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Wardecs (not safe for carebears)

Author
ShipToaster
#101 - 2011-11-25 09:38:05 UTC
Joe Risalo wrote:
LOL, that comment was because the OP seemed to not care that the game can't exist without carebears or without pvp'er for that matter, nor did he seem to care.


This was always only your opinion. High sec has become too safe and this needs some change was my opinion and the reason for this thread. I did a straw poll of forty people I know with highsec alts in corps of under twenty people and none of them had been wardecced in the last year. My four highsec corps have been ignored as well. Is a highsec with so little conflict what we want? I know you do.

Look at all the bullshit ideas recently that are antithetical to what EVE was about: massive increases to costs (from 250 million to 2 billion a week have been proposed), consensual PvP (from flags to counter bribes where large and economic forused corps will win by default), de facto removing wardecs (from making them too expensive to implementing size requirements where you cannot dec someone with more than double the number of members you have), actual removing of wardecs, complex victory conditions (capture the flag or area, must have a pos, some sort of kill/loss measure) and all the ideas that do nothing to fix any of the current problems with wardec mechanics.

A counter thread was needed to all this concentrated carebear bullshit and this was why this thread was created not for some imaginary reason that you think it was created for.

Joe Risalo wrote:
While the OP came in here trying to make life easier for the gankers and pirates, I have made an attempt at balancing the system for everyone.


Unfortunately your ideas have all failed very badly at this. I have read your threads and they are just not worth commenting on due to their fail.

The above quote is as full of **** as your splitting eve into PvP and PvE was (now you are claiming this was a joke? Seriously, you think we will buy this?).

Your attempts at balancing in all the threads and posts of yours I have read have been full of fail. There is no need for complex wardec mechanics, no need for a consensual PvP flag (even if it is termed a counter bribe or whatever), no need for all the carebear based changes you keep proposing. High sec is aready too safe, you never understand this and so you really do want to split EVE into PvP and PvE servers.

Did I say your ideas were full of fail? If not, they are full of fail.

Joe Risalo wrote:
the pvp'ers in high sec that rely on ganking and dec's on indy or missioning corps are not looking for better pvp.

They're looking for easy kills with no sec loss, no concord, very cheap, and very easy.

While it is up to the decced corp to have skills to defend against this, it still doesn't mean that it should be so cheap for concord to just look the other way.


This is not a problem. The fact that you cant see that this is what EVE is about astounds me. If you cant protect yourself from prolonged adversity then EVE is not a game for you.

There are lots of in game solutions to this. From joining better corps, or hiring mercs (the economic option), to working out in game strategies to counter or fight back makes EVE what it is. This is what separates EVE from all other games like WOW.

Joe Risalo wrote:
Plus, it's soo cheap to war dec, so how much would it cost me to raise the price to war dec me?

am I gonna get away with 2 mil to raise the dec cost to 20 mil, or will I have to pay 20 mil to get the dec cost raised to 20 mil?


First off make yourself an alliance so costs become 50 million a week and this will reduce the drive-by-wardecs by a large percentage.

It is always the assumption from carebears that because they are rich from carebear activities that everyone else is rich. This is not the case. Not everyone does incursions to get billions a day and assuming that people have billions to spend on wardecs each week is wrong.

Take EVE university and their dec shield as an example of why massive price increases will result in no wars. It currently costs one billion a week to dec them and no one has except for the two man corp who whomped their asses and even he quickly stopped. Can we assume that massive price increases will result in no wars from this? No, but it is at least some evidence that massive wardec cost increases will lead to far, far fewer wars in high sec.

Is this state of affairs desirable? I think it is not. You think it is. This is the fundamental difference between us and no wars due to massive costs is why I dont think massive wardec cost increases are desirable in EVE.

Joe Risalo wrote:
Honestly, I think most people would rather just keep the current system that allows you to block war decs over this option.


Fail, just fail. No doubt carebears like you want this to continue but claiming most people without any form of factual evidence to back this up is what we have come to expect from you on these forums.

.

Rina Asanari
CitadeI
#102 - 2011-11-25 09:53:16 UTC
ShipToaster wrote:
Is this state of affairs desirable? I think it is not. You think it is. This is the fundamental difference between us and no wars due to massive costs is why I dont think massive wardec cost increases are desirable in EVE.


At the moment it's a viable option for everyone (in HiSec) to reside in an NPC corp, because most hisec wardecs are simple griefplay, without further rhyme or meaning. So what if I pay 11% taxes instead of five percent? I think that still beats being locked into a station for one or two weeks because of such *insert your favourite fecal word here*. Benefits of being in a hisec corp are virtually nonexistent at this point.

