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Dust-514 - No Hostile Planet Warfare?

First post
Author
Bloodpetal
Tir Capital Management Group
#1 - 2011-10-15 23:20:50 UTC


I was really looking forward to the idea of hostile warfare on Lava Planets, Water Planets, etc.


Can a DUST community rep speak to the development of that kind of warfare? It seems strange that the only installations that would be contestable would be on Temperate worlds of some kind.


Personally, I could really imagine hitting a water skiff going across an ocean planet to hit an installation from the deployment zone. Or flying over a Lava planet with fire crackling in a deployment aircraft with various different challenges faced on those installations and planets?


Watching this video, it indicates that most warfare will happen on Temperate planets.

http://www.youtube.com/watch?v=RBDxkYsJKjg&feature=player_embedded


So, if you want a "Safe" installation for PI, you just set it up on an inhospitable world or will there be other ways to stop competition on hostile planets?



Thanks Bear

Where I am.

Lors Dornick
Kallisti Industries
#2 - 2011-10-16 00:11:31 UTC
And it didn't occur to you that the ads they have been doing might represent a _sample_ of what they think/hope the final game will contain?

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Dradius Calvantia
Lip Shords
#3 - 2011-10-16 01:40:04 UTC  |  Edited by: Dradius Calvantia
Surely CCP would not release Dust with out all the planet types being complete. They would never make it so every single planet has a Terran landscape form the Dusties prospective...

That would be like all the stations in EVE only having Minmitar Captains' Quarters.... O wait...
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-16 01:52:48 UTC
I'm sure they will have combat on every planet. Even planets where ground warfare would be impractical (gas giants, water planets) they could have all indoor maps. And they plan on making this a long-standing MMO, so they could add vehicle-only maps as well. aircraft, submarines, tanks, etc.

There are always ways around it.
Karn Dulake
Doomheim
#5 - 2011-10-16 01:53:41 UTC
Jesus wept. The guy that first came up with EVE must cry himself to sleep everynight. Give them a chance its not even released yet
I dont normally troll, but when i do i do it on General Discussion.
CCP Shadow
C C P
C C P Alliance
#6 - 2011-10-17 02:07:03 UTC
At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other console shooters out there -- it'll keep evolving over time.
.
Nova Fox
Novafox Shipyards
#7 - 2011-10-17 02:18:05 UTC  |  Edited by: Nova Fox
Dude...

Expansions...

Plan for them...

I cannot wait to get surface gun ships and sink boats.

Or how about fighting on gas worlds between facility to facility. While attempted to brave the weather and falling down.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Written Word
Brutor Tribe
Minmatar Republic
#8 - 2011-10-17 04:01:47 UTC
Nova Fox wrote:
Dude...

Expansions...

Plan for them...

I cannot wait to get surface gun ships and sink boats.

Or how about fighting on gas worlds between facility to facility. While attempted to brave the weather and falling down.


I am pretty sure all CCP will actually plan out is how to make sure everybody's pay to win gold guns go obsolete every month.
Adunh Slavy
#9 - 2011-10-17 05:31:22 UTC
Gas planet ground troops ... brought to you by the same people that came up with government intelligence

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

mkint
#10 - 2011-10-17 05:35:52 UTC
All this dust talk and the defense of "iteration™". CCP let their 1 functioning MMO go fallow for 2 whole years. What makes you think they can keep up with this upcoming abandonware?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Nova Fox
Novafox Shipyards
#11 - 2011-10-17 05:39:33 UTC
Adunh Slavy wrote:
Gas planet ground troops ... brought to you by the same people that came up with government intelligence


Jet packs and fighters and like i said they'd be hopping between infastructures as well, though it be cool if it was nothing but aircraft.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#12 - 2011-10-17 05:42:54 UTC
mkint wrote:
All this dust talk and the defense of "iteration™". CCP let their 1 functioning MMO go fallow for 2 whole years. What makes you think they can keep up with this upcoming abandonware?


PS3 players have been complaining for a game to satisfy, and this is on thier wish list of satisfaction.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Hershman
Creepers Corporation
#13 - 2011-10-17 06:13:20 UTC
I'm more interested in whether or not my high-sec colonies are in jeopardy.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Bloodpetal
Tir Capital Management Group
#14 - 2011-10-17 06:27:35 UTC  |  Edited by: Bloodpetal
Nova Fox wrote:
Dude...

Expansions...

Plan for them...

I cannot wait to get surface gun ships and sink boats.

Or how about fighting on gas worlds between facility to facility. While attempted to brave the weather and falling down.



These kinds of ideas, imho are the ideas that will make Dust even more unique and outstanding as a FPS. All other FPS' today are the same iteration of materials.


But an FPS that take the scientific ideas and challenges of warfare on hostile planets is what can make Dust really shine, truly.


Games that take the "Zero-G" idea are an example of this, but not the same idea that we're referring to here. Hostile planets are a staple of sci-fi stories and the ability to face the technical challenges of un-familiar landscape would be some of the freshest experiences that could grace the FPS genre.


Think about it sooner than later Twisted



I guess my only concern then is that lava or similar planets would be totally safe from any kind of attack, and that seems impractical. The only items that NEED to be manufactured on Temperate planets are the advanced factories, of which are the POS sub-components for the most part. POS fuels and similar can be easily manufactured on safe planets away from DUST interaction. POS component prices are very low and most likely hardly will be affected by the DUST interaction as it stands. I find it, personally, unlikely/difficult to grasp on how and why Dust pilots will be hired to interrupt the POS manufacturing element of opposing rivals, given you even know who they are and where they have their planets setup. Tools for espionage/identification of your enemies manufacturing facilities (amongst 100's of people?) on a planet would be curious, but falling short of the idea of "your shot will change the universe" concept.


I guess we'll have to see what's in store for Planetary Interaction to make this really a big deal for Dust/EVE players on the scale being promoted.

Where I am.

Nova Fox
Novafox Shipyards
#15 - 2011-10-17 06:32:32 UTC
Hershman wrote:
I'm more interested in whether or not my high-sec colonies are in jeopardy.


They shouldnt be.

Low sec colonies also wouldnt be as well as theyll be the 'npc' fest.

0.0 are the only colonies that should be 'at risk'

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#16 - 2011-10-17 06:33:51 UTC
Bloodpetal wrote:
Nova Fox wrote:
Dude...

Expansions...

Plan for them...

I cannot wait to get surface gun ships and sink boats.

Or how about fighting on gas worlds between facility to facility. While attempted to brave the weather and falling down.



These kinds of ideas, imho are the ideas that will make Dust even more unique and outstanding as a FPS. All other FPS' today are the same iteration of materials.


But an FPS that take the ideas and challenges of warfare on hostile planets is what can make Dust really shine, truly.


Games that take the "Zero-G" idea are an example of this, but not the same idea that we're referring to here. Hostile planets are a staple of sci-fi stories and the ability to face the technical challenges of un-familiar landscape would be some of the freshest experiences that could grace the FPS genre.


Think about it sooner than later Twisted


I shudder to think about fighting on a lava planet. or a plasma planet... At least with a gas planet you can excusingly get away with pure air warfare there so it be a fighter pilots dream battlefield.

While on oceanic worlds all naval battles would be awsome with some boarding action.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Bloodpetal
Tir Capital Management Group
#17 - 2011-10-17 06:37:00 UTC
Nova Fox wrote:
Hershman wrote:
I'm more interested in whether or not my high-sec colonies are in jeopardy.


They shouldnt be.

Low sec colonies also wouldnt be as well as theyll be the 'npc' fest.

0.0 are the only colonies that should be 'at risk'



I'd be very surprised if your high sec colonies could not be attacked. They say that the dangers and risk reward for Dust will reflect through the current risk-reward profiles of High/Low/Null sec areas... but that's for Dust players. It means that there will be warfare in high sec, ultimately. How High Sec warfare will be less "risky" for the average Dust player I can't say.


The only thing I can imagine that is obvious is the movement of the "Mobile Command Platform" MUST move through EVE space. So on some level the Dust ships will have some basic EVE space ship interface to move around EVE. My question is, can you blow one of these ships up as they go through null sec? And is that the dangers they are referring to alone? Or do they mean further risk/reward profiles for Dust players.

Where I am.

Guy Grand
Doomheim
#18 - 2011-10-17 06:40:10 UTC
Hershman wrote:
I'm more interested in whether or not my high-sec colonies are in jeopardy.


Well think of it like this. The bunnies are going to need some sort of generic villain to fight so they aren't waiting around for some pod pilot to get larcenous and/or murderous. Sansha and his mass kidnappings make for a good Saturday morning villain. You may find that your PI is safe from the Dust in High sec, but not safe when there is an incursion.
Malcanis
Vanishing Point.
The Initiative.
#19 - 2011-10-17 06:40:14 UTC
CCP Shadow wrote:
At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other console shooters out there -- it'll keep iterating over time.


Quote upgraded with the approved CCP terminology. Please try to use the correct lexis in your future communications.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#20 - 2011-10-17 06:40:52 UTC
Guy Grand wrote:
Hershman wrote:
I'm more interested in whether or not my high-sec colonies are in jeopardy.


Well think of it like this. The bunnies are going to need some sort of generic villain to fight so they aren't waiting around for some pod pilot to get larcenous and/or murderous. Sansha and his mass kidnappings make for a good Saturday morning villain. You may find that your PI is safe from the Dust in High sec, but not safe when there is an incursion.


The hints were that the empire factions would provide the baseline PvE

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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