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EVE New Citizens Q&A

 
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Exploration - Why it's the best thing to do if you don't know what to do as a newbie.

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Author
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#61 - 2013-04-03 17:17:26 UTC
Oh, using WoW terms to explain things to another WoW player obviously makes sense. No argueing there. Also i don't think that anyone can argue the merits of approaching mission running in EVE just like questing in WoW. The similarities are obvious and i wouldn't want to argue that.

The issue (well, my issue, at least) lies in the notion that new EVE players *have to* get into WoW-like activities in EVE in the first place.

My siren's name is Brick and she is the prettiest.

Woeful Animation
Ascendent.
Test Alliance Please Ignore
#62 - 2013-04-03 17:57:29 UTC
Beckie DeLey wrote:
Oh, using WoW terms to explain things to another WoW player obviously makes sense. No argueing there. Also i don't think that anyone can argue the merits of approaching mission running in EVE just like questing in WoW. The similarities are obvious and i wouldn't want to argue that.

The issue (well, my issue, at least) lies in the notion that new EVE players *have to* get into WoW-like activities in EVE in the first place.


Oddly I agree with you, but probably for a totally different reason. The missions in Eve are limited, and purposelessly so in my opinion. They are a basic lattice work structure. Its clear that CCP has no intention of providing a huge mission structure tailored to new players. The jump from level 1 to level 2 missions is too great. They want you to do other things. Its obvious to me.

If I had an issue, its that its difficult to understand what's possible without some structure (series of missions) that lead you towards those other interesting things to do. If I were to criticize Eve in any respect now, it would be that the missions aren't designed to lead me to other cool things. The sisters of eve story line is cool and all. It serves a great purpose. But so would the epic story arch that helps the Gallente/Caldari . . . build the ultimate super weapon that can't ever be built. Or a story arch that leads you to find the wormhole in "XYZ" system, and haves you follow the wormhole to something cool or neat. Let your imagination run wild for a minute. The purpose is not to provide everyone with an endless set of cool missions. Wow fell into that trap. Players devour the content faster than it can be developed. But missions to lead you to the other things that are cool, aren't bad. They give us a chance to ask and answer the question.

"What do you want to do?"

"Something cool."

"Try this."
Bud Austrene
Secure Haven
#63 - 2013-04-03 18:08:38 UTC
Woeful Animation wrote:
Beckie DeLey wrote:
Oh, using WoW terms to explain things to another WoW player obviously makes sense. No argueing there. Also i don't think that anyone can argue the merits of approaching mission running in EVE just like questing in WoW. The similarities are obvious and i wouldn't want to argue that.

The issue (well, my issue, at least) lies in the notion that new EVE players *have to* get into WoW-like activities in EVE in the first place.


Oddly I agree with you, but probably for a totally different reason. The missions in Eve are limited, and purposelessly so in my opinion. They are a basic lattice work structure. Its clear that CCP has no intention of providing a huge mission structure tailored to new players. The jump from level 1 to level 2 missions is too great. They want you to do other things. Its obvious to me.

If I had an issue, its that its difficult to understand what's possible without some structure (series of missions) that lead you towards those other interesting things to do. If I were to criticize Eve in any respect now, it would be that the missions aren't designed to lead me to other cool things. The sisters of eve story line is cool and all. It serves a great purpose. But so would the epic story arch that helps the Gallente/Caldari . . . build the ultimate super weapon that can't ever be built. Or a story arch that leads you to find the wormhole in "XYZ" system, and haves you follow the wormhole to something cool or neat. Let your imagination run wild for a minute. The purpose is not to provide everyone with an endless set of cool missions. Wow fell into that trap. Players devour the content faster than it can be developed. But missions to lead you to the other things that are cool, aren't bad. They give us a chance to ask and answer the question.

"What do you want to do?"

"Something cool."

"Try this."


This seems pretty self evident.
It makes sense.
Does anyone see why CCP doesn't do something along these lines?

