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Because this is a game...

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#121 - 2013-04-04 19:11:07 UTC
Georgina Parmala wrote:


The curious thing is, I don't see any real white knight brigades forming in EvE. All the "evil doers" seems to have great ability to work together and achieve their goals. People who despise them tend to hide by themselves in a dark corner, hoping the bad men won't notice them. Or just cry for the devs to change the game to suit their antisocial carebearing.


CCP need to give us a mega-like button, because this here observation is almost gospel truth.

LOL, why is that, the "bad" people work well together but the legions of legions of "good guys" who are the 1st to scream "most characters are in high sec!" can' get together long enough to kill a single goon rifter.

+1000 Georgina
EglantinFinfleur
Ecpyrosis
#122 - 2013-04-04 19:15:24 UTC  |  Edited by: EglantinFinfleur
Georgina Parmala wrote:

The curious thing is, I don't see any real white knight brigades forming in EvE. All the "evil doers" seems to have great ability to work together and achieve their goals. People who despise them tend to hide by themselves in a dark corner, hoping the bad men won't notice them. Or just cry for the devs to change the game to suit their antisocial carebearing.


It's not that surprising : there were zero incentives until bounty hunting to actively hunt down "evil doers", such "white knights" are often gamers who enjoy make-believe, and who therefore enjoy the pursuit of ingame assets. Isk/hour hunting down t2 fit t1 hulls used by gankers yields little riches.

You could argue that some should be enjoying it for the sake of it, and truly there are such. However, since accounts are not linked, no alt is accountable for the actions of another alt played by the same player. So, the ganker alt will just dock up and wait for the white knight brigade to leave. The ganker player will log on his 5.0 sec mission running alt, and will amass isk while weathering the storm.

In terms of profit, it's laughable (maybe it's a little better with bounty hunting?). In terms of impact on the ganker/"evil doer" behavior, it's completely null, since New Eden is absolutely not harsh and kold when you use unrelated alts.
LHA Tarawa
Pator Tech School
Minmatar Republic
#123 - 2013-04-04 19:17:19 UTC
Tippia wrote:

…of course, being obvious, they will also give less actual cred than the same amount of points from a PvP ship. If someone throws an outrageous and spectacular fit over being exploded in a game that relies on stuff being exploded on a regular basis, then that's something to laugh about too. Because, yes, grown-ups exhibiting that kind of unreasonable behaviour is great fun (cf. the non-cat half of youtube).


Kill board stats are points?

People actually pay attention to those lame, easily manipulated numbers? Really?


So, I spend all day, every day, blowing up my own alts, I win EVE? Really?




Decades ago I played a game called Middle Earth Play By Mail. Like EVE, it was impossible for the computer to really know, or track who contributed the most to a victory, so it used LAME stats like how rich you were, how big your armies are, how powerful your characters are, etc to give out "points". The irony being, things that made you rich and powerful (like avoiding fights) was actually counter productive to your team winning the game.

The company that ran the game decided that it would be good to have the scores be persisted, and used to generate a list of "top players". I told them how stupid this would be. They ignored me. So, when their stupid "league" went active, I proved my point. In every game I played after that, I did everything I could to avoid actual fighting, and just get rich and powerful. The result was that I was soon taking over the top position in all the rankings.... even though my teams began losing more often than they won.

The company's response was to block me from the posted to players. It was too late. The point had been made. I'd shown the way. Soon, EVERY player was just trying to max their personal score rather than help their team win the game. LOLS.


I see the KB stats as just as lame. Easily manipulated and encouraging a truly LAME play style.



If you enjoy PVP, go PVP because you enjoy PVP. If you want to prove you are better at PVP, go PVP against other good PVPers.

But trying to prove you are good at PVP, by awoxing corp mates PVE ships, blowing up your own alts, blobbing, only fighting when it is way, stupid, crazy lopsided??? LAME!
Jenn aSide
Soul Machines
The Initiative.
#124 - 2013-04-04 19:17:46 UTC
LHA Tarawa wrote:
Jenn aSide wrote:

A. populated by a lot of people who will kill you for fun


Because it has an equal number, or more, people that want to play cooperatively. Because I love the player driven market, the meaningfulness of how actions effect the game, etc.


