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Player Features and Ideas Discussion

 
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Give freighters low slots.

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#41 - 2013-04-02 22:31:26 UTC  |  Edited by: Teckos Pech
Bugsy VanHalen wrote:

Or learn to read.

His idea is the stats would be adjusted so that a full rack of cargo expanders would leave the ship with the same stats it has now.

So since cargo expanders reduce both hull hp and speed those stats would be increased so that with the cargo expanders fitted the freighter would be the same as we currently have. However by dropping cargo expanders you give up cargo and gain speed and tank, you can then use those slots for more speed or tank rather than boosting the cargohold.

A fairly simple idea, I assume most of these posts are just trolling as I do not believe EVE players can be dumb enough to not grasp this concept.

this would work even with just two low slots. Or even with a couple rig slots.

Personally I would rather just see the freighter revamped an brought up to current standards. Make it the only ship with inherent hull resists increasing its ehp.

Most of the ships in the game have been made better. With increased utility in other ships, and player innovation in ganker doctrine, freighters have been left in the dust. they need to be updated to the current standard.


Ok, but that is a huge boost in terms of EHP for the freighter so that suicide ganking would be very hard if you went with no expanders and didn't even fit a tank. That would boost the base EHP of an obelisk (with no tank mods fit) to over 305,000 EHP (that is base--i.e. with no skills taken into acount). That is more than my Rhea gets with my freighter alt who has fairly decent skills. With skills the EHP could go over 500,000...with no tank yet. Put a tank on it and you would go considerably higher. Just a damage control module II would likely add at least 150,000 EHP just for the structure alone, all together the ship could have something silly lik 750,000 EHP. You are talking something like a 3.5-4x increase in EHP.

If we go with the 6 man tier 3 BC gank squad, a modest tank on the obelisk would necessitate a 20 man squad, maybe a bit more due to timing/coordination issues.

You can currently move around high sec with a minor bit of precaution. Don't autopilot through known gank systems. Carry smaller/less valuable cargo are the two most common. And with the addition of auto docking when on autopilot this is even easier. You autopilot up to Uedama, then auto dock. When you come back to the game, then you manually fly through Uedama, and re-engage autopilot.

There is no need for this kind of a buff to freighters given that there are other areas of the game that have need serious attention.

Quote:
So your solution is that everyone using a freighter should only use it at 50% capacity?


Depends on what you are hauling. Some things you can use quite a bit of the space. For example, if you are going to haul fitted ships you will likely have little issue filling the cargo bay. If you are hauling something small but very valuable you wont use it all.

Quote:
And you do not see a balance problem with that?


Nope. The idea that you can stuff your freighter till it is full, irrespective of value, and then feel you should be able to run around from system to system with considerable safety is not necessarily balanced either.

Quote:
I am not saying that you should be able to undock with +10 billion in cargo, but you should be able to fill it to capacity with lower value goods.


And you can. Go buy up 85 million units of tritanium and haul it around New Eden. I doubt anyone will gank you for that since hauling that cargo away will be a huge PITA.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2013-04-02 22:49:51 UTC  |  Edited by: Teckos Pech
Gizznitt Malikite wrote:
Mag's wrote:
First off I'd like to see the source of your information regarding freighter kills 'exploding' since the introduction of tier 3 BCs. Please show us the facts and figures on this, we would love to know.

Next the idea. Why would we want our freighters nerfed?
With this change the following would be the case:

Want the same cargo hold? Then your EHP is vastly reduced and your ship slower.

Want the same EHP? Then your cargo will be vastly reduced and your ship slower.

The freighter is perfectly balanced for it's role, why would you want to nerf it this way?


First off, I do not know of any proof that "freighter ganking" has exploded since the advent of tier 3 BC's. If someone is interested in it, they could go to eve kill and figure it out....


I doubt it, just looked. You can't isolate just freighter kills like on some killboards at Eve-Kill. The people who own the site probably could do it, but most here probably could not...not without an obscene amount of time pouring over the kill mails one at a time. Plus, you'd have to sort out war dec kills vs. suicide ganking....

And you'd want to include some sort of control for the cargo value. I don't think anyone here is going to complain if you don't count some tard you undocks with 5 billion isk in the cargo hold of his Charon and then gets blown to Hell.