Is it possible that CCP uses the entry level difficulty to filter out players of a particular type and so "works as intended"?

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Woeful Animation
Ascendent.
Test Alliance Please Ignore
#64 - 2013-04-03 18:34:19 UTC
I'm not sure that its in CCP's best interest to "weed out" certain players so that it works as intended. From a business perspective they want more subs, not less. They want to grow Eve, maybe at a slower pace than I would imagine, but they still want to grow.

I'm imagine that CCP remains somewhat steadfast in that they don't want to start creating content for the purpose of entertaining the customer. Creating that content is expensive and tends to feed the monster you create. Instead we may disagree about what's the right amount of content. I would like a little more structure so I could decide based on sufficient data (game experience) whether something in Eve is cool and fun or not for me thank you.

One possible approach.

If the veteran players want new players. They want more who try the game to stick around. They can be creative and make the "missions" for the players. Corps can decide if this is something that is worth the time, and maybe put a bug in CCP's ear to allow some creative ways to get people into some of the areas.

For example (Off the top of my head)

Corps is into exploration. Wants new players to try exploration. Corp leader is allowed into one site without it despawning on one specific day.. Let the corp leader or officer put in an extra can in the site without having the site despawn. The extra can has goodies from the Corps supply. Let the new player scan it down, and have the loot inside. Heck create a treasure hunt if you will. Allow exploits if they dare.

Point is the Corp would need the tools and then the drive and wisdom to organize the event.
J'Poll
School of Applied Knowledge
Caldari State
#65 - 2013-04-03 18:39:22 UTC
Woeful Animation wrote:
I have been playing Eve since March 9, and I played WoW consistently since 2005. I think there are some valid points to be made on both sides of this discussion. So I am throwing my 2 cents into the ring.

By in large the comparison of WoW to Eve as communication tool is useful. One of the more difficult aspects of Eve is learning the language and the jargon. There is perspective to be gained from the comparison.

"Get a point on that Merlin. Engage Webs, crash the gate. Logi stand by. " Means something to an Eve player.

Translation.

"Tank pick up the Merlin. Get CC on the target, everyone move to the blue square. Healer on the raid."

Using terms that precisely or albeit imprecisely describe aspects of the game are useful to players from different games. The die hard Eve players shouldn't bristle at the comparison. Our perspective is different. Getting us "newbies" comfortable with the language is important. Using Eve jargon to explain to us why that other guy is wrong, misses the point. We the noobs feel like outsiders because we have no idea what the heck you are talking about.

Eve is different from WoW. Thank goodness. But I think the players who want Eve to be totally unique and different from anything in the game today, miss the point. Eve has similarities to other MMO's, and those similarities can be and should be highlighted as a point of reference for new Eve Players, but its also unlike other games in terms of open endedness and its complexity. This causes frustration when a new player, or a long time WoW player begins playing Eve.

New Player : "I have finished the tutorial missions, what do I do now?"

Eve Player: "Whatever you want. What do you want to do?"

New Player: "I don't know. I want to do fun non-boring things. I like spaceships. What do you suggest?"

Eve Player (I have no real answer to what you might feel is fun) "But there is Business, Industry, Mining, Exploration, Ratting, Pvp, Ganking, Plexing, Faction Warfare, Hi Sec missions, Low Sec, Null Sec, Ninja Looting, ect, ect ect . . . .

New Player (Sorry I asked)

As a new player the comparisons are valid as far as a communication tools and to explain to the new player that your feeling of isolation and bewilderment at the lack of structure is normal. Instead of smacking each other around over the systematics remember that this is the new player Q & A. Posts that try to draw comparisons are not necessarily bad. T2 gear is kind of the Eve equivalent of Blue gear in wow. Why? Because its rarer and its harder to get. That's all. The point of comparison stops there.

