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What are the main reasons AFK cloaking exists and is disliked.

Author
Dracvlad
Taishi Combine
Astral Alliance
#21 - 2013-04-09 15:35:38 UTC
Tchulen wrote:
I've always been against nerfing cloaks as I've spent time in WHs and they're pretty necessary for that stuff.

Then recently I did a load of nullsec bearing and had a red cloaky all up in the system I was in and I was like "Noooo! now I understand what all those whiners were whining about in their anti-cloaking threads on the forum!!!"...

...For about the 3 seconds it took me to work out how to get around it as a nullbear. Move one system away.

Yes, it really is that easy. If there is an AFK cloaky in your system and you don't like it, move one system away and the problem disappears. Or the cloaky follows you and you then know they're not AFK and you and your corp mates can set up a trap for the unfortunate chap.

Null isn't meant to be safe. It's all about making it as safe as you can with current game mechanics.

EDIT: - corebloodbrothers for CSM!


This post is right on the money, the biggest whiners are those that have rented just one system or a very good system at a stonking high price and expected to get their ISK worth out of it to pay for it, more fool them! If they rent good space they have to bear in mind that they will be camped by cloaky fags, and as such they should agree a rent on that basis, but so many people go into 0.0 with naivity written all over them. We rented a crap system in Querious at -0.07 and we made a ton of ISK out of it, we got 4 systems so could not be camped and they were all poor systems, we only had passing roams, not a single cloaky!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2013-04-09 15:58:11 UTC
Yet, if you simply remove the ability to fit a Cyno on a Cloaking ship, the Risk Vs. Reward ratio becomes manageable.

Your cloaking hunters can hang out afk for a year, and the bears take their chances or don't as they choose, without risking the ire of an entire alliance by undocking with someone not blue in system that cannot be affected in any way even by the efforts of an entire alliance to counter him. If they are too scared to risk a single ship, then they deserve to go broke. It isnt reasonable to expect a single ship to somehow tolerate and operate under the threat of an entire alliances guns with no way to counter but to keep an entire alliances's worth of combat wing on call 100% of the time.

Instead allow Cynos on ships that are fast, warp stabilized, and capable of actively evading hunters but not immune to everything while AFK in enemy territory. The combination of a cloak and cyno is just OP. The rest of what a cloak ship can do is fine, but projecting the threat of entire alliances while maintaining 100% inititative is just too much.
Nikk Narrel
Moonlit Bonsai
#23 - 2013-04-09 16:06:16 UTC
Mike Voidstar wrote:
Yet, if you simply remove the ability to fit a Cyno on a Cloaking ship, the Risk Vs. Reward ratio becomes manageable.

Your cloaking hunters can hang out afk for a year, and the bears take their chances or don't as they choose, without risking the ire of an entire alliance by undocking with someone not blue in system that cannot be affected in any way even by the efforts of an entire alliance to counter him. If they are too scared to risk a single ship, then they deserve to go broke. It isnt reasonable to expect a single ship to somehow tolerate and operate under the threat of an entire alliances guns with no way to counter but to keep an entire alliances's worth of combat wing on call 100% of the time.

Instead allow Cynos on ships that are fast, warp stabilized, and capable of actively evading hunters but not immune to everything while AFK in enemy territory. The combination of a cloak and cyno is just OP. The rest of what a cloak ship can do is fine, but projecting the threat of entire alliances while maintaining 100% inititative is just too much.

So, it is perfectly ok that the PvE pilots can avoid conflict perfectly, and make ISK under normal circumstances?

The problem is not the projection of threat, it is the all or nothing dumbed down play style. Projection of threat is simply what the attacking side has been reduced to.

Stop the free pass to avoid combat. I want to see miners like myself need to match or outperform my efforts, rather than all of us be handed universal intel on a plate.

I want to be able to work smarter, and know the guy in the next alliance got mowed over because he was stupid or lazy. THAT is what competition is.

And if I go on the attack, I want to know I actually have a chance to make more effort and succeed. Not the clicking of warp buttons by all PvE pilots while I finish loading into a system.

Where is the competition when everyone is given the right answer automatically?
Dracvlad
Taishi Combine
Astral Alliance
#24 - 2013-04-09 16:45:08 UTC  |  Edited by: Dracvlad
Nikk Narrel wrote:
And if I go on the attack, I want to know I actually have a chance to make more effort and succeed. Not the clicking of warp buttons by all PvE pilots while I finish loading into a system.

Where is the competition when everyone is given the right answer automatically?


