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WH = IMPORTANT!

Author
Vassal Zeren
University of Caille
Gallente Federation
#1 - 2011-10-15 17:22:13 UTC  |  Edited by: Vassal Zeren
All the focus is on 0.0. I hear nothing about new WH content. It seems to me that WHs are the most successful feature of EVE; the best way to experience the unknown and feel immersed in the game(theres not even a local lol) i think there's so much more potential.In contrast to 0.0 which is routinely revamped and improved WHs haven't changed much since their release.(are we even getting the new nebulae for WHs? It wasn't specified! Ugh)

Some examples of improvements (and I'm sure CCP could come up with many more.): tech 3 weapons, more T3 ships, new kinds of holes, and possibly a plot twist or 2.

When will you give WHs some love CCP?

A bad analogy is like a leaky screwdriver.

Tanya Powers
Doomheim
#2 - 2011-10-15 17:54:29 UTC
Vassal Zeren wrote:
All the focus is on 0.0. I head something about new WH content. It seems to me that WHs are the most successful feature of EVE; the best way to experience the unknown and feel immersed in the game(theres not even a local lol) i think there's so much more potential.In contrast to 0.0 which is routinely revamped and improved WHs haven't changed much since their release.(are we even getting the new nebulae for WHs? It wasn't specified! Ugh)

Some examples of improvements (and I'm sure CCP could come up with many more.): tech 3 weapons, more T3 ships, new kinds of holes, and possibly a plot twist or 2.

When will you give WHs some love CCP?



The day I'll be able to (hardly) scan some tiny belt of ice (random deplete) so I can fuel my pos without being dependant of null sec/high sec, I'll be the first one to go there.
Vassal Zeren
University of Caille
Gallente Federation
#3 - 2011-10-15 18:01:29 UTC
"The day I'll be able to (hardly) scan some tiny belt of ice (random deplete) so I can fuel my POS without being dependent of null sec/high sec, I'll be the first one to go there."

Yes, that would be lovely wouldn't it? I don't see why not. WHs are all about isolation from civilization: ice in WHs was never added so 0.0 would get to horde it! To heck with it. Stop worrying about 0.0 CCP!

A bad analogy is like a leaky screwdriver.

Mirima Thurander
#4 - 2011-10-15 18:26:13 UTC  |  Edited by: Mirima Thurander
i say

1 - remove ice from high sec

2 - make ice belts depletable in null and lowsec

3 - add ice grav sites to WHs / High sec /low sec / null

4 - add New cap ship thats made for living in WHs that works like a pos and runs off of ice fuels

5 - remove local chat from null

6 - add ALOT more WH space

7 - more Null to WH connections

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Vassal Zeren
University of Caille
Gallente Federation
#5 - 2011-10-15 18:33:15 UTC
1 check! (this will drive up ice tho)

2 check!

3 check!

4 Super Super check! ( i love nomad stuff and this would make it a billion times easier)

5 check!

6 check!

and 7 check!

I'm on a roll today!

A bad analogy is like a leaky screwdriver.

Rina Asanari
CitadeI
#6 - 2011-10-17 07:41:38 UTC

1. No. There are POSes in Highsec as well, even if they're just research outposts.

2. Maybe. But as same as with asteroid belts they should fill up continuously and not just during downtime. It rankles me greatly to just find empty belts all over again and again just because I'm living in the wrong timezone.

3. Definitely.

4. It should offer some more unique function than just being a "mobile POS". No idea what, but it should fill it's own niche, though something like "mobile command base" may be part of it. Think of the "Primae" for example - sister ship to the "Noctis". Designed to fill the needs of Planetary Interaction, but I've never seen it in use because any decent hauler fits the bill (and more) as well.

5. No. There are more reasons not to.

6. That, and maybe make WH space itself temporary/unstable as well. At the end of the lifetime of a WH pocket something happens to threaten all life in it so people have to move out or risk total loss of their assets. Reason? No permanent residency in a WH as it is with 0.0 in some instances.

7. IHub upgrades do that. But often enough people DON'T want WHs popping up in their 0.0 constellation left and right.
XXSketchxx
Sniggerdly
Pandemic Legion
#7 - 2011-10-17 12:25:13 UTC
Vassal Zeren wrote:
It seems to me that WHs are the most successful feature of EVE



This is precisely why you won't see much if any changes to WH space any time soon (in the next 5-10 years).

0.0 is getting attention because its stupidly broken. WH space has been effective and successful since its inception. CCP does two things: add new stuff and fix broken stuff (every now and then).

They don't really give "successful" features attention.
Ingvar Angst
Nasty Pope Holding Corp
#8 - 2011-10-17 12:35:53 UTC  |  Edited by: Ingvar Angst
Rina Asanari wrote:


6. That, and maybe make WH space itself temporary/unstable as well. At the end of the lifetime of a WH pocket something happens to threaten all life in it so people have to move out or risk total loss of their assets. Reason? No permanent residency in a WH as it is with 0.0 in some instances.



