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Player Features and Ideas Discussion

 
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[Odyssey] Attack Battlecruiser balance pass

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#121 - 2013-03-28 18:20:08 UTC
Hmmm, a few thoughts:
- The TE nerf is going to brutalize damage projection on the Talos and Tornado. I don't think that the Talos will remain workable, but the Oracle should remain ok on that front. The Tornado was never my favorite, but it'll probably remain workable if I'm in the mood for it.
- The Talos's mobility nerf is pretty brutal, but it wasn't going to be viable after the TE nerf anyway.
- The Tornado's mobility nerf is also pretty brutal but it had enough that it'll probably make it out alive on the strength of the dual web slot layout. At the very worst you can still use it for Arty gate camping.
- The Naga wasn't useful at all because it's mobility was ******* terrible. The Oracle now has it's ******* terrible mobility, which will probably kill the Oracle for me.

I guess I probably won't fly Tier 3s anymore, but there's enough other options that I'll be fine.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#122 - 2013-03-28 18:22:14 UTC
TrouserDeagle wrote:
It's not enough. Nerf them harder, this isn't going to do anything. Do something big like dropping highslot or making them as slow as combat BCs.


Why don't you ask to just remove them from the ga---- ooooooooohhhh... well played!

-Liang

I'm an idiot, don't mind me.

Grath Telkin
Amok.
Goonswarm Federation
#123 - 2013-03-28 18:32:57 UTC  |  Edited by: Grath Telkin
Liang Nuren wrote:
Hmmm, a few thoughts:
- The TE nerf is going to brutalize damage projection on the Talos and Tornado. I don't think that the Talos will remain workable, but the Oracle should remain ok on that front. The Tornado was never my favorite, but it'll probably remain workable if I'm in the mood for it.
- The Talos's mobility nerf is pretty brutal, but it wasn't going to be viable after the TE nerf anyway.
- The Tornado's mobility nerf is also pretty brutal but it had enough that it'll probably make it out alive on the strength of the dual web slot layout. At the very worst you can still use it for Arty gate camping.
- The Naga wasn't useful at all because it's mobility was ******* terrible. The Oracle now has it's ******* terrible mobility, which will probably kill the Oracle for me.

I guess I probably won't fly Tier 3s anymore, but there's enough other options that I'll be fine.

-Liang


Jesus christ man you act like the TE nerf is cutting the total range of the Talos by 33%,

Its not


Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before.

EDIT:

Pre Nerf Talos - 16+29

Post Nerf Talos - 15+25


Stop the presses and scrap the ship its totally fuc...oh wait. Damn thats still totally functional isn't it, oh well. Carry on crying about the sky falling.

EDIT: And if you think slowing it by 50 m/s and making it align 0.4 seconds slower is brutal then theres probably no hope for you.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Plukovnik
Dark Necesstity
#124 - 2013-03-28 18:38:44 UTC
RTSAvalanche wrote:
Making armor boats more agile & faster with honeycomb & no speed reduction on active armor rigs

..then nerfing Tracking Enhancers by 30%


enough with making this game for the n00bs...... stop killing solo pvp


Keep this up and it will be the WOW player base with the higher IQ


and remember this, the hardcore gamers have been around the longest & stay the longest! This casual market you're opening your game to won't have people playing for the 10years, they stay here for a few months then move on to the next latest game - do not turn your back on the old players & hardcore ones

want to know why eve lasted so long? it's because hard games (like Chess) can last a life time - dont mess that up!!


This is exactly what I feel. Buffing T1 cruisers and frigs was 1st stupid thing. They should lose one slot at least.
And now nerfing attack battlecruisers? The only thing I would agree, is to:
- decrease scan resolution
- significantly decrease signal strenth
everything else should just remain the same.
Tonto Auri
Vhero' Multipurpose Corp
#125 - 2013-03-28 18:48:56 UTC
RTSAvalanche wrote:
making this game for the n00bs...... stop killing solo pvp


Plukovnik wrote:
This is exactly what I feel


Translation: "WHAAA CAREBEARS DONT POP FAST ENOUGH"
You know what? This.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Boris Amarr
Viziam
Amarr Empire
#126 - 2013-03-28 18:51:11 UTC
After TE nerf Oracle will be full ****. If you are going to nerf TE, you should replace cap use bonus for Oracle to optimal bonus.
Kagura Nikon
Native Freshfood
Minmatar Republic
#127 - 2013-03-28 18:56:35 UTC
Grath Telkin wrote:
Liang Nuren wrote:
Hmmm, a few thoughts:
- The TE nerf is going to brutalize damage projection on the Talos and Tornado. I don't think that the Talos will remain workable, but the Oracle should remain ok on that front. The Tornado was never my favorite, but it'll probably remain workable if I'm in the mood for it.
- The Talos's mobility nerf is pretty brutal, but it wasn't going to be viable after the TE nerf anyway.
- The Tornado's mobility nerf is also pretty brutal but it had enough that it'll probably make it out alive on the strength of the dual web slot layout. At the very worst you can still use it for Arty gate camping.
- The Naga wasn't useful at all because it's mobility was ******* terrible. The Oracle now has it's ******* terrible mobility, which will probably kill the Oracle for me.