So your objective is to be able to catch people in PvE ships which you are unable to do now? I have seen so many people get caught in 0.0 regardless of what you define as perfect intel. I have read your posts, but at the end of the day, you need to HTFU and do what FA and the CFC did when catching IRC ratters, they got loads of kills!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#25 - 2013-04-09 16:58:02 UTC
Dracvlad wrote:
Nikk Narrel wrote:
And if I go on the attack, I want to know I actually have a chance to make more effort and succeed. Not the clicking of warp buttons by all PvE pilots while I finish loading into a system.

Where is the competition when everyone is given the right answer automatically?


So your objective is to be able to catch people in PvE shups which you are unable to do now? I have seen so many people get caught in 0.0 regardless of what you define as perfect intel. I have read your posts, but at the end of the day, you need to HTFU and do what FA and the CFC did when catching IRC ratters, they got loads of kills!

You really like taking a minor detail and reading way too much into it.

I am the PvE pilot, get that through your head already.
That was an EXAMPLE, not something I actually plan on doing.

Look at my kill board, it might just help you understand what it is I normally don't do.
(Heck, the thing doesn't even know the correct alliance, it's been that long since it recorded any activity on me)
Fitzhugh
Krusual Ship Construction Services
#26 - 2013-04-09 17:55:15 UTC
So the two arguments I hear for afk cloakers is they manage botters, and if you just mount an overwhelming fleet when you have one all is well...

hmmmmmmmmmmmmmmm

Cloaking as it exists is almsot fine. The afking is the exploit. If an industrialist afk mines... he is accepting risk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO RISK.

AFK CLOAKING FOR BEGINNERS...

step 1. Right after dt login character fly cloaky ship to desired system and cloak in a safe... time spent 10 minutes...
step 2. Leave computer, log on alt, throw a party, watch some tv.... whatever...
step 3. set alarm for dt to safely log off wait 30 minutes go back to step 1

Total time spent "playing" eve... 15 minutes plus 30 waiting for dt to end.
Total time spent risking ship about 5 minutes... tops
Total time impacting the game play of people actually playing the game and attempting to enjoy themselves and build something for themselves, their corp, their alliance, and for new eden. 23.5 hours.

This is the kind for broken mechanic that plagues nullsec and makes it Dull Sec. Got a cloaky nullsec scarecrow... log off and wait for him to leave, or maybe get on your FW alt and actually get in fights, maybe you indy alt in high sec to get in some building and research. You can't really doanything about the cloaker half the time he isn't even really there, and the other half he is spying around a trolling local fun = 0.

Make it interesting and challenging at least... Cloakers could consume fuel... 30 mins to an hour and they need to jet for a bit to fill up. AFKing becomes a matter of time and luck... no more popping off to watch a movie with your cloaker logged in. How about a POS module that work like a Ping for hunting subs. Ping the system and all cloaks destabalize. Piot has to manually restart the cloak. Limit it to one ping per system per 30 mins- 1 hr. Cloakies will at least have to be there to restart the cloak, and be aware of the last ping time and be prepard for when th next one might come.

Either solution puts the cloaker in command of his own fate, does not nerf cloaking just afk cloaking. Want to cloak and afk ... then you better pray you don't get pinged and the locals have combat probes. An elegeant and superficial fix... (Not a coder, not sure how hard it would be to squeez either solution in th client so I won't say easy). The fuel fix is a little more challenging to avoid being a full on nerf, because it would affect more then just afkers but still a solution non th less.

Again before I get beaten into the floor, I like cloaky ships... I fly many of them and have doe Null Sec and live in a wormhole now... Cloaky is my life, and Ushrakhan is known for its outlandish cloaky fleets... (cloaky vaga for the win) but this mechanic needs some love and real thought in the balancing. If sov space and wormholes are really going to be "Occupied" and "Claimed" then the tools and mechanics need to exsist to make that mean something. If a person in a 40 il fit cheetah with a cloak and cyno can hold hostage a whole Sov system then Sov itself is meaningless. Cloakies should be allowed, but afkcloakies should have to assume some risk if they aren't gonna even watch their ships
Nikk Narrel
Moonlit Bonsai
#27 - 2013-04-09 18:22:18 UTC
Fitzhugh wrote:
Cloaking as it exists is almost fine. The afking is the exploit. If an industrialist afk mines... he is accepting isk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO ISK.

