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Scorpion and passive shield question

Author
Bi-Mi Lansatha
The Scope
Gallente Federation
#41 - 2013-04-01 10:17:36 UTC
John Ratcliffe wrote:

I agree - not arguing that. The TPs on my SNI fit close the gap on BCs and smaller though, in terms of applied DPS. Also, if you are going to use an ASB, then you really ought to have 2; that reload makes Baby Jesus cry :(

How many target painters are you using on your SNI? I only used one on my SNI, but never tried to use two or more... it has the room for them though.

I don't use an ASB.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#42 - 2013-04-01 10:21:56 UTC  |  Edited by: John Ratcliffe
Bi-Mi Lansatha wrote:
I am not understanding.

SNI - 6 launchers
CNR - 7 launchers

CNR +16% more DPS

Are you saying you are mounting multiple painters on the SNI? If so, how many and how much difference are they making on hitting BBs or BCs?



Look at the SNI fit I posted above. 2 x RF TPs is what I use. I one shot most Cruisers and it results in at least 1 less volley on BSs. So yes, it does make a difference in my experience.

Plus ça change, plus c'est la même chose

Bi-Mi Lansatha
The Scope
Gallente Federation
#43 - 2013-04-01 10:23:25 UTC
John Ratcliffe wrote:


Look at the SNI fit I posted above. 2 x RF TPs is what I use. I one shot most Cruisers and it results in at least 1 less volley on BSs. So yes, it does make a difference in my experience.
I will give it a try. If it make running L4s faster, I am all for it. Big smile
Egravant Alduin
Ascendance Rising
Ascendance..
#44 - 2013-04-01 11:10:40 UTC  |  Edited by: Egravant Alduin
Ok so scorpion navy issue is a good ship as i understand since this 8 slots make it really flexible though it has less damage than raven navy scorpion.I agree with some guys that i prefer using cap recharger than cap boosters so i don't run out of charges.But this is something to discussed .

This is my final fit and need help and might go to cap boosters if the ship becomes better and releases slots.

Scorpion navy issue
LOW
3 x ballistic control unit II
1 x Capacitor power realy

MED
1 X Shield boost amplifier II
1 X deadspace x-type large shield booster
2 x thermic fields II
2 X kinetic fields II
1 X Cap recharge II
1 x target painter II

HIGHS
6 X CRUISE MISSILE LAUNCHER II T2 ammo
1 x drone link augmentor

RIGS
3 X LARGE CAPACITOR CONTROL CIRCUIT I

With this fit the ship is stable and does 738dps and 4329 volley damage.Don't know if its good or my fit sucks again.
The raven though with similar fit does 936dps and 5500 volley but the tank is almost at half.

Feel the wrath of the GECKO!

Morrigan LeSante
Perkone
Caldari State
#45 - 2013-04-01 11:35:00 UTC  |  Edited by: Morrigan LeSante
John Ratcliffe wrote:
Bi-Mi Lansatha wrote:
I agree the SNI is better in almost everyway... but just not in DPS.

That 7th launcher on the CNR is equal to +16% more DPs.


I agree - not arguing that. The TPs on my SNI fit close the gap on BCs and smaller though, in terms of applied DPS. Also, if you are going to use an ASB, then you really ought to have 2; that reload makes Baby Jesus cry :(


You dont need two, honestly Smile The ship has enough firepower to either a) not need it at all or b) it if DOES all go **** up, peel the scrammers off with precisions and warp out (you'll know yourself when it's going **** up early on). Using two is safer but contrary to the 'minimum possible tank' doctrine Smile



@Bi-Mi: You use two on the SNI because it does make quite the difference to damage application. Also, if you already have the CNR, might as well try my fit too, you'll be pleasantly surprised Blink. Angel extravaganza is a good one to use it on to get the feel for it (not bonus pocket). You can run through that without even pulsing the booster with the fit - it'll allow you to get a feel for the pace of the boat.


I was hijacked whilst drafting this, so I'll add @Egravant Alduin: Stop trying for a cap stable (L4) mission boat. You don't need it to be so and what it takes to get it there screws severely with your ability to deal damage.
Egravant Alduin
Ascendance Rising
Ascendance..
#46 - 2013-04-01 11:42:04 UTC



I was hijacked whilst drafting this, so I'll add @Egravant Alduin: Stop trying for a cap stable (L4) mission boat. You don't need it to be so and what it takes to get it there screws severely with your ability to deal damage.[/quote]

Might not need to be cap stable when i can finish level 4 missions at 5-10 minutes.Now with my skills I can't so I m trying to build something fun that won't die and finish level 4 missions without docking and docking and docking.