As opposed to games that have ZERO people who will kill you for fun because the game absolutely does not allow for it.

I doubt you can really even explain it to yourself with a straight face, but you and people like you say you don't like certain things/people yet you stay around in an environment that allows what you say you hate, when other , more comfortable option exists.

That's a F'd up personality trait if you ask me. . You don't see "PVP" type people doing that, playing PVE/"consensual pvp only" screaming about how unfair it is that they can't suicide gank/pk or whatever other people. If they like pvp, they go play non-consensual pvp game.

That's what i don't get, if there was so much about EVE or it's players I didn't like, no matter of "other good stuff" would keep me around, i has too much dignity for that.



Jenn aSide wrote:

B. built from the ground up to have non-consensual pvp everywhere except the noob systems, thus allowing people to just kill you for fun?

If I despised horses the last game I'd play would be My Little Pony Online.



Built from the ground up... then has mechanics slapped on top of it to make it relatively easy to avoid most of the non-consensual hostile exchange of ammo in space. High sec, CONCORD, sec status hits, safety triggers, NPC corps, etc etc.

[/quote]

And yet you guns don't magically turn off in empire. All those things you mention are mitigation, not safety. Why do people who SAY they want safety play an unsafe game?


LHA Tarawa
Pator Tech School
Minmatar Republic
#125 - 2013-04-04 19:22:47 UTC
Georgina Parmala wrote:
The curious thing is, I don't see any real white knight brigades forming in EvE. All the "evil doers" seems to have great ability to work together and achieve their goals. People who despise them tend to hide by themselves in a dark corner, hoping the bad men won't notice them. Or just cry for the devs to change the game to suit their antisocial carebearing.


I think the reason for this is simple.

The "evil" types are teenagers that live in their momma's basements and can play 23 hours a day. To them, EVE is life, and winning by causing other's tears is the only joy they get in their otherwise, sad, pathetic LOSER lives.

On the other hand, the people that like to work collaboratively to build things, have real lives. They use EVE as an escape from the stress of the day. After dinner with the wife and kids, helping the kids with homework, maybe doing some chores around the house, they want to log in, harvest some resources for 2-3 hours, then log out so they can get some sleep before getting up at 5AM to head out to their real life job.
Jenn aSide
Soul Machines
The Initiative.
#126 - 2013-04-04 19:22:51 UTC
EglantinFinfleur wrote:



You're frantically dumb. No games are play with or play against in terms of fun, by concept. Those categories only apply to the mindset of gamers. Put well-balanced gamers in a zero-restriction pvp environment, and they'll make it a fun place for all, even for complete pve'ers. Put play against types in Animal Crossing Online, and they'll find ways to annoy and aggravate 6yr old kids. Get it?




Either you're the most masterful troll or you sick in the head.

YOU haven't answered my question. EVE has a LOT of "play against" people. You don't like them. EVe supports and encourages "play against" behavior. you don't like that.

Yet you play EVE? Why? Why not Star Trek Online which has many safeguards that turn off the style of player you don't like (I play STO, it's a great co-op, exploration, PVE game, The "Foundry" is cool and the missions don't SUCK).

Quote:
I don't know if you're ignorant but you're mightily desensitized if you can't understand playing with people (even in pvp, attacking them but ensuring the fight is enjoyable on all sides) instead of against is more fun for all, and more fun for all is more fun for you. LOL RANDROID.


So now you know enough to tell me whats fun for ME? it's confirmed, you and Ace are the same person lol.

Stop trolling, worry about yourself, not what everyone else enjoys. If you don't enjoy our game, move on.
Georgina Parmala
Science and Trade Institute
Caldari State
#127 - 2013-04-04 19:24:15 UTC
EglantinFinfleur wrote:


- Gaming, a collective and fun activity, as competitive: as in competitive going out for drinks in a bar? Competitive going out to see a movie? Competitive garden party? Competitive wedding celebration? How autistic are you?


Competitive gaming. Like competitively kicking around a child's toy (ball). It's been around a while. You should look it up.

Speaking of Balls, the competitive video game League of Legends had more viewers at the season championship than Major League baseball playoffs.

Welcome to a new century. Where professional video game players live entirely off tournament winnings, live stream advertising, giving lessons and corporate sponsorship.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Jenn aSide
Soul Machines
The Initiative.
#128 - 2013-04-04 19:27:23 UTC
LHA Tarawa wrote:
Georgina Parmala wrote:
The curious thing is, I don't see any real white knight brigades forming in EvE. All the "evil doers" seems to have great ability to work together and achieve their goals. People who despise them tend to hide by themselves in a dark corner, hoping the bad men won't notice them. Or just cry for the devs to change the game to suit their antisocial carebearing.


I think the reason for this is simple.

The "evil" types are teenagers that live in their momma's basements and can play 23 hours a day. To them, EVE is life, and winning by causing other's tears is the only joy they get in their otherwise, sad, pathetic LOSER lives.

On the other hand, the people that like to work collaboratively to build things, have real lives. They use EVE as an escape from the stress of the day. After dinner with the wife and kids, helping the kids with homework, maybe doing some chores around the house, they want to log in, harvest some resources for 2-3 hours, then log out so they can get some sleep before getting up at 5AM to head out to their real life job.


If you actually believe this, then I feel sorry for you. The truth is many of the people you don't like are grown men in their 30s and 40s who simply want something different out of the game than you or I do.

What you say here is really just an example of prejudice. like all prejudiced people, you want to believe the worst of people who are different (they are kids and have no lives etc), when in reality a lot of the problem is with YOU and your poor choices.

I don't do any of the stuff EVE players are famous for like espionage and ganking and scamming etc because I don't find it fun, I'd rather rat and do incursions and explore. The difference between you and me is I don't think the people playing the game the way it allows and encourges are little basement kids. I'm 39 years old and I left such foolish thing back in grade school.

You need to check yourself Tarawa.
Grendel Sickswitch
#129 - 2013-04-04 19:27:31 UTC
LHA Tarawa wrote:
Georgina Parmala wrote:
The curious thing is, I don't see any real white knight brigades forming in EvE. All the "evil doers" seems to have great ability to work together and achieve their goals. People who despise them tend to hide by themselves in a dark corner, hoping the bad men won't notice them. Or just cry for the devs to change the game to suit their antisocial carebearing.


I think the reason for this is simple.

The "evil" types are teenagers that live in their momma's basements and can play 23 hours a day. To them, EVE is life, and winning by causing other's tears is the only joy they get in their otherwise, sad, pathetic LOSER lives.

On the other hand, the people that like to work collaboratively to build things, have real lives. They use EVE as an escape from the stress of the day. After dinner with the wife and kids, helping the kids with homework, maybe doing some chores around the house, they want to log in, harvest some resources for 2-3 hours, then log out so they can get some sleep before getting up at 5AM to head out to their real life job.


what about grown men with familys who play 1-2 hours a weeknight and love to roam around blowing up miners? where would they sit on your scale of evil?
Hakaimono
Native Freshfood
Minmatar Republic
#130 - 2013-04-04 19:30:33 UTC
Take the wardec like a man and shoot them back.
LHA Tarawa
Pator Tech School
Minmatar Republic
#131 - 2013-04-04 19:38:08 UTC
Jenn aSide wrote:

That's a F'd up personality trait if you ask me. . You don't see "PVP" type people doing that, playing PVE/"consensual pvp only" screaming about how unfair it is that they can't suicide gank/pk or whatever other people. If they like pvp, they go play non-consensual pvp game.


You start with a false premise that since EVE allows PVP virtually anywhere at anytime, that is all it is about.

Wrong.

EVE has different areas, with different rules and mechanics, that allow for various play styles.