You had some typos, I fixed em for ya.
Fitzhugh
Krusual Ship Construction Services
#28 - 2013-04-09 18:50:26 UTC
Nikk Narrel wrote:
Fitzhugh wrote:
Cloaking as it exists is almost fine. The afking is the exploit. If an industrialist afk mines... he is accepting isk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO ISK.

You had some typos, I fixed em for ya.


I said what I meant Nikk...

AFKing should be risky no matter the activity... If you have something substantive to add feel free

Alacrity
Trii Seo
Goonswarm Federation
#29 - 2013-04-09 18:50:56 UTC
My first suggestion to people who whine about AFK cloaking would be to do the following:

1. Train a character to use a Recon/Bomber + Covert cyno, possibly probes and of course - cloak.
2. Organize a pack of on-standby SB pilots + black ops to bridge + recon support
3. Find a suitable system and go on this risk-free, effort-free deadly problematic AFK cloaking.

Then attempt to do what the ultimate purpose of AFK cloaking is: gank someone. You will often find out that it's not exactly as risk-free and easy as you might think - there are situations in which the risk for the attacking gang outweight the possible reward.

"AFK cloaking" (An absurd term because the pilot isn't really all that AFK most of the time. Dscanning, hopping between perches, moving into point range with your blingy ratting boat.) is, as many pointed out, a counter to local being used as intel-gathering tool. Local (the removal of which won't solve the problem, mind you - not in nullsec space!) makes it possible for a single target, unfit for pvp combat easily avoid being attacked by docking/going to a POS.

There is no skill investment (in terms of cloaky gangs - vs. covert cyno + recon + probing - is one), no ISK investment (Recon +/- 150 million, blops a bil give or take. Plus the gang, of course) in docking when a single non-blue blip appears in local.

Want to rat with an AFK cloaker? Get a gang, get a cheaper ship in case things really go south and they bring something bigger than you thought they would and fit it for something else than optimal isk/hr. Chances are they won't even bother dropping you because who would drop on a pack of ratting vexors for instance.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Nikk Narrel
Moonlit Bonsai
#30 - 2013-04-09 18:56:21 UTC
Fitzhugh wrote:
Nikk Narrel wrote:
Fitzhugh wrote:
Cloaking as it exists is almost fine. The afking is the exploit. If an industrialist afk mines... he is accepting isk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO ISK.

You had some typos, I fixed em for ya.


I said what I meant Nikk...

AFKing should be risky no matter the activity... If you have something substantive to add feel free

Alacrity

Then you must also address people sitting in an Outpost or a POS.
The risk to a cloaked vessel may seem trivial, but it still is greater than either of those two.

And a player who is not AFK but has zero risk while making ISK sounds like a much larger problem.
Mine or rat, stay aligned, and hit warp the moment a non blue enters system.
Wash, rinse, repeat.
Weasel Leblanc
Center for Advanced Studies
Gallente Federation
#31 - 2013-04-09 19:07:01 UTC  |  Edited by: Weasel Leblanc
So, I know this has been said a gorillion times before, and I know it's not my property as a statement because I stole it from someone else, but...

Killboards.

As an example, here's mine in all its carebear-who-occasionally-loses-some-frigates-for-fun glory. If you were to see me in your nullsec local and not find me with probes, you could probably be pretty sure I was cloaked. Once you knew I was cloaked, you could click over to my killboard and...

...Look at that, all my recent KB activity (four losses from doing practice fights with a guy I know in Dodi) is within a fairly specific timeblock, in terms of time of day. (Edit:As an added bonus, you can look at my fits and the states of my ships and realize that I fail hard at PvP.)

Is it currently that timeblock? You should probably fly cheaper and in a pack.

Is it currently the opposite slice of the day from that timeblock? I'm probably at work or asleep, AFKed in both cases.

Killboards are an intel tool. Use them.
Nikk Narrel
Moonlit Bonsai
#32 - 2013-04-09 19:22:54 UTC
Weasel Leblanc wrote:
So, I know this has been said a gorillion times before, and I know it's not my property as a statement because I stole it from someone else, but...

Killboards.

As an example, here's mine in all its carebear-who-occasionally-loses-some-frigates-for-fun glory. If you were to see me in your nullsec local and not find me with probes, you could probably be pretty sure I was cloaked. Once you knew I was cloaked, you could click over to my killboard and...

...Look at that, all my recent KB activity (four losses from doing practice fights with a guy I know in Dodi) is within a fairly specific timeblock, in terms of time of day. (Edit:As an added bonus, you can look at my fits and the states of my ships and realize that I fail hard at PvP.)

