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Out of Pod Experience

 
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Polite feedback on why I'm quitting Eve

First post
Author
Kaivar Lancer
Doomheim
#1 - 2013-03-29 07:55:00 UTC
I hope CCP devs extract something useful from this.

Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?

At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.
Arronicus
State War Academy
Caldari State
#2 - 2013-03-29 07:57:50 UTC
TBH, everyone just learns to not make this mistake, just the same way that you remember to put your seatbelt on before you drink and drive. Unfortunately, there are some people who simply aren't quite capable of always remembering. As such, you really do just have 2 choices. 1) Call a cab. Err, get used to the SP loss, or 2) Eve just isnt the right game for you. =/
Cat Troll
Incorruptibles
#3 - 2013-03-29 08:08:40 UTC
I got the most expensive clone you can get.
It will take me at least 10 years before I get there, but its better to do that than forget about it in 7 years.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Grozen
Mateber Mining and Manufacturing Company
C U L T
#4 - 2013-03-29 08:08:47 UTC
You could buy another character while this one gets back to where you want it.In the end you will stop forgeting to clone.

knowledge is power.

Dave Stark
#5 - 2013-03-29 08:11:49 UTC
so in essence, you're quitting because your actions [or, inaction] have consequences and that upsets you?
Scatim Helicon
State War Academy
Caldari State
#6 - 2013-03-29 08:17:46 UTC
Normally people learn that lesson after the first time.

Every time you post a WiS thread, Hilmar strangles a kitten.

Dave Stark
#7 - 2013-03-29 08:20:33 UTC
Scatim Helicon wrote:
Normally people learn that lesson after the first time.


i certainly did.
losing mining barge V as a miner really hurts.
Rebecha Pucontis
Doomheim
#8 - 2013-03-29 08:20:44 UTC
Kaivar Lancer wrote:
I hope CCP devs extract something useful from this.

Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?

At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.


Lol. I can't say I've ever made this mistake. I actually think penalties for losing your pod should be harsher. Eve probably isn't the game for you if you forget the most basic and simply of tasks such as updating you medical clone.
Gogela
Epic Ganking Time
CODE.
#9 - 2013-03-29 08:25:18 UTC  |  Edited by: Gogela
Keeping your clone up to date is pretty basic. My clones are over 30 mil, and when I die I can count on another 200 mil in implants going down on top of that. Happens all too often. (in fact I lost both my main pod and my #1 alt's ninja looting during that luminare caldari event... totally didn't make up for the loss even with the 1.2 bil scam I pulled that day in the same sys) I don't care about your cry baby ways. I know a lot of pods that burn through redonkulous ISK because they don't care and they never learn. ....but losing SP? That's a special kind of mistake.

Stop f'ing it up. Keep your clone up to date, and make sure your respawn station has medical. If you can't do that than Mario Cart is the way to go. In EvE, you have bigger problems than clones or you're doing it wrong. (I'll admit I made 60 bil in mistakes just on the market in 2012... and youre worried about clones?! GTFO! lol!)

Signatures should be used responsibly...

rodyas
Tie Fighters Inc
#10 - 2013-03-29 08:31:15 UTC
Gogela wrote:
K
Stop f'ing it up. Keep your clone up to date, and make sure your respawn station has medical. If you can't do that than Mario Cart is the way to go. In EvE, you have bigger problems than clones or you're doing it wrong. (I'll admit I made 60 bil in mistakes just on the market in 2012... and youre worried about clones?! GTFO! lol!)


Yeah but in mario kart you lose 3 balloons then you are totally out. That is way harder. No reshipping.

Signature removed for inappropriate language - CCP Eterne

Seetesh
Deep Core Mining Inc.
Caldari State
#11 - 2013-03-29 08:31:21 UTC
I think you need to stick to games like WOW and STO and other mainstream MMOs with low learning curves, this is Eve Online. It is a brutal hard unforgiving game. Only those who can adapt can make it in this game. Since 2003 I have made mistakes and lost SPs and assets but you learn and come out stronger and wiser.
Siigari Kitawa
Operation Sleepless
#12 - 2013-03-29 08:34:30 UTC
Here is some polite feedback for you, OP.

Don't forget to update your clone. When you die, update your clone. When you undock, check to see if you updated your clone. If you are somehow podded to a station without medical, go STRAIGHT TO A STATION with medical and update your clone.