I guess I probably won't fly Tier 3s anymore, but there's enough other options that I'll be fine.

-Liang


Jesus christ man you act like the TE nerf is cutting the total range of the Talos by 33%,

Its not


Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before.

EDIT:

Pre Nerf Talos - 16+29

Post Nerf Talos - 15+25


Stop the presses and scrap the ship its totally fuc...oh wait. Damn thats still totally functional isn't it, oh well. Carry on crying about the sky falling.

EDIT: And if you think slowing it by 50 m/s and making it align 0.4 seconds slower is brutal then theres probably no hope for you.



Liang is not on his best day. Usually he is quite able to grasp the reality (although stubornly). So much that I believe that he is trolling

"If brute force does not solve your problem....  then you are  surely not using enough!"

Liang Nuren
No Salvation
Divine Damnation
#128 - 2013-03-28 18:59:25 UTC
Grath Telkin wrote:

Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before.


Grath, you've seen me post for a really long time. Can you trust me to know what I'm talking about when I actually bother to speak anymore? I'm not against the TE nerf - I'm simply stating a fact. The Talos is no longer going to be useful to me because 4km is a really big deal to the kind of kiting Talos I fly.

Quote:
EDIT: And if you think slowing it by 50 m/s and making it align 0.4 seconds slower is brutal then theres probably no hope for you.


See above. :)

-Liang

I'm an idiot, don't mind me.

Hoarr
Caldari Provisions
Caldari State
#129 - 2013-03-28 19:00:26 UTC  |  Edited by: Hoarr
*herp derp, never mind
Kelderos
Titans of Doom
#130 - 2013-03-28 19:08:35 UTC
CCP Fozzie wrote:
I approve of this product and/or service.


Can I ask why you guys seam to be nerfing scan res on all the ships you touch? I see it as making it even harder to get fights or catch people.
Grath Telkin
Amok.
Goonswarm Federation
#131 - 2013-03-28 19:09:03 UTC  |  Edited by: Grath Telkin
Liang Nuren wrote:

Grath, you've seen me post for a really long time. Can you trust me to know what I'm talking about when I actually bother to speak anymore? I'm not against the TE nerf - I'm simply stating a fact. The Talos is no longer going to be useful to me because 4km is a really big deal to the kind of kiting Talos I fly.


I do, but I fail t see how this change alters the Talos at all.

Can it-


  • Still fight out side web range - check



  • Still fight outside scram range - check



  • Still fight outside lach scram range - check



  • Still fight outside heavy neut range - check


So though I do often times see your posting and generally you seem like you know what you're talking about, I'm going to need some kind of details as to how that very minor, and i mean VERY minor loss in range, and agility (you're not that good, you won't notice less than half a second, your internet connection wont notice it, your computer won't notice it, and no matter how good you think you are your reflexes won't notice it).

Seriously, tell me how and when, and why that loss of range makes that ship any less than it was, use specific examples.

If you can't provide actual examples of the Talos failing because of that range loss then you're acting like the same Chicken Little kind of poster that the rest of us are making fun of in that other thread.


EDIT: Looking at it, you were pushing 450 DPS paper DPS at 45, probably still 375 or better DPS at 50km, you're now looking at 450 paper DPS at 40km, and around 340 or better DPS at 50km.

So yea, while you normally post like you have a clue, if you can't show me how this ship fails with actual realistic examples due to that 4km range loss I'm calling shenanigans.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Pesadel0
Sebiestor Tribe
Minmatar Republic
#132 - 2013-03-28 19:16:15 UTC
My poor tornado :(
Blood Valentino
Isuuaya Manufacturing
#133 - 2013-03-28 19:18:20 UTC
Personally, and i can speak for many others, I do not fly any of the other BC's Tier 3 only, their indtroduction made all others irrelevant, and that is the cause for most of peoples complaints, no matter how shallow it was. It eliminated the need to bring a battleship, because you can do 1000 dps in a talos, why bring a Mega Etc.

Fundamentally it was a cool idea to have these ships in the game, but in the end it made things very cheesy. I havent flown a hurricane in about a year, because after the introduction of the tornado it made the hurricane completely irrelevant and also due to the fact it was nerfed so hard it basically has no use left in the game.