Sure, a suicide ganker can come along and blow up my hulk in high sec. However, the game mechanics ensure that it doesn't happen that often.

And that causes all the "hard core greifers" to whine, whine, whine about high sec, CONCORD, local, NPC corps, sec status, on and on and on.

Why are they in high sec, where there are all these game mechanics they dislike, when all they have to do is go to low or null to avoid most/all of them?




Jenn aSide wrote:

And yet you guns don't magically turn off in empire. All those things you mention are mitigation, not safety. Why do people who SAY they want safety play an unsafe game?


If I were getting blown up on a regular basis, you'd have a point. I don't. I can go months and months at a time without losing a ship. While not perfectly safe, it is safe enough for me to keep playing.

And as long as it stays that safe, I'll keep playing.
LHA Tarawa
Pator Tech School
Minmatar Republic
#132 - 2013-04-04 19:39:06 UTC
Hakaimono wrote:
Take the wardec like a man and shoot them back.



Fail!!!!!

Drop to NPC corp, ignore them.

Give them want, they win.

Deny them what they want, you win.
Grendel Sickswitch
#133 - 2013-04-04 19:40:46 UTC
LHA Tarawa wrote:
Jenn aSide wrote:

That's a F'd up personality trait if you ask me. . You don't see "PVP" type people doing that, playing PVE/"consensual pvp only" screaming about how unfair it is that they can't suicide gank/pk or whatever other people. If they like pvp, they go play non-consensual pvp game.


You start with a false premise that since EVE allows PVP virtually anywhere at anytime, that is all it is about.

Wrong.

EVE has different areas, with different rules and mechanics, that allow for various play styles.

Sure, a suicide ganker can come along and blow up my hulk in high sec. However, the game mechanics ensure that it doesn't happen that often.

And that causes all the "hard core greifers" to whine, whine, whine about high sec, CONCORD, local, NPC corps, sec status, on and on and on.

Why are they in high sec, where there are all these game mechanics they dislike, when all they have to do is go to low or null to avoid most/all of them?




Jenn aSide wrote:

And yet you guns don't magically turn off in empire. All those things you mention are mitigation, not safety. Why do people who SAY they want safety play an unsafe game?


If I were getting blown up on a regular basis, you'd have a point. I don't. I can go months and months at a time without losing a ship. While not perfectly safe, it is safe enough for me to keep playing.

And as long as it stays that safe, I'll keep playing.


will i mash your potatoes up more or will you soldier on through the odd lumpy bit?
Tippia
Sunshine and Lollipops
#134 - 2013-04-04 19:40:53 UTC  |  Edited by: Tippia
LHA Tarawa wrote:
I see the KB stats as just as lame. Easily manipulated and encouraging a truly LAME play style.
So, much like people showing off their bling PvE ships and large wallets, then.

It's the exact same thing: if there's a “scoring system” of sorts, people will compete to have a higher score than everyone else. It's just what humans do.

Quote:
But trying to prove you are good at PVP, by awoxing corp mates PVE ships, blowing up your own alts, blobbing, only fighting when it is way, stupid, crazy lopsided?
No-one is really doing that, though.

Quote:
On the other hand, the people that like to work collaboratively to build things, have real lives. They use EVE as an escape from the stress of the day. After dinner with the wife and kids, helping the kids with homework, maybe doing some chores around the house, they want to log in
…blow up a few miners, see if they've missed a roam, update their build and market orders, and shoot the **** on corp comms. What they don't want to do is grind hours on end through meaningless PvE or asteroid fields — the wastes of time they could stand back when they were teenagers living in the basement and could play for 23h a day. In fact, it's the collaborative work they engage in during those few hours that lets them have all that fun without the mindless slog of PvE or resource extraction.

See how that works?

Quote:
You start with a false premise that since EVE allows PVP virtually anywhere at anytime, that is all it is about.
The reason he does that is because with two exceptions, everything you do in EVE is PvP (the two exceptions being: pushing the “request mission” button and pushing the “complete mission” button). EVE is not a game where there are special areas for specific play styles — all of them are intended for all activities. Some of the tools at your disposal may vary, but the gameplay does not.

