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Warfare & Tactics

 
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Farmatar: Or why fw is totally broken

First post
Author
Estella Osoka
Cranky Bitches Who PMS
#81 - 2013-03-31 17:50:41 UTC
Lin Suizei wrote:
Estella Osoka wrote:
Maybe CCP needs to create an infinite point mod for interceptors. That way farmers would be limited to only operating in the novices.


Not really - when farmers are already sitting in unfit executioners not even bothering to react to losses, I doubt this will change much. Also, cloaking - can't infnipoint what's not lockable.


If they are cloaked then they aren't running the site. Stay in there and complete it. Will **** them off, especially if they can't warp while cloaked; then they will either have to risk uncloaking and getting caught.
Veshta Yoshida
PIE Inc.
Khimi Harar
#82 - 2013-03-31 19:01:14 UTC
Cloaked inside plexes are solved by *NEW* mechanic:
- Interact with beacon like one does with iHubs and deposit 2000LP for a decloaking field with a 30km radius to be deployed and remain in place until plex closes.

There sorted. Can we get on to the heavy stuff? Smile
Colt Blackhawk
Doomheim
#83 - 2013-03-31 20:01:30 UTC
Quote:
Cloaked inside plexes are solved by *NEW* mechanic:
- Interact with beacon like one does with iHubs and deposit 2000LP for a decloaking field with a 30km radius to be deployed and remain in place until plex closes.

There sorted. Can we get on to the heavy stuff?


Would like to. But you forget the following: CCP gives a f... about how they broke fw and won´t change anything.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Zircon Dasher
#84 - 2013-03-31 21:13:55 UTC
Colt Blackhawk wrote:

Would like to. But you forget the following: CCP gives a f... about how they broke fw and won´t change anything.


You mean like how they made it profitable?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Colt Blackhawk
Doomheim
#85 - 2013-03-31 21:21:52 UTC
Quote:
You mean like how they made it profitable?


I mean how they made it farmville

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Zircon Dasher
#86 - 2013-03-31 21:41:45 UTC
Colt Blackhawk wrote:
Quote:
You mean like how they made it profitable?


I mean how they made it farmville


You say potato, I say multi-billion dollar snack industry.

Same referent different vocalization. vOv

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Takseen
Federal Defense Union
Gallente Federation
#87 - 2013-03-31 22:02:42 UTC
Colt Blackhawk wrote:
Quote:
You mean like how they made it profitable?


I mean how they made it farmville


If you got 236 kills in March in farmville, I'd hate to see how many you'd get if they fixed it.
Bienator II
madmen of the skies
#88 - 2013-03-31 23:35:56 UTC
Takseen wrote:
Colt Blackhawk wrote:
Quote:
You mean like how they made it profitable?


I mean how they made it farmville


If you got 236 kills in March in farmville, I'd hate to see how many you'd get if they fixed it.


like the pure number of kills would matter. Nobody wants to fight pve ships, pve ships don't want to fight too, still they influence where you can dock and where not. Thats a conflict of interests. I would trade all those pve ships against a few pvp ships any time.

but CCP probably looked at the statistics and said, hey FW is growing on popularity, and hey even the number of kills grows. But they don't look at the value of the killed ships or what the situation was as the fight happened. like a farmer who did not alt-tab to the right window fast enough.


whats even more funny but a bit off topic:
they did the same mistake again. The orbital bombardment destroyers are all pve ships with meta 1 guns + cloak. No mods or skills influence OB. So people simply use 0 risk ships with trial alts for that. Wait till they add some form of rewards and we are in the same situation.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Cearain
Plus 10 NV
#89 - 2013-03-31 23:47:36 UTC
ALUCARD 1208 wrote:
Cearain wrote:
and notifications it would be a pvp mechanic. These changes have been proposed by players for years.




only you on that one matey wondered how many posts it would take you to get that in there



It wasn't even my idea.

And yes I will keep proposing the same solution since its the same problem that is ignored and needs to be fixed.

I am well aware that there are allot of gallente who have recently been coming on these forums that hate that idea that pvpers would know where their alts are hiding and running pelxes. But that doesn't change the fact that this idea was proposed by pvpers for years, and in combination with a timer rollback would make fw sov a pvp game.