Finally if any new players crawl through 5 pages of forum to read this. Eve is a great game. Eve is on par with Wow in every sense. But they are different games. They have different priorities and different philosophies. That doesn't mean that both aren't great. It also doesn't mean that either is perfect. And may not be everyone's cup of tea.


1.) I never had the problem with learning EVE language (Point, scram, crash gate, hold, primairy is "x"), mainly because I was in a group of people who were NEW PLAYER FRIENDLY. This doesn't have to be a corp, it can be a chat channel with people who will take the time to explain it.

2.) In respect to the bold underlined.

The issue here is...and everybody has that...we don't know what that new player likes to do. I like to do missions, doesn't mean that the newbro will like it. I like to PvP, doesn't mean the newbro also does like to PvP. I like to be bored and destroy my braincells (uhm, I mean mine), that doesn't mean the newbro will like that too.

All we can do is give them a nugde to what EVE has to offer

And then talk them through and see if we can find out what THEY like to do. The issue is...most of them (specially those coming from WoW or another theme park MMO) just expect that EVE will guide them all the way through the game. This IMO just shows you didn't do ANY research about what EVE is and what it has to offer. Sure I will be happy to help, but some self research and telling what you like in other games helps a lot.

A new player asking what to do while also saying that in other games he really likes to be the person that crafts items for money / others to use...We will all direct him into the industry part of EVE (with maybe a slight side nudge into trading).

The more you put into the game AND the forums...the more you get out of it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#66 - 2013-04-03 18:44:17 UTC
Beckie DeLey wrote:
Oh, using WoW terms to explain things to another WoW player obviously makes sense. No argueing there. Also i don't think that anyone can argue the merits of approaching mission running in EVE just like questing in WoW. The similarities are obvious and i wouldn't want to argue that.

The issue (well, my issue, at least) lies in the notion that new EVE players *have to* get into WoW-like activities in EVE in the first place.


This.

Sure there are similarities...

But also HUGE differences.

Scamming...perfectly legal in EVE. Most others will get you banned.
PvP...ship lost is ship lost in EVE. Other MMOs, instant reclaiming of everything.
Market...EVE is 99.99% player runned, unlike other MMOs
Actions...Oooh I screwed up my characters reputation on this server, let's move to another. EVE > Your out of luck unless you want to live on the test server.

And the main issue I too had with Ace's point is that he says that every new player HAS to run missions. This is showing he is utterly narrowminded and keeps to his WoW level of thinking.

Usually the first thing I say to WoW players:

Forget all you have learned in WoW...Likely, but not always, it will be very different in EVE. Start with a fresh mindset and learn to play EVE as EVE and WoW as WoW.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#67 - 2013-04-03 18:46:08 UTC
Woeful Animation wrote:


Oddly I agree with you, but probably for a totally different reason. The missions in Eve are limited, and purposelessly so in my opinion. They are a basic lattice work structure. Its clear that CCP has no intention of providing a huge mission structure tailored to new players. The jump from level 1 to level 2 missions is too great. They want you to do other things. Its obvious to me."


The bridge between 1 and 2 is not that big...the big gap is between 2 and 3.

And I don't think it's intentional by CCP to force you into something else, if it was they would be failing big time as there are pleny of people who keep running missions.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#68 - 2013-04-03 18:48:44 UTC  |  Edited by: J'Poll
Woeful Animation wrote:

If I had an issue, its that its difficult to understand what's possible without some structure (series of missions) that lead you towards those other interesting things to do. If I were to criticize Eve in any respect now, it would be that the missions aren't designed to lead me to other cool things. The sisters of eve story line is cool and all. It serves a great purpose. But so would the epic story arch that helps the Gallente/Caldari . . . build the ultimate super weapon that can't ever be built. Or a story arch that leads you to find the wormhole in "XYZ" system, and haves you follow the wormhole to something cool or neat. Let your imagination run wild for a minute. The purpose is not to provide everyone with an endless set of cool missions. Wow fell into that trap. Players devour the content faster than it can be developed. But missions to lead you to the other things that are cool, aren't bad. They give us a chance to ask and answer the question.


