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how not to die on gatecamps

Author
4-AcO-DMT
The Scope
Gallente Federation
#1 - 2013-04-01 14:23:01 UTC
90% of my loses is at gatecamps. i get very mad then.

how not to die on gatecamps ?
Xearal
Dead's Prostitutes
The Initiative.
#2 - 2013-04-01 14:25:22 UTC
Cloak?

Fast Align?

High speed to get out of a bubble before they find you and decloak you?

Does railgun ammunition come in Hollow Point?

Whitehound
#3 - 2013-04-01 14:26:37 UTC
Be the camper.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Netheus Soubar
Caldari Provisions
Caldari State
#4 - 2013-04-01 14:28:04 UTC
Avoid gate camps.
Spondoo Lix
University of Caille
Gallente Federation
#5 - 2013-04-01 14:28:42 UTC
Scout the route first in a fast frigate.

If you find gatecamps, plan (and scout) a different route, or sell off at a different destination....
KuroVolt
Federal Navy Academy
Gallente Federation
#6 - 2013-04-01 14:28:48 UTC
I personally have stopped using gates all togeher.

Havent gotten stuck in a gatecamp since.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

4-AcO-DMT
The Scope
Gallente Federation
#7 - 2013-04-01 14:31:28 UTC
KuroVolt wrote:
I personally have stopped using gates all togeher.

Havent gotten stuck in a gatecamp since.


can i do that in condor ?
Orion Rise
United Federation Industries
#8 - 2013-04-01 14:35:33 UTC
Stop flying.
Eram Fidard
Doomheim
#9 - 2013-04-01 14:36:02 UTC
People still use stargates?














Seriously though, set up a gatecamp. You'll figure out pretty quickly what can get through and how.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-04-01 14:36:26 UTC
Avoid gates, period.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

4-AcO-DMT
The Scope
Gallente Federation
#11 - 2013-04-01 14:37:11 UTC
whaaaat. how can u not use stargates ??
Sakiya Shiratori
Federal Navy Academy
Gallente Federation
#12 - 2013-04-01 14:39:25 UTC  |  Edited by: Sakiya Shiratori
Get a second account to scout the gates. Or renew trial accounts and do the same, altough the latter may be against the rules.
Pak Narhoo
Splinter Foundation
#13 - 2013-04-01 14:39:30 UTC
As said, scout ahead, for example send an alt ahead in a shuttle. Also check dotlan on kills.
Netheus Soubar
Caldari Provisions
Caldari State
#14 - 2013-04-01 14:40:05 UTC
4-AcO-DMT wrote:
whaaaat. how can u not use stargates ??


This would be one of the many ways to achieve that.
Na Und
Galactronics
#15 - 2013-04-01 14:53:56 UTC
Eve has stargates?
Lady Spank
Get Out Nasty Face
#16 - 2013-04-01 14:54:45 UTC
Learn where common chokepoints and current potential camps are:
- Use the in-game map and 'pilots in system within 30 minutes' and ship/pod kills per hour to plan your route accordingly.
- Use Dotlan for the same purpose, but with links to more information such as kills in system. You can see when and where gatecamps have occurred by checking recent kills in system.
- http://evemaps.dotlan.net/

Scout:
- Obviously this requires an alt account, or flying with buddies. Send in either a fast scout in an interceptor or other fast frigate, or just use a noob ship and noob alt.
- Roaming gangs will typically send in something small and fast to check out a system first. Not just to avoid gatecamps but also to assess possible engagements. Some people actually WANT to find a gatecamp to engage.

Scanning:
- if the out gate of the system you are currently in is too far away to scan then you won't know what ships are on that gate. You need to get within scan range either by warping to a celestial nearer to that gate, or by draining cap and warping only part way (look up scanning techniques).

Fly survivable ships:
- Haulers must have an mwd and cloak to have any chance of survival. Cloaking Transporters (Tech II) are near impossible to lose to a camp.
- Fast aligning ships like frigs and destroyers can get through most camps. Even if you have no chance of 'getting through', you can always try and burn back to the gate and possible escape that way.

Ultimately, there is never a guarantee of safety, and you just have to accept that sooner or later you will die, but you can do your best to make sure it happens as little as possible due to your own mistakes.

There is way more to it than this but blind jumping an Apoc into low sec is never a good idea. Keep on your toes!

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Ace Uoweme
Republic Military School
Minmatar Republic
#17 - 2013-04-01 15:03:21 UTC
4-AcO-DMT wrote:
90% of my loses is at gatecamps. i get very mad then.

how not to die on gatecamps ?


Be ready to move quickly.

Remember flying a shuttle through null (trying to get to the new alliance station). Had to run through a known gatecamp and it was a doozy. But before I even got through, made sure to be ready to align quickly to a celestial. Like clockwork the shuttle got shot, but was long gone before they could pod me.

Sometimes you're not going to escape (locked down cold). The best you can do is be ready to escape to fight another day.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Karl Hobb
Imperial Margarine
#18 - 2013-04-01 15:05:27 UTC
4-AcO-DMT wrote:
how not to die on gatecamps ?

Don't die.

A professional astro-bastard was not available so they sent me.

Kristopher Rocancourt
Sebiestor Tribe
Minmatar Republic
#19 - 2013-04-01 15:07:09 UTC
4-AcO-DMT wrote:
90% of my loses is at gatecamps. i get very mad then.

how not to die on gatecamps ?



just fly through Rancer system.
that whole string of systems is very safe.

http://killalliance.co.uk/tears/tears-holeysheet/

Ayari
Perkone
Caldari State
#20 - 2013-04-01 15:08:01 UTC
4-AcO-DMT wrote:
how not to die on gatecamps ?


Train up Evasive Maneuvering to Level IV if you haven't already, this helps with your align time.

Stay calm. if you jump into a gatecamp you have 60 seconds of jump cloak to work out the best route of escape.

If there are no bubbles and you are in a frigate, you can usually just select a celestial and warp to. They won't have the time to lock you before you warp unless they're using remote sensor boosters. I would suggest warping to a random range, in case they chase.

If there is a bubble, then you have two choices, burn back to gate and jump back through, or try and burn out of bubble. You need a Microwarp Drive fitted for these to work. Which one you choose depends on how close you are to the edge of the bubble. Use your 60 seconds to see which would be the quickest route.

Sometimes, with all your preparations, you'll still be out of luck. So if you know you're going to die, try and get your pod out. Spamming warp to a celestial while scrammed will pass along to your pod, so when your ship dies, your pod will instawarp there.

Finally, as has been already mentioned, get a scout. Also, don't fly anything bigger than a destroyer through lowsec/nullsec unscouted, because you *will* die eventually.
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