Is it currently that timeblock? You should probably fly cheaper and in a pack.

Is it currently the opposite slice of the day from that timeblock? I'm probably at work or asleep, AFKed in both cases.

Killboards are an intel tool. Use them.

That requires effort and thinking about what you are trying to do.

Personally, I think you nailed it, but there are many here trying to improve on local's intel.
They are already being told, (for zero effort no less), a cloaked vessel is present in their system.
No probes were launched, noone spotted them on the gate, this was the list of pilots in local chat providing this.

And they want that intel to be more solid, not make an effort to determine whether it should be trusted.
They want it done for them, automatically.
Mike Voidstar
Voidstar Free Flight Foundation
#33 - 2013-04-09 19:55:16 UTC
Killboards are cool, I guess. I am not comfortable relying on 3rd party solutions, but sure... If what you are worried about is the guy in system hunting you down.


See, I'm pretty carebear too. I am not one of those wanting local improved, I give no real shirts about the effectiveness or completeness of local, as it is a seperate problem, and this thread was about why AFK cloakers are so hated. I've not been in Null or Low Sec in years because the imbalance in PvP vs PvE is just too much hassle to have to deal with.

I would not run from a single unfriendly in system. I'd fly cheaper, more carefully, probably modifying my fit for a bit more buffer and omni resist... and if he showed up we would have a fight of it. But only if I feel as if I have a reasonable chance of getting out alive. One ship? sure. Two? maybe. Three? definitely get some friends...

But right now in that situation that ship represents the ability to call in anything from a toddler randomly mashing buttons in a newbie frig to an alliances supercap fleet. I'm not personally worth a supercap fleet, but I have to assume it can and will call in sufficient forces to deal with whatever I have on hand. Thus, due to the unlimited risk potential of that ship, I am shut down. It's not about being AFK, that's just the most annoying factor of it. It's about unlimited risk in a ship that is immune to any effort spent countering it unless it decides to act----which is 100% in the hands of it's pilot. He is immune to any non-consensual action of any kind, while projecting the threat of unlimited non-consensual action upon me.

It would be great if I could put out extra effort to make more ISK. Maybe even load up some kind of hunter-killer and clear out the cloakies so I could bear in safety until they come back. More fun for me would be fix PvE fits so that they are competitive against the PvP guys so that I don't have to go run and hide when one or two show up. At the very least I should not have to prepare to repel multiple Titans just because somebody parked a stealth bomber in system that I'm not allowed to engage in any meaningful way unless he decides to let me.

The AFK thing is a smoke screen. I suppose part of the problem are the guys who will run and hide from one ship. That's not my problem, and I wish those hunters luck in catching their cowardly prey. My problem is with the idea of making meaningful choices--- I want to undock with a reasonable chance of returning, and undocking under the guns of an entire alliance isn't at all a reasonable risk unless the reward is something epic. A little ratting isk isn't that epic.
Weasel Leblanc
Center for Advanced Studies
Gallente Federation
#34 - 2013-04-09 20:21:43 UTC
Mike Voidstar wrote:
Killboards are cool, I guess. I am not comfortable relying on 3rd party solutions, but sure... If what you are worried about is the guy in system hunting you down.


See, I'm pretty carebear too. I am not one of those wanting local improved, I give no real shirts about the effectiveness or completeness of local, as it is a seperate problem, and this thread was about why AFK cloakers are so hated. I've not been in Null or Low Sec in years because the imbalance in PvP vs PvE is just too much hassle to have to deal with.

I would not run from a single unfriendly in system. I'd fly cheaper, more carefully, probably modifying my fit for a bit more buffer and omni resist... and if he showed up we would have a fight of it. But only if I feel as if I have a reasonable chance of getting out alive. One ship? sure. Two? maybe. Three? definitely get some friends...

But right now in that situation that ship represents the ability to call in anything from a toddler randomly mashing buttons in a newbie frig to an alliances supercap fleet. I'm not personally worth a supercap fleet, but I have to assume it can and will call in sufficient forces to deal with whatever I have on hand. Thus, due to the unlimited risk potential of that ship, I am shut down. It's not about being AFK, that's just the most annoying factor of it. It's about unlimited risk in a ship that is immune to any effort spent countering it unless it decides to act----which is 100% in the hands of it's pilot. He is immune to any non-consensual action of any kind, while projecting the threat of unlimited non-consensual action upon me.