The issue with this idea....


It's how WoW and other THEME PARK MMOs work. It's all a scripted roller coaster that you follow from start to end. It kind of defeats the whole idea behind the sandbox where you are free to do what you want.


Internet is already filled with guides, tutorials and videos about almost anything that is possible in EVE.
EVE being a totally "Do what you want" game, your first question would have to be....what do I think that I want to do...then see/ask if that is possible.

Example 1:

Say...I'm a new player...I come to EVE from another MMO where I ran a guild...So I finished the tutorials and did some reading about EVE. In my previous MMO I really really liked running a guild.

My question would be:

Is it possible to run a corp and take over some space with friends. If so, any idea where to start or any source of information about how to run a corp?

Example 2:

Again...pretending new bro...You are a hardcore online gamer that is really into running competitions (PvP) with other and the most fun you have is doing it with a group of people.

Question:

What are the PvP possibilities in EVE if I want to do them with a group of people. Where should I look for it and how to do I get picked up in groups?



Of course, these questions come from someone who pretends to be a new player which always will be biased with knowledge about the game and sources of information.

But the big point here is...by looking back what games you like to play and what type of player you are in those games (specially other MMOs) will give away a lot of what you likely would like to be in EVE.
Don't be afraid to share that information, it only helps us by understanding the player behind that avatar and it helps you find the profession you will likely like. Don't believe the ARGH WE HATE WOW PLAYERS stories, those are part of the GD forums, NCQA is quite WoW friendly, unless you rant on EVE while praising WoW in the same thread.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Bud Austrene
Secure Haven
#69 - 2013-04-03 18:51:12 UTC
Woeful Animation wrote:
I'm not sure that its in CCP's best interest to "weed out" certain players so that it works as intended. From a business perspective they want more subs, not less. They want to grow Eve, maybe at a slower pace than I would imagine, but they still want to grow.

I'm imagine that CCP remains somewhat steadfast in that they don't want to start creating content for the purpose of entertaining the customer. Creating that content is expensive and tends to feed the monster you create. Instead we may disagree about what's the right amount of content. I would like a little more structure so I could decide based on sufficient data (game experience) whether something in Eve is cool and fun or not for me thank you.

One possible approach.

If the veteran players want new players. They want more who try the game to stick around. They can be creative and make the "missions" for the players. Corps can decide if this is something that is worth the time, and maybe put a bug in CCP's ear to allow some creative ways to get people into some of the areas.

For example (Off the top of my head)

Corps is into exploration. Wants new players to try exploration. Corp leader is allowed into one site without it despawning on one specific day.. Let the corp leader or officer put in an extra can in the site without having the site despawn. The extra can has goodies from the Corps supply. Let the new player scan it down, and have the loot inside. Heck create a treasure hunt if you will. Allow exploits if they dare.

Point is the Corp would need the tools and then the drive and wisdom to organize the event.


I agree with you. But the fact that would be good business by just about anyone's definition, why do they not do something along those lines? There have been many forum posts that suggest similar solutions.

So it is not like CCP is lacking in suggestions and solutions. But CCP seems more interested in balancing ships than in retaining new players.

Yes I am an alt. I see no reason to make it easy for bullies and greifers

J'Poll
School of Applied Knowledge
Caldari State
#70 - 2013-04-03 19:00:56 UTC
Woeful Animation wrote:


For example (Off the top of my head)

Corps is into exploration. Wants new players to try exploration. Corp leader is allowed into one site without it despawning on one specific day.. Let the corp leader or officer put in an extra can in the site without having the site despawn. The extra can has goodies from the Corps supply. Let the new player scan it down, and have the loot inside. Heck create a treasure hunt if you will. Allow exploits if they dare.

