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Out of Pod Experience

 
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Polite feedback on why I'm quitting Eve

First post
Author
Zimmy Zeta
Perkone
Caldari State
#21 - 2013-03-29 08:54:16 UTC
Indahmawar Fazmarai wrote:
Zimmy Zeta wrote:
I think the OP is right.
If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?

Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.

In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention.


Clones do have a cost, are you asking for a mechanic that spends your ISK for you?


Yes.
A simple checkbox in the clones menu:"Always upgrade clone after death"
Check or uncheck if you like and deal with the consequences.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Rebecha Pucontis
Doomheim
#22 - 2013-03-29 08:55:15 UTC
Zimmy Zeta wrote:
Rebecha Pucontis wrote:
Zimmy Zeta wrote:
I think the OP is right.
If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?


Because when you have a high number of SP then losing your clone isn't trivial as it costs a fair amount of isk.

I think it would be interesting if players actually lost their SP all the time in the event of a pod death. Perhaps just a small amount, but enough to make people think twice before committing their pod to a suicidial action.

If this were to be implemented then perhaps pod killing would have to become more difficult though to compensate, perhaps make pods warp stabbed and able to escape bubbles. I'm not saying this should be implemented, but am just interested in the idea and what it would mean for eve gameplay. I think it may possibly improve it, I never liked the idea of people suiciding their pods to travel.


I have nothing against harsher penalties for death, please don't get me wrong.
I just find it obnoxious that many here claim they are hardcore because they remember to click that one single icon after death.

CCP even gave us those security settings that were intended to save newbies from getting blown up by doing something stupid.
So why the hell can't they just include another setting that makes this moronic single mouseclick after death automated if you chose so?
That whole mechanic reminds me of the (rightfully removed) learning skills- just an annoyance that adds exactly nothing to gameplay value but is very likely to screw over new and inexperienced players like the OP.


I would agree with you half way and say that perhaps their should be some notification upon undocking telling you to update your clone for newbs, although I don't agree as I actually think the penalties for losing your pod should always be some kind of SP loss.
Arronicus
State War Academy
Caldari State
#23 - 2013-03-29 08:56:33 UTC
Zimmy Zeta wrote:
Indahmawar Fazmarai wrote:
Zimmy Zeta wrote:
I think the OP is right.
If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?

Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.

In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention.


Clones do have a cost, are you asking for a mechanic that spends your ISK for you?


Yes.
A simple checkbox in the clones menu:"Always upgrade clone after death"
Check or uncheck if you like and deal with the consequences.


This isn't a bad idea, so long as you a) renew the rental agreement every time you change your 'medical clone respawn station', and b) so long as it ONLY happens if you respawn at a station with medical cloning facilities. This should be in the suggestions forum =P
voetius
Grundrisse
#24 - 2013-03-29 08:58:41 UTC

I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:

1. This is more likely to affect newer players

2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me

Solstice Project
Sebiestor Tribe
Minmatar Republic
#25 - 2013-03-29 08:59:09 UTC
That's complete bull.

Making a checkbox for automatic updating or having a reminder for updating it
COMPLETELY REMOVES THE WHOLE POINT OF HAVING TO UPDATE IN THE FIRST PLACE !

I myself liked BattleCruiser V so much, i've skilled it two times !
Did i complain ? No !


Those who can't deal with it ... well ... too bad, gtfo !
Zimmy Zeta
Perkone
Caldari State
#26 - 2013-03-29 09:00:20 UTC
Rebecha Pucontis wrote:


I would agree with you half way and say that perhaps their should be some notification upon undocking telling you to update your clone for newbs, although I don't agree as I actually think the penalties for losing your pod should always be some kind of SP loss.

I have nothing against harsher penalties for death.
But I am against harsh penalties for forgetting to click a single friggin' button once in a while.
It's just unnecessary hassle for newer and inexperienced players who still struggle with the complexity of this game.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#27 - 2013-03-29 09:02:01 UTC
voetius wrote:

I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:

1. This is more likely to affect newer players

2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me

Hello Apples, meet Oranges. *facepalm*
Rebecha Pucontis
Doomheim
#28 - 2013-03-29 09:02:44 UTC
Solstice Project wrote:
That's complete bull.

Making a checkbox for automatic updating or having a reminder for updating it
COMPLETELY REMOVES THE WHOLE POINT OF HAVING TO UPDATE IN THE FIRST PLACE !

I myself liked BattleCruiser V so much, i've skilled it two times !
Did i complain ? No !


Those who can't deal with it ... well ... too bad, gtfo !


Well, given the CCPs previous logic on giving warnings for just about everything it seems reasonable to give a warning about undocking without an up to date medical clone. One benefit would be that we could laugh even harder at people who come on the forums with a story similar to the OP. :)

But if you truly agree that pod deaths should have consequences then surely you should agree with me then that losing a pod should always result in SP loss.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#29 - 2013-03-29 09:04:14 UTC
Zimmy Zeta wrote:
Rebecha Pucontis wrote:


I would agree with you half way and say that perhaps their should be some notification upon undocking telling you to update your clone for newbs, although I don't agree as I actually think the penalties for losing your pod should always be some kind of SP loss.