For instance, there are no game mechanics that ensure that your hulk won't get ganked every single time you undock in highsec.
LHA Tarawa
Pator Tech School
Minmatar Republic
#135 - 2013-04-04 19:41:48 UTC
Grendel Sickswitch wrote:

what about grown men with familys who play 1-2 hours a weeknight and love to roam around blowing up miners? where would they sit on your scale of evil?



They do not exist. I know this because I've created the definitions that preclude their existence....

Yes, that was intended to be a joke, as was the false dichotomy logical fallacy I used in the post that you are responding to.
LHA Tarawa
Pator Tech School
Minmatar Republic
#136 - 2013-04-04 20:12:21 UTC
Tippia wrote:
blow up a few miners, see if they've missed a roam, update their build and market orders, and shoot the **** on corp comms. What they don't want to do is grind hours on end through meaningless PvE or asteroid fields — the wastes of time they could stand back when they were teenagers living in the basement and could play for 23h a day. In fact, it's the collaborative work they engage in during those few hours that lets them have all that fun without the mindless slog of PvE or resource extraction.

See how that works?


Hey, no altering of the arbitrary definitions that I've created to make my point.



Unless the real point is, there is room enough for all play styles in EVE, and people that want the the hostile exchange of ammo in space should go get it from other's that are looking for hostile exchange of ammo in space, instead of trying to grow their epeen by padding meaningless KB stats by blowing up people that are not interested in hostile exchange of ammo in space.
Georgina Parmala
Science and Trade Institute
Caldari State
#137 - 2013-04-04 20:17:01 UTC
EglantinFinfleur wrote:

It's not that surprising : there were zero incentives until bounty hunting to actively hunt down "evil doers", such "white knights" are often gamers who enjoy make-believe, and who therefore enjoy the pursuit of ingame assets. Isk/hour hunting down t2 fit t1 hulls used by gankers yields little riches.

You are describing "ganking gankers for profit" as White Knighting. Somehow, I doubt making ganking more profitable would cause anti-pirate corporations to sprout and spend their time hunting "bad people" and protecting the innocent.

But at the same time, you hit the nail on the head. These "good" people measure the productivity of their gameplay in ISK/hour. Not surprising "bad people" who sacrifice profit and instead measure success in fun/hour get "better" results.

EglantinFinfleur wrote:
You could argue that some should be enjoying it for the sake of it, and truly there are such. However, since accounts are not linked, no alt is accountable for the actions of another alt played by the same player. So, the ganker alt will just dock up and wait for the white knight brigade to leave. The ganker player will log on his 5.0 sec mission running alt, and will amass isk while weathering the storm.

In terms of profit, it's laughable (maybe it's a little better with bounty hunting?). In terms of impact on the ganker/"evil doer" behavior, it's completely null, since New Eden is absolutely not harsh and kold when you use unrelated alts.

A white knight does it selflessly, because they enjoy such gameplay. Just like a suicide ganker does so for inferior profit, just because it's fun to them. An example of such a white knight would be a Scorpion/Falcon pilot that follows minerbumpers around and jams any barge gank attempts. His only potential profit is loot and salvage from welped cats as well as whatever the miners choose to donate to his cause.

Now imagine what would happen if a 50 man mining fleets suddenly fielded 15 Macks 34 retrievers and a Blackbird? Why don't they? They don't have that level of co-operation and the isk/hour drops by ~2%. For that matter, when a couple of GCC catalysts spend 10-20 seconds killing a barge surrounded by 200 combat drones, how do they survive until CONCORD cleans up the mess?

Why does everyone insist on running L4 missions solo in exposed faction fit boats? Because isk/hour.

Alts are not inherently a bad thing. I can have two accounts and white knight on one, while being a complete ******* on another. That comes with playing different characters. You're also missing the point where if the gankers log off and go run missions on a mission alt, THE WHITE KNIGHT WON. All is safe in the skies of high sec through player driven interaction!