It would be great if I could put out extra effort to make more ISK. Maybe even load up some kind of hunter-killer and clear out the cloakies so I could bear in safety until they come back. More fun for me would be fix PvE fits so that they are competitive against the PvP guys so that I don't have to go run and hide when one or two show up. At the very least I should not have to prepare to repel multiple Titans just because somebody parked a stealth bomber in system that I'm not allowed to engage in any meaningful way unless he decides to let me.

The AFK thing is a smoke screen. I suppose part of the problem are the guys who will run and hide from one ship. That's not my problem, and I wish those hunters luck in catching their cowardly prey. My problem is with the idea of making meaningful choices--- I want to undock with a reasonable chance of returning, and undocking under the guns of an entire alliance isn't at all a reasonable risk unless the reward is something epic. A little ratting isk isn't that epic.
Killboards are helpful here, too. If the Mystery Cloaky is part of a black ops group, or is a field-lighter for conventional hotdrops, you can usually find out how much of a threat he represents by searching info on his corp or alliance and seeing when their major PvP activity blocks are.

Once again, not a FLAWLESS solution by any means, but once again, lets you make a pretty good guess as to whether or not Herr Cloakson is going to be dropping his buddies on you. Unless his corp/alliance is combat-active 23.5/7 - then you're pretty much screwed, and stuck in the trap you described above.
Mike Voidstar
Voidstar Free Flight Foundation
#35 - 2013-04-09 20:38:56 UTC
Not flawless, and a fair enough solution unless they happen to be active in the timezone that I also happen to be active. Then it's back to undocking under what is potentially an alliances guns. That is simply an unacceptable amount of force to be projected by an invunerable ship. With virtually zero effort he can perfectly project the threat of an alliance with no risk to himself at all beyond getting into the system in a ship designed to do just that.

I'd even be fine with a third variant of cloak that can be fit with a cyno that does allow the cloaking ship to be scanned down and effectively hunted, though it would take effort and all involved would have to stay active.

Most of what cloaks do is perfectly fine, afk or not. The threat projection of a cyno is too much for that sort of perfect safety. It's not about local, afk, or cloaks, it's about risk vs. reward and an impossibly unbalanced threat projection from a 100% safe ship.
DataRunner Attor
Doomheim
#36 - 2013-04-09 20:42:47 UTC
Mike Voidstar wrote:
Not flawless, and a fair enough solution unless they happen to be active in the timezone that I also happen to be active. Then it's back to undocking under what is potentially an alliances guns. That is simply an unacceptable amount of force to be projected by an invunerable ship. With virtually zero effort he can perfectly project the threat of an alliance with no risk to himself at all beyond getting into the system in a ship designed to do just that.

I'd even be fine with a third variant of cloak that can be fit with a cyno that does allow the cloaking ship to be scanned down and effectively hunted, though it would take effort and all involved would have to stay active.

Most of what cloaks do is perfectly fine, afk or not. The threat projection of a cyno is too much for that sort of perfect safety. It's not about local, afk, or cloaks, it's about risk vs. reward and an impossibly unbalanced threat projection from a 100% safe ship.



I guess with that, we can make all ships scannable if they are fitted some kind of cyno, regardless of the cyno's use. Oh, while we are at it, lets also make all ships with jump drives scannable to even if in so called safe spots, that way we can help limit off this...."100% safe ship" crap that you speak of. And while we are at it, also gives us an ability to hack outpost, and when hacked, it causes all players inside the station to eject from the station regardless of state of activity.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#37 - 2013-04-09 20:56:04 UTC
ITT: nullsec whiners who want to remove the actual purpose of a COVERT device so they can feel safe in nullsec

/thread
Alyssa Haginen
Doomheim
#38 - 2013-04-09 21:18:32 UTC  |  Edited by: Alyssa Haginen
Nyancat Audeles wrote:
ITT: nullsec whiners who want to remove the actual purpose of a COVERT device so they can feel safe in nullsec

/thread


Looking at it from a carebears point of view there are a couple things that need to be boosted to make PvE worth the risk.
Nullsec/Lowsec anomaly sites need to be boosted. Either a raised chance of expeditions or a faction spawn or a slight raise in both.Expeditions are more of a reward I think. A chance of an officer spawn instead of a faction rat in an anomaly would also make things much better for the PvE side.
Radar sites need to give out more t2 rig bpcs in all areas.
Mag sites need to give out more t2 loot in low and null sec.