Just becasue many of the pvpers have long since abandoned fw and no longer post here doesn't mean their ideas won't work.

Bottom line: we will forever get threads like this one where people realize fw sov is a carebear race - untill ccp actually does what they need to do to fix it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#90 - 2013-04-01 00:01:25 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
ALUCARD 1208 wrote:
Cearain wrote:
and notifications it would be a pvp mechanic. These changes have been proposed by players for years.




only you on that one matey wondered how many posts it would take you to get that in there



It wasn't even my idea.

And yes I will keep proposing the same solution since its the same problem that is ignored and needs to be fixed.

I am well aware that there are allot of gallente who have recently been coming on these forums that hate that idea that pvpers would know where their alts are hiding and running pelxes. But that doesn't change the fact that this idea was proposed by pvpers for years, and in combination with a timer rollback would make fw sov a pvp game.

Just becasue many of the pvpers have long since abandoned fw and no longer post here doesn't mean their ideas won't work.

Bottom line: we will forever get threads like this one where people realize fw sov is a carebear race - untill ccp actually does what they need to do to fix it.


PvP'ers are not looking for stabbed cloaky evasion farmers. So your proposed 'fix' is a complete waste of time and forum space. PvP'ers have no problem finding PvP. They also have no problem finding stabbed cloaky evasion farmers either for that matter.

I just think you lack the faculties to comprehend what people want, though as always feel free to post your inane ideas. Theres no IQ restrictions here. I for one have the patience to keep explaining to you why its a complete waste of time.

A notification system does nothing to stop carebears, because its no fun chasing cloaky evasion farmers so no one will do it outside home systems (which is exactly the case as it stands currently). Only removing lp for plexing will cure the farming, though the other consequences that come with that i feel are counter productive to the health of low sec.

Basically, stop being so bitter than people out there are making isk.

Making the act of plexing slightly less passive would be a good step, and about all that could be done without damaging other things in low-sec / FW;

-Timers counting back, so its possible for 1 person to keep timers running back by chasing farmers out of plexes in a home systems (or anywhere else they like) unlike right now where you can only chase 1 at a time while the other 2 run timers in the other 2 plexes.
-Slightly tweak rats tank upwards in smalls and mediums.
-No warp core stabs in plexes.
-Some method to address the advantage of cloaking a ship in a plex to evade pvp. While i dont know if anything can be done here, it is the most frustrating and cynical plexing strategy that should somehow have no place in FW.
chatgris
Quantum Cats Syndicate
Of Essence
#91 - 2013-04-01 00:21:24 UTC
Cearain wrote:

I am well aware that there are allot of gallente who have recently been coming on these forums that hate that idea that pvpers would know where their alts are hiding and running pelxes. But that doesn't change the fact that this idea was proposed by pvpers for years, and in combination with a timer rollback would make fw sov a pvp game.


If I am online, my alt is in Nisuwa or Notoras defensive plexing. It doesn't bother leaving that area, and I'm not trying to hide my alt. I'll come fight for the plex if anyone shows up to harrass my alt. So that's not why i oppose it.

I just oppose NPC generated intel, and think that scouting/intel channels are a good thing.
Cearain
Plus 10 NV
#92 - 2013-04-01 02:42:13 UTC
chatgris wrote:
Cearain wrote:

I am well aware that there are allot of gallente who have recently been coming on these forums that hate that idea that pvpers would know where their alts are hiding and running pelxes. But that doesn't change the fact that this idea was proposed by pvpers for years, and in combination with a timer rollback would make fw sov a pvp game.


If I am online, my alt is in Nisuwa or Notoras defensive plexing. It doesn't bother leaving that area, and I'm not trying to hide my alt. I'll come fight for the plex if anyone shows up to harrass my alt. So that's not why i oppose it.


Maybe that is the case for you but you are the rare exception. Most of the alts having the largest impact on the warzone are not keen on having their whereabouts announced to the enemy.


chatgris wrote:

I just oppose NPC generated intel, and think that scouting/intel channels are a good thing.


Sure intel channels are a good thing. But they are obviously not enough - unless you are fine with 90% of the warzone being determined by alts in pve fits. You and most of the gallente posters seem fine with that. The vast majority have given up on caring about this broken system.

