we get unwanted visitors in there that I wish to scare off and possibly blow up. However, I notice that they always seem to be in a T3 cruiser and can really create havoc in the wormhole. They are almost always cloaked and they tend to camp and hit the industrials.

So, I am looking for minimal skill training and yet an effective team of two ships that could help deal with the above situation. I know there are many T2 ships, but I am looking for short training times – all level four skills if possible. Also, “never fly what you are not willing to lose” and I am willing to lose any T1 ship.

I did a little research and I came up with a PVP Drake fit (Jam/Scram) for one ship and a DPS dealing Myrmidon (Long range guns and Sentries for a pretty nice Sniper) for the other.

I would also like to say that I really have never PVPed. Sorry, I had to be honest.

Oh, and if T3s are just that good that I stand no chance with the above scenario, please let me know. I have some fittings in mind, but I don’t want to bother posting if this is pointless in the first place.

Thank you for taking the time to read this.



Hmm, this is a tough one. You want a swiss army knife for pvp? No such thing.

The situation dictates what you fly. Given the limitations of most players' skill sets then what you can fly dictates what situations you can engage in and have a chance of success.

You need to know each race's strengths and weaknesses. The most glaring are as follow:

Caldari/Minmatar Stength - capless weaponry & weaknesses are low dps/weaker tanks (generally) respectively

Gal/Amarr Strength - higher dps & weaknesses are they're very cap dependent. No cap, no boom boom.

It really all depends on their fits and skill of their pilots. I don't know a serious pvp'er that doesn't look at a toon's age and consider it in their plan of attack. There are a lot of other variables to consider and too numerous for me to give you a complete run down here, not that I know all the angles.

All you need to know is what you're looking for doesn't exist. But a good start is a ecm or neut ship + a dps ship. Or if you can incorporate decent neuting/ecm without sacrificing tank/dps then go for it.

And T3's are the snizzle! But if you see a proteus, alone, you neut the fck out of him and kill him. Most Proteus pilots like their +100 additional dps over having a cap booster in place. I know, I fly a Proteus, but not without a cap booster. So, if you neut him, his zomfg DPS just went to 0. Enjoy!
Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#3 - 2013-04-04 04:05:09 UTC
Thank you for your reply.

That gives me something to go on.

I like the ECM idea.

Big smile
Domoso
Planisphere Salvage
#4 - 2013-04-04 04:09:30 UTC  |  Edited by: Domoso
If you fly Gal, then you can have both neuting and ecm in the same ship.....Dominix is an excellent Neut/drone boat....with it you can use ecm drones which can be highly effective against most ships because they don't usually fit a sebo. Be aware that T3's usually have higher sensor strengths and are more difficult to jam.

If you're looking for something similar but cruiser size take a look at the Gila. It'll be weaker on neuting but can carry the same amount of drones, a tad more if memory serves. It's been a long time since I had a Gila.
Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#5 - 2013-04-04 04:14:57 UTC
These were the fits i was looking at..... (Non T2 turrets)

http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html

http://eve.battleclinic.com/loadout/61972-Retardedly-********-myrmidon.html

I was thinking of flying the Drake pretty much as is except meta4 missles.

With the Myrmidon, I was going to swap the mids for a passive shield tank, since my Drake would be doing the scram/jam.
Adoris Nolen
Sama Guild
#6 - 2013-04-04 04:37:43 UTC
If the t3 you're trying to kill is terribly fit & flown, you may succeed with any 2 t1 ships.
However, if they aren't completely stupid,: 2 scenarios will happen...
1: You have the dps to kill him & rr/local tank to survive but, since your in battleships, he out runs you.
2. Anything you have BC and lower will get mowed down.

Proof:
http://www.youtube.com/watch?v=8tsSnGiPfFg tengu vs another t3,hurricane, hawk, & flycatcher.
http://www.youtube.com/watch?v=uYezgyi3M80 this time vs more ships.
Roime
Mea Culpa.
Shadow Cartel
#7 - 2013-04-04 07:50:47 UTC
Dual or triple rep Myrm can take any cloaky T3 in 1vs1, none of them can break it's tank alone.




.

Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#8 - 2013-04-04 12:04:23 UTC
Roime wrote:
Dual or triple rep Myrm can take any cloaky T3 in 1vs1, none of them can break it's tank alone.






Could you post one of these fits?

Richard Stryker
Overload This
#9 - 2013-04-04 13:31:25 UTC
And a Myrm backed up by a Griffin/Blackbird/Scorpion or a Celestis would frustrate any solo hunter in a T3.
Lloyd Roses
Artificial Memories
#10 - 2013-04-04 13:35:12 UTC  |  Edited by: Lloyd Roses
Amarrrrrrddduuuudddeee wrote:
Roime wrote:
Dual or triple rep Myrm can take any cloaky T3 in 1vs1, none of them can break it's tank alone.