Feel the wrath of the GECKO!

Ayame Tao
#47 - 2013-04-01 11:51:39 UTC  |  Edited by: Ayame Tao
Egravant Alduin wrote:
Ok so scorpion navy issue is a good ship as i understand since this 8 slots make it really flexible though it has less damage than raven navy scorpion.I agree with some guys that i prefer using cap recharger than cap boosters so i don't run out of charges.But this is something to discussed .

This is my final fit and need help and might go to cap boosters if the ship becomes better and releases slots.

Scorpion navy issue
LOW
3 x ballistic control unit II
1 x Capacitor power realy

MED
1 X Shield boost amplifier II
1 X deadspace x-type large shield booster
2 x thermic fields II
2 X kinetic fields II
1 X Cap recharge II
1 x target painter II

HIGHS
6 X CRUISE MISSILE LAUNCHER II T2 ammo
1 x drone link augmentor

RIGS
3 X LARGE CAPACITOR CONTROL CIRCUIT I

With this fit the ship is stable and does 738dps and 4329 volley damage.Don't know if its good or my fit sucks again.
The raven though with similar fit does 936dps and 5500 volley but the tank is almost at half.


IMO:

Deadspace booster isn't required. A T2 booster will do just as well on the Scorpion as it has such a strong tank. Expensive deadspace boosters should be saved for super pimped ships or where the only way it fits fro CPU and PG is to go deadspace. Faction Boosters (caldari navy, dread guristas) will save a ton of ISK over deapdspace ones too and give fitting benefits over T2.

4 x Hardeners is quite a lot of tank. I generally run 1 adaptive (T2) and one or two rat specific ones (so Kinetic or Kin + Therm for Guristas)

This gives you an extra mid slot which can be useful for providing some utility. Mission has distant warp gates? Fit afterburner. Lots of frigates? fit web. Lots of cruisers? Fit extra painter...

Drone Link Augmenter only really helps with Sentry Drone setups. Most frigates that your drones will fight will be way inside your drone control range, though it is sometimes useful, especially if your drone range is low.

Rigs should always be Rigors and Flares on large missile using ships. You could maybe run 1 of each and a CCC, but I would think you'll get better performance out of 2 Rigor, 1 Flare or 1 of each and mess around with options - you could put an EM Shield Hardener in and just use Invulnerability hardener mids for omni tank strength (handy if you're lazy about refitting for rat specific resists or for incursions where you'll want to look at 80% omni tank)

again... IMO


*edit* based on your example fit you posted, this fits with skills at V. Near 100k EHP and cap stable at 69% without the booster running. You can pimp or substitute less fitting intensive modules to suit your wallet, skills and preferences.

[Scorpion Navy Issue]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

X-Large Shield Booster II
Shield Boost Amplifier II
10MN Afterburner II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Target Painter II
Omnidirectional Tracking Link II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam I

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Morrigan LeSante
Perkone
Caldari State
#48 - 2013-04-01 11:56:02 UTC  |  Edited by: Morrigan LeSante
That's fair enough - I'd say still give serious consideration to the XLSB/Cap Booster fits. It'll free rigs up for rigor (you absolutely NEED those if you're using fury missiles) and still give you a heavy tanking capability when you need it.

Something else you can try (I didnt like it much - a playstyle thing rather than effectiveness issues - but its VERY effective, especially at lower skills) is a MJD tank. A lot of rats can barely reach out that range (watch the guristas torps of death though) and your cruises fly forever and then some. I tested it, you'll add perhaps 5-10 minutes onto mission completion (or perhaps that should be 20-30%?...it probably depends I didnt bench over and over. My test was about a 30 minute mission pushed up to about 40). But for the survivability/GTFO ability it brought with it, it was a more than fair trade.
Grayson Cole
Doomheim
#49 - 2013-04-01 12:53:09 UTC
Ayame Tao wrote:


[Scorpion Navy Issue]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

X-Large Shield Booster II
Shield Boost Amplifier II
10MN Afterburner II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Target Painter II
Omnidirectional Tracking Link II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam I

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Finally...someone else gets it. This is a slight variation of the fit I posted on page 1. THIS is how you fit a SNI.

Morrigan LeSante wrote:
Something else you can try (I didnt like it much - a playstyle thing rather than effectiveness issues - but its VERY effective, especially at lower skills) is a MJD tank.