The intel channels would still have a purpose and indeed would be used allot more than the current ones. They would be used to send pilots into actual pvp combat instead of to chase stabbed ships.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lin Suizei
#93 - 2013-04-01 03:13:05 UTC
Cearain wrote:
The vast majority have given up on caring about this broken system.


Not even a coordinated Gallente push to Tier 5, with the clearly stated intention of getting CCP to fix faction war, can get CCP to act: what hope do we badposters have?

That said, no system survives the players - ban warp stabs and cloaking in plexes, and farmers will simply take the Walter Islands approach, avoiding fights by parking at 29km from the entrance and mwd'ing away as soon as you land on grid*. Modify plexes to address that, and it will be a matter of days until someone works out how to exploit the system and faction war returns to farmville status. This is a cat and mouse game that CCP can't win, so I'm not surprised they aren't trying.

*: Before anyone says "but you can fit a faster ship", you can already use manual de-cloaking, smartbomb gatecamps and multiple scrams to catch cloaky stabbed ships - it's the same core problem: farmers still don't want to fight.

Lol I can't delete my forum sig.

Taoist Dragon
Okata Syndicate
#94 - 2013-04-01 03:32:01 UTC
Lin Suizei wrote:
Cearain wrote:
The vast majority have given up on caring about this broken system.


Not even a coordinated Gallente push to Tier 5, with the clearly stated intention of getting CCP to fix faction war, can get CCP to act: what hope do we badposters have?

That said, no system survives the players - ban warp stabs and cloaking in plexes, and farmers will simply take the Walter Islands approach, avoiding fights by parking at 29km from the entrance and mwd'ing away as soon as you land on grid*. Modify plexes to address that, and it will be a matter of days until someone works out how to exploit the system and faction war returns to farmville status. This is a cat and mouse game that CCP can't win, so I'm not surprised they aren't trying.

*: Before anyone says "but you can fit a faster ship", you can already use manual de-cloaking, smartbomb gatecamps and multiple scrams to catch cloaky stabbed ships - it's the same core problem: farmers still don't want to fight.


There is no way of forcing players to want to fight.

Simple as that.

Sov is a pve system and it needs to be because any pvp only sov mechinc will be horiibly exploited to a level that will make inferno seem like pocket change and CCP would probably kill it off altogther.

That is the Way, the Tao.

Balance is everything.

Shadow Adanza
Gold Crest Salvage
#95 - 2013-04-01 03:37:41 UTC
Cearain wrote:

You and most of the gallente posters seem fine with that. The vast majority have given up on caring about this broken system.



I don't think most Gallente posters cared to begin with, tbh.

The station lock-out system sucked for a bit, but I'm growing rather fond of that... watching Caldari militia members warp to station in their pods is now rewarding, you know there's a pod kill coming soon.

Are you suggesting coconuts migrate?

Takseen
Federal Defense Union
Gallente Federation
#96 - 2013-04-01 10:17:27 UTC
Bienator II wrote:


like the pure number of kills would matter. Nobody wants to fight pve ships, pve ships don't want to fight too, still they influence where you can dock and where not. Thats a conflict of interests. I would trade all those pve ships against a few pvp ships any time.
but CCP probably looked at the statistics and said, hey FW is growing on popularity, and hey even the number of kills grows. But they don't look at the value of the killed ships or what the situation was as the fight happened. like a farmer who did not alt-tab to the right window fast enough.
whats even more funny but a bit off topic:
they did the same mistake again. The orbital bombardment destroyers are all pve ships with meta 1 guns + cloak. No mods or skills influence OB. So people simply use 0 risk ships with trial alts for that. Wait till they add some form of rewards and we are in the same situation.


Eh? Pure numbers matters a lot. None of the first 10 kills of his I checked were pve ship, so its logical to assume the same for the rest. And the vast majority of plex farming occurs in backwaters with no stations, precisely because few people care to defend them. If you're letting farmers flip your staging systems, you may be doing something wrong.
If OB becomes important, they could just restrict it from trial accounts. But as with current plexing, no one will care about DUST matches fought in backwater systems.
Colt Blackhawk
Doomheim
#97 - 2013-04-01 10:22:55 UTC  |  Edited by: Colt Blackhawk
Takseen wrote:
Bienator II wrote:


like the pure number of kills would matter. Nobody wants to fight pve ships, pve ships don't want to fight too, still they influence where you can dock and where not. Thats a conflict of interests. I would trade all those pve ships against a few pvp ships any time.
but CCP probably looked at the statistics and said, hey FW is growing on popularity, and hey even the number of kills grows. But they don't look at the value of the killed ships or what the situation was as the fight happened. like a farmer who did not alt-tab to the right window fast enough.
whats even more funny but a bit off topic:
they did the same mistake again. The orbital bombardment destroyers are all pve ships with meta 1 guns + cloak. No mods or skills influence OB. So people simply use 0 risk ships with trial alts for that. Wait till they add some form of rewards and we are in the same situation.


Eh? Pure numbers matters a lot. None of the first 10 kills of his I checked were pve ship, so its logical to assume the same for the rest. And the vast majority of plex farming occurs in backwaters with no stations, precisely because few people care to defend them. If you're letting farmers flip your staging systems, you may be doing something wrong.
If OB becomes important, they could just restrict it from trial accounts. But as with current plexing, no one will care about DUST matches fought in backwater systems.


1.) Because I am not fitted to scram triplestabbed farmers.
2.) The only systems where pvp matters are staging systems. That is maybe 5% of the warzone. Rest is farmerama. I am maybe 95% of my time in staging systems.
3.) Even in staging systems I see farmers. I would mostly need 2 points to grab them. That would disable my ship for pvp activity.
So again a no go.

Edit: 10th kill from march is an afk farmer capsule (the only ones you can really catch), 11th kill is an unfitted farmer ship.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Lin Suizei
#98 - 2013-04-01 10:50:56 UTC
Takseen wrote:
And the vast majority of plex farming occurs in backwaters with no stations, precisely because few people care to defend them.


This is absolutely true, but I don't think the problem is any less severe. Everyone who lives in these backwater systems feels the impact on a day-to-day basis, and while we are indeed fewer in number than the "core" faction war players, I don't feel that makes the problem (faction war mechanics actively encouraging avoiding PvP) any less serious.

That said, if the logic for not fixing poses is "but only a few people use them", I can see why faction war is being left leaking LP everywhere.

Lol I can't delete my forum sig.

Cearain
Plus 10 NV
#99 - 2013-04-01 13:04:12 UTC
Taoist Dragon wrote:
Lin Suizei wrote:
Cearain wrote:
The vast majority have given up on caring about this broken system.


Not even a coordinated Gallente push to Tier 5, with the clearly stated intention of getting CCP to fix faction war, can get CCP to act: what hope do we badposters have?

That said, no system survives the players - ban warp stabs and cloaking in plexes, and farmers will simply take the Walter Islands approach, avoiding fights by parking at 29km from the entrance and mwd'ing away as soon as you land on grid*. Modify plexes to address that, and it will be a matter of days until someone works out how to exploit the system and faction war returns to farmville status. This is a cat and mouse game that CCP can't win, so I'm not surprised they aren't trying.

*: Before anyone says "but you can fit a faster ship", you can already use manual de-cloaking, smartbomb gatecamps and multiple scrams to catch cloaky stabbed ships - it's the same core problem: farmers still don't want to fight.


There is no way of forcing players to want to fight.

Simple as that..


But you can make the mechanics such that they attract carebears (or pvpers.) The same changes changes that have been proposed for years (notifications and timer rollback) but ignored by ccp would make fw sov a fun pvp mechanic.

Taoist Dragon wrote:

Sov is a pve system and it needs to be because any pvp only sov mechinc will be horiibly exploited to a level that will make inferno seem like pocket change and CCP would probably kill it off altogther.


I'm not sure how adding notifications and a timer rollback woudl make fw sov exploited.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#100 - 2013-04-01 13:10:01 UTC
Takseen wrote:
And the vast majority of plex farming occurs in backwaters with no stations, precisely because few people care to defend them.


Most systems have stations so its wrong to say the vast majority of plexing occurs in systems with no stations.

But again the amin reason no one cares about the sov game is because its a bad game. If the fw sov were a good game then people would do it and care about it.

They don't want to defend them because it is pretty much an impossible and boring task with these mechanics. Change the mechanics and we have lots of pvp, fighting for sov thoughout the warzone. It would be a good game that people would care about.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815