Update your clone, update your clone. There are even programs that will notify you (obnoxiously) if your clone is out of date. They can help you remember to update your clone.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Zimmy Zeta
Perkone
Caldari State
#13 - 2013-03-29 08:34:30 UTC  |  Edited by: Zimmy Zeta
I think the OP is right.
If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?

Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that add nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.

In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss off newbies are bad for the game and bad for new player retention.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Rebecha Pucontis
Doomheim
#14 - 2013-03-29 08:37:10 UTC  |  Edited by: Rebecha Pucontis
Kaivar Lancer wrote:

At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.


I think this sums up everything. The fact that you've made the same easily preventable mistake twice already, and still your saying it may happen again. *facepalm*

And now you want CCP to make the easier specifically for people like you?

Why not just update your medical clone before leaving the station, or is that too difficult?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#15 - 2013-03-29 08:38:18 UTC  |  Edited by: Solstice Project
Woah, a whole 20 days!

Sissi ...


You should read your own words. You basically ADMIT that you're a moron,
because you leave as there's a good chance that it'll happen again !
Which would be your own fault ! Again !

Woah ... GTFO !
Arronicus
State War Academy
Caldari State
#16 - 2013-03-29 08:40:11 UTC
Rebecha Pucontis wrote:
Kaivar Lancer wrote:
I hope CCP devs extract something useful from this.

Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?

At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.


Lol. I can't say I've ever made this mistake. I actually think penalties for losing your pod should be harsher. Eve probably isn't the game for you if you forget the most basic and simply of tasks such as updating you medical clone.


Used to be. Long time ago, if I remember right. Then CCP scaled them back, to cap out at like, 2 weeks maximum SP loss or something, instead of the amount of SP past what your clone could hold.
Rebecha Pucontis
Doomheim
#17 - 2013-03-29 08:44:04 UTC
Zimmy Zeta wrote:
I think the OP is right.
If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?


Because when you have a high number of SP then losing your clone isn't trivial as it costs a fair amount of isk.

I think it would be interesting if players actually lost their SP all the time in the event of a pod death. Perhaps just a small amount, but enough to make people think twice before committing their pod to a suicidial action.

If this were to be implemented then perhaps pod killing would have to become more difficult though to compensate, perhaps make pods warp stabbed and able to escape bubbles. I'm not saying this should be implemented, but am just interested in the idea and what it would mean for eve gameplay. I think it may possibly improve it, I never liked the idea of people suiciding their pods to travel.
Rebecha Pucontis
Doomheim
#18 - 2013-03-29 08:45:28 UTC
Arronicus wrote:

Used to be. Long time ago, if I remember right. Then CCP scaled them back, to cap out at like, 2 weeks maximum SP loss or something, instead of the amount of SP past what your clone could hold.


That sounds great, I would actually support this if pods were warp core stabbed in some way. 2 weeks of training time would be the perfect penaltly for a pod loss. I can't see it ever happening though.
Indahmawar Fazmarai
#19 - 2013-03-29 08:47:27 UTC
Zimmy Zeta wrote:
I think the OP is right.
If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?

Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.

In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention.


Clones do have a cost, are you asking for a mechanic that spends your ISK for you?
Zimmy Zeta
Perkone
Caldari State
#20 - 2013-03-29 08:51:55 UTC
Rebecha Pucontis wrote:
Zimmy Zeta wrote:
I think the OP is right.
If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?


Because when you have a high number of SP then losing your clone isn't trivial as it costs a fair amount of isk.

I think it would be interesting if players actually lost their SP all the time in the event of a pod death. Perhaps just a small amount, but enough to make people think twice before committing their pod to a suicidial action.

If this were to be implemented then perhaps pod killing would have to become more difficult though to compensate, perhaps make pods warp stabbed and able to escape bubbles. I'm not saying this should be implemented, but am just interested in the idea and what it would mean for eve gameplay. I think it may possibly improve it, I never liked the idea of people suiciding their pods to travel.


I have nothing against harsher penalties for death, please don't get me wrong.
I just find it obnoxious that many here claim they are hardcore because they remember to click that one single icon after death.

CCP even gave us those security settings that were intended to save newbies from getting blown up by doing something stupid.
So why the hell can't they just include another setting that makes this moronic single mouseclick after death automated if you chose so?
That whole mechanic reminds me of the (rightfully removed) learning skills- just an annoyance that adds exactly nothing to gameplay value but is very likely to screw over new and inexperienced players like the OP.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

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