But there simply aren't many people out there to harvest pirate tears. They prefer to forum warrior. Because isk/hour.

Carebear = make money to invest into making more money, so they don't have to pay "real" money for the game
Carebear = Money * Money = Money^2
Money is the root of all evil. Therefore;
Carebear = (sqrt(Evil))^2
Carebear = Evil

Games are far more fun when you stop treating them like a job, optimizing income efficiency. And start simply having fun at what you're doing.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Tippia
Sunshine and Lollipops
#138 - 2013-04-04 20:31:00 UTC
LHA Tarawa wrote:
Unless the real point is, there is room enough for all play styles in EVE, and people that want the the hostile exchange of ammo in space should go get it from other's that are looking for hostile exchange of ammo in space, instead of trying to grow their epeen by padding meaningless KB stats by blowing up people that are not interested in hostile exchange of ammo in space.

Close, but not quite.

The point is that EVE allows for all playstyles, which includes letting people do things (to you) that you don't want them to do. It's up to you to ensure that they can't do that, because the game isn't going to (and shouldn't) stop them. If people are not interested in hostile exchange of ammo in space, they need to actively take the measures required to keep it from happening.

Padding your KB stats is a valid playstyle. If you don't want to end up a statistic in that competition, then choose not to — don't just hope for the best.
Ranger 1
Ranger Corp
Vae. Victis.
#139 - 2013-04-04 20:54:44 UTC  |  Edited by: Ranger 1
EglantinFinfleur wrote:
Ranger 1 wrote:

I don't think I've ever read a post that takes so many words to express a complete lack of understanding of how most games and competetive sports are played... or the motivations of those who choose to play aggressively against the interests of other players in a game that revolves around that concept.

Bottom line, in EvE you are expected to protect yourself and those you choose to ally yourself with. The game mechanics will not do that for you. There is no shame in not being able to do so, everyone is better at some games than at others, however accusations slung at those who can (and enjoy doing so) only succeed in making you look petty and somewhat pathetic.



Video games are not competitive sports, in which single acting persons act upon the same set of limbs, in an even playfield with very simple rules. Alts, grid, different ships, different skills, gates etc... playfield is not even at all. It can be cheesed. Some gamers will never cheese, as it breaks immersion and the tacit agreement to "play nice". Others will ALWAYS cheese, since they don't care for make believe.

Also, competitive gaming is kind of an oxymoron, isn't it? What next, competitive dinner? competitive barbecue? competitive meet-and-greet? LOL. Social degenerate that you are (© ElPresador)

You should re-read my previous post. It states clearly that:
- Well-balanced gamers are the PLAY WITH type, and their goals are ingame goals, they enjoy make believe
- Schadenfreude seeking competitards are the PLAY AGAINST type, they seek metagame goals, making people rage over the internet. They believe anonymous multiplayer enjoyment is a zero-sum-game, in which they can only have positive fun if their opponent has negative (is annoyed).

You can have exciting pvp and also take care that your opponent has loads of fun, just as you. This is the PLAY WITH mentality, something which seems incredible to you.
Even better, you could have a complete lack of CONCORD in New Eden, and it would work great if gamers had this PLAY WITH mentality. The server could not even handle the number of players that would flock to engage in meaningful and collectively fun pvp.


Jenn aSide wrote:


Why on earth would some like you choose to play EVE?

You don't like competition, conflict, harshness etc. and you don't like PVPrs (pvp players aren't the only competitive people in games, but tend to be the most competitive). You seem to need and desire "cooperative" gameplay.

So you choose to play EVE? The MMO worlds cesspit of Evil (one mans evil is another mans epic).

No, i sorry, it's not the people who you are complaining about that is the problem (of which I'm not one, I'm not much into pvp these days, don,t grief or scam or desire the tears of anyone etc etc).

No, the problem is folks like you and Ace (unless your actually the same person, which is possible lol) thinking you're literally God come down to save the poor retched wayward evil video game players, to teach people how ti really should be.