I digress...T3 bc's are cool, and they made most other BC choices irrelevant.
Kagura Nikon
Native Freshfood
Minmatar Republic
#134 - 2013-03-28 19:27:56 UTC
Blood Valentino wrote:
Personally, and i can speak for many others, I do not fly any of the other BC's Tier 3 only, their indtroduction made all others irrelevant, and that is the cause for most of peoples complaints, no matter how shallow it was. It eliminated the need to bring a battleship, because you can do 1000 dps in a talos, why bring a Mega Etc.

Fundamentally it was a cool idea to have these ships in the game, but in the end it made things very cheesy. I havent flown a hurricane in about a year, because after the introduction of the tornado it made the hurricane completely irrelevant and also due to the fact it was nerfed so hard it basically has no use left in the game.

I digress...T3 bc's are cool, and they made most other BC choices irrelevant.



Correct. Tier 3 BC nullified an iconic class, the battleships for MOST of the possible scenarios. That means they are unhealthy for the metagame. In fact they have MORE firepower than some battleships.


I still want to see what REALISTIC scenarios you are justified into bringing a tempest instead of a tornado. Must be a scenario where the tempest is superior enough to justify at least part of its price gap, and must not be a scenario where a there are other ships specifically made to do it and able to outshine the tempest completely .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anaphylacti
Caldari Provisions
Caldari State
#135 - 2013-03-28 19:34:05 UTC
People have to generally foam at the mouth for ship changes to be good. So they either don't realize what effect these changes are going to have on the ships or you need to do a couple more passes.

Really this change and TE change are only hurting people who are bad at eve since it makes mistakes more costly. you will definitely see who are the bads in t3 fleets when you get dropped on and half the fleet wasn't already aligned. The ship itself won't be able to compensate for bad piloting anymore.

However, I still feel they are too strong. Nerfing agility and mass is the right direction but as grath said these are always going to be preferable to other bc's in small gang because it doesn't matter how much ehp you have if you can't outrun a larger group and with cruisers being viable and t3s combination of speed+damage projection the other bcs are getting completely outclassed in this area.

p.s. torp naga never forget o7

p.s.s fix railguns pls
Ezra Vouland
Deep Core Mining Inc.
Caldari State
#136 - 2013-03-28 19:36:21 UTC
These changes are alright but I believe unnecessary. The largest issue is people unwilling to provide the proper counter against the tier 3 doctrines.

PS Give the myrms bandwidth back so we can use 5 heavies/sentries. <3
Cheng0001
Shadow of Red Fworfare Bearing Alt Corp
#137 - 2013-03-28 19:38:19 UTC
Anaphylacti wrote:
People have to generally foam at the mouth for ship changes to be good. So they either don't realize what effect these changes are going to have on the ships or you need to do a couple more passes.

Really this change and TE change are only hurting people who are bad at eve since it makes mistakes more costly. you will definitely see who are the bads in t3 fleets when you get dropped on and half the fleet wasn't already aligned. The ship itself won't be able to compensate for bad piloting anymore.

However, I still feel they are too strong. Nerfing agility and mass is the right direction but as grath said these are always going to be preferable to other bc's in small gang because it doesn't matter how much ehp you have if you can't outrun a larger group and with cruisers being viable and t3s combination of speed+damage projection the other bcs are getting completely outclassed in this area.

p.s. torp naga never forget o7

p.s.s fix railguns pls


Torp Naga forever.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#138 - 2013-03-28 19:38:29 UTC  |  Edited by: Garviel Tarrant
Changes are way to minor imo

Should lose some fittings, The talos tracking bonus is too much and all the other changes you made are too minor. That coupled with the fact that even if you catch the Talos and get under its guns it can launch ECM drones on you and pull range the moment lose scram.


In my honest opinion. This won't change anything.

BYDI recruitment closed-ish

Omnathious Deninard
University of Caille
Gallente Federation
#139 - 2013-03-28 19:40:15 UTC
Kelderos wrote:
CCP Fozzie wrote:
I approve of this product and/or service.


Can I ask why you guys seam to be nerfing scan res on all the ships you touch? I see it as making it even harder to get fights or catch people.

Because these are fleet ships, not solo ships. You should have fast tackle accompanying you.

If you don't follow the rules, neither will I.

MeBiatch
GRR GOONS
#140 - 2013-03-28 19:47:19 UTC
Liang Nuren wrote:
Grath Telkin wrote:

Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before.


Grath, you've seen me post for a really long time. Can you trust me to know what I'm talking about when I actually bother to speak anymore? I'm not against the TE nerf - I'm simply stating a fact. The Talos is no longer going to be useful to me because 4km is a really big deal to the kind of kiting Talos I fly.

Quote:
EDIT: And if you think slowing it by 50 m/s and making it align 0.4 seconds slower is brutal then theres probably no hope for you.


See above. :)

-Liang


i dont get it they are not nerfing the condor...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.