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Eliminating Supercapitals: Nullsec Is Worth Saving

Author
Mord Fiddle
The Scope
Gallente Federation
#1 - 2013-03-25 15:28:42 UTC  |  Edited by: Mord Fiddle
Nullsec, long the public face of EVE Online, is broken.

Upon a time nullsec was about the clash of interstellar kingdoms, and the trial of wills. But it has become about risk avoidance, wallet bloat and planned PvP combat. It has been turned into NullsecDisney®; the very theme park version of EVE that the present lords of nullsec railed against in the not too distant past.

I guess the current nullsec landlords find that EVE as theme park isn't such a bad idea if you're the ones selling tickets and collecting rents.

Happily, an elegant solution (i.e., one that displays the qualities of unusual effectiveness and simplicity) is available.

http://fiddlersedge.blogspot.com/2013/03/nullsec-is-worth-saving.html
Doc Fury
Furious Enterprises
#2 - 2013-03-25 15:34:47 UTC


------> Features & Ideas Discussion


There's a million angry citizens looking down their tubes..at me.

iskflakes
#3 - 2013-03-25 16:49:44 UTC  |  Edited by: iskflakes
Supercapitals need buffs not nerfs.

The glaring flaws in your alarmist and badly thought out rant article:

* There are already at least 50 classes of ship that specifically counter supercaps, they're called subcaps and they're immune to all forms of supercap weapons
* Supers never die not because they're too strong, but because they're too weak. All it takes is a few subcaps to show up and you're dead. The only way a supers gets used is with 100% safety, which means no fun for anybody.
* The idea that supercaps are concentrated in the hands of "the few" is nonsense, there are thousands of super pilots and anybody can buy one
* The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.

-

Pepper Mind
The Scope
Gallente Federation
#4 - 2013-03-25 16:54:34 UTC
Nullsec is fine, the playerbase is just too tired of creating something challenging against them.

Too many followers,

too many people, just joining the already existing forces
Andski
Science and Trade Institute
Caldari State
#5 - 2013-03-25 17:07:09 UTC
iskflakes wrote:
Supercapitals need buffs not nerfs.

The glaring flaws in your alarmist and badly thought out rant article:

* There are already at least 50 classes of ship that specifically counter supercaps, they're called subcaps and they're immune to all forms of supercap weapons
* Supers never die not because they're too strong, but because they're too weak. All it takes is a few subcaps to show up and you're dead. The only way a supers gets used is with 100% safety, which means no fun for anybody.
* The idea that supercaps are concentrated in the hands of "the few" is nonsense, there are thousands of super pilots and anybody can buy one
* The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.


so you don't actually have any clue what you're talking about

I see

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

iskflakes
#6 - 2013-03-25 17:07:55 UTC
Andski wrote:
so you don't actually have any clue what you're talking about

I see


How's the technetium over there?

-

Ginger Barbarella
#7 - 2013-03-25 17:19:16 UTC
Mord Fiddle wrote:
Nullsec, long the public face of EVE Online, is broken.

Upon a time nullsec was about the clash of interstellar kingdoms, and the trial of wills. But it has become about risk avoidance, wallet bloat and planned PvP combat. It has been turned into NullsecDisney®; the very theme park version of EVE that the present lords of nullsec railed against in the not too distant past.

I guess the current nullsec landlords find that EVE as theme park isn't such a bad idea if you're the ones selling tickets and collecting rents.

Happily, an elegant solution (i.e., one that displays the qualities of unusual effectiveness and simplicity) is available.

http://fiddlersedge.blogspot.com/2013/03/nullsec-is-worth-saving.html#comment-form


Excellent teaser post, leading the reader to click on link for your blog. Well done, sir.

Oh, and is it just me, or did Hans not have anything of consequence to add to all the words he typed in the comments to your blog?

"Blow it all on Quafe and strippers." --- Sorlac

Grayson Cole
Doomheim
#8 - 2013-03-25 17:31:09 UTC
IB4 overflowing null bear propaganda gets thread locked. Again.

.

Tennessee Jack
Doomheim
#9 - 2013-03-25 18:00:55 UTC
Not quite propoganda, but he raises relevant issues. No minor corporation can make any real headway into nullsec because they do not have the resources to compete with the major nullsec blocks, who basically own all of nullsec, and rent systems out to individuals and/or smaller corporations (aka the whole "disney land" issue).

Jump bridging, hot drops mass control of Huge area's...We all know their are significant issues. The nullsec corporations are sick of shooting each other, blapping their super's because they cost allot, so they horde them in their pos shields, waiting for someone to come along so they can scream "YEEHAW" and drop everything they got on the random Velator Pilot.

Nowadays, we see maybe 1 or 2 superkills a week, and generally solely to stupidity on the pilot of the ship. People are not using them, and people generally don't want to lose them. When they are used though, you have to have an armada to deal with it (which generally all those highsec guys don't have, as you can only build this damn crap in lowsec and null. Odd that allot of people want to kickout the highsecr's into going into lowsec and null.. but those people have no resources for dealing with hot drops, bridges, titan, supercaps. That would be giving the nullsec and lowsec people targets to go blowup on a daily basis, with no fear of actual recourse...

