These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Deconstructing Eve

First post
Author
Ghazu
#21 - 2013-03-30 10:31:36 UTC  |  Edited by: Ghazu
Indahmawar Fazmarai wrote:
Primary Me wrote:
An interesting interview from 2000, it doesn't answer all you questions, but gives a flavour of where they were heading:

http://www.rpgplanet.com/features/interviews/eve/


Very interesting to read that, in the light of the last 13 years.

The abridged version is: EVE was to be a visually rich and mostly unexplored single shard universe where your ship was your avatar and killing other players was the ultima ratio of everything.

Obviously it has lasted 10 years in spite of its origin, rather than thanks to it. Lol

yes let's change the ultima ratio to dressed up dudes emoting each other.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Takseen
Federal Defense Union
Gallente Federation
#22 - 2013-03-30 10:43:15 UTC
Corey Fumimasa wrote:

Was there a progression from High > Low > Null originally coded into the game? Are there advantages to following those old progressions in todays game? I would say yes to both questions, but there is no proof that I have yet found.


Yes. The main form of pve was belt ratting. The biggest rats were in nullsec, so that's where you had to go to maximise ISK. There were no level 4 missions in highsec spawning an infinite supply of NPC battleships to shoot.
Now this model is mostly obselete, thankfully. Each zone simply supports a different size and scale of gameplay. They're just not perfectly balanced with each other.
YuuKnow
The Scope
#23 - 2013-03-30 10:45:01 UTC  |  Edited by: YuuKnow
Well. Before the website overhaul last week there was still an archive of the original dev videos pre-release. Seems to be lost to the ether now.

Basically the Devs were developing the game they wanted to play... a big sandbox. They had no idea how things would really turn out. The original release was raw with tons of exploits that the were gradually closed over the first couple of years. There was no 'balance' between ships and large ships insta-pawned all things smaller than they were. There were no restrictions on fittings and tachyon lasers were the fit for everyship (tachyon raven ftw). Alliances and the 'claimed' space was a novel idea and many resisted the evolution of null sec alliances until eventually everyone accepted them as the natural evolution of the game. They did however consistently believe that null sec was the natural progression a player should take with cooperative play the expectation.

Someone should link the old dev vids if they still exist. Otherwise a stroll through the old eve forums oldest post may give you a clue. (TomB was the man).

yk
Previous page12