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[Odyssey] Faction Navy Cruisers

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Author
Pelea Ming
Royal Amarr Institute
Amarr Empire
#361 - 2013-03-30 13:45:35 UTC
Thank you VERY much, Goldensaver, you have helped save me from being just another "Oh noes, it's a nerf!" QQer! I fully approve of these fits and look forward VERY much to screwing someone over with them in the future!

https://forums.eveonline.com/default.aspx?g=posts&m=2813835#post2813835

https://forums.eveonline.com/default.aspx?g=posts&m=2813866#post2813866
Veshta Yoshida
PIE Inc.
Khimi Harar
#362 - 2013-03-30 14:22:50 UTC
Pelea Ming wrote:
Thank you VERY much, Goldensaver, you have helped save me from being just another "Oh noes, it's a nerf!" QQer! I fully approve of these fits and look forward VERY much to screwing someone over with them in the future!

https://forums.eveonline.com/default.aspx?g=posts&m=2813835#post2813835

https://forums.eveonline.com/default.aspx?g=posts&m=2813866#post2813866

As damage support for a larger gang against an immobile enemy, sure .. 2xTEII + Beams has about half the tracking of a HPL using Conflag and no TE's .. and he is burning two rigs and one implant slot just to fit it .. good luck making that work Smile

But if damage support is what you want, then why not use on of the BC's or even the vanilla Omen w. beams. Kiting mandates as much tracking as feasible which invariably means short range guns with long range ammo (pulse+scorch).

Kind of saddens me that people seem to accept it as a one trick pony and trying desperately to find some way of making it work though .. had no idea that Eve had fallen so far into the linked FoTM mindset that an obviously inferior design would be considered good simply because it ticks the "Use T3 Booster" and "Catch me if you can" boxes.

Petition to CCP: You did an excellent job at drawing up the ship plans, 'attack ship' and what not .. perhaps it is time you sat down and did the same for the races as the overlaps are muddying the waters to such an extent that racial flavour/differences are being erased (hull bonuses, stats and weapon ranges).
Having 'one of each' available for every faction works beautifully for theme park games that caters solely to the absent minded, casual player but Eve is supposedly deeper and more involved .. at least that is why I stuck around as the learning cliff, once conquered, revealed heaps of stuff to do/learn .. why should future generations bother with the climb if everything is available at the base camp?
Major Killz
inglorious bastards.
#363 - 2013-03-30 15:01:14 UTC
As far as long range turrets are concerned. Provided a vessel using long range turrets is engaging another vessel of the same class or above. They should not have any issue tracking and applying damage to said ships.

I have used the rail-Deimos with alot of success and have had much experience with the artillery-Hurricane. I'm fairly sure long range turrets work well and I have lost ships to such lame.

Also. In the past I did participate in a rail-Brutix fleet. Bored and always innovative. My bros and I decided that if a artillery-Hurricane can work, why not rail-Brutix? However, we thought to use a beam habinger at first but capacitor became an issue.

And I now use a rail-Harpy and artillery-Thrasher to counter omnipresent tracking disruptoring frigates. I also plan on soloing alot more with the Muninn instead of the Vagabond.

I remember when nullisecunda started using railgun Proteus. I know 4 commanders who were chating about using them before Nullisecuda tried them. Clearly they worked really well. However, alpha is just to serious to ignore. Otherwise Protues doctrines would be the normal.

To sum things up.

All long range turrets seem to work well at skirmishing and in large FLEET engagements.


- killz

[u]Ich bin ein Pirat ![/u]

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#364 - 2013-03-30 16:25:22 UTC
Mirei Jun wrote:
The Navy Vexor got a massive beat down from the nerf bat.

It is currently a true beast at 5 turrets and 4 heavy/medium drones. The speed and tracking bonuses to drones will not make up for the huge loss of DPS. This ship is able to deal decent damage at range but then becomes a major threat in optimal. After these changes it will simply deal decent damage at range. What gives this ship balance is its dismal PG. To get max DPS you have to sacrifice a lot.

You could give it MORE DRONES, and bring back the Guardian Vexor proper (This would be truly unique and fun!). Alternatively you could kick its turret slots back up, or give it a flat Hyrbid damage bonus.

This situation proves change is not good simply for it's own sake. Remember, "if it ain't broke don't fix it.".

If these initially proposed changes go through there will be no reason to fly it anymore.