Oh and exclude the awoxers too,

http://eve-kill.net/?a=kill_detail&kll_id=17074306

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gizznitt Malikite
Agony Unleashed
Agony Empire
#43 - 2013-04-03 00:02:27 UTC
Mag's wrote:
Gizznitt Malikite wrote:
Mag's wrote:
First off I'd like to see the source of your information regarding freighter kills 'exploding' since the introduction of tier 3 BCs. Please show us the facts and figures on this, we would love to know.

Next the idea. Why would we want our freighters nerfed?
With this change the following would be the case:

Want the same cargo hold? Then your EHP is vastly reduced and your ship slower.

Want the same EHP? Then your cargo will be vastly reduced and your ship slower.

The freighter is perfectly balanced for it's role, why would you want to nerf it this way?


First off, I do not know of any proof that "freighter ganking" has exploded since the advent of tier 3 BC's. If someone is interested in it, they could go to eve kill and figure it out....

I'll answer why I personally would like to see the freighter "nerfed" as you mention: I want options... I want a sense of choice. One of my favorite aspects of EvE is optimizing my ship's fitting to get the most out of it... be it a mining barge, an industrial, a mission boat, or a PvP ship.

Allowing freighters to fit is reasonable... Notes on what I think need careful consideration:

Highslots: Very mixed feelings here... Weapons are pointless and wont be used... leaving it to fit a Neut (reasonable), a cyno (interesting and reasonable), or a cloak (unreasonable). I think the cloak makes moving freighters safely much, much, much easier, and as such think giving freighters a highslot completely unacceptable.

Midslots: A Freighter is a capital ship... so fitting a prop mod should be ineffective... so much so that using a prop mod to get into warp more quickly saves very little time, and severely inhibits the tank it can fit.

Rigs/Lowslots: It should have enough lowslots that it can fit to tank a ton.... (500k EHP) but is left carrying very little (50k m3), or vice versa (900k m3, but 100k EHP), or something in between.... it should not get the best of both worlds, and agility mods should also be a popular choice.
If someone makes a claim, I would expect them to be able to show proof to back it up.

As far as the idea is concerned, why not simply ask for a new ship type? Also why should the freighter have such high EHP as you suggest?

We do have options already, much like your suggestions. I just don't see why nerfing the optimized freighter helps TBH.


Why not ask for a new ship type? That's an acceptable option... but it might make freighters obsolete... although if you're thinking another type of t2 freighter for this, its price would probably make t1 freighters still viable from an economics standpoint.

Why should the freighter have such high EHP? It is a capital ship... An unfit orca has 80-90k EHP. The 100k EHP was a ballpark for the base freighter hitpoints, and it seems reasonable to me... Remember, Expanded cargo holds reduce Structure by 20% each, and cargo optimization rigs reduce armor by 10% each. Fitting for "cargo" includes a "reduce your EHP" penalty.

"I just don't see why nerfing the optimized freighter helps: But a freighter is NOT optimized...

A suicide ganker optimizes the EHP of the target to the value of the loot. A freighter has 150-200k EHP, which takes 6-8 Talos to destroy it in the 20s concord response window. Their cost (750-1b), combined with a 50% drop rate, means any freighter with 2+b isk is potentially profitable. I'll liberally estimate 4b or more is their target limit. They optimize their operation around an isk/EHP limit (lowballed at 200 m isk / 10k EHP), but this simplifies to a straight isk "limit" (4b isk) since freighters have a static EHP!

An "optimized" freighter also balances around isk. They would take the most m3 they can, in the least amount of trips, while maintaining a safe isk/EHP balance. But, since they have a static amount of EHP and a static amount of cargo volume. The only thing they can change is how much of their cargo space they use for a single trip. There is NO ship optimization, only cargo load optimization. Most of the time, to carry a load safely, you only utilize 10-20% of your cargo space or you become a loot pinata!!!! How do you possibly justify "the ship is Optimized"????

I'm really looking for a reason why allowing freighter pilots to reduce their cargo capacity in exchange for an increase in EHP would be negative...

Gizznitt Malikite
Agony Unleashed
Agony Empire
#44 - 2013-04-03 00:49:19 UTC
Teckos Pech wrote:
Gizznitt Malikite wrote:
Mag's wrote:
First off I'd like to see the source of your information regarding freighter kills 'exploding' since the introduction of tier 3 BCs. Please show us the facts and figures on this, we would love to know.

Next the idea. Why would we want our freighters nerfed?
With this change the following would be the case:

Want the same cargo hold? Then your EHP is vastly reduced and your ship slower.

Want the same EHP? Then your cargo will be vastly reduced and your ship slower.

