These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Ship Crew RP

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2013-04-04 12:47:07 UTC
if ur a role player, just role play that u have crew.

there is no need to implement anything in game. put janitors, marines, engineers and whatever else in ur ships bay. then half of them are killed when u pop, and the other half are left behind. u can try to recover them if u want to roleplay it, or if they are taken, put ur killer on a watch list and run locates agents and hunt him down. message him demanding the return of ur crew and bully and harass him until he gives in. or if u fail, buy more off the market.

the only bit that is missing is that ur crew do not escape in pods. for that u can pretend that the half that are destroyed made it out safely and have travelled to a nearby station, but will not return to ur service until u pay medical bills and compensations (this can be represented by buying them off the market again).

the very idea of roleplaying should mean that nothing extra is required. u just behave in such a way that u are playing a role (generally pretend and make it up as u go along).

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Luc Chastot
#22 - 2013-04-04 12:54:03 UTC
Idea is nice, but not new. Use search function and support the already existing threads.

Make it idiot-proof and someone will make a better idiot.

kukki Zhu
Strategic Exploration and Development Corp
Silent Company
#23 - 2013-04-04 14:55:05 UTC
Daichi Yamato wrote:
...


I take this subject seriously, as minor as it is, thus I will not be rephrasing my already mentioned clauses for your convenience. Please refrain from posting if you are not intending to hear out ideas of other players to constructively discuss them.

Luc Chastot wrote:
...


As I mentioned in the topics first post - I did look for it, yet failed to find it. If anyone has a link by hand, I would appreciate if you shared.
Little Dragon Khamez
Guardians of the Underworld
#24 - 2013-04-04 19:28:12 UTC
to be fair, CCP have stated that they want to look crew interactions in the future, where crew quality will have some sort of ingame effect.

Perhaps we will be able to buy higher quality crews and squeeze one or two more percent out of our ship bonuses, I do not know, but it is an interesting idea.

The thing that bothers me though is who (apart from amarr slaves forced to be crew) would sign up for a place on a capsuleer ship. Capsuleer vessels do not tend to have long lifespans, every mission is practically a suicide mission, as for runs through low or null, they would probably induce a mutiny in real life.

I imagine that New Eden as a whole is home to billions if not trillions of human souls when you consider all of the planets out there, ( a great deal of which have been settled) but it still doesn't mean that there is enough high quality trained personnel to man your ships.

I once postulated that crew were made out of non capsuleer clones made from cheap bio-mass (below clone grade alpha stuff which is free in every station) and their unique physical and neural patterns came as part of the ship's blueprint. so when you made the ship you would make the crew at the same time as part of the manufacturing process, if you bought a ship crew would come with it (pre made). Losses could be topped up naturally enough at a station when you repaired it. You would also be repairing the ship's bio-mass and re-cloning lost crewmembers. It also meant that every ship of that class would carry the same crew made from the same neural patterns until someone invented a better blueprint with a more skilled crew. I don't expect this to be adopted by CCP but it's an interesting idea to kick around and one that fits with the dark and brutal nature of Eve's dystopian universe.

Dumbing down of Eve Online will result in it's destruction...

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2013-04-04 23:36:01 UTC
kukki Zhu wrote:
Daichi Yamato wrote:
...


I take this subject seriously, as minor as it is, thus I will not be rephrasing my already mentioned clauses for your convenience. Please refrain from posting if you are not intending to hear out ideas of other players to constructively discuss them.



i was being sincere.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lloyd Roses
Artificial Memories
#26 - 2013-04-05 01:22:04 UTC
I demand my crew to take shelter at the nearest customs office, I'd like to swing by and create a path of burning trails while I get scotti back after reviving. I think I'd name my boss engineer scotti. I'd also like to buy him a hat. And get the news read by him in the station environment. I also need a number two to accompany me on officer meetings. Not bad if he goes MIA, that's why he doesn't have a specific name.

Also, if I could drop by one of the school academies and switch some of my slaves/exotic dancer, female/exotic slaves or janitors for educated version with names and customizable pictures (time to spend some time in the character creator) and a certain field of expertise, I'd be more than happy to repeatedly recruit and educate my crew from slaveimports in amarr emperor station.