MJ



It can get a 50k tank, Good dps that it can apply even to frigates, lots of neuting

And the best, truly mindboglingly awesome aligntimes.

BYDI recruitment closed-ish

Zarnak Wulf
Task Force 641
Empyrean Edict
#365 - 2013-03-30 16:55:08 UTC
The Navy Vexor is what every drone aficionado has been begging for. The drones will have the speed, endurance, and damage output that the Algos offers. It will also have the Tristan's tracking bonus which is VERY powerful.

Navy Omen will be to the Zealot what the Stabber is to the Vagabond. (Stabber had not been successful so far)

Navy Osprey is still silly weak next to a missile Scythe.
Maximus Andendare
Stimulus
Rote Kapelle
#366 - 2013-03-30 17:11:32 UTC
Zarnak Wulf wrote:
Navy Osprey is still silly weak next to a missile Scythe.
All the more reason to turn one of the Caldari Navy ships into a hybrid platform. Caldari blaster boats have been gaining a lot of use recently, and it just makes more sense for each races' flavor to get represented instead of "long range" and "short range" flavor variety, which, obviously, is not flavor.

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Goldensaver
Maraque Enterprises
Just let it happen
#367 - 2013-03-30 17:50:16 UTC
Veshta Yoshida wrote:

As damage support for a larger gang against an immobile enemy, sure .. 2xTEII + Beams has about half the tracking of a HPL using Conflag and no TE's .. and he is burning two rigs and one implant slot just to fit it .. good luck making that work Smile

But if damage support is what you want, then why not use on of the BC's or even the vanilla Omen w. beams. Kiting mandates as much tracking as feasible which invariably means short range guns with long range ammo (pulse+scorch).

Kind of saddens me that people seem to accept it as a one trick pony and trying desperately to find some way of making it work though .. had no idea that Eve had fallen so far into the linked FoTM mindset that an obviously inferior design would be considered good simply because it ticks the "Use T3 Booster" and "Catch me if you can" boxes.

Petition to CCP: You did an excellent job at drawing up the ship plans, 'attack ship' and what not .. perhaps it is time you sat down and did the same for the races as the overlaps are muddying the waters to such an extent that racial flavour/differences are being erased (hull bonuses, stats and weapon ranges).
Having 'one of each' available for every faction works beautifully for theme park games that caters solely to the absent minded, casual player but Eve is supposedly deeper and more involved .. at least that is why I stuck around as the learning cliff, once conquered, revealed heaps of stuff to do/learn .. why should future generations bother with the climb if everything is available at the base camp?


I'll admit, in closer ranges one is better off using the HPL with Scorch fit than Heavy Beams with INMF. It uses less capacitor and has more than double the tracking (applied damage) and gets 329DPS (44+8.2km) versus the beams 361DPS (29+16km). However out to longer ranges the Beam fit will become much better, and will have extraordinary range. It makes a good fire support ship, and is smaller and faster than a Harbinger. It'll also be able to fit where a battlecruiser cannot (medium plexes, for example). It'll have a better time applying damage to cruiser and under ships than a beam Oracle as well, so that's a decent reason to use the NOmen instead of the Oracle.

I'll agree, the Beam NOmen won't have a good many uses, and the Pulse NOmen will be better in most reasonable ranges. To be honest, I only put the fit together to prove that the new NOmen has the fitting to use beams. Also, it only needed 2 rigs, or a rig and some implants. It didn't need 2 rigs and an implant unless you specifically tried to fit a heavier tank.

Also, it isn't just a one trick pony. I currently have an Omen fit that goes over 2.5km/s (without fleet, snakes, etc.) It gets 29km range with Pulses. The new NOmen will have 30m/s higher base speed as well as be lighter than the post patch Omen, let alone the pre-patch Omen. I should be able to get 3km/s out of it easily. So I don't even need to check the "Use T3 booster" box, it's fast enough without. But I know I'm blathering on about its one obvious role.

Its other role is a middling long range platform. It isn't as heavy as a Harbinger which will give you a heavy range platform, but with the optimal range bonus it'll certainly trade tank for range. It also has a smaller sig and can go faster, allowing it to speed tank somewhat versus the Harbinger. It'll be lighter, faster, and longer range versus the Harbinger, though at the cost of damage and tank. I don't know if it'll see too much use in this regard, but it does have a role there.