The freighter is perfectly balanced for it's role, why would you want to nerf it this way?


First off, I do not know of any proof that "freighter ganking" has exploded since the advent of tier 3 BC's. If someone is interested in it, they could go to eve kill and figure it out....


I doubt it, just looked. You can't isolate just freighter kills like on some killboards at Eve-Kill. The people who own the site probably could do it, but most here probably could not...not without an obscene amount of time pouring over the kill mails one at a time. Plus, you'd have to sort out war dec kills vs. suicide ganking....

And you'd want to include some sort of control for the cargo value. I don't think anyone here is going to complain if you don't count some tard you undocks with 5 billion isk in the cargo hold of his Charon and then gets blown to Hell.

Oh and exclude the awoxers too,

http://eve-kill.net/?a=kill_detail&kll_id=17074306


Suicide ganking of freighters is generally done along trade-lanes, and typically done in 0.5 systems because that's the highest traffic area with the slowest concord response. As such, it would be a reasonable assumption that all freighters killed in Uedama (sys_id=2769), Niarja (sys_id=3505), or perhaps Palas (sys_id=3879) are suicide ganks... Then you don't have to worry about AWOXing, or war-dec kills, etc, when limiting to these systems. While not a perfect data set, it should give a reasonable estimate unless trafic routes and/or concord response gradient were changed in the last 3 years (which I'm pretty sure they haven't).

Try the following search function:
Use scl_id=20..... to give you freighter kills only...
Use sys_id=2769.... to give you kills in Uedema only...

Now, to get Uedema freighter kills for march, 2013:
http://eve-kill.net/?a=system_detail&sys_id=2769&m=3&y=2013&scl_id=20

It shouldn't take long (1 hour) to cycle through the 16 months prior to Cruicible (june 09-nov11) and compare it to the 16 months post cruicible (dec 11 - march 13). . . Then you can provide reasonable evidence to support or disprove the claim "suicide ganking has spiked".

If you need a more robust data set, use:
http://eve-kill.net/?a=home&m=03&y=2013&view=kills&scl_id=20
-- To get all freighter kills in March, then manually vet each kill to exclude AWOXers, wardecs, etc.... (too much work).

Daichi Yamato
Jabbersnarks and Wonderglass
#45 - 2013-04-03 01:25:39 UTC
Ersahi Kir wrote:
Daichi Yamato wrote:
there is still no other ship that can haul 500m3 of anything. it is still the territory of the freighter, and they are still useful for that


Being the best at something isn't hard when you're the only thing in the niche. It doesn't mean that it is performing well at it's chosen task, just that there is a lack of competition.

If you removed all cruisers from the game except the current scythe fleet issue it would be the best cruiser available. It wouldn't make it a good ship though.

/current scythe fleet issue is /facepalm
//it's niche is sucking really bad


if it was the only ship in its class, it would still be useful and how exactly would u know if it was good or bad?
if the pre-nerf drake and canes were the only BC's available, how would u know if they were overpowered or underpowered?
you couldnt know. just like u cant know for sure if freighters are underperforming. u may as well try to balance a mining barge against a battleship.

i'd agree that there was a lack of competition for freighters, and i've even +1'd the thread for a mini freighter. but i have yet to see anything that justifies giving freighters more tank. it would just encourage idiots to try and cram even more valuable goods in them, and then cry that freighters need even MOAR tank...and so goes the power creep. a complete non-necessity when u can just reduce ur load, pay attention to ur waypoints or ask budskies for help.

dnt ask CCP to change the game because u want afk-hauling through 0.5 to be safer. thats just pure and lazy greed.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zhao Wuhan
Liquicity Industrys
#46 - 2013-04-03 05:05:53 UTC
Just give the Freighter 50% into all resist in the hull... then its fixed.
Teckos Pech
Hogyoku
Goonswarm Federation
#47 - 2013-04-03 05:12:55 UTC  |  Edited by: Teckos Pech
Gizznitt Malikite wrote:


If you need a more robust data set, use:
http://eve-kill.net/?a=home&m=03&y=2013&view=kills&scl_id=20
-- To get all freighter kills in March, then manually vet each kill to exclude AWOXers, wardecs, etc.... (too much work).



Hey, good stuff....

So for comparison purpose and keeping in mind this is a very crude test,

http://eve-kill.net/?a=home&m=03&y=2011&view=kills&scl_id=20

Freighter kills in March 2011 (2 years ago). In March 2011 there were 3 pages of freighter kills, in March 2013 7 pages. In April 2011, again 3 pages. 2 pages in May 2011. Back up to 3 in June. In June 2012 again, 2 pages. 4 pages in August 2012. 5 in October 2012. 7 pages in November.

Now, I don't know the exact dates here, but tier 3 BCs were introduced in Crucible, no? Crucible came out in late 2011. Based on the above data freighter ganking was pretty flat up to about August 2012. That is, it took awhile after tier 3 BCs were introduced for freighter ganking to go up.

Now it is possible the page count is being influenced by war decs and awoxing, but that doesn't help the claim of "Tier 3 BCs => more freighter ganking". Maybe it is due to people just not catching on fast...but I find this even less appealing.

So yes, freighter ganking is up, but the reason does not appear to be linked to tier 3 BCs.

Additional data points:

3/2012--4 pages
4/2012--5 pages
5/2012--3 pages
7/2012--3 pages

1/2013--4 pages
2/2013--4 pages

So it might also be the case that March 2013 with its 7 pages is an aberation--i.e. an outlier and should be given less weight.

To reiterate, this is a crude test, using page counts. But it at least gives us some data to look at. Did tier 3 BCs lead to more freighter ganking? Probably, but only slightly (using the measure presented here, 4 pages of freighter kills vs. 3). Is that "skyrocketing"? No.

Now, if those who want to make the claim that tier 3 BCs necessitate buffing freighters want to keep going, I suggest they take a closer look at this data and see if there is anything there than can support their claims. Right now, I see damn little.

TL:DR: Fly smarter and you'll fly safer...especially true when you are in a freighter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cardano Firesnake
Fire Bullet Inc
#48 - 2013-04-03 05:19:57 UTC
If you ha taken time to look at Freighter kills:

http://eve-kill.net/?a=kill_detail&kll_id=17052010
http://eve-kill.net/?a=kill_detail&kll_id=17031378
http://eve-kill.net/?a=kill_detail&kll_id=17021669

You will see that a pirate gang need less than 1B of ship to destroy a freighter that coast today 1.5B and have so much ISK in cargo that it is useless to count.

As it is possible to scan the cargohold and the fit pirates could prepare themselves even if the freighter could be fitted.

The risk would exist but just would be reduced. And again the freighter pilot could choose between a bit more safety and a bit more capacity.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Teckos Pech
Hogyoku
Goonswarm Federation
#49 - 2013-04-03 05:25:58 UTC
And look...a possible explanation...

http://themittani.com/features/ministry-love-200-freighters-and-counting

So, in October 2012 we see a post announcing the creation of the Ministry of Love by Goonswarm. That is, a very large alliance, that is at the center of an even larger coalition has set up a sub-organization that is dedicated to ganking hi-sec freighters.

So...are tier 3 BCs to blame? Seems unlikely. In fact, I bet Goonswarm and Miniluv would be ganking in whatever they thought was best even if tier 3 BCs did not exist.

Even still, the increase in the number of freighter ganks is not "exploding"....even with Goons running around shooting these big fat ships.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#50 - 2013-04-03 05:31:16 UTC
Cardano Firesnake wrote:
If you ha taken time to look at Freighter kills:

http://eve-kill.net/?a=kill_detail&kll_id=17052010
http://eve-kill.net/?a=kill_detail&kll_id=17031378
http://eve-kill.net/?a=kill_detail&kll_id=17021669

You will see that a pirate gang need less than 1B of ship to destroy a freighter that coast today 1.5B and have so much ISK in cargo that it is useless to count.

As it is possible to scan the cargohold and the fit pirates could prepare themselves even if the freighter could be fitted.

The risk would exist but just would be reduced. And again the freighter pilot could choose between a bit more safety and a bit more capacity.



I'm not at all interested in specific kills. I am interested in your claim that ganking freighters has "exploded". Aside from this past march being so high, it hasn't. And it isn't because of tier 3 BCs. If there has been an increase it appears to coincide with the creation of Miniluv, by Goons.

I see no reason to buff freighters, especially when those kills you listed (okay, I lied I did look) all had people being very, very reckless (hey I'm trying to be polite, in most circles in Eve, getting ganked with over 5 billion in your freighter hold is like asking for surprise rear entry sex with no lube).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#51 - 2013-04-03 13:55:29 UTC  |  Edited by: Daichi Yamato
Cardano Firesnake wrote:
If you ha taken time to look at Freighter kills:

http://eve-kill.net/?a=kill_detail&kll_id=17052010
http://eve-kill.net/?a=kill_detail&kll_id=17031378
http://eve-kill.net/?a=kill_detail&kll_id=17021669

You will see that a pirate gang need less than 1B of ship to destroy a freighter that coast today 1.5B and have so much ISK in cargo that it is useless to count.

As it is possible to scan the cargohold and the fit pirates could prepare themselves even if the freighter could be fitted.

The risk would exist but just would be reduced. And again the freighter pilot could choose between a bit more safety and a bit more capacity.



so? a ships ability to survive is independent of its own isk cost, otherwise procurors would cost more than hulks. considering the ganked ship itself is not retrievable when it is destroyed, its value is irrelevant.

Teckos Pech wrote:
And look...a possible explanation...

http://themittani.com/features/ministry-love-200-freighters-and-counting

So, in October 2012 we see a post announcing the creation of the Ministry of Love by Goonswarm. That is, a very large alliance, that is at the center of an even larger coalition has set up a sub-organization that is dedicated to ganking hi-sec freighters.

So...are tier 3 BCs to blame? Seems unlikely. In fact, I bet Goonswarm and Miniluv would be ganking in whatever they thought was best even if tier 3 BCs did not exist.

Even still, the increase in the number of freighter ganks is not "exploding"....even with Goons running around shooting these big fat ships.


one should also consider the increasing population of new eden. there are more freighter pilots and gankers today than there were two years ago.

are u also including null and low kills? cause i wouldnt consider the recent freight clubs work as ganking

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#52 - 2013-04-03 15:10:00 UTC
Daichi Yamato wrote:
Cardano Firesnake wrote:
If you ha taken time to look at Freighter kills:

http://eve-kill.net/?a=kill_detail&kll_id=17052010
http://eve-kill.net/?a=kill_detail&kll_id=17031378
http://eve-kill.net/?a=kill_detail&kll_id=17021669

You will see that a pirate gang need less than 1B of ship to destroy a freighter that coast today 1.5B and have so much ISK in cargo that it is useless to count.

As it is possible to scan the cargohold and the fit pirates could prepare themselves even if the freighter could be fitted.

The risk would exist but just would be reduced. And again the freighter pilot could choose between a bit more safety and a bit more capacity.



so? a ships ability to survive is independent of its own isk cost, otherwise procurors would cost more than hulks. considering the ganked ship itself is not retrievable when it is destroyed, its value is irrelevant.

Teckos Pech wrote:
And look...a possible explanation...

http://themittani.com/features/ministry-love-200-freighters-and-counting

So, in October 2012 we see a post announcing the creation of the Ministry of Love by Goonswarm. That is, a very large alliance, that is at the center of an even larger coalition has set up a sub-organization that is dedicated to ganking hi-sec freighters.

So...are tier 3 BCs to blame? Seems unlikely. In fact, I bet Goonswarm and Miniluv would be ganking in whatever they thought was best even if tier 3 BCs did not exist.

Even still, the increase in the number of freighter ganks is not "exploding"....even with Goons running around shooting these big fat ships.


one should also consider the increasing population of new eden. there are more freighter pilots and gankers today than there were two years ago.

are u also including null and low kills? cause i wouldnt consider the recent freight clubs work as ganking


It is everything...so a rise in null sec freighter kills could also be an explanation. Like I said, a crude test, but at least it is something other than just dataless claims. And you are right about the rising population, another factor that should be taken into account.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gizznitt Malikite
Agony Unleashed
Agony Empire
#53 - 2013-04-03 15:57:20 UTC
Freighter Kills in Uedema.... It's safe to assume these are 99% suicide ganks...

Dec-08 0
Jan-09 0
Feb-09 2
Mar-09 10
Apr-09 0
May-09 0
Jun-09 0
Jul-09 0
Aug-09 2
Sep-09 2
Oct-09 5
Nov-09 2
Dec-09 1
Jan-10 3
Feb-10 9
Mar-10 5
Apr-10 3
May-10 3
Jun-10 2
Jul-10 1
Aug-10 1
Sep-10 0
Oct-10 2
Nov-10 1
Dec-10 1
Jan-11 0
Feb-11 2
Mar-11 1
Apr-11 4
May-11 0
Jun-11 2 (EvE in Revolt)
Jul-11 3
Aug-11 1
Sep-11 1
Oct-11 13
Nov-11 9 (Crucible released Nov 29th: tier 3 BC's added, insurance for suicide ganks removed)
Dec-11 6
Jan-12 4
Feb-12 4
Mar-12 20
Apr-12 6
May-12 1
Jun-12 3
Jul-12 0
Aug-12 28
Sep-12 50 from the 9th to the 30th.... so probably close to 70...
Oct-12 50 from the 6th to the 31rst... so probably close to 60...
Nov-12 50 from the 17th to the 30th... so probably closer to 100...
Dec-12 11
Jan-13 13
Feb-13 3
Mar-13 50 from the 3rd to the 31rst

The Aug 2012 - Nov 2012 spike is the work of Goon's Ministry of Love...

So, what does this mean....
While this is a limited data set, it kind of supports "The number of Freighters destroyed in Highsec have exploded since the T3 BC". However, your statement is inaccurate, as it implies Tier3 BC's are responsible for the increase in freighter ganks... The reality is the "exploding" number of highsec freighter kills is due to the Goonswarm's Ministry of Love campaign... who not only utilized the tactic to amazing success, but also published the tactic to be emulated by the masses.

The tier 3 BC is the current ship of choice.... although it is NOT the only ship utilized... you can occasional killmails using destroyer and/or cruiser swarms, and battleships were the most prominent tool prior to Crucible... Battleships were phased out with Crucible, and not because of the new tier 3 BC's, but rather from the removal of insurance on suicide ganking ships!

John Brewster
Castletech Research
#54 - 2013-04-03 16:54:18 UTC  |  Edited by: John Brewster
Mag's wrote:

I don't misunderstand anything.

As far as me finding facts regarding ganking, it doesn't work that way. He made the assertion, he has to provide facts to back it up. The onus is upon him, not me and feelings simple don't cut it.

So how about you understand game mechanics, factual based posting, then come back and tell us what you get. Blink


You're arrogant, but from what you write, apparently my understanding of the game mechanics is better than yours....

I will make a dumbed down example, so you can get it:

Let's take an imaginary freighter, now.
It has speed 100, hitpoints 100, and cargo 100.

You change the stats so it has 1 low slot, and speed 110, hitpoints 110, and cargo 90.

You put a cargo extender, which gives (it's an example, I know the real numbers are different, you just need to make a nice equation and solve it, if you want the real numbers) speed -10%, hitpoints -10% and cargo +10%. More or less similar to the real cargo extender.

You put this cargo extender in our imaginary freighter, and its stats become: speed 100, hitpoints 100 and cargo 99. Just like our initial example. You see, it's possible to change freighters in such a way that they end up having the same stats as today if filled with cargo extenders, but give you the flexibility to opt for something else if you want.

If you don't understand this, then, well...
Let's just say I am home after a tiring work day, and see no point in wasting time.

As for onus and fact finding, this forum is "ideas discussion", and the guy's idea can be discussed. It's not a tribunal or a legal cause, where you have to provide facts or be dismissed. You feel ganking has not increased, we feel differently. Due to the lack of stats, both have the same validity.
JB
Bugsy VanHalen
Society of lost Souls
#55 - 2013-04-03 17:02:54 UTC  |  Edited by: Bugsy VanHalen
Gizznitt Malikite wrote:
Freighter Kills in Uedema.... It's safe to assume these are 99% suicide ganks...

Dec-08 0
Jan-09 0
Feb-09 2
Mar-09 10
Apr-09 0
May-09 0
Jun-09 0
Jul-09 0
Aug-09 2
Sep-09 2
Oct-09 5
Nov-09 2
Dec-09 1
Jan-10 3
Feb-10 9
Mar-10 5
Apr-10 3
May-10 3
Jun-10 2
Jul-10 1
Aug-10 1
Sep-10 0
Oct-10 2
Nov-10 1
Dec-10 1
Jan-11 0
Feb-11 2
Mar-11 1
Apr-11 4
May-11 0
Jun-11 2 (EvE in Revolt)
Jul-11 3
Aug-11 1
Sep-11 1
Oct-11 13
Nov-11 9 (Crucible released Nov 29th: tier 3 BC's added, insurance for suicide ganks removed)
Dec-11 6
Jan-12 4
Feb-12 4
Mar-12 20
Apr-12 6
May-12 1
Jun-12 3
Jul-12 0
Aug-12 28
Sep-12 50 from the 9th to the 30th.... so probably close to 70...
Oct-12 50 from the 6th to the 31rst... so probably close to 60...
Nov-12 50 from the 17th to the 30th... so probably closer to 100...
Dec-12 11
Jan-13 13
Feb-13 3
Mar-13 50 from the 3rd to the 31rst

The Aug 2012 - Nov 2012 spike is the work of Goon's Ministry of Love...

So, what does this mean....
While this is a limited data set, it kind of supports "The number of Freighters destroyed in Highsec have exploded since the T3 BC". However, your statement is inaccurate, as it implies Tier3 BC's are responsible for the increase in freighter ganks... The reality is the "exploding" number of highsec freighter kills is due to the Goonswarm's Ministry of Love campaign... who not only utilized the tactic to amazing success, but also published the tactic to be emulated by the masses.

The tier 3 BC is the current ship of choice.... although it is NOT the only ship utilized... you can occasional killmails using destroyer and/or cruiser swarms, and battleships were the most prominent tool prior to Crucible... Battleships were phased out with Crucible, and not because of the new tier 3 BC's, but rather from the removal of insurance on suicide ganking ships!


So we have gone from only a few per month to often having over 50 in a month.

I agree that this does not line up with the introduction of T3 BC's but it does line up with the buff to mining ships in the fall of 2012.

At this time miner ganking dropped off as mining ships were no longer easy gank targets. Many of those gankers switched to ganking freighters and haulers.

If you also look at the number of kills for other high sec haulers I believe you will see a similar trend.

Everything from T1 haulers to DST's, ORCA's, and any other hull commonly used for hauling are now the new gank targets.

I am not saying mining ships no longer get ganked, bu the gankers that did it for profit are now targeting haulers.

A 20 million isk Catayst can easily kill even a tanked T1 hauler that used to be considered safe with up to 100M in cargo. Gank these for profit.

ORCA's no longer have the unscanable corp hanger that doesn't drop loot. thye now have a scanable fleet hanger that does drop loot.

freighters are not the only haulers being targeted, just the most valuable.
Teckos Pech
Hogyoku
Goonswarm Federation
#56 - 2013-04-03 17:05:47 UTC
Gizznitt Malikite wrote:
Freighter Kills in Uedema.... It's safe to assume these are 99% suicide ganks...
snip to save space...but some really good ****....


Well done sir. I agree it looks like Miniluv is the main cause here of the increase in freighter ganks. And yes, while the talos is often the ship of choice for freighter ganks, goons have used the brutix before. And if talos' and brutii were removed, they'd use something else.

As for getting something done about this...sorry will not happen. This is Eve, a sandbox. Players drive content and things like Miniluv are exactly what that is all about. To try and put a damper on that is to mess with what Eve is at fundamental level.

Adapt or die. That is the unofficial motto of this game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#57 - 2013-04-03 17:16:18 UTC  |  Edited by: Daichi Yamato
John Brewster wrote:

Let's take an imaginary freighter, now.
It has speed 100, hitpoints 100, and cargo 100.

You change the stats so it has 1 low slot, and speed 110, hitpoints 110, and cargo 90.

You put a cargo extender, which gives (it's an example, I know the real numbers are different, you just need to make a nice equation and solve it, if you want the real numbers) speed -10%, hitpoints -10% and cargo +10%. More or less similar to the real cargo extender.



so u then put in a DC and get over double the current freighters tank for a minor loss in capacity and still move faster. not overpowered at all.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#58 - 2013-04-03 17:24:02 UTC
Gizznitt Malikite wrote:
Freighter Kills in Uedema.... It's safe to assume these are 99% suicide ganks...

Dec-08 0
Jan-09 0
Feb-09 2
Mar-09 10
Apr-09 0
May-09 0
Jun-09 0
Jul-09 0
Aug-09 2
Sep-09 2
Oct-09 5
Nov-09 2
Dec-09 1
Jan-10 3
Feb-10 9
Mar-10 5
Apr-10 3
May-10 3
Jun-10 2
Jul-10 1
Aug-10 1
Sep-10 0
Oct-10 2
Nov-10 1
Dec-10 1
Jan-11 0
Feb-11 2
Mar-11 1
Apr-11 4
May-11 0
Jun-11 2 (EvE in Revolt)
Jul-11 3
Aug-11 1
Sep-11 1
Oct-11 13
Nov-11 9 (Crucible released Nov 29th: tier 3 BC's added, insurance for suicide ganks removed)
Dec-11 6
Jan-12 4
Feb-12 4
Mar-12 20
Apr-12 6
May-12 1
Jun-12 3
Jul-12 0
Aug-12 28
Sep-12 50 from the 9th to the 30th.... so probably close to 70...
Oct-12 50 from the 6th to the 31rst... so probably close to 60...
Nov-12 50 from the 17th to the 30th... so probably closer to 100...
Dec-12 11
Jan-13 13
Feb-13 3
Mar-13 50 from the 3rd to the 31rst

The Aug 2012 - Nov 2012 spike is the work of Goon's Ministry of Love...

So, what does this mean....
While this is a limited data set, it kind of supports "The number of Freighters destroyed in Highsec have exploded since the T3 BC". However, your statement is inaccurate, as it implies Tier3 BC's are responsible for the increase in freighter ganks... The reality is the "exploding" number of highsec freighter kills is due to the Goonswarm's Ministry of Love campaign... who not only utilized the tactic to amazing success, but also published the tactic to be emulated by the masses.

The tier 3 BC is the current ship of choice.... although it is NOT the only ship utilized... you can occasional killmails using destroyer and/or cruiser swarms, and battleships were the most prominent tool prior to Crucible... Battleships were phased out with Crucible, and not because of the new tier 3 BC's, but rather from the removal of insurance on suicide ganking ships!



nice work

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#59 - 2013-04-03 18:17:07 UTC
Bugsy VanHalen wrote:

So we have gone from only a few per month to often having over 50 in a month.

I agree that this does not line up with the introduction of T3 BC's but it does line up with the buff to mining ships in the fall of 2012.

At this time miner ganking dropped off as mining ships were no longer easy gank targets. Many of those gankers switched to ganking freighters and haulers.


Really, in looking at the EHP of a mackinaw and a skiff, and they are impressive since the changes, I think 8 talos' could burn through them. If Goons wanted to gank miners with tier 3 BCs they would. They merely switched targets because people are being dumb and loading up freighters with cargo worth 4-5 billion isk and they can run a sustainable gank operation.

Reduce the value of your cargo, use a scout to check obvious ganks systems, dock up periodically while en route to throw off the gankers, and don't double wrap stuff for the love of God.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bugsy VanHalen
Society of lost Souls
#60 - 2013-04-03 19:13:46 UTC  |  Edited by: Bugsy VanHalen
Teckos Pech wrote:
Bugsy VanHalen wrote:

So we have gone from only a few per month to often having over 50 in a month.

I agree that this does not line up with the introduction of T3 BC's but it does line up with the buff to mining ships in the fall of 2012.

At this time miner ganking dropped off as mining ships were no longer easy gank targets. Many of those gankers switched to ganking freighters and haulers.


Really, in looking at the EHP of a mackinaw and a skiff, and they are impressive since the changes, I think 8 talos' could burn through them. If Goons wanted to gank miners with tier 3 BCs they would. They merely switched targets because people are being dumb and loading up freighters with cargo worth 4-5 billion isk and they can run a sustainable gank operation.

Reduce the value of your cargo, use a scout to check obvious ganks systems, dock up periodically while en route to throw off the gankers, and don't double wrap stuff for the love of God.

Your an idiot,
The reason mining ships are not ganked as often is not because they can not be, but because the 2 talos or 6-9 Cataylsts it would take cost more than the mining ship is worth.

It is not just about the ehp, but the ehp compared to the cost of the hull. Yes you can still gank mining ships, but they are no longer the kill board PADing they once were. You can and often will lose more in ships than the ship you gank is worth. Thus the ganking of them has dropped.

For eample a MACK cost what about 200M. A Gank fit Talos costs about 80M. A Talos does about 16,000 damage before getting CONCORDED. So you need 2 Talos to Kill a MACK with 20-30k ehp. Not much buffer there. A few failed ganks and your kill board will be going the wrong way. You would be pading the kill board of the players you are ganking. That would be a fail, even for a ganker. Kill board padding is what most ganking is all about.

But a freighter, even with ZERO cargo can be ganked and provide up to 850M worth of kill board PADing. Even with an empty cargohold. 1.5B for the HULL. 650M for the gank fleet after factoring in the recovery of dropped mods and salvage from the 8 Talos. That is a difference of 850M. a nice kill board pad for the effort. Much much better than you now get from killing miners.

Not to mention you would get more loot from the talos then you would from the MACK. No possible way to gank a Mack and make a profit off the gank. But a freighter you are guaranteed a nice kill board PAD, and if the freighter pilot was dumb enough to haul a decent cargo over 800M in value you can actually turn profit from it.

That is where the problem lies.