I have nothing against harsher penalties for death.
But I am against harsh penalties for forgetting to click a single friggin' button once in a while.
It's just unnecessary hassle for newer and inexperienced players who still struggle with the complexity of this game.
That's bullshit, Zimmy !

You come up with bullshit things that don't have anything to do with it.
It's a few clicks and all it affords is half a brain !

What you're trying to argue is that people struggle with remembering that
they can move a pawn only one field at a time and it should be made easier,
because chess as a whole is such a complex game !
Arronicus
State War Academy
Caldari State
#30 - 2013-03-29 09:05:27 UTC
Solstice Project wrote:
voetius wrote:

I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:

1. This is more likely to affect newer players

2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me

Hello Apples, meet Oranges. *facepalm*


It's not really apples and oranges, when you get warnings about insignificant oversights, but not about drastically consequential ones. It is a relevant point, that there should be a warning (that can be toggled off) if there is going to be one for other things.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#31 - 2013-03-29 09:05:59 UTC
Rebecha Pucontis wrote:
But if you truly agree that pod deaths should have consequences then surely you should agree with me then that losing a pod should always result in SP loss.
No.
We already update our clones to avoid losing SkillPoints.
If we fail to update it, then we lose SkillPoints.

No idea what you're trying to spin here. I already lost skillpoints.
It was my fault. I didn't complain. A month is nothing anyway.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#32 - 2013-03-29 09:07:30 UTC
Arronicus wrote:
Solstice Project wrote:
voetius wrote:

I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:

1. This is more likely to affect newer players

2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me

Hello Apples, meet Oranges. *facepalm*


It's not really apples and oranges, when you get warnings about insignificant oversights, but not about drastically consequential ones. It is a relevant point, that there should be a warning (that can be toggled off) if there is going to be one for other things.

I wasn't a fan of that warning message, tbh. It's bullshit. Everybody at least once had to go through this
and it was part of EvE, but CCP ruined it for all the upcoming generations,
as if there was a necessity to have this.

It was a "feature" begged for by the idiots who can't concentrate on one thing longer than a few seconds.
Rebecha Pucontis
Doomheim
#33 - 2013-03-29 09:09:20 UTC
Solstice Project wrote:
Rebecha Pucontis wrote:
But if you truly agree that pod deaths should have consequences then surely you should agree with me then that losing a pod should always result in SP loss.
No.
We already update our clones to avoid losing SkillPoints.
If we fail to update it, then we lose SkillPoints.

No idea what you're trying to spin here. I already lost skillpoints.
It was my fault. I didn't complain. A month is nothing anyway.


I'm not trying to spin anything, I'm simply saying it is too easy to avoid the penalties of losing a pod. You can simply update your clone and then fly in a pod without implants and suicide yourself without worry. I think it is stupid and not in fitting with the general mechanics and lore of Eve.

Granted if there were harsher pod death penalties then I think it should not be possible to get pods caught in bubbles as then no one would want to fight. Hence why if SP loss was reintroduced then I think all pods would need to be warp core stabbed.
Alara IonStorm
#34 - 2013-03-29 09:09:51 UTC  |  Edited by: Alara IonStorm
I know that loss must suck OP but I hope you come around to continuing EVE.

I agree with you on the Clone costs but for different reasons. I don't like the static death cost. I would prefer it if EVE worked solely on being able to risk exactly as much as you decide to put into your craft. If you fly a 750k Frigate with 200k in fittings then that is what you get and risk and if you fly a 90mil Battleship with 60mil in fittings that is what you get and lose if you die. Only what you put out there, not a static baseline cost. This includes insurance as well, I would like to see that gone, it paying for the lost income in clone costs is just icing.

For that reason I also think you should be able to switch out pods in stations so a timer doesn't influence your decision to switch from a training, mission or high end PvP ship to a cheap Frigate to roam. No one is not going to update their clone, these costs, timers and learning implants have a detrimental effect of hanging a sword above peoples decision to go fight and adds to the risk aversion. Simply put costs should only be applied to your craft, its fittings, cargo and implants in your head all chooseable before you undock so you can always risk exactly what you want to put out there, the more valuable the ship the better equipped you are for success but the higher the cost if you lose.
Takseen
Federal Defense Union
Gallente Federation
#35 - 2013-03-29 09:11:41 UTC
Rebecha Pucontis wrote:

That sounds great, I would actually support this if pods were warp core stabbed in some way. 2 weeks of training time would be the perfect penaltly for a pod loss. I can't see it ever happening though.