I've not seen (or tried) a MJD on the SNI. I've seen many Rattlesnakes use it effectively, but the Rattler relies much more heavily on drone damage, and is a different play style. It would be interesting to see how well it works on a SNI.

.

Egravant Alduin
Ascendance Rising
Ascendance..
#50 - 2013-04-01 12:55:53 UTC  |  Edited by: Egravant Alduin
Grayson Cole wrote:
Ayame Tao wrote:


[Scorpion Navy Issue]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

X-Large Shield Booster II
Shield Boost Amplifier II
10MN Afterburner II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Target Painter II
Omnidirectional Tracking Link II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam I

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Finally...someone else gets it. This is a slight variation of the fit I posted on page 1. THIS is how you fit a SNI.

Morrigan LeSante wrote:
Something else you can try (I didnt like it much - a playstyle thing rather than effectiveness issues - but its VERY effective, especially at lower skills) is a MJD tank.


I've not seen (or tried) a MJD on the SNI. I've seen many Rattlesnakes use it effectively, but the Rattler relies much more heavily on drone damage, and is a different play style. It would be interesting to see how well it works on a SNI.


Do warhead rigors make a difference?Why I didn't see any when i used them?Were my skills too lowor something? And no cap booster?

Feel the wrath of the GECKO!

Ayame Tao
#51 - 2013-04-01 13:04:53 UTC
Egravant Alduin wrote:
[
Do warhead rigors make a difference?Why I didn't see any when i used them?Were my skills too lowor something?


Missile damage is calculated using Explosion Velocity and Explosion Radius measured against your targets Velocity and Signature Radius.

Cruisers have a smaller signature radius and greater velocity than Battleships, so the calculation will end up that your large missile does less damage to cruisers than battleships.

This effect is most apparent if you shoot cruise missiles at a frigate... the target is too small and too fast for a large missile to be effective, so it does less damage.

Rigor rigs increase the applied damage you do to targets with smaller signature radius
Flare rigs increase the applied damage you do to targets with higher velocities.

It doesn't show a difference in EFT but it does make a difference in practice.
Morrigan LeSante
Perkone
Caldari State
#52 - 2013-04-01 14:12:39 UTC  |  Edited by: Morrigan LeSante
Grayson Cole wrote:
I've not seen (or tried) a MJD on the SNI. I've seen many Rattlesnakes use it effectively, but the Rattler relies much more heavily on drone damage, and is a different play style. It would be interesting to see how well it works on a SNI.


I'd only recommend it for the more paranoid/low skilled pilot, but that's just personal opinion. Especially on an (almost certainly) overtanked SNI. The biggest issue the SNI faces is the inability to trade tank for gank Sad Again though, that's just personal opinon, everyone will have different comfort zones. Indeed, even I use different hulls if I can't be bothered/kids liable to interrupt/whatever.

Be nice to get something in the mids to boost missile damage other than a TP.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#53 - 2013-04-01 17:55:25 UTC
Ayame Tao wrote:

[Scorpion Navy Issue]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

X-Large Shield Booster II
Shield Boost Amplifier II
10MN Afterburner II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Target Painter II
Omnidirectional Tracking Link II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam I

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Out of curiosity, I altered my current fit in EFT to use a DCII instead of a 4th BCU. I lost 50 DPS and gained < 4% to each of the resists I had a hardener active in. I don't think <4% resist is worth the loss of 50 DPS TBH, unless someone is going to argue otherwise?

Also, a Drone Link is more important than a Tractor, because you should be using a dedicated salvager and the SNI drone bay is large enough to fit 3 Garde IIs which take your DPS over 900 with Lvl 5 skills.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#54 - 2013-04-01 17:56:14 UTC
Morrigan LeSante wrote:
I'd only recommend it for the more paranoid/low skilled pilot, but that's just personal opinion. Especially on an (almost certainly) overtanked SNI. The biggest issue the SNI faces is the inability to trade tank for gank Sad Again though, that's just personal opinon, everyone will have different comfort zones. Indeed, even I use different hulls if I can't be bothered/kids liable to interrupt/whatever.

Be nice to get something in the mids to boost missile damage other than a TP.


Just give the SNI 2 more Launchers Blink

Plus ça change, plus c'est la même chose

Grayson Cole
Doomheim
#55 - 2013-04-01 18:33:26 UTC
John Ratcliffe wrote:
Out of curiosity, I altered my current fit in EFT to use a DCII instead of a 4th BCU. I lost 50 DPS and gained < 4% to each of the resists I had a hardener active in. I don't think <4% resist is worth the loss of 50 DPS TBH, unless someone is going to argue otherwise?

Also, a Drone Link is more important than a Tractor, because you should be using a dedicated salvager and the SNI drone bay is large enough to fit 3 Garde IIs which take your DPS over 900 with Lvl 5 skills.


An extra 50 paper DPS is nothing for a missile-based Battleship. Drop that 4th BCU and you're not going to notice a difference in damage output. Guaranteed.

Caldari Battleship Skill Bonus: 5% bonus to shield resistance per level.

However, adding a Damage Control II is like adding a free level of Caldari Battleship. The benefits of additional resists not only add tank, it increases the amount of shield recovered when using the booster, and gives flexibility in the mid slots because you don't lose much tank if you run 2 or 3 hardeners instead of 4.

.

Morrigan LeSante
Perkone
Caldari State
#56 - 2013-04-01 18:50:36 UTC  |  Edited by: Morrigan LeSante
You're kind of missing (or seem to be missing) the point. In mission running, any more tank than the minimum required is entirely wasted.

Any extra DPS you can wring out whilst not compromising elsewhere, however, is never wasted.

It is virtually impossible to not overtank the SNI. It is much easier, however, to leak DPS in the temptation for 'das ubertank' boat.

For clarity, I have zero doubt that the SNIs with the DCUs, tanked up the ying yang will tank better than a barebones minimalist tanked SNI/CNR - but I also know which will end a mission much faster.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#57 - 2013-04-01 19:01:06 UTC
Morrigan LeSante wrote:
You're kind of missing (or seem to be missing) the point. In mission running, any more tank than the minimum required is entirely wasted.

Any extra DPS you can wring out whilst not compromising elsewhere, however, is never wasted.

It is virtually impossible to not overtank the SNI. It is much easier, however, to leak DPS in the temptation for 'das ubertank' boat.

For clarity, I have zero doubt that the SNIs with the DCUs, tanked up the ying yang will tank better than a barebones minimalist tanked SNI/CNR - but I also know which will end a mission much faster.


This is my view also. 50 DPS is 50 DPS. On a hull that does just over 800 DPS, it's still significant enough to warrant including IMHO.

Plus ça change, plus c'est la même chose

Caleidascope
Republic Military School
Minmatar Republic
#58 - 2013-04-01 19:11:37 UTC
John Ratcliffe wrote:
Morrigan LeSante wrote:
You're kind of missing (or seem to be missing) the point. In mission running, any more tank than the minimum required is entirely wasted.

Any extra DPS you can wring out whilst not compromising elsewhere, however, is never wasted.

It is virtually impossible to not overtank the SNI. It is much easier, however, to leak DPS in the temptation for 'das ubertank' boat.

For clarity, I have zero doubt that the SNIs with the DCUs, tanked up the ying yang will tank better than a barebones minimalist tanked SNI/CNR - but I also know which will end a mission much faster.


This is my view also. 50 DPS is 50 DPS. On a hull that does just over 800 DPS, it's still significant enough to warrant including IMHO.

That is also the conclusion I arrived at after using SNI to run L4 missions for year and a half.

Life is short and dinner time is chancy

Eat dessert first!

Numba2 Special
State War Academy
Caldari State
#59 - 2013-04-02 14:55:43 UTC
Grayson Cole wrote:

An extra 50 paper DPS is nothing for a missile-based Battleship. Drop that 4th BCU and you're not going to notice a difference in damage output. Guaranteed.

Caldari Battleship Skill Bonus: 5% bonus to shield resistance per level.

However, adding a Damage Control II is like adding a free level of Caldari Battleship. The benefits of additional resists not only add tank, it increases the amount of shield recovered when using the booster, and gives flexibility in the mid slots because you don't lose much tank if you run 2 or 3 hardeners instead of 4.


But you haven't answered why you need that much tank. I comfortably run L4 missions in a navy Raven with a 5 slot tank - Large shield booster, SBA, and 3 hardeners. I could probably even drop a hardener for all but 2 or 3 missions.

With its tanking bonus the SNI should only be dedicating 4 or even 3 slots to its tank. With only 6 launchers and 4 lowslots the last thing you want to do is waste a precious lowslot on even more tank. If you want to argue that the 4th lowslot should be a DDA instead of a 4th BCS you're probably right, but putting a DC there is a complete waste. It's only going to slow you down.
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