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Additional anomolies

Author
Colonial Burton
State War Academy
Caldari State
#1 - 2013-04-02 20:05:02 UTC
Currently I am running my own corporation and alliance in null sec. The corporation itself is very new player friendly, and tried to encourage new players to get involved in null sec activities, but one of the biggest problems that I have noticed is while yes they can loot and salvage behind more experienced players, or rat in groups, when the corporation is quiet, there is nothing for them to do.

Lets say we have a player who's only been playing for 3 days, and can only fly a frigate. He's on during the quieter times when not many people are around, what can he/she do? The anomolies will tear him to pieces, even the lowest null sec anoms like a Hidden Den. The belt rats? Those too. He can't mine because of said rats too.

What I would like to see is not a change in the anomolies themselves, but adding in the 'high sec anoms', such as Hideaways, Burrows and Refuges.

Having these anomolies in the null sec anom list would give new players something they can actually do on their own, while being part of a group as a whole.

So TL:DR
-Week old players can't run null sec anoms solo
-Add Hideaways, Burrows and Refuges to the null sec anoms list
-It will encourage more players to get into null sec and alliances


What do you lot think of the idea?
Amyclas Amatin
SUNDERING
Goonswarm Federation
#2 - 2013-04-04 09:49:22 UTC
Colonial Burton wrote:
Currently I am running my own corporation and alliance in null sec. The corporation itself is very new player friendly, and tried to encourage new players to get involved in null sec activities, but one of the biggest problems that I have noticed is while yes they can loot and salvage behind more experienced players, or rat in groups, when the corporation is quiet, there is nothing for them to do.

Lets say we have a player who's only been playing for 3 days, and can only fly a frigate. He's on during the quieter times when not many people are around, what can he/she do? The anomolies will tear him to pieces, even the lowest null sec anoms like a Hidden Den. The belt rats? Those too. He can't mine because of said rats too.

What I would like to see is not a change in the anomolies themselves, but adding in the 'high sec anoms', such as Hideaways, Burrows and Refuges.

Having these anomolies in the null sec anom list would give new players something they can actually do on their own, while being part of a group as a whole.

So TL:DR
-Week old players can't run null sec anoms solo
-Add Hideaways, Burrows and Refuges to the null sec anoms list
-It will encourage more players to get into null sec and alliances


What do you lot think of the idea?


If a noob can't run solo, maybe someone could hold his hand while he learns to walk.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Colonial Burton
State War Academy
Caldari State
#3 - 2013-04-04 12:15:16 UTC
Amyclas Amatin wrote:
Colonial Burton wrote:
Currently I am running my own corporation and alliance in null sec. The corporation itself is very new player friendly, and tried to encourage new players to get involved in null sec activities, but one of the biggest problems that I have noticed is while yes they can loot and salvage behind more experienced players, or rat in groups, when the corporation is quiet, there is nothing for them to do.

Lets say we have a player who's only been playing for 3 days, and can only fly a frigate. He's on during the quieter times when not many people are around, what can he/she do? The anomolies will tear him to pieces, even the lowest null sec anoms like a Hidden Den. The belt rats? Those too. He can't mine because of said rats too.

What I would like to see is not a change in the anomolies themselves, but adding in the 'high sec anoms', such as Hideaways, Burrows and Refuges.

Having these anomolies in the null sec anom list would give new players something they can actually do on their own, while being part of a group as a whole.

So TL:DR
-Week old players can't run null sec anoms solo
-Add Hideaways, Burrows and Refuges to the null sec anoms list
-It will encourage more players to get into null sec and alliances


What do you lot think of the idea?


If a noob can't run solo, maybe someone could hold his hand while he learns to walk.


Well, so constructive. My god, what an insperation. How about go back to the troll cave. We're talking about giving new players something they can actually do within their first week of playing!
LittleTerror
Stygian Systems
#4 - 2013-04-04 13:20:24 UTC
Colonial Burton wrote:
Amyclas Amatin wrote:
Colonial Burton wrote:
Currently I am running my own corporation and alliance in null sec. The corporation itself is very new player friendly, and tried to encourage new players to get involved in null sec activities, but one of the biggest problems that I have noticed is while yes they can loot and salvage behind more experienced players, or rat in groups, when the corporation is quiet, there is nothing for them to do.

Lets say we have a player who's only been playing for 3 days, and can only fly a frigate. He's on during the quieter times when not many people are around, what can he/she do? The anomolies will tear him to pieces, even the lowest null sec anoms like a Hidden Den. The belt rats? Those too. He can't mine because of said rats too.

What I would like to see is not a change in the anomolies themselves, but adding in the 'high sec anoms', such as Hideaways, Burrows and Refuges.

Having these anomolies in the null sec anom list would give new players something they can actually do on their own, while being part of a group as a whole.

So TL:DR
-Week old players can't run null sec anoms solo
-Add Hideaways, Burrows and Refuges to the null sec anoms list
-It will encourage more players to get into null sec and alliances


What do you lot think of the idea?


If a noob can't run solo, maybe someone could hold his hand while he learns to walk.


Well, so constructive. My god, what an insperation. How about go back to the troll cave. We're talking about giving new players something they can actually do within their first week of playing!


There are things they can do in Highsec, in fact I'd much rather more things are added to Highsec rather than nullsec because the renting of space in null is causing stagnation and now nobody is fighting but I also kind of agree with you that more things for new players should be added in general.
Hannah Achasse
The Scope
Gallente Federation
#5 - 2013-04-08 05:44:22 UTC
Colonial Burton wrote:
Amyclas Amatin wrote:
Colonial Burton wrote:
Currently I am running my own corporation and alliance in null sec. The corporation itself is very new player friendly, and tried to encourage new players to get involved in null sec activities, but one of the biggest problems that I have noticed is while yes they can loot and salvage behind more experienced players, or rat in groups, when the corporation is quiet, there is nothing for them to do.

Lets say we have a player who's only been playing for 3 days, and can only fly a frigate. He's on during the quieter times when not many people are around, what can he/she do? The anomolies will tear him to pieces, even the lowest null sec anoms like a Hidden Den. The belt rats? Those too. He can't mine because of said rats too.

What I would like to see is not a change in the anomolies themselves, but adding in the 'high sec anoms', such as Hideaways, Burrows and Refuges.

Having these anomolies in the null sec anom list would give new players something they can actually do on their own, while being part of a group as a whole.

So TL:DR
-Week old players can't run null sec anoms solo
-Add Hideaways, Burrows and Refuges to the null sec anoms list
-It will encourage more players to get into null sec and alliances


What do you lot think of the idea?


If a noob can't run solo, maybe someone could hold his hand while he learns to walk.


Well, so constructive. My god, what an insperation. How about go back to the troll cave. We're talking about giving new players something they can actually do within their first week of playing!


I have a ringtone of you yelling at someone that scammed you.
Colonial Burton
State War Academy
Caldari State
#6 - 2013-04-08 17:01:50 UTC
Keep this post on topic as the forum rules state.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-04-08 17:32:43 UTC
So long as they don't replace the current anoms, I don't see why not. More stuff for new players to do by themselves is never a bad thing.