Wardecs have to be made harder, not easier. Making them even easier as they are would likely force players out of the game rather than into 0.0 or into player corps. Not even notorious suicide gankers would like the direction since it would deprive them of their easykills.


el alasar
The Scope
Gallente Federation
#103 - 2011-11-25 10:06:18 UTC
ShipToaster wrote:
High sec has become too safe and this needs some change was my opinion and the reason for this thread. I did a straw poll of forty people I know with highsec alts in corps of under twenty people and none of them had been wardecced in the last year. My four highsec corps have been ignored as well. Is a highsec with so little conflict what we want? I know you do.
...
It is always the assumption from carebears that because they are rich from carebear activities that everyone else is rich. This is not the case. Not everyone does incursions to get billions a day and assuming that people have billions to spend on wardecs each week is wrong.

the proposals in your original post are a mix of suggested changes to the current system and how it should stay as it is... If highsec is supposedly currently too safe, why arent current wardecs used more? they offer what you want, decced people WILL end up in lowsec everywhere. has it come to your mind that one reason those people you refer to were not decced because nobody felt they would gain an advantage of it? how would any of your proposals change that? (as a side-note: besides the fun-part, nobody has an advantage doing pvp/destroying wealth)

sure, not everyone is rich. but i doubt highsec is the answer to getting rich. if you run FW missions you can make 30k LP in 45min or go get a carrier and run 3 10/10 havens plus 70mil bounties per hour in a cynojammed system. the money you can make is so much more compared to what you loose having your ship killed once in a while.

if some 1.0 systems (totally around 8, mostly dead-end systems anyway) would be put under extreme concord/faction navy supervision and any non-consensual pvp would be prohibited there, this would not change any regular gameplay. but noobs would be put in a perfectly safe learning space. i doubt anyone would want to be limited to 1 system longterm, besides, those systems would offer only L1 missions and few ore, thus cannot sustain any hated carebears.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Anshio Tamark
Caldari Provisions
Caldari State
#104 - 2011-11-25 11:56:32 UTC
Nova Fox wrote:
Have you ever stopped to think where they would go if they had no way to stay safe if they wherent interested in fighting?

Have you ever heard of grammar? I'm serious. That post made absolutely no sense, due to the lack of punctuation...

So, what the OP is trying to say is that because he doesn't want to risk PVP'ing in low-sec, us high-sec pacifists have to suffer for the sake of his fail-board. [Sarcasm mode] Well, that makes sense [/Sarcasm mode]
ShipToaster
#105 - 2011-11-25 12:29:04 UTC  |  Edited by: ShipToaster
Anshio Tamark wrote:
[So, what the OP is trying to say is that because he doesn't want to risk PVP'ing in low-sec, us high-sec pacifists have to suffer for the sake of his fail-board. [Sarcasm mode] Well, that makes sense [/Sarcasm mode]


Is this the boo hoo you cant get kills in low/null and want to pad your killboard with us poor innocent carebears lol-defence?

HTFU.

.

Pinky Denmark
The Cursed Navy
#106 - 2011-11-25 13:06:29 UTC
Tbh there are 2 thing that ruins wardecs and 1 other thing I would like to improve:

Things that makes wardecs a complete waste of time and effort :
  • Neutral scouts / neutral remote repairing / neutral boosting
  • Able to dock / jump way too fast after aggression

Things I would like to improve :
  • Terms of Surrender

Neutral scouts doesn't bother me too much, but as long neutrals can remote repair and boost wartargets without putting themself into REAL risc it is usually futile to even attempt fighing back.
Also most wardeccers tend to camp stations because this is where their targets are and if they get surprised they will be able to dock up instead of paying for their mistake. With the modern Eve favouring buffertanks and logistics 1 minute to deagress might lose a single ship the majority of a fleet will easily be able to get themself safe.
I am a strong believer that aggro timers should be extended with at least 1 minute extra for subcapitals and quite a bit more for capital ships and remotely boosting or repairing should in addition of making you a viable target also give you aggression timer and have you wait to dock or jump just as if you shot another player.

Terms of surrender is an idea many have proposed, but will likely not be easy to implement. The idea is for the agressors to set up 1 or more things a target can do to stop a wardec.

This could be :
  • No surrender accepted
  • Ransom fee (isk or mods)
  • Remove all offices from a system
  • Remove all towers from a system

If terms of surrender is accepted by a corporation the wardec will be cancelled immediately. A ransom fee will be transfered from corp/holding corp to the agressor, however this will only be possible if the victim no longer has any towers anchored or corp offices put up. When having surrendered you will not be able to rent office, anchor tower or whatever in a period of time equal to the time where the agressor cannot declare war on the same target.
This period could be 2 weeks, twice the time the war have already lasted or perhaps a month.

This will require lots of thoughts and coding but making a game mechanism for surrendering seems much better than having any specific victory conditions like other people suggest.

Pinky
ShipToaster
#107 - 2011-11-25 13:08:43 UTC
el alasar wrote:
the proposals in your original post are a mix of suggested changes to the current system and how it should stay as it is... If highsec is supposedly currently too safe, why arent current wardecs used more? they offer what you want, decced people WILL end up in lowsec everywhere. has it come to your mind that one reason those people you refer to were not decced because nobody felt they would gain an advantage of it? how would any of your proposals change that? (as a side-note: besides the fun-part, nobody has an advantage doing pvp/destroying wealth)


This goes more to the foundation of what wardecs are for. I have a thread idea for this but no time for developing it today. (if this thread upsets you then I suggest you dont read the thread I have planned.)

el alasar wrote:
if some 1.0 systems (totally around 8, mostly dead-end systems anyway) would be put under extreme concord/faction navy supervision and any non-consensual pvp would be prohibited there, this would not change any regular gameplay. but noobs would be put in a perfectly safe learning space. i doubt anyone would want to be limited to 1 system longterm, besides, those systems would offer only L1 missions and few ore, thus cannot sustain any hated carebears.


No one would have a problem with some really safe systems for new players to learn the basics in.

There is a difference between new players and players who want EVE to be a solo game, or at least one where they are insulated from the harshness of EVE. Joe Carebear is an example of a player who wants this insulation from danger in EVE, dont be confused about this as his posts emphasise this a lot, but this way is the path to the death of EVE as a unique game.

.

el alasar
The Scope
Gallente Federation
#108 - 2011-11-25 13:29:55 UTC
ShipToaster wrote:
el alasar wrote:
the proposals in your original post are a mix of suggested changes to the current system and how it should stay as it is... If highsec is supposedly currently too safe, why arent current wardecs used more? they offer what you want, decced people WILL end up in lowsec everywhere. has it come to your mind that one reason those people you refer to were not decced because nobody felt they would gain an advantage of it? how would any of your proposals change that? (as a side-note: besides the fun-part, nobody has an advantage doing pvp/destroying wealth)


This goes more to the foundation of what wardecs are for. I have a thread idea for this but no time for developing it today. (if this thread upsets you then I suggest you dont read the thread I have planned.)

i will read it for sure if i stumble over it. i suppose i will like a few ideas, and a few i will oppose. new ideas are always good and should be weighed objectively and as unbiased as possible. and more options and increased complexity is always good Bear
ShipToaster wrote:

el alasar wrote:
if some 1.0 systems (totally around 8, mostly dead-end systems anyway) would be put under extreme concord/faction navy supervision and any non-consensual pvp would be prohibited there, this would not change any regular gameplay. but noobs would be put in a perfectly safe learning space. i doubt anyone would want to be limited to 1 system longterm, besides, those systems would offer only L1 missions and few ore, thus cannot sustain any hated carebears.


No one would have a problem with some really safe systems for new players to learn the basics in.

There is a difference between new players and players who want EVE to be a solo game, or at least one where they are insulated from the harshness of EVE. Joe Carebear is an example of a player who wants this insulation from danger in EVE, dont be confused about this as his posts emphasise this a lot, but this way is the path to the death of EVE as a unique game.

alright, then we are in agreement on this;P but also here, adding options to influence the factors of an engagement might be interesting.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Joe Risalo
State War Academy
Caldari State
#109 - 2011-11-25 18:03:44 UTC  |  Edited by: Joe Risalo
ShipToaster wrote:
High sec has become too safe and this needs some change was my opinion and the reason for this thread.

High sec is not too safe in some opinions. See, your opinion is that high sec is too safe and everyone agrees with you because......well....I guess you think you're special. However, what you fail to realize is that for the people in high sec.

Perhaps you should sit back and realize that the reason less people are getting war decced in high sec might be because there are less people in high sec wanting to war dec.

Quote:
Unfortunately your ideas have all failed very badly at this. I have read your threads and they are just not worth commenting on due to their fail.