Point is the Corp would need the tools and then the drive and wisdom to organize the event.


Malcanis' Law...

Malcanis wrote:
Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.


If that happens...all it will do is give ninja looters/salvagers and other bad people more targets.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#71 - 2013-04-03 19:05:10 UTC  |  Edited by: J'Poll
Bud Austrene wrote:

So it is not like CCP is lacking in suggestions and solutions. But CCP seems more interested in balancing ships than in retaining new players.


Because if old customers (read: Players) leave because you keep ******* up or not improving the game you will be out of business anyway.

Sorry, but the amount of genuine new players (not counting alts etc) is not high enough to justify putting a lot of Dev resources on that and forget that you are also need to satisfy your older customer base.

A thing that will help to keep a new player in the game...Social contact. If you have another (group of) player(s) that help you get your bearings in EVE helps more then a whole bucket of scripted stuff. The big issue here is that a lot of (new) players keep forgetting they are playing a MMO and not some singleplayer space simulator.

And if you want to know what happens when you displease the older playerbase...look up "Greed is Good", "Monoclegate", "Incarna Jita Riots". CCP already made a slight mistake in their Dev allocation and it resulted in mass riots and a lot of people leaving EVE.

The issue why EVE has a lower then other new player retention is because it's not like other MMOs where all content is programmed by the game designer and where everything you do is pre-scripted encounters.

A lot of content in EVE is actually player made...

Hulkageddon - player made
Ice Interdiction - player made
SOV Wars - player made (where CCP gave them the tools to do it)
AT - player made (where CCP provided the resources)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

NightCrawler 85
Phoibe Enterprises
#72 - 2013-04-03 19:34:50 UTC
As much as i like the idea of the players creating missions for the new players, i cant see this working.

You would have to find trustworthy people willing to DO it on a regular basis. Most EVE players are already way to busy doing corp stuff and simply dont have the time to set up operations once or twice a week for random new players.
Second.. These missions wouldent be much more different then the career missions that already exists. Sure the new player would have someone that would answer questions, which makes it a bit more personal, but in general you do the exact same thing.

So basically..i can see the concept behind the idea, but it would cause a lot of stress for CCP finding people who are willing to do it, a lot of trust would be put onto certain people (that signed up), and in the long run..people could just do the NPC starter missions.

The only thing i can think about that MIGHT work is basically having older players from varius professions sign up as.. mentors isent really the right word but closest i can think about atm. At the end of the regular tutorial and career missions the new player gets sent an EVE mail containing a list of names and what profession, and from there the new player can contact people from whatever profession looks/sounds interesting. Gives them some one on one time with a person (unlike the crowded help and rookie chat) and they can learn and ask questions in a more calm atmosphere.
J'Poll
School of Applied Knowledge
Caldari State
#73 - 2013-04-03 19:37:50 UTC
NightCrawler 85 wrote:


The only thing i can think about that MIGHT work is basically having older players from varius professions sign up as.. mentors isent really the right word but closest i can think about atm. At the end of the regular tutorial and career missions the new player gets sent an EVE mail containing a list of names and what profession, and from there the new player can contact people from whatever profession looks/sounds interesting. Gives them some one on one time with a person (unlike the crowded help and rookie chat) and they can learn and ask questions in a more calm atmosphere.


Or ISD/CCP shouldn't be so selfish and let more older people help in Rookie Help.

I like your idea where there is a group of veteran players that sign up and serf as 1-on-1 Help chat people. I would totally sign up to that, it works great together with my ship spinning profession.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Bud Austrene
Secure Haven
#74 - 2013-04-03 19:42:11 UTC  |  Edited by: Bud Austrene
J'Poll wrote:
Bud Austrene wrote:

So it is not like CCP is lacking in suggestions and solutions. But CCP seems more interested in balancing ships than in retaining new players.


Because if old customers (read: Players) leave because you keep ******* up or not improving the game you will be out of business anyway.

Sorry, but the amount of genuine new players (not counting alts etc) is not high enough to justify putting a lot of Dev resources on that and forget that you are also need to satisfy your older customer base.

A thing that will help to keep a new player in the game...Social contact. If you have another (group of) player(s) that help you get your bearings in EVE helps more then a whole bucket of scripted stuff. The big issue here is that a lot of (new) players keep forgetting they are playing a MMO and not some singleplayer space simulator.

And if you want to know what happens when you displease the older playerbase...look up "Greed is Good", "Monoclegate", "Incarna Jita Riots". CCP already made a slight mistake in their Dev allocation and it resulted in mass riots and a lot of people leaving EVE.

The issue why EVE has a lower then other new player retention is because it's not like other MMOs where all content is programmed by the game designer and where everything you do is pre-scripted encounters.

A lot of content in EVE is actually player made...

Hulkageddon - player made
Ice Interdiction - player made
SOV Wars - player made (where CCP gave them the tools to do it)
AT - player made (where CCP provided the resources)


You are right in that that is the way it is now. In a business sense, that is not good. If a business does not grow and stay competitive in the market place then it dies. The fact that EVE has a unique approach does not stop others doing similar approaches.

Social contact is unreliable.

The point is that CCP must know these things and have taken that into account.

I suspect that CCP got lucky and stumbled onto a recipe for a video game and are afraid to make any real changes for fear that they might ruin what they already have. That is a very common business practice.

But I just can't see that giving more guidance to a new player would not be a win for everyone.

Yes I am an alt. I see no reason to make it easy for bullies and greifers

J'Poll
School of Applied Knowledge
Caldari State
#75 - 2013-04-03 19:53:43 UTC  |  Edited by: J'Poll
Bud Austrene wrote:


You are right in that that is the way it is now. In a business sense, that is not good. If a business does not grow and stay competitive in the market place then it dies. The fact that EVE has a unique approach does not stop others doing similar approaches.

Social contact is unreliable.

The point is that CCP must know these things and have taken that into account.

I suspect that CCP got lucky and stumbled onto a recipe for a video game and are afraid to make any real changes for fear that they might ruin what they already have. That is a very common business practice.

But I just can't see that giving more guidance to a new player would not be a win for everyone.


If CCP changes EVE into a (more) theme park MMO, they will loose a lot of subscriptions from players who don't want that kind of MMO (me included).

Sure, they gain more subs from players that come from other MMOs...but give me 1 single MMO in the world that is both 10 years old and never had to give in on what they started (so delete servers, go from P2P to F2P, etc.)

EVE has been growing EVERY year ever since it got released (sure a portion of each years grow will be due to alt account creation).

So why change something that is obviously working pretty well.



Social aspect is only unreliable if you depend on unreliable people for it.



How I am against more SCRIPTED guidance for new players...

A.) It will just postphone the whine about what to do. Instead of behind the career agents we will see the same threads pop up after the new content.

B.) I personally HATE other MMOs for 1 single reason...because of how they work they are usually filled with raging and whining teenagers. EVE's player base is a bit more mature (well, most of the times) and thus attracts a different kind of player to it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

NightCrawler 85
Phoibe Enterprises
#76 - 2013-04-03 19:59:21 UTC
J'Poll wrote:


I like your idea where there is a group of veteran players that sign up and serf as 1-on-1 Help chat people. I would totally sign up to that, it works great together with my ship spinning profession.


Yea your basically in the same situation as i am. I have no problem at all talking to random new players on on one, and since the common joke in the corp is that i wouldent even know how to undock i have plenty of time to chat. But then ofc im also very limited in what i would feel comfterbale teaching a new player. And ofc i have the language issues to consider Lol

But it would requiere CCP to implement some way for the new players to..rate the person they are talking to, purely to ensure that the people who sign up actually DO try to help and is giving valid information, and checking over the list on a monthly basis to ensure that the players in question are still playing/actually talking to people.
Would have to be several for each profession tho, both to cover timezones and ofc the fact that a person cant be online and available 24/7.

PS. If my posts are very odd and makes little sense the last few days.. im going on a severe lack of sleep so its more difficult then usual to formulate and transelate what im thinking into english. Sorry in advance.
Davith en Divalone
Aliastra
Gallente Federation
#77 - 2013-04-03 20:06:50 UTC
Bud Austrene wrote:
I suspect that CCP got lucky and stumbled onto a recipe for a video game and are afraid to make any real changes for fear that they might ruin what they already have. That is a very common business practice.

But I just can't see that giving more guidance to a new player would not be a win for everyone.


Didn't they change the tutorial missions a few expansions back to point players toward the major activities in EVE? I seem to remember a few months ago playing through missions that said: this is exploring, this is station trading, this is hauling, this is mining and industry, this is mission PvE. Then, there's that tool that will tell you the closest available agents.

NightCrawler 85
Phoibe Enterprises
#78 - 2013-04-03 20:09:55 UTC
J'Poll wrote:


If CCP changes EVE into a (more) theme park MMO, they will loose a lot of subscriptions from players who don't want that kind of MMO (me included).

Sure, they gain more subs from players that come from other MMOs...but give me 1 single MMO in the world that is both 10 years old and never had to give in on what they started (so delete servers, go from P2P to F2P, etc.)

EVE has been growing EVERY year ever since it got released (sure a portion of each years grow will be due to alt account creation). .


Not 100% sure on this but im pretty sure WOW has been able to avoid deleting servers and so on? Granted last i knew their numbers where declining but this was after Cata was released. Not sure how they did with the Panda expansion.

But also wanted to add.. If EVE become more of a theme park MMO they could get more subscriptions, i can agree to that.
But right now CCP knows that the players that do stick around tends to stay for a longer period of time (i think they once released some numbers % on age or something like that), while in most other online games you stay for a few months and then find something else.

So basically what they are doing right now is more safe.. They dont draw as many players (but being SCI-FI this would be the case anyway) but the ones they do pull in and sticks with the game provides them a steady income for years instead of a couple of months around major expansions.
Davith en Divalone
Aliastra
Gallente Federation
#79 - 2013-04-03 20:29:15 UTC
NightCrawler 85 wrote:

Not 100% sure on this but im pretty sure WOW has been able to avoid deleting servers and so on? Granted last i knew their numbers where declining but this was after Cata was released. Not sure how they did with the Panda expansion.


WoW is also the curve-breaker and probably shouldn't be treated separately.

But 80% of WoW's mission PvE model (90% before Cata) involved the same 6 missions with different spawns and flavor text.

* Kill anonymous monsters.
* Kill named monsters.
* Collect n items.
* Throw n switches and survive the effects.
* Escort that character.
* Deliver this to there.

Every once in a while, you get a mob that has CC.
J'Poll
School of Applied Knowledge
Caldari State
#80 - 2013-04-03 20:47:41 UTC
Davith en Divalone wrote:
NightCrawler 85 wrote:

Not 100% sure on this but im pretty sure WOW has been able to avoid deleting servers and so on? Granted last i knew their numbers where declining but this was after Cata was released. Not sure how they did with the Panda expansion.


WoW is also the curve-breaker and probably shouldn't be treated separately.

But 80% of WoW's mission PvE model (90% before Cata) involved the same 6 missions with different spawns and flavor text.

* Kill anonymous monsters.
* Kill named monsters.
* Collect n items.
* Throw n switches and survive the effects.
* Escort that character.
* Deliver this to there.

Every once in a while, you get a mob that has CC.


Not to mention that WoW more or less went from a subscription based model to Free to play and Pay 2 win idea where you can only access certain stuff when you pay...but up to a point you can play it for free, only to keep attracting new players.

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