These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

A nerf to the Warp Core Stabilizers

Author
Call Rollard
Caldari Provisions
Caldari State
#1 - 2013-03-30 20:55:39 UTC
My note I'd like to write into here is that Warp Core Stabilizers should be nerfed.

Now my note goes towards low sec PVP. In low sec PVP, I've been finding an increasing number of people using warp core stabilizers in low sec. People using faction frigates, cruisers, destroyers. Almost every ship you can think off I've seen using warp core stabs in low sec.

This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs.

My note especially goes towards Frigates, Destroyers and Cruisers.

Warp core stabs are very easy to fit on every ship due to its very low CPU requirments.

What I believe should happen or similarly is to nerf the warp core stabilizers by making the CPU required increased a lot higher than it currently is and giving hauling ships a bonus for warp core stabilizers. Doing his should improve low sec PVP.

Please comment on this suggestion.
Tiberius Lucianus
The Scope
Gallente Federation
#2 - 2013-03-30 20:58:00 UTC
Fitting Warpcore Stabilizers should cost nothing
Drake Doe
88Th Tax Haven
#3 - 2013-03-30 20:58:07 UTC
No ewar counter should have ludicrous requirements

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Nevyn Auscent
Broke Sauce
#4 - 2013-03-30 21:23:44 UTC
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point.
Bienator II
madmen of the skies
#5 - 2013-03-30 21:28:47 UTC
Nevyn Auscent wrote:
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it.

so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

DataRunner Attor
Doomheim
#6 - 2013-03-30 21:47:38 UTC
Bienator II wrote:
Nevyn Auscent wrote:
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it.

so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right?



Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore.

PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Bum Shadow
Viziam
Amarr Empire
#7 - 2013-03-30 22:30:12 UTC  |  Edited by: Bum Shadow
Fit another point. Target countered your point with a stab. Counter counter him with more points.
Loki Feiht
Warcrows
#8 - 2013-03-30 23:16:12 UTC
or at least give industrial ships less downsides

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Commander Ted
Caldari Provisions
Caldari State
#9 - 2013-03-30 23:35:02 UTC
Maybe just engineer barges and industrial ships as vessels that are just as strong in combat as dedicated combat vessels except maybe enough mids for points.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Derath Ellecon
University of Caille
Gallente Federation
#10 - 2013-03-31 00:00:37 UTC
I'm failing to find the problem. Yes they are easy to fit. But they still take up slots. So you seriously gimp the effectiveness of your fit to slap them on. Everything is a tradeoff.

Just fit to catch them anyhow (friends, HIC, deadspace scram) and they should die even faster.
Nikk Narrel
Moonlit Bonsai
#11 - 2013-03-31 00:01:41 UTC
Mag's
Azn Empire
#12 - 2013-03-31 00:21:52 UTC
People already gimp their ship with these things and there are counters. I fail to understand the problem. Unless the problem is the failure of the OP, not sure what could help that tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

MystLynx
Lulzsec Space
#13 - 2013-03-31 01:32:14 UTC  |  Edited by: MystLynx
Damn, i dont like when my targets are stabbed, but i really dont see any problem with the mod.... Troll idea or...?
Bring more points if you know your target is stabbed.
Industrial Production Toon
Neptune PVP Corporation
#14 - 2013-03-31 01:47:02 UTC
Yey its the butt hurt cry post again! People upset that target got away, its game mechanics, it works, get over it, lol.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#15 - 2013-03-31 02:16:18 UTC
Nevyn Auscent wrote:
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point.


I understand your idea (hopefully!). You mean so that you can actually see people willing to stay and fight - and perhaps be able to get away with it - if I understood you correctly. Or so that it is not always this "manly men of pvp" actually just staying at range because they do not want to get warp disrupted.


Nonetheless, for that to happen, there still has to be some (negative) adjustments to it, be it a decent trade-off of some sort.

Also, let's not forget that it is very annoying to catch T3 with bubble nullifiers. While this has nothing to do with lowsec (since you can't bubble) it is something to keep in mind. Even more, in 0.0, we'd be actually seeing T3 nullified AND stacking these warp stabs.

Might have to give small tackler ships a base +1 warp disruption so not all is futile.


Personally though, I'd rather see a general raise of HP across the board, so that one does not need to instantly die if tackled.

Using tablet, typoes are common and I'm not going to fix them all.

Bienator II
madmen of the skies
#16 - 2013-03-31 05:07:57 UTC  |  Edited by: Bienator II
DataRunner Attor wrote:
Bienator II wrote:
Nevyn Auscent wrote:
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it.

so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right?



Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore.

PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams.


i mean pvp. This includes easy kills. If you think that it is a good idea to add pvp immunity to eve.. i don't think i will be able to convince you that this would kill eve as we know it. If you are an "easy kill" in lowsec its your fault in almost every case, "kid"

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Naomi Knight
Ministry of War
Amarr Empire
#17 - 2013-03-31 09:58:19 UTC
yes we need moar "in low sec" phrase
Leslie Chow
Perkone
Caldari State
#18 - 2013-03-31 14:37:06 UTC
To any who say warp stabs need more negative effects:

already uses 1 low slot
nerfs scan res
nerfs tageting range

boom

theres your downsides
sabre906
The Scope
Gallente Federation
#19 - 2013-03-31 15:24:18 UTC
If WCS makes you mad, it's working as intended.Big smile
DataRunner Attor
Doomheim
#20 - 2013-03-31 15:32:14 UTC  |  Edited by: DataRunner Attor
Bienator II wrote:
DataRunner Attor wrote:
Bienator II wrote:
Nevyn Auscent wrote:
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it.

so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right?



Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore.

PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams.


i mean pvp. This includes easy kills. If you think that it is a good idea to add pvp immunity to eve.. i don't think i will be able to convince you that this would kill eve as we know it. If you are an "easy kill" in lowsec its your fault in almost every case, "kid"



Oh so then it also my fault for being a not so easy kill by fitting warp stabs and warping away when I see someone that I know I can't beat =)

This is laughable. Welcome to PVP in eve mate, where if someone can predict a hostile actions, then they will either win, or successfully get away, if they successfully got away, then maybe you are doing something wrong, don't choo think?

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

123Next pageLast page