Well, you mentioned that my ideas were fail, but you haven't given a reason to why you think my ideas are fail, other than saying my ideas are fail. On the other hand, reguardless of whether my ideas are fail or not, at least I have made attempts at balancing the system for both sides, where as you seem to be stuck on the "bash the carebears for trying to play safe" mentality.
Quote:
This is not a problem. The fact that you cant see that this is what EVE is about astounds me. If you cant protect yourself from prolonged adversity then EVE is not a game for you.

There are lots of in game solutions to this. From joining better corps, or hiring mercs (the economic option), to working out in game strategies to counter or fight back makes EVE what it is. This is what separates EVE from all other games like WOW.

Agreed, there isn't a problem with players attacking carebear corps. However, there is a problem with the fact that they're doing it for pennies a week. There is also a problem with the fact that these players have no way of getting out of the war. There is also a problem with the fact that even if they're presented with surrender options, there is no way of them having assurance that the other players will follow through on the conditions.

The fact that you can't see that war decs are entirely too cheap and one sided astounds me.
The fact that you seem to want to make this worse appals me.

Quote:

First off make yourself an alliance so costs become 50 million a week and this will reduce the drive-by-wardecs by a large percentage.

It is always the assumption from carebears that because they are rich from carebear activities that everyone else is rich. This is not the case. Not everyone does incursions to get billions a day and assuming that people have billions to spend on wardecs each week is wrong.

Take EVE university and their dec shield as an example of why massive price increases will result in no wars. It currently costs one billion a week to dec them and no one has except for the two man corp who whomped their asses and even he quickly stopped. Can we assume that massive price increases will result in no wars from this? No, but it is at least some evidence that massive wardec cost increases will lead to far, far fewer wars in high sec.

Is this state of affairs desirable? I think it is not. You think it is. This is the fundamental difference between us and no wars due to massive costs is why I dont think massive wardec cost increases are desirable in EVE.

First off, no.. I don't want to be in an alliance. I want to be in a small casual corp that is together for nothing more than having friends to game with.
Actually, it is the assumption that most players that aren't carebears have money, because most carebears don't seem to have that much money, unless they're really good at the game.
If it were to cost the same prices to wardec everyone, then while there may be less wardecs, there will also be more meaningful war decs.
Oh, and the intent is to make fewer wars in high sec, because there are less and less people in high sec wanting wars.
They're working on balancing low sec, null sec, and wh's based off the way players thriving in those systems enjoy to play.
However, you assume that us high sec players shouldn't have that same ability because we're safe, or we're carebears.
Quote:
Fail, just fail. No doubt carebears like you want this to continue but claiming most people without any form of factual evidence to back this up is what we have come to expect from you on these forums.

What???
I'm pretty sure that the vast majority of players would prefer the current dec system over what that guy was suggesting.

He had suggested that corps/alliances could pay money to make the cost of wardecs more expensive against them. Yet, the current system allows you to block wardecs all together with little to no isk...

So why would players want to pay money over not paying money?

Oh, and FYI, the corp my main is in doesn't use dec shields.

Let me guess, "post on your main"

hahahah, no.... I've got enough to deal with in game without self indulged griefers, padders, and bic players off the forums thinking that they have some sort of right to dec me off what I say on the forums.

Technically, wouldn't wardeccing and ganking me based off what I say on the forums be considered griefing anyway??

I mean, unless I'm obviously instegating a fight with you. However, that I have not done.

I don't avoid posting on my main to avoid wars, I avoid posting on my main to try and keep the melodramatic emo drama on the threads and out of the game....
Xanko Thakard
#110 - 2011-11-25 19:49:40 UTC
ShipToaster wrote:
Joe Risalo wrote:
LOL, that comment was because the OP seemed to not care that the game can't exist without carebears or without pvp'er for that matter, nor did he seem to care.


This was always only your opinion. High sec has become too safe and this needs some change was my opinion and the reason for this thread. I did a straw poll of forty people I know with highsec alts in corps of under twenty people and none of them had been wardecced in the last year. My four highsec corps have been ignored as well. Is a highsec with so little conflict what we want? I know you do.

Look at all the bullshit ideas recently that are antithetical to what EVE was about: massive increases to costs (from 250 million to 2 billion a week have been proposed), consensual PvP (from flags to counter bribes where large and economic forused corps will win by default), de facto removing wardecs (from making them too expensive to implementing size requirements where you cannot dec someone with more than double the number of members you have), actual removing of wardecs, complex victory conditions (capture the flag or area, must have a pos, some sort of kill/loss measure) and all the ideas that do nothing to fix any of the current problems with wardec mechanics.