Because its a terrible idea. Sure its trivial to avoid pod loss in high or lowsec, but in null or wormhole space its a different matter entirely. Even losing a T3 hull doesn't impose that harsh a penalty.
War Kitten
Panda McLegion
#36 - 2013-03-29 09:12:20 UTC
voetius wrote:

I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:

1. This is more likely to affect newer players

2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me



Scotty the docking manager can scan your cargo and give you friendly information like #2. He doesn't have access to your clone update log.

Also, the tutorials explain about updating your clone when you lose your pod. Pay attention to them maybe?

OP: Giving up because you made a mistake (repeatedly?) is silly. You may have lost 20 days training, but if you quit you've lost all of them!

Welcome to Eve, etc.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Zimmy Zeta
Perkone
Caldari State
#37 - 2013-03-29 09:16:12 UTC
Solstice Project wrote:

You come up with bullshit things that don't have anything to do with it.
It's a few clicks and all it affords is half a brain !

What you're trying to argue is that people struggle with remembering that
they can move a pawn only one field at a time and it should be made easier,
because chess as a whole is such a complex game !


Well, at least I made you go ALL CAPS before, so I guess I somehow struck a nerve? Blink
Just let me add that I am amongst those people who consider clone costs a generally bad mechanic and would like to see it removed in its entirety.
There are too many carebears here anyway, no reason to have just another mechanic that rewards risk averse behavior without adding any meaningful content. There are better isk sinks than clones.
But I guess that would derail the thread too much, so just ignore me and carry on.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Rebecha Pucontis
Doomheim
#38 - 2013-03-29 09:17:19 UTC  |  Edited by: Rebecha Pucontis
Takseen wrote:
Rebecha Pucontis wrote:

That sounds great, I would actually support this if pods were warp core stabbed in some way. 2 weeks of training time would be the perfect penaltly for a pod loss. I can't see it ever happening though.


Because its a terrible idea. Sure its trivial to avoid pod loss in high or lowsec, but in null or wormhole space its a different matter entirely. Even losing a T3 hull doesn't impose that harsh a penalty.


Losing a pod should be worse than losing a ship. At the moment people fear the SP loss from losing their T3 ship, but getting you actual clone blown up doesn't really matter at all.

Also avoiding a pod death would be easy even in null sec if pods were able to warp out of a bubble. Obviously this would have to be implemented as it would be far too easy to kill pods and cause devestating losses otherwise. I mentioned that also in the previous posts above although you clearly didn't read it.
Dreygun
Alexylva Paradox
#39 - 2013-03-29 09:19:46 UTC
Honestly I think the pod loss mechanic is TOO LENIENT. It is dumb to have a mechanic this basically only punishing if you forget. It should be possible for a good pirate/merc to force SP loss. Then imagine the bounty system, at the prospect of losing real SP a high bounty could be placed with the requirement for certain amount of SP loss. High enough bounty and you would really be scared to undock. plus it makes ransoming viable again which i think would be cool.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#40 - 2013-03-29 09:24:50 UTC  |  Edited by: Solstice Project
Rebecha Pucontis wrote:
I'm not trying to spin anything, I'm simply saying it is too easy to avoid the penalties of losing a pod. You can simply update your clone and then fly in a pod without implants and suicide yourself without worry. I think it is stupid and not in fitting with the general mechanics and lore of Eve.

Granted if there were harsher pod death penalties then I think it should not be possible to get pods caught in bubbles as then no one would want to fight. Hence why if SP loss was reintroduced then I think all pods would need to be warp core stabbed.

Which would make pods much harder to kill. The outrage that would come from such a change
would be more severe than from losing SkillPoints. It would also remove the ability to pod express,
which would create even more anger from the community.
... and a warp core stab doesn't help against a bubble anyway.


This whole (perceived as) issue comes from automatic behavior.

The people running distribution missions ...
... (i did this too, btw ... and i also forgot my cargo, more than once) ...
... suffer from the clickfest of closing, accepting and undocking.

For some reason, moving stuff into the cargohold is a step that requires actual thought,
which leads to people forgetting it. The same can be said about updating the pod.

People undock more often than they have to update their clone. Every time my pod died,
i had to actively remind myself to update my clone NOW before i undock, because undocking
turned into pure automatism. If i wouldn't do it NOW, i would simply forget doing it.

Removing the need to do something removes the need to pay attention at what they are doing
and that's why it's a bad thing to have these reminders.



Caution !
HOT COFFEE IS HOT !

See ?

That's a stupid reminder too. People once in their life learned that hot stuff hurts !
Why do they need a reminder for it ? Because they turned dumb enough to just drink from
the hot coffee, instead of paying attention to the very simple fact that HOT COFFEE IS HOT.

Reminders don't help people, they make them pay less attention. The same counts for anything
that can be turned into automatism. If we had a checkbox that enabled the client to automatically
update the clone when necessary, people would completely forget about the fact that losing a
pod leads to possible removal of SkillPoints at the next time the pod is lost, thus making
the whole consequence of losing them obsolete in the first place.