People that mine need PvP support. It would be nice to just remove pos moon mining and convert just the mining part to barges/exhumers while leaving the production part the same. Then move the current minerals to lowsec and maybe a couple more to highsec. This would no doubt make mining worth it in nullsec and takes t2 production off the automatic atm setup.
Nikk Narrel
Moonlit Bonsai
#39 - 2013-04-09 21:37:15 UTC
Alyssa Haginen wrote:
Nyancat Audeles wrote:
ITT: nullsec whiners who want to remove the actual purpose of a COVERT device so they can feel safe in nullsec

/thread


Looking at it from a carebears point of view there are a couple things that need to be boosted to make PvE worth the risk.
Nullsec/Lowsec anomaly sites need to be boosted. Either a raised chance of expeditions or a faction spawn or a slight raise in both.Expeditions are more of a reward I think. A chance of an officer spawn instead of a faction rat in an anomaly would also make things much better for the PvE side.
Radar sites need to give out more t2 rig bpcs in all areas.
Mag sites need to give out more t2 loot in low and null sec.

People that mine need PvP support. It would be nice to just remove pos moon mining and convert just the mining part to barges/exhumers while leaving the production part the same. Then move the current minerals to lowsec and maybe a couple more to highsec. This would no doubt make mining worth it in nullsec and takes t2 production off the automatic atm setup.

So long as they can look at the pilot list and see only blues, there is no risk to be had.
If they can operate this way normally, then they can use local as the ultimate safety net, and never be at risk.

They won't touch rewards so long as risk is at this level. It just doesn't balance to them, since too often a pilot in high sec can be more at risk simply because suicide gankers exist at all.
Meanwhile, we have ratting carriers in places where risk is so far below high that they feel safe.

Null is not supposed to feel safe unless you have a solid team backing you, not what we have far too often instead.
Dracvlad
Taishi Combine
Astral Alliance
#40 - 2013-04-10 06:26:28 UTC
Time for an epic frisking...

Nikk Narrel wrote:
So long as they can look at the pilot list and see only blues, there is no risk to be had..


What about people on safari, people who infiltrate your corp, your alliance or your coalition, you forget them, this is one of the ways to get around blue lists and plenty of kills are got by people doing this.

Nikk Narrel wrote:
If they can operate this way normally, then they can use local as the ultimate safety net, and never be at risk..


Local is not an ultimate safety net, there are gaps in coverage, first of all there is the people reporting incoming roams, but clever people log off in uninhabited systems, their objective is to get those who are not paying attention due to no one being reported in local, then we have wormholes openning up in system, look at Verge of Collapse for someone who does this and gets plenty of kills.

Nikk Narrel wrote:
They won't touch rewards so long as risk is at this level. It just doesn't balance to them, since too often a pilot in high sec can be more at risk simply because suicide gankers exist at all..


The rewards part is all your focussing on, you have ABC minerals in hidden belts, there is your reward, other people have the ability to chew through Hordes at a very fast rate, that is their reward. Rubbish about people in HS being more at risk of suicide ganking, if I am in a Hulk or Mackinaw fitted for yield yes, but in a Skiff fitted for tank no, I mine in a tanked Skiff, no risk. If I move expensive stuff in an industrial I am at risk, if I go over the value of the ships required to gank my freighter/Orca I am at risk, when I undock in my transport ship there is someone there with a fast locking alpha or someone like that on the gate I am at risk. Or if I am in a pimped Tengu with low shields and without hardeners on I am at risk. But in the majority of times I am not at risk, every ship I fly in 0.0 is at risk!!!

Nikk Narrel wrote:
Meanwhile, we have ratting carriers in places where risk is so far below high that they feel safe..


And do you honestly think that people will risk very expensive slow lumbering ships without low levels of risk, and I can tell you that I never felt safe in a carrier, be it people using the gaps in intel, or WH's openning up into the system I was in, or someone logged off in the system I was in and no one letting me know, there is always risk. Take that from someone who ratted in his triage fitted carrier with an AFK cloaky in system, because I knew he did not have the backup to take me on at that time, but the risk is that I could be wrong.

Nikk Narrel wrote:
Null is not supposed to feel safe unless you have a solid team backing you, not what we have far too often instead.


If you feel safe in null you are doing it wrong, even with a solid team backing you your not safe because a much more solid team can be after you, you wait to Stain Empire gets fully into gear and if their key players come back, they will show you just how unsafe you are. I have some friends in Unclaimed. and they understand just how much of a threat they are, you are not safe I can assure you having had my own experiences with Stain Empire and the Russian parts of -A- !

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp