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Top Things I Hate about Eve Online

First post
Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#61 - 2013-04-02 18:29:12 UTC  |  Edited by: LHA Tarawa
Andrea Griffin wrote:
My high sec bear is in a small corporation that was war-decced by a MUCH larger alliance looking for easy kills. It was three players - myself and two friends - against an alliance with well over a hundred active members.

I took to a covert ops ship, spent a day looking around for these people, and eventually found their home base. It turned out that this alliance likes to take in new players to the game - and not prepare them at all for war. I would sit in the system cloaked (sometimes for hours, waiting) until I found a newbie at a gate or asteroid belt or planet. I'd uncloak, kill his frigate, pop the pod, and escape.



Kill board, or it didn't happen.

I'm betting didn't happen. You seem like one of those big alliance guys trying to con the carebears into trying to fight.



Carebears will not be fooled. We know, the best way to minimize wars is to simply not log in during the war.
LHA Tarawa
Pator Tech School
Minmatar Republic
#62 - 2013-04-02 18:31:18 UTC
Ayuren Aakiwa wrote:

By giving the remaining players a much more authentic sandbox and overall fun game.


There won't be any remaining players, if CCP is bankrupt...

Sheesh.

Some people....
Ayuren Aakiwa
Shadow Legion X
Seriously Suspicious
#63 - 2013-04-02 18:34:51 UTC
LHA Tarawa wrote:
Ayuren Aakiwa wrote:

By giving the remaining players a much more authentic sandbox and overall fun game.


There won't be any remaining players, if CCP is bankrupt...

Sheesh.

Some people....



I sincerely think a good portion would adapt to no hisec, and those that don't should **** off anyways. Ccp did just fine with much less subs for a long time.
LHA Tarawa
Pator Tech School
Minmatar Republic
#64 - 2013-04-02 18:35:52 UTC
Dave Stark wrote:

i think that's the first sensible thing i've ever seen you post.


Wow!

Either you don't read much of what I post, or... well... you may not be the sharpest tool in the shed.
Skeln Thargensen
Doomheim
#65 - 2013-04-02 18:36:16 UTC
LHA Tarawa wrote:
Carebears will not be fooled. We know, the best way to minimize wars is to simply not log in during the war.


nah 'cos they get some satisfaction out of that. drag them down to lowsec if they want to fight and see what real PvP is like, ie. full of surprise third party buttsecks.

forums.  serious business.

LHA Tarawa
Pator Tech School
Minmatar Republic
#66 - 2013-04-02 18:37:39 UTC
Ayuren Aakiwa wrote:

I sincerely think a good portion would adapt to no hisec, and those that don't should **** off anyways. Ccp did just fine with much less subs for a long time.


And I think you are wrong.

I'm waiting with baited breath for some, ANY, details on the spacescape, rebalance coming with Odyssey. Will I be unsubbing 3 of my accounts, or all 4?

Ayuren Aakiwa
Shadow Legion X
Seriously Suspicious
#67 - 2013-04-02 18:39:04 UTC
LHA Tarawa wrote:
Ayuren Aakiwa wrote:

I sincerely think a good portion would adapt to no hisec, and those that don't should **** off anyways. Ccp did just fine with much less subs for a long time.


And I think you are wrong.

I'm waiting with baited breath for some, ANY, details on the spacescape, rebalance coming with Odyssey. Will I be unsubbing 3 of my accounts, or all 4?




Hopefully all 4
Andy Landen
Deep Core Mining Inc.
Caldari State
#68 - 2013-04-02 18:41:39 UTC
Skeln Thargensen wrote:
LHA Tarawa wrote:
Carebears will not be fooled. We know, the best way to minimize wars is to simply not log in during the war.


nah 'cos they get some satisfaction out of that. drag them down to lowsec if they want to fight and see what real PvP is like, ie. full of surprise third party *********.

Unlike what many think, real pvp is NOT about getting a blob together to take down a single pve ship.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

LHA Tarawa
Pator Tech School
Minmatar Republic
#69 - 2013-04-02 18:46:43 UTC
Andy Landen wrote:

Unlike what many think, real pvp is NOT about getting a blob together to take down a single pve ship.



This has to be the most classic example of the Scotsman Logically Fallacy I've ever seen.

Most people at least attempt to disguise their logical fallacies a little.
Drago Shouna
Doomheim
#70 - 2013-04-02 18:47:03 UTC


5: Blind gates, you can already see what's waiting for you on the other side of a gate, it's called a scout in a cheap cloaky ship, once again the mechanics are in place, and once again some people choose not to use them.

You condescending bunch of pricks....why do always assume EVERYBODY can actually afford a second account?

8) Elitist wankers who think every other player is wrong. Twisted

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Skeln Thargensen
Doomheim
#71 - 2013-04-02 18:58:16 UTC
Andy Landen wrote:
Unlike what many think, real pvp is NOT about getting a blob together to take down a single pve ship.


that wasn't my point, which was real PvP takes place in a hostile environment where third parties can interrupt without notice or CONCORD intervention.

forums.  serious business.

Skeln Thargensen
Doomheim
#72 - 2013-04-02 19:03:19 UTC  |  Edited by: Skeln Thargensen
Drago Shouna wrote:
You condescending bunch of pricks....why do always assume EVERYBODY can actually afford a second account?


it is pretty bad, to the point where you see threads where people are enquiring about whether it's possible to solo L5s and people are like sure with 4 alts and they're like errrrrr.

low-sec is totally doable solo without scouts if you learn the cloak and MWD trick. it should work on most fairly quick aligning ships.

forums.  serious business.

Andy Landen
Deep Core Mining Inc.
Caldari State
#73 - 2013-04-02 19:08:23 UTC
LHA Tarawa wrote:
Andy Landen wrote:

Unlike what many think, real pvp is NOT about getting a blob together to take down a single pve ship.



This has to be the most classic example of the Scotsman Logically Fallacy I've ever seen.

Most people at least attempt to disguise their logical fallacies a little.

By definition, blobbing a pve ship is what pve content is all about. Real pvpers are not so bad that they have to hide in a blob against a single pve ship. By definition, because they are real pvpers, they have some amount of skill and courage.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

LHA Tarawa
Pator Tech School
Minmatar Republic
#74 - 2013-04-02 19:32:52 UTC
Andy Landen wrote:
LHA Tarawa wrote:
Andy Landen wrote:

Unlike what many think, real pvp is NOT about getting a blob together to take down a single pve ship.



This has to be the most classic example of the Scotsman Logically Fallacy I've ever seen.

Most people at least attempt to disguise their logical fallacies a little.


Andy Landen wrote:

By definition, blobbing a pve ship is what pve content is all about.


Making up definitions is what the Scotsman Fallacy is all about. And, here, you are doing it again.

PvE is player vs, NPC. If they ship you are shooting is controlled by a NPC, then it is PvE. If it is controlled by another player, then it is NOT PvE.

Creating some new definition, then using that definition to prove your point, is the Scotsman Logical Fallacy.


[quote=Andy Landen]
Real pvpers are not so bad that they have to hide in a blob against a single pve ship. By definition, because they are real pvpers, they have some amount of skill and courage.


Still the Scotsman Logical Fallacy. Hint, the use of "Real" in your statement, just before redefining the word, is a sure give away that it is the Scotsman Logical Fallacy.


Again, you may want to at least attempt to disguise your use of logical fallacy in failed attempts to make a point. Like, maybe, NOT using "real" before a word, in an attempt to magically alter the definition of the word.


Here is an example. A player whose KB stats are just blobbing PVE ships, gets negative reputation as a good PvPer to me.



Dave Stark
#75 - 2013-04-02 19:34:36 UTC
LHA Tarawa wrote:
Dave Stark wrote:

i think that's the first sensible thing i've ever seen you post.


Wow!

Either you don't read much of what I post, or... well... you may not be the sharpest tool in the shed.


actually, i read a lot of what you post.

most of it's that stupid and bad that i can gleefully call it "amusing". although, not quite in a good way.
Rahmiro
Dark Venture Corporation
Kitchen Sinkhole
#76 - 2013-04-02 19:34:42 UTC
Andrea Griffin wrote:
My high sec bear is in a small corporation that was war-decced by a MUCH larger alliance looking for easy kills. It was three players - myself and two friends - against an alliance with well over a hundred active members.

I took to a covert ops ship, spent a day looking around for these people, and eventually found their home base. It turned out that this alliance likes to take in new players to the game - and not prepare them at all for war. I would sit in the system cloaked (sometimes for hours, waiting) until I found a newbie at a gate or asteroid belt or planet. I'd uncloak, kill his frigate, pop the pod, and escape.