Given that we're edit, some voice-noise of the internal comms while cruisin through w-space would be awesome. I mean, comms are dead out there, no local, the music out there is depressive at best. Pls give me some random voice-like chatter if I bought the crew already! Just get out and throw a tape of scotti explains zulu why this is not an accent. a supercrap-quality-4 minute talk, sliced and rearranged in a randomized mix with other similiar tracks to create voice-noise. \o/
Rebel Witch
A Blessed Bean
Pandemic Horde
#27 - 2013-04-05 02:04:36 UTC
CCP make note of this, you have a big group of people (roleplayers) you can tap into that market with suggestions like this. Give us more immersion type stuff like this thread suggests!!!
kukki Zhu
Strategic Exploration and Development Corp
Silent Company
#28 - 2013-04-05 06:16:29 UTC
Little Dragon Khamez wrote:
to be fair, CCP have stated that they want to look crew interactions in the future, where crew quality will have some sort of ingame effect
(...)


Thank you for a valuable response.
Who would sign up on a capsuleers ship. I would. If the pilot was anything like me. I don't die a lot. See, there are all kinds of players. Some just rush around, not caring about their ships, while I (and many others) roleplay being in an expensive ship with fragile human beings taking care of it.
Humans would definitely sign up on a ship for a right price, if they would know that the captain cares about his clone, his ship and the lives of his crew ^ -^

Lloyd Roses wrote:
(...)


I love where you are coming from. You are talking about pure perfection, regarding ship crews :3
Ayla Crenshaw
Ministry of War
Amarr Empire
#29 - 2013-04-05 06:58:14 UTC
Little Dragon Khamez wrote:

The thing that bothers me though is who (apart from amarr slaves forced to be crew) would sign up for a place on a capsuleer ship. Capsuleer vessels do not tend to have long lifespans, every mission is practically a suicide mission, as for runs through low or null, they would probably induce a mutiny in real life.


1 isk is an equivalent to annual income of middle-class household on a developed Empire planet.

Average capsuleer-flown battleship requires about 200 crew members and costs 80 million isk upwards. Assume a measly 100k isk of that amount is crew wages. That gives 500 isk per crew member.

A year of serving of a capsuleer vessel makes you rich. Filthy rich. Rich enough to retire comfortably for the rest of your life. A lot of people will regard having some 40% chance to survive getting blown up on a lowsec-combat ship and stuck half-a-universe away from home big enough obstacle, but many, many others would slice your throat for a chance to get enlisted.
kukki Zhu
Strategic Exploration and Development Corp
Silent Company
#30 - 2013-04-05 07:07:33 UTC
Very well said. Except that the prices would be ~10 times bigger, at least (price still stays very small for capsuleers).
Judging by the prices of edible products in the market.
kukki Zhu
Strategic Exploration and Development Corp
Silent Company
#31 - 2013-04-08 05:19:08 UTC
The reason for which I deem this important is because the game is not only about mechanics. It is about what you make of it.
Of course, this is desired by the minority, but the implementation seems minor as well.
Manes Avatarr
Superfast
#32 - 2013-04-08 06:37:44 UTC
kukki Zhu wrote:
The reason for which I deem this important is because the game is not only about mechanics. It is about what you make of it.
Of course, this is desired by the minority, but the implementation seems minor as well.


Mechanics are crucial for gameplay, we know it already. But i belive devil is hidden in a details and those details make something eye pleasing and enhancing role playing experience.
Some say role players don't need FX and visuals, this is not true - we aren't talking abot paper&pencil RPG but about computer game and not rogue-like but modern game about space ships with rich visuals.

Feature we discuss its not crucial for the NewEden but some part of pilots, would like to see it implemented in some way. The way least troubling for devs and ppl not interested in such things but still.

Many good ideas showed up in this topic i belive more are to come.

FRONTIER ADVENTURERS Corp. | To explore, build & fight! | recruitment topic

Previous page12