So basically you never want to be able to afford a tengu again, is that right? You want C5 and C6 holes, which require very organized and relatively large fleets to run the sites in, to be completely abandoned and wasted space? Hell, you do that and there'll be no reason for anyone to go more than one deep in a hole. Besides, the mass limitations would prevent fleets from being able to do their things if they had to stage from empire all the time.

Next time think before you post.

Six months in the hole... it changes a man.

Rina Asanari
CitadeI
#9 - 2011-10-17 12:53:55 UTC  |  Edited by: Rina Asanari
Ingvar Angst wrote:
Rina Asanari wrote:


6. That, and maybe make WH space itself temporary/unstable as well. At the end of the lifetime of a WH pocket something happens to threaten all life in it so people have to move out or risk total loss of their assets. Reason? No permanent residency in a WH as it is with 0.0 in some instances.



So basically you never want to be able to afford a tengu again, is that right? (...)
Next time think before you post.


Note I said "WH pocket", "WH space" and not "WH" and never stated how long the lifetime of a WH pocket (or -system) may be. I may have implied that but it seems I need to spell it out that I thought about a lifetime of a WH system to be much longer than the two days of the WH has.

Next time read more attentively before answering or remove those goggles, you obviously can't see anything with them... Twisted
Ingvar Angst
Nasty Pope Holding Corp
#10 - 2011-10-17 13:38:41 UTC
Rina Asanari wrote:
Ingvar Angst wrote:
Rina Asanari wrote:


6. That, and maybe make WH space itself temporary/unstable as well. At the end of the lifetime of a WH pocket something happens to threaten all life in it so people have to move out or risk total loss of their assets. Reason? No permanent residency in a WH as it is with 0.0 in some instances.



So basically you never want to be able to afford a tengu again, is that right? (...)
Next time think before you post.


Note I said "WH pocket", "WH space" and not "WH" and never stated how long the lifetime of a WH pocket (or -system) may be. I may have implied that but it seems I need to spell it out that I thought about a lifetime of a WH system to be much longer than the two days of the WH has.

Next time read more attentively before answering or remove those goggles, you obviously can't see anything with them... Twisted


I know exactly what you meant... the systems behind the holes. The J-systems. You want people to have to pack up their pos's and move. This is pure idiocy. It doesn't matter if wormholes weren't originally intended to be inhabited. The fact remains... they are. Some players chose to tame the frontiers of w-space and moved in on a permanent basis, in holes ranging from C1 on up to C6s. There are ships built in there that can never leave. Entire industrial complexes set up. PI being run. What they are now is as close to the ideal "null sec" life as CCP has created. To force people to have to pack up and leave will completely break the entire wormhole culture. Holes will be lost to only randomly be found again. T3 prices will blow through the roof as people can no longer establish themselves in w-space and set up the operations needed to acquire the materials for any length of time.

Bad ideas are bad (as are bad memes). Punishing those that choose to make their game in wormholes for no apparant reason benefits noone.

Six months in the hole... it changes a man.

Raid'En
#11 - 2011-10-17 16:38:40 UTC  |  Edited by: Raid'En
Mirima Thurander wrote:

4 - add New cap ship thats made for living in WHs that works like a pos and runs off of ice fuels

i though about it since a while, but i always go to a wall : it would be too hard to make something not OP...

for example you could make a tech3 HIC, that don't create a warp bubble, but a small forcefield, with a ice bay to let the ff open, a big timer for online/offline the ff (of course the ship can't move like a cyno when onlining/offlining), and maybe even make a big beacon on the system for everyone to know it's here...
but then you don't have much interest to have this in that case... but if not it's OP.

currently if you want a mobile home you can do something easily ;
take an orca, fill the ship bay with tech3 ships, prober and salvager. fil the cargo/hanagr with a small pos, fuel, and ammos.
anchor the pos at a moon, and use the orca as a ship main bay and hangar. when yo'ure done, you offline the small pos and leave.
did it a few time and it's pretty easy.
of course you can't put all your shiny ships on the orca if you're a dozen guys but still pretty useful.
Kiran
Sebiestor Tribe
Minmatar Republic
#12 - 2011-10-17 17:58:31 UTC
It is possible to have a kind of nomadic ship just for wormholes. The Orca comes very close to that ability but its mass lets it down.

So we need to look beyond what we know.
1) A new tech 3 ship that acts like a carrier but has no jump ability but it can compress its own mass down to fit through a C1 hole but after it passes through the hole collapses.

2) A tech 3 orca type that can widen a wormhole to allow it to pass but again this would collapse the hole as soon as it enters.

Once inside it can go into orbit around a moon and set up a force field that uses ice, stront, liquid ozone and robotics to keep it going. The corp can accsess the hanger within the ship and the fitting capabilities. But you wont be able to manufacture there just use it as a safe place.

I like the idea of a mobile battle station in normal space or wormhole space that can be used as a normal outpost in 0.0 or wormhole space. There was a post a while ago that had some really good ideas based on this.

As for ice in high sec. No do not remove it because it will kill the market and industry.

