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Player Features and Ideas Discussion

 
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A nerf to the Warp Core Stabilizers

Author
Nikk Narrel
Moonlit Bonsai
#61 - 2013-04-09 15:03:41 UTC
Call Rollard wrote:
Arazu can not fit in FW complexes once again I can say. I'm talking about Frigates, dessies and cruisers. Primairly Dessies and Frigates are the issue.

You also cannot shoot them if either of you are logged off, sitting in an outpost, or a POS.

You need to look for opportunities, and if the circumstances give them an advantage, maybe there is a reason for it.

Would you suggest they are not making a sacrifice to fit a ship this way too?
Lithorn
The Dark Tribe
Minmatar Fleet Alliance
#62 - 2013-04-09 19:02:01 UTC
MystLynx wrote:
Damn, i dont like when my targets are stabbed, but i really dont see any problem with the mod.... Troll idea or...?
Bring more points if you know your target is stabbed.

Definitely troll post, plenty of counters for it exist already. If there is anything useful to come out of this troll post consider the following:
The penalties for the module don't really make much sense, I think the module deserves some re-tooling.
Consider making the T2 have less penalties and the T1 have very big penalties, extend the training time to make up for the gap in penalty so that there is a sensible pay-off to training for the T2. The T2 module really isn't any better than the T1, so there is no incentive to use the better module.
I was always disappointed in the T2 warp stab when I saw the differences.
Octoven
Stellar Production
#63 - 2013-04-09 21:52:44 UTC  |  Edited by: Octoven
Call Rollard wrote:
My note I'd like to write into here is that Warp Core Stabilizers should be nerfed.

Now my note goes towards low sec PVP. In low sec PVP, I've been finding an increasing number of people using warp core stabilizers in low sec. People using faction frigates, cruisers, destroyers. Almost every ship you can think off I've seen using warp core stabs in low sec.

This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs.

My note especially goes towards Frigates, Destroyers and Cruisers.

Warp core stabs are very easy to fit on every ship due to its very low CPU requirments.

What I believe should happen or similarly is to nerf the warp core stabilizers by making the CPU required increased a lot higher than it currently is and giving hauling ships a bonus for warp core stabilizers. Doing his should improve low sec PVP.

Please comment on this suggestion.


Your logic is flawed. People who use warp stabs are giving up something in the process. If you are a shield tank you are giving up your weapon upgrades, if you are armor tanked you are giving up your entire tank, and if you are hauling stuff, you are giving up cargo space. Furthermore, you are losing 50% targeting range and scan res. In theory if you are competent enough, you should be able to lock them and kill them before they can even return the lock....but yes I can see how warp stabs are OPed *INSERT SARCASM*

The overall penalties for using a stab more then make up for the gains of it. The fitting of the item is irrelevant. I should point out the fit requires 30 CPU...which is a standard CPU requirement of a medium shield extender module. It sounds to me like you just do not know what you are doing. I suggest using a Heavy Interdictior with a script to infinite point them, trust me, no amount of stabs will save them from that.
Naomi Knight
Ministry of War
Amarr Empire
#64 - 2013-04-09 22:19:09 UTC
Call Rollard wrote:
What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.

Or 3 frigates with scramblers on them.

0.0 bubbles dont allow warp core stabs to work at all.

Scripted HIC's seem to be the only way you can catch ships in low sec now.

The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP.

whohoho
you need 4 frigs that means target has 3+ wcs --> not pvp ship at all , you just want to easy duck shooting , go shoot some npc-s they dont warp away
Naomi Knight
Ministry of War
Amarr Empire
#65 - 2013-04-09 22:21:14 UTC
Hakan MacTrew wrote:
Personally, I found that a 1400mm fit Tornado is a good counter to frigates fitted with WCSs.

ah another winmatar fanboy , no wonder you like the new t1 bs balance....
Onomerous
KARNAGE
Ghostbirds
#66 - 2013-04-10 12:48:39 UTC
WC stabs working as intended. No changes needed since there isn't a problem. With a WC stab on, you pretty much are a threat to no one (especially if it is 2 or more of them). Yes having targets with WC on sucks but it is just part of the game. Adjust and prosper!!