Despite the fact that there are hundreds of games that cater to folks like you (and prevent folks like those you despise from hurting you), here you sit in a game you have, wanting it to change to some bland nothing so you can abandon it for yet another hardcore game filled with hardcore gamers for you to hate. Because at the end of the day, thats what you really desire. It's not cooperati9ve and safe gameplay by generally good natured people you want, you WANT something to HATE.

The EVes and Darkfalls of the world are filled with people who want tears yes, but they are also filled with folks like you who need an enemy to dislike in order to feel smart and superior. Beneath all the BS, you're no different from that which you clai to hate.



Reading skills : big fat 0. I enjoy conflict and pvp, as long as it's in the realm of the game, the realm of make-believe, in which gamers want to play WITH each other, not AGAINST.

I only dislike people like you according to how you turn games that should be fun, into cesspools of online sociopathic tryhards, and force devs to hardcore restrictions on pvp so that the playerbase doesn't shrink to a couple thousand grimdark and edgy hormonally-raging teens and butthurt 40yr old hambeasts taking out their pent-up frustration in a goddamn virtual universe. Truthfully, I'm rather thankful that you're here, otherwise I'd spend too much time ingame and would neglect important stuff IRL!


And alas yes, what well-balanced people wish of an online persistent universe, is COMPLETE freedom of action, no restrictions whatsoever, in a community filled with the PLAY WITH type of gamers, who will range from total pve'er to hardcore pvp'er. But said pvp'er will take care that his opponents will always have fun. Something absolutely and completely alien to you, since you believe anonymous online multiplayer activities are zero-sum-games in terms of fun.

The only thing you have accomplished is to further prove you don't understand what a competitive game is. Whether it be chess, checkers, Counter Strike, Battlefield, WOW, World of Tanks, Cricket, Football, RISK, or a thousand other games I could name. By the way, most sports are considered games. Blink

Whether those games are conducted physically, mentally, or virtually most games have a common theme. Competition.

You don't play cooperatively WITH your opponent in chess, checkers, fencing, or Tekken game... you play against him, within the rules of the game, to win. The same thing holds true in EvE, it's just that the rules are designed to give you a lot more latitude and variety of options to play with... and in EvE the definition of "Winning" is "to further your own personal goals, whatever they may be.

Again, you've taken up a whole lot of space to illustrate a complete lack of comprehension.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#140 - 2013-04-04 21:04:10 UTC
LHA Tarawa wrote:
Tippia wrote:
]The whole notion that people are sociopaths because they engage in competitive behaviour in a competitive game suggests two things: that you don't understand what sociopathy means, or that you suffer from it yourself. The fact that you seem to have a problem distinguishing between virtual and real-world behaviour speaks more towards the latter, or to something far worse…

Put another way: if you have to resort to that argument, I have no option but to completely dismiss your entire line of thinking as being thoroughly irrational.



Many activities that he may be referring to, are not really intended to be "competitive" but rather surve no purpose other than causing tears.


Let's say I'm mining a belt, and someone else comes into the belt. I want him to move to another system/belt. So, I use my orca fitting service to switch from T2 strips to T1 strips, then start shooting the same rocks as him, short cycling my lasers so the rocks are empty by the time his lasers stop... so he get nothing.

In this case, I'm competing with this person for a relatively limited resource.


Compare that to someone that is just trying to pad kill board stats for Epeen, or that joins a corp just for the lol's awoxing PVE ships. What is "competitive" about simply being an asshat?

I win, because I ruined more people's days, because I'm an immoral, and use stupid game mechanics that let me F with people that just wanted to be left alone.


Your own example works against you sir.

That person who "just wants to be left alone" is actually competing with you, and everyone else for that matter. He is doing what he wants to do to further his own personal goals, very much at the expense of those he is competing against. There is no form of game play in EvE that isn't competitive, and done either direclty or indirectly at someone elses expense.

You ae attempting to remove that same right from people who wish to engage in combat. If you can't see the hypocrisy in that you have rose colored glasses on. Smile

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