It was not suppose to be this way. There is a big lack of conflict as the driver has turned into meta-gaming, diplomacy, agreements and contracts, rather than going after each other with a bloody hatchet.

Supercapitals and Titan's are nuclear bombs, and they are the deterrent. As long as the sides do not have a social meltdown (aka mutiny), its a stalemate and a standoff between them, while everybody else is either a bystandard, a joiner of that alliance.. or just out of the competition entirely (cannon fodder).

Now is it all supercapitals fault no. It compounded a already inherent issue, that was not a problem until those ships were released. For the first year, it was a interesting premise, longterm effects of putting in such ships weren't determined though, and people began to horde instead of use them. What became a rarity turned into a luxury, which then became the Standard Operating Procedure, and the requirement to even attempt to compete on anything above an Ant's level.
Andski
Science and Trade Institute
Caldari State
#10 - 2013-03-25 18:03:04 UTC  |  Edited by: Andski
iskflakes wrote:
Andski wrote:
so you don't actually have any clue what you're talking about

I see


How's the technetium over there?


let's not try to steer the topic away from "i'm wrong" because well you think that subcaps are immune to supercaps and that supercaps aren't concentrated in the hands of the few when given the numbers available (1-2k titans, 3-4k supercarriers, 500k active accounts) we can figure that only 1% of players own supercaps, and it doesn't help that players who do get supercaps tend to join whatever entity is the flavor of the month

this was the case before dominion, after dominion, before crucible, after crucible, before the titan tracking nerf, after the titan tracking nerf and before and after whatever stupid buffs you want made to supercaps.

you also think that having more supercaps than the other guy guarantees success when it doesn't (if it did, clearly supercaps are fine, right?)

anyway removing supercaps is just as dumb as buffing them again

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Skorpynekomimi
#11 - 2013-03-25 18:49:10 UTC
No, nullsec has turned into a 'blue doughnut' because everyone's too sick of grindy sovereignty mechanics to get into a major war. Any potential gains would be outweighed by the sheer tedium of logistics and grinding and alarm-clock ops. And they're busy trying to rig the CSM elections, too.

Economic PVP

stoicfaux
#12 - 2013-03-25 18:59:03 UTC
Mord Fiddle wrote:


I guess the current nullsec landlords find that EVE as theme park isn't such a bad idea if you're the ones selling tickets and collecting rents.

Brilliant! Sell tickets to high-sec carebears to fly a super-cap in null-sec for a day!

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arronicus
State War Academy
Caldari State
#13 - 2013-03-25 19:11:48 UTC
One of the longest satire blogs I have read. 6/10, made me laugh multiple times throughout. Particularly at the part where you want IHUB hp reduced, so that "Titan class damage is not required to destroy them." This part is particularly amusing considering dreadnaught class damage, is the highest in the game. (Short of a full gank officer fit, 7 torp launcher leviathan, which there are few in active use)

I mean, really guys, there is not a chance in hell this is actually serious. The satire blogs claims are akin to saying that removing stations from highsec would balance out industry, or that you should have to probe out stargates to find them in lowsec, to revitalize it.
Eight Two
SWIFT Inc.
#14 - 2013-03-25 19:15:45 UTC  |  Edited by: Eight Two
iskflakes wrote:


* The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.


Er... according to both side's killboards, they're pewpewing each other anyways. Maybe not on the terms you or I'd like to see but let's be honest here. Propaganda aside, it simply is a major pain in the butt to grind sov and I (hate myself for saying this) feel for the average HBC/CFC grunt that has to do it in otder to get anywhere in this stalemate.

The cards are on the table now with the next expansion. There's not going to be any rework of the sov mechancis. It's now up to the coalition leaders to figure out something to do with it. SOLAR&pets will not be able to hold out forever and then what?

It's then either having a go at each other properly or loosing pilots to boredom because quite frankly, WarGames/Thunderdome will kill it for a lot of people. There is no point and no thrill in shooting inanimate sov objects and there is no point and thrill in showing up to prearranged fights, with prearranged doctrines and probably prearranged outcomes to keep the enlisted happy.

It's the nullsec version of everyone gets a cookie. Don't forget though that the days of coaltions held together by friendships are long gone, these are entities created out of strategic necessity above anything else.

Give people a cookie and they want to keep it and they will come for more (especially when there's the internet spaceship version of cutting throats involved) - it's the way we work.

Yes, resources - or much rather concentrating the important ones in one area - are a problem too and yes the force projection that will kick any newbros in the nuts with DDs and fighterbombers while being insulted in local is a problem as well. However these are problems from to long of a period of peace&blue rainbows, CSM inbreed and getting fat and lazy on the riches of moon goo.

The one thing that can fix nullsec faster than anything else is nullsec themselves, period. Offline everything and have a go at each other in a massive free-for-all armageddon. Sort out the new order on the ashes of the old trash later.

Quote:
**** was too much work, it wasn’t fun anymore. We had friends for strategic reasons not because we actually liked them. Internal politics was ****. Running a space empire was ****. Being on call for EVE 23/7 was ****


CCP will have to step up their game eventually but again, the cards are on the table. It's not gonna be this summer. Hats off to anyone who is willing to stick out another year of boredom at the minimum.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#15 - 2013-03-25 19:27:25 UTC
Skorpynekomimi wrote:
No, nullsec has turned into a 'blue doughnut' because everyone's too sick of grindy sovereignty mechanics to get into a major war. Any potential gains would be outweighed by the sheer tedium of logistics and grinding and alarm-clock ops. And they're busy trying to rig the CSM elections, too.


everyone? Really? How about just the people who invaded half of null and are now to scared/comfortable to commit once again to a war they would have to start. Everyone else, really, stopped caring about null after the last "great" war (ESPECIALLY after CCP ****** over -A- at the worst possible time, oh yeah guess what, he was absolved of the crimes he was accused of. makes me think someone reporting his char, CCP believed it and banned before they really investigated. Internal affairs maybe???? :tinfoil hat:) After that war, FW suddenly had a ton more people in it.

Now, they have the space with a military that is matched by no one but the russians, and their previous cohorts the CFC. Whom they struck a deal of "don't invade and we will offer you tech moons/keep your moons".

So really, any potential GAINS they would get would only come from space they already own or they already benefit from. Why should they invade anyone when the current status quo is the best they can achieve.

Look at it this way, would you purposely stand against your benefactors risking everything you have gained against someone with an army just as big as yours?

Sov mechanics, and supercapitals are both contributors to issues, but don't forget the resources and how they are distributed. Why commit to a war that would not benefit you and your army?
Imiarr Timshae
Funny Men In Funny Hats
#16 - 2013-03-25 19:42:02 UTC


Link to a blog where there is a link to a blog.

Is there any content in this thread or is it just a daisy chain?
Unsuccessful At Everything
The Troll Bridge
#17 - 2013-03-25 19:46:28 UTC
CCP should eliminate the long skill train for supercaps and hand them out like noobships.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Primary This Rifter
Mutual Fund of the Something
#18 - 2013-03-25 20:08:29 UTC  |  Edited by: Primary This Rifter
Andski wrote:
anyway removing supercaps is just as dumb as buffing them again

Okay, so what do you propose to do so that people actually have incentives to risk their supercaps willingly outside of "oh **** I clicked jump instead of bridge" or "oh **** I didn't align and a hostile dictor bubbled me".
iskflakes
#19 - 2013-03-25 20:10:41 UTC
Andski wrote:
let's not try to steer the topic away from "i'm wrong" because well you think that subcaps are immune to supercaps and that supercaps aren't concentrated in the hands of the few when given the numbers available (1-2k titans, 3-4k supercarriers, 500k active accounts) we can figure that only 1% of players own supercaps, and it doesn't help that players who do get supercaps tend to join whatever entity is the flavor of the month


Some players are simply more powerful/knowledgeable/useful than others. Either they have a big shiny ship, or they have 15 accounts, or work hard to organize others. Those players are free to move to whatever team they want, and so when one team starts winning what happens? They all join, and we end up with stagnation.

Stagnation is not the end result of supercaps, it's the end result of people's ability to swap between corporations with ease and their desire to be on the winning team. Supercaps are an easy scape goat, a proxy for the real problem: Nobody likes to lose, so the best players* (and there will always be players who are better than others) will always gang up on everybody else. That's the reason random lolcorps can't get a start in nullsec.

There is no easy solution. The best we can hope for is CCP will mix up the pot and we'll have 5 years of settling down into the new equilibrium.

* If you dislike the idea that some players are inherently better than others, then go find a different game

-

iskflakes
#20 - 2013-03-25 20:15:58 UTC
Primary This Rifter wrote:
Andski wrote:
anyway removing supercaps is just as dumb as buffing them again

Okay, so what do you propose to do so that people actually have incentives to risk their supercaps willingly outside of "oh **** I clicked jump instead of bridge" or "oh **** I didn't align and a hostile dictor bubbled me".


The solution is to make super pilots more self dependent, and less able to be rescued if they make a bad call.

* Give supers & titans the ability to defend themselves against poorly prepared subcaps (this is the main reason they don't get used)
* Add a mass limit to cynos, this makes it harder to subcap blob a tackled super and harder to drop more supers to save some idiot tackled super (this is the reason most sov bloc supers don't die even when they are facing a very well prepared subcap fleet)
* Give supers and especially titans a 50% DPS increase, to make them worth using on structure bashes (right now people will use dreads if there's even a 1% risk, but if there's a 1% risk and a 50% faster structure kill they'll bring out their supers).

-

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