But honestly, I can't wait to be putting out 320 DPS to 44km optimal range while travelling over 3km/s, or probably 4-5km/s if I get snakes and overheat.
darkness reins
Siberian Squad
Siberian Squads
#368 - 2013-03-30 18:29:18 UTC
Vexor navy issue looks nice although only reason to train ishtar now is better resists and larger drone bay. Seems odd that a faction cruiser has more drone bandwidth as a bc(myrmidon) and the same bandeidth as a dominix. I hope you have something special lined up for the domi fielding 10 drones would be nice. Also you may wanna rework myms drone bonus's as vni overshadow the mym completely.
X Gallentius
Black Eagle1
#369 - 2013-03-30 18:44:24 UTC
Zarnak Wulf wrote:
The Navy Vexor is what every drone aficionado has been begging for.

It will be strange flying a Gallente ship with such a large engagement envelope.
Perihelion Olenard
#370 - 2013-03-30 18:47:36 UTC  |  Edited by: Perihelion Olenard
darkness reins wrote:
Vexor navy issue looks nice although only reason to train ishtar now is better resists and larger drone bay. Seems odd that a faction cruiser has more drone bandwidth as a bc(myrmidon) and the same bandeidth as a dominix. I hope you have something special lined up for the domi fielding 10 drones would be nice. Also you may wanna rework myms drone bonus's as vni overshadow the mym completely.

Five heavy drones don't do a whole lot of damage on their own. The myrmidon has five turrets to help the four heavy drones it has. The dominix has six bonused turrets in addition to five heavy drones.

I don't like such a large reliance on easily destroyed sources of damage. However, the exequeror navy issue looks like fun and is an interesting alternative to the deimos and vigilant.
Zircon Dasher
#371 - 2013-03-30 19:19:03 UTC
Zarnak Wulf wrote:
The Navy Vexor is what every drone aficionado has been begging for. The drones will have the speed, endurance, and damage output that the Algos offers. It will also have the Tristan's tracking bonus which is VERY powerful.


Not sure its quite as nice as this implies.

OP is vague on what "drone speed" means. It might be MWD or it might mean Orbit.
Tracking gain is half of the Tristan's. But if the orbit speed increases it just offsets proportionately (roughly).

Still, by comparison to the current NVex it will be nice.....dat speed/agility!!!Shocked

Will have to wait to see where it fits in the Tranq ecosystem (after everything else gets a pass+polish) before I jump for joy.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Perihelion Olenard
#372 - 2013-03-30 19:24:39 UTC
Zircon Dasher wrote:
Zarnak Wulf wrote:
The Navy Vexor is what every drone aficionado has been begging for. The drones will have the speed, endurance, and damage output that the Algos offers. It will also have the Tristan's tracking bonus which is VERY powerful.


Not sure its quite as nice as this implies.

OP is vague on what "drone speed" means. It might be MWD or it might mean Orbit.
Tracking gain is half of the Tristan's. But if the orbit speed increases it just offsets proportionately (roughly).

Still, by comparison to the current NVex it will be nice.....dat speed/agility!!!Shocked

Will have to wait to see where it fits in the Tranq ecosystem (after everything else gets a pass+polish) before I jump for joy.

To me the 5% bonus to drone velocity per level means their base velocity, which also affects their MWD speed. They'll be able to orbit faster when their MWD is off being harder to hit by their target, and they'll have a boost to catch up to what they want to shoot at.
Zircon Dasher
#373 - 2013-03-30 19:31:57 UTC
Perihelion Olenard wrote:
To me the 5% bonus to drone velocity per level means their base velocity, which also affects their MWD speed. They'll be able to orbit faster when their MWD is off being harder to hit by their target, and they'll have a boost to catch up to what they want to shoot at.


It was my impression that the two speeds are separate 'variables". Totally could be wrong here though. If you have info that proves otherwise I would appreciate a link!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Perihelion Olenard
#374 - 2013-03-30 19:33:20 UTC  |  Edited by: Perihelion Olenard
Zircon Dasher wrote:
Perihelion Olenard wrote:
To me the 5% bonus to drone velocity per level means their base velocity, which also affects their MWD speed. They'll be able to orbit faster when their MWD is off being harder to hit by their target, and they'll have a boost to catch up to what they want to shoot at.


It was my impression that the two speeds are separate 'variables". Totally could be wrong here though. If you have info that proves otherwise I would appreciate a link!

