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Player Features and Ideas Discussion

 
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[Odyssey] Attack Battlecruiser balance pass

First post
Author
Dysphonia Fera
Doomheim
#61 - 2013-03-28 14:21:46 UTC
Michael Harari wrote:
Dysphonia Fera wrote:
Michael Harari wrote:
Here is an idea: Just stop the ships from fitting the large long range weapon systems.

That is a bad idea


Why? The main problem is artynado and rail naga fleets

How are they problems?
Kagura Nikon
Native Freshfood
Minmatar Republic
#62 - 2013-03-28 14:24:05 UTC
Gypsio III wrote:
Michael Harari wrote:
Gypsio III wrote:
Michael Harari wrote:
Also why do the talos and nado have so much more mass than the naga and oracle?


To get the desired speeds and align times.


And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone?


Why do you think that mass in itself is a meaningful statistic? Try looking at speeds and align times.



Do you realize that the most overpowered rig in eve history was the POlycarbon that used to do what? REDUCE mass!!

MAss affects exponentially the gain of speed under MWD .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Michael Harari
Genos Occidere
HYDRA RELOADED
#63 - 2013-03-28 14:26:41 UTC  |  Edited by: Michael Harari
Dysphonia Fera wrote:
Michael Harari wrote:
Dysphonia Fera wrote:
Michael Harari wrote:
Here is an idea: Just stop the ships from fitting the large long range weapon systems.

That is a bad idea


Why? The main problem is artynado and rail naga fleets

How are they problems?


What fleets of tr3s do you see? You see artynados and railnagas. They can kill stuff from 200km away. They have extremely high alpha. 2 nagas on a gatecamp make it pretty much non-engageble in a cruiser, since they will kill a well tanked cruiser in about 30s (maybe up to 60s if they dont trust their tackle and do it from 200km instead of 100km), and can do this from almost anywhere on grid.
Dysphonia Fera
Doomheim
#64 - 2013-03-28 14:29:47 UTC
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?

Well hot damn son, colour me shocked.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#65 - 2013-03-28 14:30:23 UTC  |  Edited by: Gypsio III
Kagura Nikon wrote:
Gypsio III wrote:
Michael Harari wrote:
Gypsio III wrote:
Michael Harari wrote:
Also why do the talos and nado have so much more mass than the naga and oracle?


To get the desired speeds and align times.


And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone?


Why do you think that mass in itself is a meaningful statistic? Try looking at speeds and align times.



Do you realize that the most overpowered rig in eve history was the POlycarbon that used to do what? REDUCE mass!!

MAss affects exponentially the gain of speed under MWD .


I'm fully aware of the link between mass and speed under prop mod, although the relationship isn't exponential, except it is. That's why it doesn't make sense to look at mass in isolation.

BTW, the most overpowered rig was the Propellant Injection Vent, which increased the speed bonus from MWDs and ABs. But the old polycarbons are firmly in second place. Smile
Dysphonia Fera
Doomheim
#66 - 2013-03-28 14:30:23 UTC
spoiler: you might need to learn how to do things other than just burn at things with your mwd on
Bagehi
Science and Trade Institute
Caldari State
#67 - 2013-03-28 14:33:04 UTC  |  Edited by: Bagehi
Michael Harari wrote:
Dysphonia Fera wrote:
Michael Harari wrote:
Dysphonia Fera wrote:
Michael Harari wrote:
Here is an idea: Just stop the ships from fitting the large long range weapon systems.

That is a bad idea


Why? The main problem is artynado and rail naga fleets

How are they problems?


What fleets of tr3s do you see? You see artynados and railnagas. They can kill stuff from 200km away. They have extremely high alpha. 2 nagas on a gatecamp make it pretty much non-engageble in a cruiser, since they will kill a well tanked cruiser in about 30s (maybe up to 60s if they dont trust their tackle and do it from 200km instead of 100km), and can do this from almost anywhere on grid.

I've been in Oracle fleets as well. They all (all the tier 3 BCs) have their place, though it is usually in niche situations as far as large fleets go, since they vaporize when an FC looks at them funny. Increasing their base sig means they can be probed down faster (I think the problem I've seen with jacking sniper tier 3s was usually spies on comms announcing "they have a warp in!" though).

I still think they should have a slightly worse scan res, but these are solid changes.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#68 - 2013-03-28 14:34:25 UTC
I would suggest making these T2 bc's call them heavy assault bc's or something.
-make the drake an attack bc switch its resis and tank for more speed and dps
-make brutix an attack bc
-make cane attack bc
-make harbinger attack bc

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Michael Harari
Genos Occidere
HYDRA RELOADED
#69 - 2013-03-28 14:35:04 UTC
Dysphonia Fera wrote:
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?

Well hot damn son, colour me shocked.


Im saying people fly them because they are overpowered and take far more effort to deal with than to use.

And bcs killing cruisers is fine. Killing them in seconds from 200k is not.
Dysphonia Fera
Doomheim
#70 - 2013-03-28 14:36:12 UTC
Are you trying to demonstrate what hyperbole is?

Michael Harari
Genos Occidere
HYDRA RELOADED
#71 - 2013-03-28 14:37:22 UTC
Dysphonia Fera wrote:
spoiler: you might need to learn how to do things other than just burn at things with your mwd on


Yes, this is how kiting works, you approach f1 with mwd on Roll
Michael Harari
Genos Occidere
HYDRA RELOADED
#72 - 2013-03-28 14:38:10 UTC  |  Edited by: Michael Harari
Dysphonia Fera wrote:
Are you trying to demonstrate what hyperbole is?




Go ahead and eft it, since I know you never fight a gatecamp outnumbered. A properly fit naga can do betwee 300 and 750 dps from between 70 and 200k, against a caracal burning completely perpendicular.

A well tanked caracal has around 25k ehp. 2 Nagas are doing between 600 and 1500 dps. Thats about 15-40s of on-field time
Bagehi
Science and Trade Institute
Caldari State
#73 - 2013-03-28 14:38:11 UTC  |  Edited by: Bagehi
Michael Harari wrote:
Dysphonia Fera wrote:
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?

Well hot damn son, colour me shocked.


Im saying people fly them because they are overpowered and take far more effort to deal with than to use.

And bcs killing cruisers is fine. Killing them in seconds from 200k is not.

If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleet landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me.
Michael Harari
Genos Occidere
HYDRA RELOADED
#74 - 2013-03-28 14:38:35 UTC
Bagehi wrote:
Michael Harari wrote:
Dysphonia Fera wrote:
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?

Well hot damn son, colour me shocked.


Im saying people fly them because they are overpowered and take far more effort to deal with than to use.

And bcs killing cruisers is fine. Killing them in seconds from 200k is not.

If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me.


So your proposed counter to a rail naga blob is "run"?
Capqu
Half Empty
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#75 - 2013-03-28 14:41:14 UTC
The sig radius increase is unnecessary imo, what's the reasoning behind it?

As far as I can tell all it does it make a set of ships that were already very vulnerable to bombs even more vulnerable. Not that I'm complaining, I love bombing T3s, I just don't understand why it was done.
Alticus C Bear
University of Caille
Gallente Federation
#76 - 2013-03-28 14:42:50 UTC
Nice subtle changes.

I might have been tempted to change the damage bonuses to rate of fire perhaps 4% per level. This would reduce Alpha and increase ammo consumption.

If Battleships end up having primarily damage bonuses then this would leave them in the high alpha position.
Bagehi
Science and Trade Institute
Caldari State
#77 - 2013-03-28 14:43:41 UTC
Michael Harari wrote:
Bagehi wrote:
Michael Harari wrote:
Dysphonia Fera wrote:
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?

Well hot damn son, colour me shocked.


Im saying people fly them because they are overpowered and take far more effort to deal with than to use.

And bcs killing cruisers is fine. Killing them in seconds from 200k is not.

If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me.


So your proposed counter to a rail naga blob is "run"?

No, I'm saying a lighter fleet should be able to warp out, get a closer warp in and come in and brawl them at close range if the sniper fleet is dumb enough to sit around and let them. Attack BC should be able to snipe you if you are dumb enough to sit at range and let them. My problem with ABCs is they can warp in at range on a lighter fleet and kill one or two before the other fleet warps out. I don't think that is working as intended.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#78 - 2013-03-28 14:44:03 UTC
Michael Harari wrote:
Bagehi wrote:
Michael Harari wrote:
Dysphonia Fera wrote:
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?

Well hot damn son, colour me shocked.


Im saying people fly them because they are overpowered and take far more effort to deal with than to use.

And bcs killing cruisers is fine. Killing them in seconds from 200k is not.

If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me.


So your proposed counter to a rail naga blob is "run"?


Single T1 cruiser 200 km off a Naga gang? Yes, run like hell. Straight

Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
Michael Harari
Genos Occidere
HYDRA RELOADED
#79 - 2013-03-28 14:45:00 UTC  |  Edited by: Michael Harari
Gypsio III wrote:


Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.


Im not assuming approach, im assuming maximal transversal with completely perpendicular velocity. This is pretty hard to do in-game and also means you dont actually close distance on the naga, ever.

A caracal cant damp or TD a naga from 100k, let alone 200k. Also, even if you could, it can still hit you, it still locks to 144k if you damp it, or applies 200-450 dps from 40 to 130km. Oh yeah, all my numbers are assuming no heat, if they heat on you the damage is obviously greater.

And again, this is assuming maximal traversal, which is something difficult to do in game.
Darth Felin
Monkey Attack Squad
Goonswarm Federation
#80 - 2013-03-28 14:47:17 UTC
I am completely unimpressed to be honest. This change will hurt close range fits of Tier3 BCs that overwhelmed other BC in this role and it is good. But it will have almost non-existent impact on most popular sniper formats where they completely removed BS from roaming gangs and midscale PVP. It is just not right when Tier 3 BC will have larger Range and DPS than corresponding BS,

I hoped that you will reduce number of guns to 6 or play with fitting to make it much harder to put full rack of largest LR guns on a ship