Could you post one of these fits?




[Myrmidon, 3 rep]

Medium Armor Repairer II
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Experimental 10MN Microwarpdrive I

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Ogre II x4

they mostly look similiar to this.


PS: I believe a prophecy and a myrmidon is as strong as a duo will be, given the overall situation.
Xen Solarus
Furious Destruction and Salvage
#11 - 2013-04-04 13:37:05 UTC
Remote-Rep Vexors gets my vote. Throwaway and cheap, and the more you have the better the tank.

Downside is you'd probably need more than 2 to make them effective.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#12 - 2013-04-04 14:01:27 UTC


[/quote]

PS: I believe a prophecy and a myrmidon is as strong as a duo will be, given the overall situation.[/quote]

I was thinking about this, but I was hoping to use the Drake as my tackler with a bit of tank and the Myrmidon as the sniper doing most of the dps.

Am I going about this all wrong?

.....and thanks for putting up with me......I have NO idea how to PVP.

Ugh

2 Vexors is a cool idea if I have friends with me, but only one of the toons has good drone skills.
Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#13 - 2013-04-04 14:05:34 UTC
Here are my thoughts and PLEASE tell me where I am making my mistakes.

I need to lock the ship down so it can't escape, hence the Drake with Scram/Jam/Tackle stuff.

Is the Drake not efffective in this role?

You need DPS and I was thinking a Myrmidon with the above fitting would kick out a fair amount of DPS.

What am I missing?
Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#14 - 2013-04-04 14:07:33 UTC
Thanks again guys you have been so helpful.......I really am trying to figure this whole thing out.
Derath Ellecon
University of Caille
Gallente Federation
#15 - 2013-04-04 14:15:24 UTC
Yea I'd consider a prophecy over a drake for the tackle job. Post balance the Prophecy got a huge boost to its tank, while the drake lost HP.

Being a drone boat you can fill the highs with neuts and still have good damage through drones.

Roime
Mea Culpa.
Shadow Cartel
#16 - 2013-04-04 14:39:26 UTC
Lloyd's triple fit is fine, I prefer dual rep for it's higher resists especially in 1vs1, and slightly higher dps which also helps solo.

[Myrmidon, dual rep]

Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactive Armor Hardener
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Omnidirectional Tracking Link II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Experimental 10MN Microwarpdrive I

Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Ogre II x4


(handmade in browser, don't have fitting tools on this machine so sorry if it doesn't copypaste, may require fitting implants)

Please note that having the right tools for the job doesn't mean you win. A pilot flying a T3 solo in w-space is either stupid (good for you), or knows exactly what he is doing for having been at it for years (very bad for you), or not alone.

Furthermore dual boxing different purpose-ships in PVP is not by any stretch easy. Not many people do it, and those who do tend to think they can pull it off when they actually don't. I'd personally drop the other ship (put a gang link on the Drake and leave it boosting in POS?) and just fight with one ship, especially as you are new to PVP. Active armor tank and drones require a lot of attention in a fight.

.

Derath Ellecon
University of Caille
Gallente Federation
#17 - 2013-04-04 15:28:51 UTC
The most important IMO is that a fight, win or lose is a good fight.

I think it is generally safe to say that especially in WH's bringing even some T1's to DIAF will gain you heaps more respect than sitting at your post spinning your ship.
Amarrrrrrddduuuudddeee
Zacharia Explorations Group
#18 - 2013-04-04 15:42:32 UTC
Derath Ellecon wrote:
The most important IMO is that a fight, win or lose is a good fight.

I think it is generally safe to say that especially in WH's bringing even some T1's to DIAF will gain you heaps more respect than sitting at your post spinning your ship.


MY THOUGHTS EXACTLY!!!!!

All I see are T3s. I want to bring them a fight using T1s. Anyone can overpower with MORE T3s and billion isk builds.......I want to do something different.

I will most likely lose, don't get me wrong, but if I can get the T3 to run or at least take a good chunk of damage......I iwll be VERY happy.
Lloyd Roses
Artificial Memories
#19 - 2013-04-05 01:04:16 UTC
In General, active tanked myrms/prophecies are a nightmare for a solo t3 or two buffertanked cloakies.

A lot of people in c2 space and around normally field one to four battlecruiser (or comparable) a lot of stuff that does nothing and normally a falcon. So as long as you keep calm, you should be able to chew your way through enemies, since ccordination in those fleets is next to non-existant.
Great thing with drone-ships: they are actually more interested in killing you over your drones and even if jammed - your drones stay on target, forcing ewar away, if you manage to engage.