I swapped to a bomber and popped a few mining barges, too. Then a destroyer for some quick fun. I would change things up, keep them guessing, so they couldn't just hit the directional scanner and see "Oh, there's a Coercer on scan, time to dock!"

After I had gotten a half dozen kills, some in a covert ops (because I could and it's humiliating) and sent polite mails to my victims (your alliance is not preparing you for Eve, they started this war, look elsewhere, check out Eve-Uni), they started to hemorrhage recruits.

That hurt. It didn't hurt their kill board much - the value of newbies in cheap mining frigates isn't exactly a lot - but it did hurt their pride and it hurt their morale. Once a few new players left for greener pastures, more followed.

The war ended not long after.

It doesn't make for a great war story, I don't consider myself some kind of elite PvP pilot, and I certainly don't like to shoot at newbies that just joined the game and don't know any better, but I didn't start the war.

So, what can we learn about this?

As a single player I cannot take on a large number of combat pilots by myself. I'm not Garmon nor any other elite PvP type. I don't have wads of cash for expensive ships full of faction and officer loot. I don't even have a booster alt.

What I can do is look for the weak links. The stragglers. The haulers. People who are a little less smart than I am about Eve (difficult to find, but they exist). The people who simply aren't paying attention and don't even know what a warp scrambler is.

I took the aggressive actions of a much larger entity and did the best I could to respond to it. Minimize my risk, maximize theirs.

What I didn't do was whine about it.

This happened quite a while ago. These days, you have a tool that I never did: You can open your war dec up for assistance from a third party. You don't even have to undock to fight back.

If nothing else, you have 3 slots on your account. Play with a different character while your enemies waste money on someone that won't ever log in.

Andy Landen wrote:
Oh yeah. Forgot to add:
8) Forum Trolls. Not really a feature of the Eve client, but none-the-less annoying.
I don't like them either, but there's little that will be done about that, I'm afraid.



This is one of the better war stories I've read in quite sometime. Good stuff. This is why I enjoy the game.

I never seen these people in my life. I don't recognize them Your Honor

YuuKnow
The Scope
#77 - 2013-04-02 19:40:00 UTC
Andy Landen wrote:
So much going for Eve Online, but quite a few really stupid and game breaking mechanics.
Top 7 things I hate about Eve Online:

1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.
3) Bumping - Many players gang up against single players. Doesn't even do damage.
4) HS Wars - Many players ganging up against single players.
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.


I agree with most of the issues with hot-drops, capitals, and supercapitals. I disagree with the gripes about WHs and HS wars as IMHO they are a good way to induce risk into the game.

yk
Kali Omega
No Vacancies
No Vacancies.
#78 - 2013-04-02 22:11:19 UTC
Andy Landen wrote:
Skeln Thargensen wrote:
LHA Tarawa wrote:
Carebears will not be fooled. We know, the best way to minimize wars is to simply not log in during the war.


nah 'cos they get some satisfaction out of that. drag them down to lowsec if they want to fight and see what real PvP is like, ie. full of surprise third party *********.

Unlike what many think, real pvp is NOT about getting a blob together to take down a single pve ship.


What is this "real pvp" thing you are trying to pass off? If i see a "single pve ship" floating in a belt why would i not get my friends to come in and join the fun? If that "single pve" ship isn't smart enough to watch local and dscan then he is gonig to die. I think you think "real pvp" is pvp that both parties agree to and have a fair ground on both sides.

If Eve online was fair then it would be boring...
SmilingVagrant
Doomheim
#79 - 2013-04-02 22:21:23 UTC
Looks like the OP just hates risk.
Andy Landen
Deep Core Mining Inc.
Caldari State
#80 - 2013-04-02 22:33:57 UTC  |  Edited by: Andy Landen
LHA Tarawa wrote:

Still the Scotsman Logical Fallacy. Hint, the use of "Real" in your statement, just before redefining the word, is a sure give away that it is the Scotsman Logical Fallacy.

Again, you may want to at least attempt to disguise your use of logical fallacy in failed attempts to make a point. Like, maybe, NOT using "real" before a word, in an attempt to magically alter the definition of the word.

Here is an example. A player whose KB stats are just blobbing PVE ships, gets negative reputation as a good PvPer to me.


The word "real" is a legitimate word, such as, you are a real tool. Which we are all seeing is true. LOL.

Edit: I agree that risk is good, but removing risk from the pvpers and transferring it all to the pve'ers just sounds like you want easy kills and don't want to work very hard or risk much yourself.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein