These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

More NPC's - Randomly Generated Modular Content

Author
Mina Sebiestar
Minmatar Inner Space Conglomerate
#141 - 2014-02-13 18:01:50 UTC
There is more chance for hell to freeze over before CCP do this but supported.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Kadazer
The Scope
Gallente Federation
#142 - 2014-02-14 16:36:41 UTC
Would love to see more NPC content.
Loki Feiht
Warcrows
THE OLD SCHOOL
#143 - 2014-03-11 13:58:19 UTC
I havent given up on these ideas or CCP even though I havent wholeheartedly thought if every aspect of implimentating said ideas, so I thought I would give the thread a bump or two for posterity's sake

Please do leave a comment if you like the ideas, even if you just say +1

Ugh

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Lephia DeGrande
Luxembourg Space Union
#144 - 2014-03-11 14:08:24 UTC
I would love to see if pirates drop some bubbles in highsec from time to time, would be funny to watch. :)
Loki Feiht
Warcrows
THE OLD SCHOOL
#145 - 2014-03-14 10:27:54 UTC  |  Edited by: Loki Feiht
El Geo wrote:
Ruze wrote:
Take it a step further.

Allow me, to create missions, for others. Didn't we cover that a few years back with WIS debates? Let me setup npcs, let me create the missions, let me assign the rewards from my own pocket ... and let me rake in a share of the LP, ISK and standings when players complete it.

Player. Generated. Content.


Oddly I spoke with my brother about that, he had similar ideas and thought that maybe player set up anomalies/signatures to manafacture or provide some sort of service/goods, which players currently don't create, like mission items, npc's, meta level items (level 4 and under) or bpc's, maybe research instead of using a pos (like a cheap alternative provided your 'pool' of anoms/sigs arent wiped out) , was a strange idea but sounded like it could be fun, could be corporate anom's/sigs so if anyone attacked them you'd get limited engagement timers or suspect flags to them, hell there tonnes of ideas out there, just odd theres so few in game


I suppose the new structures could technically provide a basis for this, almost like a new player anchored signature. (MTU's are like this to suspect baiters) and let players get involved with supporting their chosen pirate faction, or empire factions in pirate space (someone has to play the good guy?).

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Tulara
Muerte a Secuestradores
#146 - 2014-03-14 11:17:28 UTC
I agree +1
Lugburz
Warcrows
THE OLD SCHOOL
#147 - 2014-05-04 13:31:39 UTC
all you 'i iz so l33t eVe iz a PvPers game naow!'

Shut up u tarts! If everyone only pvp'd then where would the faction gear come from? the implants? the faction ships? hell imagine how expensive rigs would be without npc's.. how would you ever get your sec status up? stoopid bunniez...

AAAAaaanyways yes i agree fully with this post, after having played for a few years i find im lacking things to do when its quiet or i simply cba to roam; i scann only so much before i tire of the same sites over and over, i try to blitz everything if and when i can; why? because its 'old hat'

Missions need a revamp, at least for those of us that have completed soooo many. The missions need to be somewhat randomly generated and not always completable. The AI must be like sleepers or some such, maybe just stronger versions of the normal mission rats sporting more hardware like neuts and point/scram, td w/e; maybe some spider rep, maybe the ships are just like standardised capsuleer ships.. but they should be awkward at least. Take away crappy mission rewards and lp store and replace with better loot tables/bounties for rats, possibly even rare chances of officer spawns.. on occasion maybe devs can take control of the mission to escalate it into a random live event that could have even carriers drop in...

How about more cosmos missions but spread out far and wide and 'hidden', pirate logs that actually point to expeditions rather than just giving you it (i think thats been mentioned before) a continuation of the sleeper storyline would be awesome perhaps with some sort of sleeper type incursions? t3 frigs/bc's? jove agents in space that randomly pop up like wh's (maybe even in wh's) and give some sort of mission?

There are loads of possibilities, but remember this; if you want me to really want to plex and rat and mission in null, wspace or lowsec its gotta be worth it, and not some form of long ass grind...
Lugburz
Warcrows
THE OLD SCHOOL
#148 - 2014-05-04 13:34:08 UTC
Arek'jalen, wormholes, sisters, jove
Sunai Karvinoinas
#149 - 2014-06-23 14:44:22 UTC
I support this idea as a whole.

Factional Navy may patrol all systems under their sovereignity. Lowsec patrols might be more challenging than highsec ones.

Mordu's Legion should be a starting shot only. We won't need new ships or ship models immediately. This all would be more a problem of balancing than design.
Caldari, Amarr, Minmatar and Gallente use their navy or fleet issue ships. The fittings could be copied from good player PvE ones. The well skilled NPC pilots should get a bit more AI in order to prioritize the damage dealers correctly and switch targets.
They could also use (drop) link modules and fleet bonusses.

So all ships should deal typical PvE damage against pirates or faction enemies.
In lowsec you could have multiple spawns (escalations) from scout group to small battle fleet.
Such slightly bigger navy fleets may appear at gates from time to time. So gate camps might become more interesting.

Navy fleets may drop usual navy stuff BPCs, ammunition and modules.

Attacks against navy fleet in highsec may activate the warp-in counter for Concord, like attacks against player.
But highsec scout spawn could drop valuable factional modules and BPCs what makes a fight worth the risk.

--
Royal Khanid Navy may provide Caldari ships with Amarr armament or vice versa and bonus for Caldari/Amarr skills.
Ammatar Fleet may provide Amarr ships with Minmatar armament or vice versa and bonus for Minmatar/Amarr skills.

LP-Shops of Khanid Kingdom or Ammatar Mandate companies may provide these hybrid faction ships.
Chakasu Sorrowsong
Ogun Industrial
#150 - 2014-06-23 15:37:30 UTC
It would be cool.
Illindar Tyrannus
Aliastra
Gallente Federation
#151 - 2014-06-24 06:50:35 UTC
You could also have roaming npc gangs, minmatar freedom fighters in amarr space and amarr slavers in matar space, caldari and gallente recon teams in border systems, pirates roaming systems for easy kills and setting up npc camps ect. Overall I would like to see the npcs acting like they were part of the world not just random things to kill wo npc mining ships in belts, haulers moving about, variousgroups that go about thier buisness in the game world arround us would make the game feel much more alive and real and provide more of a sence that you Rare apart of a huge galaxy.
Illindar Tyrannus
Aliastra
Gallente Federation
#152 - 2014-06-25 10:43:22 UTC
They could also tie this in with some other additions to lore possible adding more mordus stations in say the wildlands where they were hired to help pacify the region or sisters stations in the deonelands to study the drones.
Sunai Karvinoinas
#153 - 2014-06-25 13:52:56 UTC
Some words again about *standing* and *security status*.

No auto-aggro by pirate factions:
- personal security status from 0.3 --> -10.0
AND
- standing > 1.0 with faction

No auto-aggro by empire factions:
- personal security status from -0.3 --> 10.0
AND
- standing > 1.0 with faction

So I could decide to support those fleets.
Sunai Karvinoinas
#154 - 2014-06-25 14:20:27 UTC
Lugburz wrote:
Arek'jalen, wormholes, sisters, jove
Whether ancient races will overcome New Eden might be a decision of the developers (lore). ;)

What I'd like to see would be rare spawns of an "unknown race" or "ancients" with new "Jove like" or other alien ship models dealing random damage types in anomalies. This might be small, medium or big warfleets or small hauler spawns independent of systems security status. The spawns should be hard to fight always.
Spawn rates...
...0.0: 3%
...Low: 8%
...High: 0,1%

These spawns may create scannable relic sites close by.
They could deliver any kind of progression in EvE lore, drop items for reverse engineering or anything in this case.

And yes, PvE content should be more modular in order to make it worth fly in and fight, because all battlefield are a bit different in appearance. Maybe also for mission sites.
Phaade
LowKey Ops
Shadow Cartel
#155 - 2014-06-25 14:40:19 UTC
Amazing stuff.

Almost all of which should have been implemented years ago.

Not sure why CCP takes so long to do things.....
Phaade
LowKey Ops
Shadow Cartel
#156 - 2014-06-25 14:46:38 UTC  |  Edited by: Phaade
Daichi Yamato wrote:
because it is just immersion.

most focus is on playability issues right now. in particular PvP.

as for scenarios where miners are under attack by pirates and the likes, thats up to the players to create. if u want it to happen, get in a skiff and wait to be attacked, then call for ur back up.

keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself.



Classic tard response. "Let's not create more reasons for players to undock"

While these events are currently possible, they literally do not exist.

Why? Because people in the real world have responsibilities outside the Eve universe; ie. our corp doesn't have 15 people on right now to both run a mining op and successfully defend it from pirates.

Nor do we have any interest in doing this. It is far more cost effective to find a quiet system and post a cloaky alt on the gates. Anyone else jumps in, warp to POS / Safe.

These are great ideas. You denying them is a direct removal of content that "players should create." If there is no incentive for players to create content, that content won't exist.
Illindar Tyrannus
Aliastra
Gallente Federation
#157 - 2014-06-26 06:49:36 UTC
Phaade wrote:
Daichi Yamato wrote:
because it is just immersion.

most focus is on playability issues right now. in particular PvP.

as for scenarios where miners are under attack by pirates and the likes, thats up to the players to create. if u want it to happen, get in a skiff and wait to be attacked, then call for ur back up.

keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself.



Classic tard response. "Let's not create more reasons for players to undock"

While these events are currently possible, they literally do not exist.

Why? Because people in the real world have responsibilities outside the Eve universe; ie. our corp doesn't have 15 people on right now to both run a mining op and successfully defend it from pirates.

Nor do we have any interest in doing this. It is far more cost effective to find a quiet system and post a cloaky alt on the gates. Anyone else jumps in, warp to POS / Safe.

These are great ideas. You denying them is a direct removal of content that "players should create." If there is no incentive for players to create content, that content won't exist.


I agree there is no good reason not to improve and expand the background npc activities in the game it can and will lead to more things for players to do thus more reason to undock and more chances for player interaction. Also it will add another level of realism to the game and this will help draw in new players who will see all the interesting things going on and want to explore and learn about the universe of eve.
Illindar Tyrannus
Aliastra
Gallente Federation
#158 - 2014-06-27 00:48:00 UTC
Sunai Karvinoinas wrote:
Lugburz wrote:
Arek'jalen, wormholes, sisters, jove
Whether ancient races will overcome New Eden might be a decision of the developers (lore). ;)

What I'd like to see would be rare spawns of an "unknown race" or "ancients" with new "Jove like" or other alien ship models dealing random damage types in anomalies. This might be small, medium or big warfleets or small hauler spawns independent of systems security status. The spawns should be hard to fight always.
Spawn rates...
...0.0: 3%
...Low: 8%
...High: 0,1%

These spawns may create scannable relic sites close by.
They could deliver any kind of progression in EvE lore, drop items for reverse engineering or anything in this case.

And yes, PvE content should be more modular in order to make it worth fly in and fight, because all battlefield are a bit different in appearance. Maybe also for mission sites.


could be an interesting idea and a way to flesh out some of the other ancient races storyline, it would be cool if when you find one of their sides it spawns a roaming fleet of defender ships due to your interference so that by running the sites you effect those around you!