What would be cool is that gas giants in wormholes will have their own ice fields that need to be tracked and mined. In real life gas giant belts are made up mostly of ice.
Vassal Zeren
University of Caille
Gallente Federation
#13 - 2011-10-17 22:13:37 UTC
I like all these ideas. Someone said Whs don't need to be fixed cause they're not broken. But my point is because they are not broken is why they are such an asset to EVE! they are great, and should be expanded on. Maybe not all at once but a little bit at a time. It seems to me they are almost completely forgotten by CCP. They have not been mentioned in years. Even functional content needs to be improved.

P.S I ask again: does anyone know if the new nebulae are hitting Whs too? No one specified to my knowledge (again the forget about the Whs thing) It would look pretty comical if Whs were just left as they were both nebulae and otherwise. They are already in dire need of new content. All parts of space in eve get changes from time to time. I just don't think Whs are brought up enough although they play an essential part in eve economics and game play.

A bad analogy is like a leaky screwdriver.

Spr09
Reign of Steel
Brave Collective
#14 - 2011-10-17 22:26:23 UTC
Vassal Zeren wrote:
All the focus is on 0.0. I hear nothing about new WH content. It seems to me that WHs are the most successful feature of EVE; the best way to experience the unknown and feel immersed in the game(theres not even a local lol) i think there's so much more potential.In contrast to 0.0 which is routinely revamped and improved WHs haven't changed much since their release.(are we even getting the new nebulae for WHs? It wasn't specified! Ugh)

Some examples of improvements (and I'm sure CCP could come up with many more.): tech 3 weapons, more T3 ships, new kinds of holes, and possibly a plot twist or 2.

When will you give WHs some love CCP?

i want a large set of wh space you can take sov in! instead of null where you got 400 russian supercaps hotdropping on top of you. i have a large (slightly complicated) idea to make something like this possible without messing the current wh mechanics.
Vassal Zeren
University of Caille
Gallente Federation
#15 - 2011-10-18 23:04:58 UTC
Come on! aren't there more that 12 people WH car about WHs!

A bad analogy is like a leaky screwdriver.

XXSketchxx
Sniggerdly
Pandemic Legion
#16 - 2011-10-18 23:15:22 UTC
WHs aren't seeing any changes any time soon as they are already amazing and working quite well.

Get over it, move on with your life.
Goose99
#17 - 2011-10-18 23:17:57 UTC
Vassal Zeren wrote:
Come on! aren't there more that 12 people WH car about WHs!


Exactly. CCP is going to dedicate manhours for all 12 of you that live in whs, as opposed to the overwhelming majority in highsec, especially those highsec noobs on the verge of decide whether to subscribe or not.Cool

Ability to anchor POS in wh should be removed. People are not meant to live in there permanently. This will fix whs.Big smile
Rina Asanari
CitadeI
#18 - 2011-10-19 06:41:44 UTC
Goose99 wrote:
Vassal Zeren wrote:
Come on! aren't there more that 12 people WH car about WHs!


Exactly. CCP is going to dedicate manhours for all 12 of you that live in whs, as opposed to the overwhelming majority in highsec, especially those highsec noobs on the verge of decide whether to subscribe or not.Cool

Ability to anchor POS in wh should be removed. People are not meant to live in there permanently. This will fix whs.Big smile


That's even more of an extremist view than what I suggested, but that's the gist of it. As far as I've seen, W-Space was never designed for players to take up (semi-)permanent residency in it, but it seems that the developers underestimated the efforts player go to put up a full-fledged base of operations in a W-Space system.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#19 - 2011-10-19 07:16:10 UTC
Mirima Thurander wrote:
i say

1 - remove ice from high sec---hell no

2 - make ice belts depletable in null and lowsec-- yes

3 - add ice grav sites to WHs / High sec /low sec / null--yes

4 - add New cap ship thats made for living in WHs that works like a pos and runs off of ice fuels--maybe

5 - remove local chat from null--maybe

6 - add ALOT more WH space--hell yes

7 - more Null to WH connections--- maybe



removing ice from highsec is the dumbest thing that can happen
nullbears will not mine ice to meet demand, lowsec wouldn't get the miner traffic and pirates would camp ice 24/7

ice should be depleteable, maybe even make the spawns random, so ice can appear in any system, even amarr/rens

ice should be in wh and grav sites

other stuff is maybes

Vassal Zeren
University of Caille
Gallente Federation
#20 - 2011-10-23 18:25:54 UTC
Goose99 wrote:
Vassal Zeren wrote:
Come on! aren't there more that 12 people WH car about WHs!


Exactly. CCP is going to dedicate manhours for all 12 of you that live in whs, as opposed to the overwhelming majority in highsec, especially those highsec noobs on the verge of decide whether to subscribe or not.Cool

Ability to anchor POS in wh should be removed. People are not meant to live in there permanently. This will fix whs.Big smile




watch how fast eve would decline if you did that. your T3 ships would go back to costing billions, tons of people would quit the game permanently, and Whs would turn into the barren wastelands that are null sec. Apocryptica is the top rated Eve expansion. CCp did an amazing job. I think they should build on it. At least add more Wh space. and could a Dev please answer wether or not they are adding the new nebulae to WHs!

A bad analogy is like a leaky screwdriver.

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