Maybe, but I was assuming their MWD operates in the same way the module does for our ships. Or, the ship bonus applies to both speeds. We'll have to see I guess.
Liang Nuren
No Salvation
Divine Damnation
#375 - 2013-03-30 20:19:14 UTC  |  Edited by: Liang Nuren
Zarnak Wulf wrote:

Navy Omen will be to the Zealot what the Stabber is to the Vagabond. (Stabber had not been successful so far)


After a couple of hours to sit around and play with the NOmen stats (now that GDC is over):
- The damage with HPL is just a bit too low, and damage with FMP is just terrible. The newly improved drone bay is obviously meant to help alleviate that, but I don't think it'll work out so well in practice.
- The Navy Omen is obviously meant to work with HPL (see FMP comment above), but it's fittings are just too tight for good workable fits (despite the +5 PG).
- The Navy Omen is probably pretty decent on capacitor. The 4 turrets are just under equivalent to 3/5s of today's NOmen cap use. It'll be hard to know for sure until I fly it personally.
- The Navy Omen looks to be faster and more agile than the Omen.

My gut feeling says the drone bay should be scaled back to 25m^3 and the damage bonus should be improved to 15%/level with marginally improved fittings. It loses theoretical DPS to the current version (201*1.5+158 = 460 DPS) but gains it in practical DPS (201*1.75+79=430). Either way, I'm sure we'll see how it performs for sure once things hit the test server.

-Liang

Ed: The new NOmen in it's current configuration actually still outdamages the Zealot (in theory) at 460 DPS vs 450 DPS. The NOmen I suggest would be outdamaged by the Zealot but would have a 25m^3 drone bay for frigate defense. It'd be a trade off (raw damage + kite damage vs frigate defense).

Anyway. I still like the new NOmen and don't want to see it turned into the millionth medium laser brawler platform as some suggest.

I'm an idiot, don't mind me.

Veshta Yoshida
PIE Inc.
Khimi Harar
#376 - 2013-03-30 21:12:22 UTC
Liang Nuren wrote:
...Anyway. I still like the new NOmen and don't want to see it turned into the millionth medium laser brawler platform as some suggest.

Who suggests that? The complaint that I (assuming you include me in that group Smile) have raised/support is that is too narrow in its scope to a point where brawling is not even possible/viable .. big difference between "making it into.." and "allowing for...".

The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days.

Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down Smile
Bouh Revetoile
In Wreck we thrust
#377 - 2013-03-30 21:24:11 UTC
Veshta Yoshida wrote:
The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days.

Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down Smile

Maybe the ship would become too powerful if it was able to brawl and kite : brawl mean firepower and staying power ; kite mean super speed and projection ; being good at both is not very good IMO.

That may be the problem with the Stabber FI BTW : it's a super fast brawler, hence the nerf it gets.
Liang Nuren
No Salvation
Divine Damnation
#378 - 2013-03-30 21:30:54 UTC
Veshta Yoshida wrote:
Liang Nuren wrote:
...Anyway. I still like the new NOmen and don't want to see it turned into the millionth medium laser brawler platform as some suggest.

Who suggests that? The complaint that I (assuming you include me in that group Smile) have raised/support is that is too narrow in its scope to a point where brawling is not even possible/viable .. big difference between "making it into.." and "allowing for...".

The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days.

Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down Smile


The thing about it is that all of the suggestions around "allowing for brawling" seem to revolve around removing that which makes it able to kite - the optimal bonus. There is no way in hell CCP is going to give us an 800 DPS "brawling from 50km" platform. Thus, NO - we have a hundred million billion gajillion brawling laser platforms that have damn near every combination of reasonable bonus.

-Liang

I'm an idiot, don't mind me.

Zarnak Wulf
Task Force 641
Empyrean Edict
#379 - 2013-03-30 21:57:20 UTC
Liang, I agree with what you're saying. But I kind of feel like the Navy Omen is what the Omen should have angled towards originally.
Major Killz
inglorious bastards.
#380 - 2013-03-30 21:58:57 UTC
Heh! 800dps indeed. I suppose that would displace the Oracle which is able to do 800 damage per second @ 60,000m with scorch.


As far as the Vexor Navy Issue. Ive never been a fan of pure drone ships without secondary weapon systems contributing to damage.

With that said. I would not want to engage multiple Vexor Navy Issues and I do believe this will end badly for the Ishtar.


- killz

[u]Ich bin ein Pirat ![/u]