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Enterprise - ORE Strategic Industrial

Author
Reaver Glitterstim
The Scope
Gallente Federation
#41 - 2013-04-15 10:01:22 UTC  |  Edited by: Reaver Glitterstim
Keeper O'Secrets wrote:
show me 1 player with the skill to fly a mackinaw/hulk that chooses to fly a ret/cov....
I fly pretty much only retriever. Why fly any other barge when retriever tanks well for its price, has the biggest ore bay, and mines around 80% of the speed of a hulk? I'd lose almost as much as I gained running back and forth to the station, and much more from al the time I spend AFK or watching a video while mining.

So why not fly a Mackinaw you ask? Simple. I can buy a retriever wherever I am for cheap, and mine up its cost in a few hours. By the time I have enough money for a mackinaw, I don't want to spend it on a mackinaw. I'm trying to AVOID MINING here. I mine just enough to buy stuff. I'm not gonna waste the money on an overpriced barely-more-effective mining ship just so I can go back to mining and kicking myself in the balls for being so utterly stupid.

P.S.: My bad on the cargo stuff. I didn't read in very far. I see there are, in fact, subsystems based around hauling.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Omnathious Deninard
University of Caille
Gallente Federation
#42 - 2013-04-15 10:03:21 UTC
Felsusguy wrote:
Tchulen wrote:
@OP - I agree with Gerrick, the covert subsystem would really be better if it allowed the use of cov ops cloaks

It.... does? What made you think it couldn't? It has a 99% reduction in cloak CPU usage.

Because that method of use of the covert ops cloak went away, the covert ops cloak is a ship by ship inclusion method now, muck like a micro jump drive restriction.

If you don't follow the rules, neither will I.

Felsusguy
Panopticon Engineering
#43 - 2013-04-15 10:04:56 UTC
Omnathious Deninard wrote:
Felsusguy wrote:
Tchulen wrote:
@OP - I agree with Gerrick, the covert subsystem would really be better if it allowed the use of cov ops cloaks

It.... does? What made you think it couldn't? It has a 99% reduction in cloak CPU usage.

Because that method of use of the covert ops cloak went away, the covert ops cloak is a ship by ship inclusion method now, muck like a micro jump drive restriction.

Perhaps I should be more observant of recent changes.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Omnathious Deninard
University of Caille
Gallente Federation
#44 - 2013-04-15 10:08:26 UTC
I would like to point out this to you also, it is CCPs outlook on Ship Tech Levels


Improvement
^
I
Pirate
............................ I................... Tech2
Tech3............Navy.....................
I
Tech1
I
<-------------------------------------------------------------->
generalization________________specialization

If you don't follow the rules, neither will I.

Felsusguy
Panopticon Engineering
#45 - 2013-04-15 10:09:38 UTC
Omnathious Deninard wrote:
I would like to point out this to you also, it is CCPs outlook on Ship Tech Levels


Improvement
^
I
Pirate
............................ I................... Tech2
Tech3............Navy.....................
I
Tech1
I
<-------------------------------------------------------------->
generalization________________specialization

Which is insane. No one will use Tech 3 ships if they aren't at least on equal ground with Tech 2.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Tchulen
Trumpets and Bookmarks
#46 - 2013-04-15 10:15:19 UTC  |  Edited by: Tchulen
Felsusguy wrote:
Tchulen wrote:
@OP - I agree with Gerrick, the covert subsystem would really be better if it allowed the use of cov ops cloaks

It.... does? What made you think it couldn't? It has a 99% reduction in cloak CPU usage.

Edit: sorry, 100%

Edit: at the time of this edit, I have 69 likes.


I'm pretty sure that originally you didn't have the "Can use a Covert Ops Cloaking Device". Did you just edit that in?

Edit: Sorry, I didn't refresh the page so didn't realise that others had addressed this. Ignore me.
Felsusguy
Panopticon Engineering
#47 - 2013-04-15 10:19:02 UTC
Tchulen wrote:
Felsusguy wrote:
Tchulen wrote:
@OP - I agree with Gerrick, the covert subsystem would really be better if it allowed the use of cov ops cloaks

It.... does? What made you think it couldn't? It has a 99% reduction in cloak CPU usage.

Edit: sorry, 100%

Edit: at the time of this edit, I have 69 likes.


I'm pretty sure that originally you didn't have the "Can use a Covert Ops Cloaking Device". Did you just edit that in?

I had to correct my mistake.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Tchulen
Trumpets and Bookmarks
#48 - 2013-04-15 10:21:02 UTC
Omnathious Deninard wrote:
I would like to point out this to you also, it is CCPs outlook on Ship Tech Levels


Improvement
^
I
Pirate
............................ I................... Tech2
Tech3............Navy.....................
I
Tech1
I
<-------------------------------------------------------------->
generalization________________specialization


Could you let me know where you referenced this from because I thought tech III were supposed to be better than tech II in everything other than what the specific tech 2 ship is specialized in.
Felsusguy
Panopticon Engineering
#49 - 2013-04-15 10:27:55 UTC
Tchulen wrote:
Omnathious Deninard wrote:
I would like to point out this to you also, it is CCPs outlook on Ship Tech Levels


Improvement
^
I
Pirate
............................ I................... Tech2
Tech3............Navy.....................
I
Tech1
I
<-------------------------------------------------------------->
generalization________________specialization


Could you let me know where you referenced this from because I thought tech III were supposed to be better than tech II in everything other than what the specific tech 2 ship is specialized in.

It is from CCP themselves, from around 2012. Fanfest, if I recall correctly.
I don't agree with it, though.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Omnathious Deninard
University of Caille
Gallente Federation
#50 - 2013-04-15 10:33:33 UTC
Tchulen wrote:
Omnathious Deninard wrote:
I would like to point out this to you also, it is CCPs outlook on Ship Tech Levels


Improvement
^
I
Pirate
............................ I................... Tech2
Tech3............Navy.....................
I
Tech1
I
<-------------------------------------------------------------->
generalization________________specialization


Could you let me know where you referenced this from because I thought tech III were supposed to be better than tech II in everything other than what the specific tech 2 ship is specialized in.

http://community.eveonline.com/news/dev-blogs/9129

If you don't follow the rules, neither will I.

Tchulen
Trumpets and Bookmarks
#51 - 2013-04-15 10:50:18 UTC
Felsusguy wrote:
It is from CCP themselves, from around 2012. Fanfest, if I recall correctly.
I don't agree with it, though.


Omnathious Deninard wrote:
http://community.eveonline.com/news/dev-blogs/9129


Thanks very much, both.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#52 - 2013-04-15 11:56:33 UTC
Tchulen wrote:
Ersahi Kir wrote:
I'm going to have to withhold my support for this ship. It's either going to exceed the capabilities of the current ORE ships and obsolete them, of it's going to suck in comparison with a wtf price tag.

The balance for racial Tech III's is that in PvE they do less damage than battleships, and in PvP the skill point loss possibility exists. These don't translate well into ORE activities unless it's restricted from high sec, which would make the ship niche at best.


As has been mentioned before, a better ship with a high price tag doesn't obsolete the cheaper ships with the same roles otherwise I'd never see any of the T1 mining ships, which I do.

If it did, everyone would solely use T3 strategic cruisers and all other cruiser sales, both tech1 and tech 2 would dwindle and die. That simply hasn't happened since T3 cruisers were introduced, thus negating that argument.


Comparing a tech III cruiser to a (potential) tech III mining ship is disingenuous though. Tech I and tech II ships have a strong market because pilots fully expect to lose these ships when they use them in PvP, so the price and potential loss of skillpoints is a real deterrent to flying a tech III cruiser. There's also very little reason to use tech II ships outside of PvP, with the possible exceptions of marauders, logistics, covert ops scanners, and possibly command ships. Mining barges are overwhelming flown in high sec and the only downward pressure to fly a cheaper barge is ganks, which are honestly fairly rare. This creates a large difference between how mining barges and combat ships are judged.

As for the retriever specifically it is in a very odd position when compared to combat ships. If the mack fits just a single DCU in the low slot then a 3 MLU retriever will mine more than it. It's just an oddity in the specific numbers and shouldn't be held up as an example of the normal relationship between tech I and tech II hulls.

Reading your other posts it's seems like you're just looking for a cloaky mining ship though, and hiding it behind a tech III ORE ship request. I still think it's an 'all or nothing' situation where they're either better because they have a lot of tank and mine more, or they're worse or the tank is too think to stand up to ganks. There's really no middle ground that's going to be balanced.
Anthar Thebess
#53 - 2013-04-15 13:48:04 UTC
+1
Hell why not - let miners have this T3.
This bring down ship prices and add something funny to the KB.

Additionally no more 3mln sp super miners ;)
Nikk Narrel
Moonlit Bonsai
#54 - 2013-04-15 14:05:55 UTC
I see a potential for the covert subsystem to use BLOPs support for travel.

Heck, if they just added exhumers and barges to things a BLOPs could bridge for, I would be happy.
True Sight
Deep Freeze Industries
#55 - 2013-04-15 15:51:12 UTC
There's been a great discussion for this for some time:

https://forums.eveonline.com/default.aspx?g=posts&t=7085

I think people going into details about a suggestion (designing modules, bonuses etc) isn't very productive, but overall pushing the concept to CCP should be great simply put:

- Designing 4 Tech 3 ships is an awful lot of work for CCP, that's dozens of different models to design and skin, along with hundreds of combo's for one hell of a difficult b alance

- Miners and Industrialists lack pimpage, pvpers have a huge diverse range of skills, can fit out ships with faction webs, use navy cruisers, pirate ships, 3b fitted Vindicators, Missioners can fly around in their 3b pimped out Paladins etc etc. Industrialists are left with their uncustomisable Freighter and their mining barges.

- a Tech 3 Industrial Ship is only one batch of models and easier to balance assuming it wouldn't be heavily angled towards pvp in the first place, it would be a fun, customisable ship for industrial players to pimp out and work towards.

Unfortunately I think the biggest problem is the role definition you could give the ship, as the main industrial roles are
- Hauling
- Ore Mining
- Ice Mining
- Gas Cloud Harvesting
- Salvaging

of which there are a full range of specialist ships already, so you really need to come up with ideas that give the ship a purpose to exist, like, being able to build a drone-mining barge sounds pretty cool, maybe 10 mining drones with huge mining bonuses, but what actual purpose does it server over the current barges?
Tchulen
Trumpets and Bookmarks
#56 - 2013-04-15 16:56:29 UTC  |  Edited by: Tchulen
Ersahi Kir wrote:
... snipped for shorter post...

Sorry, I'm a bit confused with what you're trying to say. You're saying that tech III cruisers aren't really used in pvp (which simply isn't true) and so they're not a good comparison for a tech III mining ship? I'd say that's pretty much a perfect comparison then as I doubt anyone would use a tech III mining ship to do pvp in willingly. Also, why does it matter when discussing the relative merits of the various tech level ships as to whether they're combat or not? People use non combat ships for combat and vice versa. Examples include the battle badger and the mining rokh, but to name two off the top of my head. If you think mining ships don't get popped you're sorely mistaken. Just because someone doesn't chose to do pvp doesn't mean they don't get into pvp.

On top of that, you're wrong about tech II ships. People pve in them. HICs and HACs are used in null pve quite a bit. Also, saying mining barges are overwhelmingly flown in high sec simply isn't true. How do you think people mine in wormholes and nullsec? They do it in barges quite a lot of the time because of the cost (as explained elsewhere in this thread), especially in wormholes. I've seen about as many barges in wormholes as I have exhumers. I expect relative to population volume the use of mining barges in high and null aren't that different. I wouldn't be surprised if exhumers are used more in high than null, if considered by numbers alone.

Saying ganks are fairly rare isn't really true either. High sec ganks are fairly rare if you pick a low population area and keep an eye on local and preferably keep aligned. There are areas of high sec where mining ganks are quite plentiful and I'm pretty sure at least once a year high sec mining ganking goes nuts!

I can assure you that I'm not stealth requesting a cloaky mining ship. If I wanted a cloaky mining ship I would post a thread about making mining ships cloaky. I simply like the OP's idea for this T3 mining ship. {edited}
Reaver Glitterstim
The Scope
Gallente Federation
#57 - 2013-04-15 19:36:05 UTC
Tchulen wrote:
Omnathious Deninard wrote:
I would like to point out this to you also, it is CCPs outlook on Ship Tech Levels


Improvement
^
I
Pirate
............................ I................... Tech2
Tech3............Navy.....................
I
Tech1
I
<-------------------------------------------------------------->
generalization________________specialization


Could you let me know where you referenced this from because I thought tech III were supposed to be better than tech II in everything other than what the specific tech 2 ship is specialized in.
Tech 2 ships are supposed to suck at things they aren't specialized into. So yes, a Tech 3 fit for something is going to outperform a tech 2 that isn't built for it. But a tech 2 should always beat a tech 3 at anything it's built to do.

Tech 3 is lower on "improvement" than tech 2 because of the versatility. It's not supposed to dominate in any way you want it to, it's supposed to be changeable into whatever you need.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ruze
Next Stage Initiative
#58 - 2013-04-16 18:14:06 UTC
As mentioned, though, a general purpose t3 industrial, especially when POS modules make it capable to change subsystems, would be extremely useful in w-space.

There are a lot of parts of industry, not just mining and hauling. From the probing and exploration, to production and manufacturing, to refining and/or compressing ore, to full on research.

A neat addition to this industrial: make it subcapital AND capital, depending on the subsystems. If you fit certain large subsystems, your ship becomes a capital with all the inherent issues.

Let this industrial, while not being as good as the dedicated t2 ships (and since the orca and rorqual are t1, it can supersede their abilities), it can be far more modular and useful.

Honestly, I think the T3 industrials is the only type of t3 ship that can fit that modular component that CCP tried to go for with the Strategic Cruisers. Outright efficiency is something industrialists shoot for, but so is overall capability.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Felsusguy
Panopticon Engineering
#59 - 2013-04-18 06:58:08 UTC
I'd tap that.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Ruze
Next Stage Initiative
#60 - 2013-04-26 12:29:16 UTC
I wanted to add to this:

A t3 ORE ship's basic structure would be BS sized (so large rigs), but could be expanded larger. Like current T3 cruisers, it would be limited to 5 upgrade slots. Unlike the strategic cruisers, there would be far more possible subsystems per slot, and many of them would be redundant.

For example, instead of one subsystem becoming the 'cargo' subsystem, there would end up being cargo subsystems in the Defensive, Engineering, Electronic, Propulsion and Offensive systems, allowing four modules to be used if the player chooses which would bring the cargo capacity closer to a freighters hold than any other ship. Again, this massive amount of cargo space to create a true mini-freighter is only possible by sacrificing every subsystem slot. However, even with that sacrifice, it cannot surpass even the smallest freighters cargo capacity.

The real benefit of a T3 industrial, however, is the options. Some possible subsystems: Ship Maintenance Bays; Fleet Hangars; Ore Holds; Fuel Bays; Jump Drives; Ore Compression Bay; Ice Harvester platform; Strip Miner platform; Shield Defensive system; Armor Defensive system, Covert Ops subsystem; Covert Cyno subsystem; etc.

It should be made clear that with each of these modules and options, while expansive, are not individually capable of doing more than the dedicated ship can. An ORE T3's mining platforms, if all focused on strip mining, cannot get the same yield as a fully fit Exhumer. An ORE T3's defensive system and covert ops subsystems, while similar to that of a transport ship, would be less agile and not get many of the benefits (a sacrifice for larger holds), making them less ideal for the blockade runner job. And even with many of the features of the Rorqual and Orca, the T3 industrial would lack the ability to cram all of them on the same boat, as it is not quite large enough.

As a whole, far more options, but not the best at any one thing. It would not outshine the Orca or Rorqual as an industrial command craft. It would not beat Exhumers in mining, or transport ships in moving through dangerous ground. But it would allow an industrialist to fit the ship for what's needed and give them a lot more options for industry.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?