A counter thread was needed to all this concentrated carebear bullshit and this was why this thread was created not for some imaginary reason that you think it was created for.


I see that your straw pole didn't have any high-sec mains in it, from large or small high-sec corps. So your poll is inherently biased to support your already biased view point. While I don't intend to do much in null-sec I just enjoy playing with friends when we get a chance, I guess I could be called a carebear.

You keep talking about what EVE is about, PvP. Well if this was the total case their would be no missions at all. What I have learned from my several years on and off playing is that EVE is about freedom. Freedom to do what you want be it PVP, wars, mining, missioning, hauling, or gatecamping. As of right now people can war dec on those that play primarily for something other than PvP. By putting these people at more of a disadvantage how does that help the Freedom of choice in EVE? Wardec a mining/manufacturing corp and they can't leave their station, they leave the game.

The other thing I hear people talking about is that EVE is in trouble, while many are excited about the upcoming winter expansion. Most continue to talk about how EVE has been hurt over the last 6 months and how the game is losing people. What happens to the game when its easier to dec on the people that play primarily not for PVP that leave? Less money/people in game, and less money for CCP out of game. So people make one corp leave the game, they laugh at it and go to the next, making people Rage Quit gives them enjoyment. How long will small independent corps be around?
SOISOISOIOSIOSISOISOIS
Republic Military School
Minmatar Republic
#111 - 2011-11-25 20:24:49 UTC
ok so i got to the end of page 3 and didnt notice a single new thing brought up about the complaints about high sec wars.

All that is ever discussed when it comes to this topic is the war declaration price and how scared carebears never want to fight and go home to mummy and cry.

Did anyone consider that one of the larger issues is the size of corporation that declares war?

Im sorry but 30-50 man corp is NOT going to go to war with one that might have 100-150 pilots in it. You want more high sec wars stop thinking about money and consider a level playing field. If all you want is ganking then stop complaining about people not fighting as its your own fault they dont come out and play.

wars are meant to be fun and i remember them being fun but somewhere along the way it was considered by some people that is was just easier to attack smaller corps and get easy kills to pad the kb.

thats what is wrong with wars

i think a 10% difference in corp size would probably be a good idea to even the playing field a little.

As for alliances they have sort of made their own bed. even though it is much easier to make an alliance now with money flowing everywhere it shows some organizational skills and should make them immune from the size limit or at least use an expanded size limit of some kind.

I remember when wars were something fun. you would scout a corp and even talk to their ceo to organise terms for the war so that everyone could have a fair chance. I dont know where things went wrong but i do know something does need to change. for those that will say its a sandbox we should be able to declare whoever we want and do what we want i think the fact that people dont want to fight proves that the concept doesnt work when it comes to wars in highsec.

P.S
i did notice someone mentioned npc corps earlier, personally i consider the 11% tax rate on npc corps to be one of the worst things to ever happen to the game. I realise it was brought in as an isk sink but all it did was create hundreds of corps overnight to evade the tax which in a lot of cases are run very very badly and are not good starting points for new players
Dutarro
Ghezer Aramih
#112 - 2011-11-25 23:02:59 UTC
Quote:
I did a straw poll of forty people I know with highsec alts in corps of under twenty people and none of them had been wardecced in the last year.


You're right that some high sec corps never get dec'ed. However, there are also corps that never stop getting dec'ed, mainly those with large member count, active near major trade/mission hubs, not part of an alliance and with lots of newer characters as members. I have no problem with high sec being risky, and with the concept of war decs in general. What's less than optimal is that the war dec risk is not spread evenly; in fact, it is concentrated on the corps least prepared to fight.
Joe Risalo
State War Academy
Caldari State
#113 - 2011-11-25 23:38:39 UTC  |  Edited by: Joe Risalo
Dutarro wrote:
Quote:
I did a straw poll of forty people I know with highsec alts in corps of under twenty people and none of them had been wardecced in the last year.


You're right that some high sec corps never get dec'ed. However, there are also corps that never stop getting dec'ed, mainly those with large member count, active near major trade/mission hubs, not part of an alliance and with lots of newer characters as members. I have no problem with high sec being risky, and with the concept of war decs in general. What's less than optimal is that the war dec risk is not spread evenly; in fact, it is concentrated on the corps least prepared to fight.


Reguardless of who you ask, everyone in eve is going to say that the war dec system is broken.

The only problem is each person is going to have a different response on how to fix it based on what they do.

So it seems to me that CCP is gonna have a hell of a time balancing war decs.